New set for Scrappers: Street Justice!


Akantor

 

Posted

If i remember correctly, we voted on a new offensive and defensive set. Dual blades won, with Psi melee coming in second. I think...Shield defense won, but they decided to go with will power due to time constraints, which finished second. I think "growth" was an option too but it was way to long ago for me to feel confident about it. That post was purged many moons ago.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Would you be able to elaborate?

I would really love it if this set didn't have yet another +damage boost that effectively makes the Brute version look pointless compared to the Scrapper version.
Isn't that technically true of all +damage boosts? Brutes just get less benefit from +damage than scrappers.

Aside from Concentrated Strike criticals refreshing Power Siphon in Kinetic Melee for scrappers, I don't think there's any difference between the way the in set damage boosts work between scrappers and brutes.


 

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Quote:
Originally Posted by SevereCalamity View Post
Isn't that technically true of all +damage boosts? Brutes just get less benefit from +damage than scrappers.

Aside from Concentrated Strike criticals refreshing Power Siphon in Kinetic Melee for scrappers, I don't think there's any difference between the way the in set damage boosts work between scrappers and brutes.

I should have been clearer, I'm hoping for a mechanic more on the lines of the revamped FE as opposed to PS, FU, BF, etc.

Or even better, something new entirely.


 

Posted

Ahhh, I see. Yes, that makes more sense now. I would enjoy a new type of power as well, but I wouldn't be surprised if Street Justice got a FU or BU clone.

Sorry for being confused


 

Posted

looked like it just was a fairly standard BU, plus it automatically gives you the +3 combo buff so you can just throw BU and punch out finishers, rather than have to ramp up combos afterward.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
looked like it just was a fairly standard BU, plus it automatically gives you the +3 combo buff so you can just throw BU and punch out finishers, rather than have to ramp up combos afterward.
That sounds like a cool feature at least.


 

Posted

here's what we've been wanting:


Quote:
Originally Posted by Chad Gulzow-Man View Post
The changes for Street Justice between Stalker and Scrapper/Tanker/Brute versions:

Instead of Assassin's Strike (which looks a bit weird to me, personally... like a dude flexing his muscles for a bit before swinging with a hook. Should look more like FALCON PUUUUNCH! imo), you get a quick knee to the ribs power. Can't remember what it's called... I think Vital Strike or Blow or something? I think it debuffs the enemy for a short time as well.

Build Up is called something else (Combat Awareness or Readiness or something that ends in "ness") and automatically gives you 3 combo points, so you can immediately open with one of the finishers instead of breaking up your attack chain for it. The Stalker version is just regular Build Up, but AS gives you multiple combo points when it lands (giving it a reason to be put it in a regular attack chain, even).

Placate is Confront, of course.

The tier 1, 2, 8 and the knee in the ribs power (t6?) all give one combo point to a max of 3 (or at least that's the highest I could build). The tier 3, tier 9 and maybe the tier 7 (which looks like an AoE from Ele's screenshot... I never got above level 3 while testing it) are all "finishers," which drop your combo points back to zero but add additional side effects and/or damage.

It's my new favorite powerset in the game. It's just fun as hell to play.

... I'm gonna be so pissed if it's not in the store the day i21/CoHF launches.
finally got it out of someone.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
looked like it just was a fairly standard BU, plus it automatically gives you the +3 combo buff so you can just throw BU and punch out finishers, rather than have to ramp up combos afterward.
Now that's clever!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Elegost View Post
finally got it out of someone.
Yeah but still no demo like Time Manip and Beam Shooters got


 

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Quote:
Originally Posted by Hercules View Post
Sigh, another flavor of MA. I'm still awaiting my Staff melee set.
Unfortunately, as per BaBs before he was canned, Staff Melee is probably the single hardest new melee set they could make at this point.

Staff Melee will need a completely new combat stance developed for it (which was one of the reasons we got Shield Defense 2+ years or so after it won the poll), so just laying the groundwork for the set is going to eat up a lot of time.

