New set for Scrappers: Street Justice!


Akantor

 

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Originally Posted by Nihilii View Post
I'd definitely be more excited than for any primary if we got a new secondary, specifically, something that worked mechanically exactly like Shield Defense, and didn't force a shield on your costume nor alternate animations on your character.

I know, I know, it will never happen.
I want a set like Shield, that replaces Shield Charge with a Self Heal while ditching the shield I could make a couple more changes while still keeping it close to the Shield Set too for what I'd like.

I kept suggesting a Bubble Shield effect for Shields, like Force Field Bubbles. That would of also allowed two handed sets to use Shields.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by UberRod View Post
I know I voted for Psi Melee. Not a fan of weapons really, but yeah, give me psi melee.

Psi Melee was pretty high up there. Wasn't it Giant Growth (or was that an armor set), Dual Blades and Psi Melee?

There was an official post talking about the results, but they didn't really say what was beyond the third position.
Dual Blades came in first, with Psi Melee in a close second, with Street Fighting in a distant third.

But the list of options wasn't appealing to many, and it was guessed that Dual Blades came in first, as many probably put it in as their 2nd choice.

I know I chose it as my second choice becuase Psi Melee was my first, and I always thought Street Fighting could be done just by giving Martial Arts some alternate animations.

At least it looks like Street Justice will have new mechanics to play with, so it might not be to bad that they just didnt give MA new animations.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by BrandX View Post
I want a set like Shield, that replaces Shield Charge with a Self Heal while ditching the shield I could make a couple more changes while still keeping it close to the Shield Set too for what I'd like.

I kept suggesting a Bubble Shield effect for Shields, like Force Field Bubbles. That would of also allowed two handed sets to use Shields.
I think what would be cool is if that set you're thinking about also had massive endurance utility, and a +DEF clicky for tough situations and maybe instead of scaling +Damage, scaling +rech.


And then, maybe some kind of glowy/shield type effect made of energy that covers your body.


It sounds like it would be pretty strong to me.


 

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Originally Posted by BrandX View Post

I know I chose it as my second choice becuase Psi Melee was my first, and I always thought Street Fighting could be done just by giving Martial Arts some alternate animations.

At least it looks like Street Justice will have new mechanics to play with, so it might not be to bad that they just didnt give MA new animations.
Yeah. It seems like even Kinetic Melee can be part of Energy Melee.

I think I would prefer a more refreshing set like Psionic Melee but a new set is always fun to have.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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By the way, where is Shoryuken and Sonic Boom? :P

And body slam? Are we finally going to be able to Grab and Throw? :P


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Originally Posted by Spiritchaser View Post
Id agree that this seems a bit redundant with SS and MA attacks as they are, so I'm guessing the actual play "mechanic" will have to feel pretty different to work well.

Still, as long as the secondary for crushing uppercut is -res, say 5%/12.5%/20% (or whatever) at various combo levels, I'll probably be happy. For entertainment sake make a CU crit stack double the debuff it otherwise would?

You could gate stackability (is that a word?) of the debuff with the animation times such that even at absurd recharge levels you're not going to get more than 2.

EDIT: Just a thought, shouldn't it be street injustice for redsiders?
Or just should have named it street fighting...

Names aside, I just hope it isn't as underpowered as some of the recent new powersets are. It seems to have some decent aoe ability so thats a good sign.


 

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Quote:
Originally Posted by Nihilii View Post
I'd definitely be more excited than for any primary if we got a new secondary, specifically, something that worked mechanically exactly like Shield Defense, and didn't force a shield on your costume nor alternate animations on your character.

I know, I know, it will never happen.
Just add a 'force shield' option to shield defense, and have it be one of those force field bubbles instead of an arm mounted shield. It would take very little work on the part of the devs, and it would open up a ton of new creative possibilites for players.


 

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Originally Posted by Deus_Otiosus View Post
I think what would be cool is if that set you're thinking about also had massive endurance utility, and a +DEF clicky for tough situations and maybe instead of scaling +Damage, scaling +rech.


