Everything about I21 & Freedom was AWESOME till I saw this...


Aggelakis

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
OK, I found an "old guy" I made to serve as a an evil butler to one of my signature villains (and then swapped him to another
Here is a cranium comparison.


Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

 

Posted

Kong Bao

Quote:
Originally Posted by Samuel_Tow View Post
I think Kong Bao, the Skyway City Tsoo contact, could use a makeover. He's supposed to be Asian and from the Hmong community, but he's basically just a fat guy with a pony tail, if I remember correctly.
Actually it is worse. He is just a generic balding old pale guy in a business suit. I spent some time looking over online samples of traditional Hmong clothing and Americanized variations: While its mostly limited to celebrations and the like I thought I could at least grab some simple elements he might adopt as symbolic community leader. Usually this apparently ends up being black pants with black or white shirts and vests, accented with colorful knitted vests and belts (of which I tried to address that in at least the belt so there is some color anchoring the build).

All I can say at this point is I hope the devs do some elderly facial textures for Freedom that don't scream "Get off my lawn!" Personally I think Kong Bao's actual game face texture would be fine with a little detailing and the ability to shade/slider it like normal.



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Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.

 

Posted

Quote:
Originally Posted by Serpine View Post
Here is a cranium comparison.

I'm obviously partial towards my own designs, so take this for what it's worth, but I think my head works a tad better for the old guy It makes him look slightly less old and quite a bit less evil. I'm not sure if the "old-lite" works for your design specifications, but I like it, at least.

Quote:
Originally Posted by Serpine View Post
I like it! He's distinctive enough so you he's know he's not just another suit. Definitely an improvement.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Xanatos View Post
NO! KEEP PENNY AS IS!

Don't you dare take her away.
...yeah, I'm looking at my own attempt after a few days and I don't really like it anymore. Penny would probably least benefit from the PC model but I do think she should be made high res, imo


 

Posted

With Unai Kemen, I was rather disappointed that there was no form of comm earpiece without having to use a helmet. One of those oddities with the way things are chosen in the costume editor.



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Posted

Quote:
Originally Posted by Zamuel View Post
With Unai Kemen, I was rather disappointed that there was no form of comm earpiece without having to use a helmet. One of those oddities with the way things are chosen in the costume editor.
That's been an annoyance with a couple of NPC rebuild concepts (not to mention actual characters) I've had. And the Arena Info Agents have comm earpieces and appear to be built with the player rig, so its extra puzzling. That, eyeglass frames with uncolored lenses, elderly faces, and open lab coats that aren't all beat up looking are probably at the top of my parts wish list.

As to this build, I'd almost rather see a chest logo (?the Portal one?) or maybe the stealth pouch harness. As the Security Chief standing outside the building I'd expect him to be forced to interact with scientists and corporate types a fair bit, the sort who might be made uneasy by a line of shotgun shells across the torso.


Want better looking NPCs Contacts? Check out this NPC Contact/Trainer/Etc Revision Thread and Index
-
Remember: Guns don't kill people; Meerkats kill people.