Everything about I21 & Freedom was AWESOME till I saw this...
Kong Bao
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Actually it is worse. He is just a generic balding old pale guy in a business suit. I spent some time looking over online samples of traditional Hmong clothing and Americanized variations: While its mostly limited to celebrations and the like I thought I could at least grab some simple elements he might adopt as symbolic community leader. Usually this apparently ends up being black pants with black or white shirts and vests, accented with colorful knitted vests and belts (of which I tried to address that in at least the belt so there is some color anchoring the build).
I think Kong Bao, the Skyway City Tsoo contact, could use a makeover. He's supposed to be Asian and from the Hmong community, but he's basically just a fat guy with a pony tail, if I remember correctly.
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All I can say at this point is I hope the devs do some elderly facial textures for Freedom that don't scream "Get off my lawn!" Personally I think Kong Bao's actual game face texture would be fine with a little detailing and the ability to shade/slider it like normal.
Code:
{ CostumeFilePrefix male Scale 10.5 BoneScale -0.7516 ShoulderScale -0.7604 ChestScale -0.7615 WaistScale -0.6162 HipScale -0.8758 LegScale -0.1 HeadScales 0.3048, 1, -1 BrowScales 1, 1, -1 CheekScales -1, 1, -1 ChinScales 0.6476, -1, -1 CraniumScales -1, 0.5905, -1 JawScales -1, 0.1714, 1 NoseScales 0.7238, 0.3619, -1 SkinColor 221, 152, 107 NumParts 28 CostumePart "" { Geometry Pants_Baggy Texture1 Pants_Baggy_01 Texture2 None DisplayName P887196332 RegionName "Lower Body" BodySetName pants Color1 0, 0, 0 Color2 204, 0, 69 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Jackets_Sleeves Texture1 !Chest_FancyShirt_01 Texture2 None DisplayName P566009771 RegionName "Upper Body" BodySetName Jackets Color1 227, 227, 227 Color2 212, 0, 0 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 !v_face_skin_head_06 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Smooth Texture1 skin_bare Texture2 None DisplayName P3937616722 RegionName "Upper Body" BodySetName Jackets Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_BOOT.GEO/GEO_Lleg*_Stealth_Boot_02 Texture1 !Boot_V_Stealth_01 Texture2 !Boot_V_Stealth_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName pants Color1 31, 31, 31 Color2 0, 0, 0 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Martial_Arts Texture1 MARTIAL_ARTS_01 Texture2 None DisplayName P177456852 RegionName "Upper Body" BodySetName Jackets Color1 153, 0, 49 Color2 153, 0, 49 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_HAIR.GEO/GEO_Hair_Old_Bald_01 Texture1 !Hair_V_Old_Bald_01 Texture2 !Hair_V_Old_Bald_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 171, 171, 171 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry Glasses_05 Texture1 Glasses_01a Texture2 Glasses_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 88, 68, 57 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2281134661 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P772741860 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry V_MALE_TOP.GEO/GEO_Top_Open_Jacket_01 Texture1 !Top_V_Open_Suit_01 Texture2 !Top_V_Open_Suit_01_Mask DisplayName P828551227 RegionName "Upper Body" BodySetName Jackets Color1 0, 0, 0 Color2 227, 227, 227 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry N_Male_Steampunk_01.geo/GEO_N_Sleeves_Shirt_Vic_Steampunk_01 Texture1 !X_N_Male_Sleeve_Vic_Steampunk_02 Texture2 None DisplayName P90216369 RegionName "Upper Body" BodySetName Jackets Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName pants Color1 0, 20, 61 Color2 97, 85, 60 Color3 0, 20, 61 Color4 97, 85, 60 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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Remember: Guns don't kill people; Meerkats kill people.
I'm obviously partial towards my own designs, so take this for what it's worth, but I think my head works a tad better for the old guy It makes him look slightly less old and quite a bit less evil. I'm not sure if the "old-lite" works for your design specifications, but I like it, at least.
I like it! He's distinctive enough so you he's know he's not just another suit. Definitely an improvement.
I like it! He's distinctive enough so you he's know he's not just another suit. Definitely an improvement.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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With Unai Kemen, I was rather disappointed that there was no form of comm earpiece without having to use a helmet. One of those oddities with the way things are chosen in the costume editor.
Code:
{ CostumeFilePrefix male ShoulderScale 0.2104 HeadScales 0, 0, 0 BrowScales 0.1707, -0.9121, 0 CheekScales -0.2706, -0.8239, 0 ChinScales 0.2148, 0, 0 CraniumScales 0, 0, 0 JawScales 0.1265, -0.02956, 0 NoseScales 0.6119, -0.5591, 0 SkinColor 180, 111, 93 NumParts 28 CostumePart "" { Geometry V_MALE_PANTS.GEO/GEO_Hips_Mastermind_Millitary_Pants Texture1 !hips_Army_01 Texture2 !Hips_V_Camo_01 DisplayName P887196332 RegionName "Lower Body" BodySetName Pants Color1 31, 31, 31 Color2 31, 31, 31 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry Tight Texture1 skin_tshirt_01a Texture2 skin_tshirt_01b DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_11 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry V_MALE_GLOVE.GEO/GEO_Larm*_Tai_Glove_01 Texture1 !Glove_Skin_V_Tai_01 Texture2 !Glove_Skin_V_Tai_01_Mask DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 59, 59, 59 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry v_male_boot.geo/Geo_lleg*_motorcycle_boot_02 Texture1 !Boot_V_Motorcycle_01 Texture2 !Boot_V_Motorcycle_01_Mask DisplayName P2104750136 RegionName "Lower Body" BodySetName Pants Color1 0, 0, 0 Color2 88, 68, 57 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry Tactical_03 Texture1 tactical_03a Texture2 tactical_03b DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 115, 115, 115 Color2 183, 135, 40 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry Ponytail Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 0, 0, 0 Color2 51, 17, 0 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2793026233 RegionName Head BodySetName standard Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry Bandolero_03 Texture1 Shotgun_Shell_01a Texture2 Shotgun_Shell_01b DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 31, 31, 31 Color2 85, 0, 0 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_SpadR_Longbow_Pad Texture1 !Hair_V_Helmet_Longbow Texture2 !Hair_V_Helmet_Longbow_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 115, 115, 115 Color2 31, 31, 31 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Pants Color1 31, 31, 31 Color2 97, 97, 49 Color3 31, 31, 31 Color4 97, 97, 49 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
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That's been an annoyance with a couple of NPC rebuild concepts (not to mention actual characters) I've had. And the Arena Info Agents have comm earpieces and appear to be built with the player rig, so its extra puzzling. That, eyeglass frames with uncolored lenses, elderly faces, and open lab coats that aren't all beat up looking are probably at the top of my parts wish list.
With Unai Kemen, I was rather disappointed that there was no form of comm earpiece without having to use a helmet. One of those oddities with the way things are chosen in the costume editor.
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As to this build, I'd almost rather see a chest logo (?the Portal one?) or maybe the stealth pouch harness. As the Security Chief standing outside the building I'd expect him to be forced to interact with scientists and corporate types a fair bit, the sort who might be made uneasy by a line of shotgun shells across the torso.
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.
Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.