And then, maybe some kind of glowy/shield type effect made of energy that covers your body.


It sounds like it would be pretty strong to me.

Concept reasons make me want Positional vs Typed.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by Cyber_naut View Post
Or just should have named it street fighting...
Its a hand to hand combat set that has some kind of a combo system and finishing moves.

I think calling it Street Fighting might be just a little too close to where they might have pulled inspiration from.


 

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Originally Posted by Emberly View Post
Woo, another smashing/lethal melee set! Color me excited.
Well, I dunno....

Both the Smashing sets we have now are pretty extreme mitigators.

Martial Arts does large amounts of stun, knockdown, move debuff, and knockback, on top of acceptable damage.

Super Strength does large amounts of stun, knockdown, move debuff, etc., etc.

I think there's plenty of room for the smashing damage equivalent of fire melee. It's a set that doesn't care about defending itself (watch the movie Old Boy some time). It cares about wrecking the hell out of the idiots that have made it mad.

If this is the approach taken, and I'm not forced into some stupid kabuki dance to get the BIG NUMBERS I CRAVE, then I'll play the hell outta this.

If, on the other hand, its dual blades with punches, it'll get one test run from me, then shelved.


 

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Originally Posted by BrandX View Post
Dual Blades came in first, with Psi Melee in a close second, with Street Fighting in a distant third.
This is exactly right. That old powerset poll was actually 2 polls, one for an armor set and another for an attack set. The devs offered up a set of options with there being sets in both polls marked with a '*'. That mark indicated a set that was possibly workable but would present problems of some kind.

I think Stretching was a melee set maked as problematic. There was also Lightening Hammer, Psy Weaponry (i voted that), Energy Blade (i voted this too), Street fighting and Dual Blades. There were complaints that staff fighting wasnt on the list. The votes were rather close with the order BrandX mentioned.

For armor, Growth(i voted) was marked as problematic. There was Sonic Vibration, Shields (i voted), Force Field and there might have been 1 more but i can't recall. The votes on these sets weren't very close with Shields being the clear winner.

Quote:
Originally Posted by mauk2 View Post
Well, I dunno....

Both the Smashing sets we have now are pretty extreme mitigators.

Martial Arts does large amounts of stun, knockdown, move debuff, and knockback, on top of acceptable damage.

Super Strength does large amounts of stun, knockdown, move debuff, etc., etc.

I think there's plenty of room for the smashing damage equivalent of fire melee. It's a set that doesn't care about defending itself (watch the movie Old Boy some time). It cares about wrecking the hell out of the idiots that have made it mad.

If this is the approach taken, and I'm not forced into some stupid kabuki dance to get the BIG NUMBERS I CRAVE, then I'll play the hell outta this.

If, on the other hand, its dual blades with punches, it'll get one test run from me, then shelved.
First off, MA and SS aren't much for mitigators. They basically offer some stun and KB. They're far better for burst dmg than mitigation.

From how it was explained, each finisher has a type of debuff or secondary effect. Using the builder powers (up to 3 times) just enhances the secondary effect of the finisher power used.

Secondly, it be rather foolish to expect this new set to replace an old one just cause it doesn't meet your min/max expectations. I'm personally hoping the set is 'meh' for DPS, decent to good ST and AOE burst but does very well in debuff and control.

I've been wishing for a melee MA defenderish AT or character and rather than needing a whole AT, this set might fit my kick-butt pressure-points kung fu girl quite well ^_^


 

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Oh, actually i think i remember something else. The 2nd place option for armor sets was Psychic armor(or something like that). Since Shields was the winner they wanted to give it to us but would take far longer than they expected. So they gave us the 1st place choice for melee (Dual Blades) and the 2nd place option for armor (what is now Willpower) because it was easy. Then later we got SD.


 

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Originally Posted by Ghost_Ripper View Post
I for one say BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
I've been asking for Psychic Melee weapons and/or Psychic melee with fists wrapped in Psychic auras (like Energy or Dark Melee, but not a reskin, something totally new), since the advent of Dual Blades. When WE, as the community of City OF...voted back in the day for the first new powers, number 1 was Shields, if I rember correctly, but they said it'd be to hard to do at the time. Second was Psychic Weapons/Melee. Third was Dual Blades, and some other stuff after that. What the H...E..double Hockey Sticks happend to OUR DANG PSYCHIC WEAPONS/MELEE? I want my FREAKING Psychic melee warrior with Psy weapons. I even made up a set for it and posted it...and recieved very positive feedback on my set. So if I can put something up as a fan, why can't they get cracking and release what the FANS want, HAVE asked for? This is the damn reason I left and tried other games, even other , dare I say, Hero games, that had psychic weapons and melee powers. Everytime I came back, and left, I would answer the, "what would bring me back question?" with PSYCHIC WEAPONS and PSYCHIC MELEE!!! BAH....Guess I'll have to leave again, and comeback when they get the FREAKING DARNED HINT!!!
Be careful what you asked for you just might get it. In almost all cases in this game when they have done psionics for players it has always sucked in some way. I am very fearful of it in that they will do it wrong and it will have suck *** damage. For blasters they totally gutted the range on it and moved the aoe to the secondary, on doms its better because of the range. Defenders and corrupters have piss poor damage anyways so psi sucks for them. And if we get it they better make it psi smashing damage otherwise if they go psi lethal you will never be able to kill anything in the 40s in a timely manner.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

It does really seem like my style for a scrapper, but I would like to make a concept character if street justice =/= street fighting. It does really depend on the animations.


 

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With the way things work out -- if it has no frills animations -- it will do "big" damage

If it has wild long flashy animations like KM or dual pistols - it wont.

Since the "damage" of all the sets except Claws and fire are all practically the same outside of animation times.

If an attack has 3 second recharge it will do X damage, If it has 6 seconds recharge it will do Y damage, and so on.

You would think Street Justice would have basic animations since it is basically brawling.

But who knows.. You wouldnt think so many big melee attacks of other sets included backflips either.

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Edit --
Outside of unusual Damage buffs of course.


 

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Originally Posted by Leo_G View Post
First off, MA and SS aren't much for mitigators. They basically offer some stun and KB. They're far better for burst dmg than mitigation...

...Secondly, it be rather foolish to expect this new set to replace an old one just cause it doesn't meet your min/max expectations. I'm personally hoping the set is 'meh' for DPS, decent to good ST and AOE burst but does very well in debuff and control.
I'm going to have to take issue with SS being meh for mitigation. KO is solid. Footstomp is a great opener and can be buffed up to cycle FAST.

Finally, for those who aren't affraid to use a wall, or who don't care, the mitigation on hand clap is really superb.

It's even more superb with IO recharge and rage/io acc... No it's not fault, but it's damn good.

Edit: for the record I'm not suggesting that that mitigation isn't to be desired in Street Justice, I'm personally hoping for a mix: one ST finisher with -damage, one ST finisher with solid -res (and yes I'm aware there's a synergy there) and the AoE finisher with some kind of soft control.


The cake is a lie! The cake is a lie!

 

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Originally Posted by Hai Jinx View Post
With the way things work out -- if it has no frills animations -- it will do "big" damage

If it has wild long flashy animations like KM or dual pistols - it wont.

Since the "damage" of all the sets except Claws and fire are all practically the same outside of animation times.

If an attack has 3 second recharge it will do X damage, If it has 6 seconds recharge it will do Y damage, and so on.

You would think Street Justice would have basic animations since it is basically brawling.

But who knows.. You wouldnt think so many big melee attacks of other sets included backflips either.

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Edit --
Outside of unusual Damage buffs of course.

... Did you just say Kinetic Melee has long animations?

What.


 

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Originally Posted by Reppu View Post
... Did you just say Kinetic Melee has long animations?

What.
No kidding. KM is certainly not a slow set.


 

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Originally Posted by Reppu View Post
... Did you just say Kinetic Melee has long animations?

What.
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Originally Posted by Emberly View Post
No kidding. KM is certainly not a slow set.
The animations aren't slow, but the damage does come late in the animation - instead of like many other sets where it comes near the beginning of a slightly longer animation. For some people that makes the set feel slow because if, for example, you use Bone Smasher (1.5 sec/1.716 sec) while I use Smashing Blow (1.2/1.452 sec) at the same time, your damage hits first even though the animation for my power is shorter and I'll be able to activate another power a little under .3 seconds before you will.

The recharge on the powers - and thus the base damage - is the reason that KM isn't higher damage; the animations are fast but the DPA on everything but Concentrated Strike and Smashing Blow is average at best.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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I used to agree with KM not being slow, based on most of the powers in a ST chain being extremely fast attacks, but now I can understand the other point of view. I mean, soloing x8, my typical attack chain is targeting bosses and hitting smashing blow, burst, smashing blow, concentrated strike, and that's 2 ~3s animations out of 4.

Taking care of the AoE part with EPPs/PPPs/secondaries and/or forgoing CS are options, and none of these options ruin performance - you actually raise ST DPS on anything but super high recharge attack chains by skipping CS on a scrapper, and burst being your average 8' radius, a standard 15' TAoE will often prove more efficient despite the lower base damage and increased recharge. So, to claim KM is slow period is kind of weird, but I don't think it's unreasonable to say it can be slow.


 

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Originally Posted by Elegost View Post


Found this in the thread Bass linked to. Of course, it's the stalker version, but this version has a cone, AND an AoE, for STALKERS. that means the other versions are going to be hawt for AoE.

Also, that little blurb at the bottom is enlightening.
AoE and a cone, sweet. Unfortunately no hadouken and instead went with the Shoryuken, which has pictures lurking around. I can imagine the attacks wont be superior because it sounds like they're using the Power Siphon concept from KM and tying it into this combo system, essentially making Finishers the SPECIAL-type.


Still, I'm already contemplating farming merits for Kestrel here and then probably remaking him into SJ/Elec because the idea of Pseudo-Kickboxing is more along the lines of how I'd envision him fighting his enemies.


 

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Originally Posted by Necrotech_Master View Post
i honestly dont like the combo system DB uses, its ok, but i dont like hitting my powers in a specific order for maximum effectiveness, i prefer it to be a little more random and depend on the situation
The idea is there but at least it's not like the Assassin from Guild Wars where it was: L/O/D/E where if you missed on the first, the rest followed.

This seems more on kin with the pseudo-combos you can pull off on KM already via SB, RT, QS, FB. The idea is quite intriguing, I'm just worried how flimsy the animations will look but this explains why they didn't want to reinvent old powers in proliferation and giving them new animations - but at the same time I wonder why not just do it anyways since you're already working on animations.

I really want to see a video of it, kind of like what they did for KM, DP, etcetera. This'll definitely take priority first over my KM/IceArmor toon I wanted to try out.


 

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Slow yes

3 of its powers are slower versions of scrapper powers from other sets

Burst - does in 2.67 seconds what Dragon's Tail does in 1.5
Repulsing Torrent - is almost like shockwave except it does a lot less damage and takes twice as long to do it.
Focused Burst - is a 2 second version of Focus: 18% more damage for 70% more animation time.


Its Tier 9 is also very slow at 2.83 seconds hurting its DPA, Golden Dragonfly it is not.

Even its fast powers are basically the same stats as powers people around here normally recommend you skip due to low DPA.

Quick Strike is the same as Thunder Kick or Shadow Punch
Body Blow is an 8% faster Sting of the Wasp

Leaving one power Smashing Blow which is decent DPA - until you compare it to the DPA of Storm Kick or Smite.

If you ignore the awesome secondary effect and the great +dmg power of power siphon - KM is slow and does low DPA relative to other sets like Katana or even Martial Arts