Nice to see the devs are giving us a real street fighting set. The alternate animations for Martial Arts were okay, but they still didn't look very "street fighting" to me. Looked more like a "right handed boxer" set.

Hopefully the set looks as cool as it sounds.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Elegost View Post
here's what we've been wanting:




finally got it out of someone.

Nice!

Sounds interesting.


 

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I am looking forward to this.


 

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This set should come out today because I want to play it now.


 

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I'm loving the interface they showed for it though x_x so excited for this....it actually makes me maybe want to create a scrapper, for once...and keep it.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Unfortunately, as per BaBs before he was canned, Staff Melee is probably the single hardest new melee set they could make at this point.

Staff Melee will need a completely new combat stance developed for it (which was one of the reasons we got Shield Defense 2+ years or so after it won the poll), so just laying the groundwork for the set is going to eat up a lot of time.
There was that leaked/claimed Staff Melee video that got yanked from YouTube and had a bunch of forum posts with the link deleted.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Unfortunately, as per BaBs before he was canned, Staff Melee is probably the single hardest new melee set they could make at this point.

Staff Melee will need a completely new combat stance developed for it (which was one of the reasons we got Shield Defense 2+ years or so after it won the poll), so just laying the groundwork for the set is going to eat up a lot of time.

Nice to see the devs are giving us a real street fighting set. The alternate animations for Martial Arts were okay, but they still didn't look very "street fighting" to me. Looked more like a "right handed boxer" set.

Hopefully the set looks as cool as it sounds.
There was a leaked Staff Fighting set- and from the looks of the animations and the fact that the Mods went around NUKING every link to it lends to it's legitimacy. Hit me up with a PM for more info.




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

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So Street Justice = Rogues from WoW except you dont spam your Combo builder to get your finisher. Nice. I'll take it.


 

Posted

I was thinking more like assassins from Diablo 2, but either way, pretty much the same mechanic


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

I'll have to reserve judgement until I can see it in action. After Dual Blades I'm a bit leery of combo powersets.


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OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
I'll have to reserve judgement until I can see it in action. After Dual Blades I'm a bit leery of combo powersets.
I really don't see how any combo system will be different for you if you don't care for dual blades combo system.

Have to hit 1 power, and then another, and then another to get the big pay off!

SJ may have more options for how to work the combos. These powers equal build ups, these power equal finishes. But it's still the same principle.

Click one power then the next then the next.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

You can also simplify things to the extreme and say every powerset works the same because you click powers.

There's lots of wiggle room between the DB combo system and no combo system, it doesn't have to be one or the other.


 

Posted

Quote:
Originally Posted by BrandX View Post
I really don't see how any combo system will be different for you if you don't care for dual blades combo system.

Have to hit 1 power, and then another, and then another to get the big pay off!

SJ may have more options for how to work the combos. These powers equal build ups, these power equal finishes. But it's still the same principle.

Click one power then the next then the next.
Except:

~ You can choose the order of your combo building powers, and drop bad ones once you get enough recharge.

~ One miss doesn't screw up your combo.

~ You can mix and match combo builders with finishers, hitting the AoE finisher for minions or single target finishers for DPS.

Dual Blades doesn't allow for any of that.

Are the combo points on the player character to avoid one of the big design flaws WoW made with rogues? Or are they on the target?


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Except:

~ You can choose the order of your combo building powers, and drop bad ones once you get enough recharge.

~ One miss doesn't screw up your combo.

~ You can mix and match combo builders with finishers, hitting the AoE finisher for minions or single target finishers for DPS.

Dual Blades doesn't allow for any of that.

Are the combo points on the player character to avoid one of the big design flaws WoW made with rogues? Or are they on the target?
That sounds pretty awesome to me!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Moonlighter View Post
Except:

~ You can choose the order of your combo building powers, and drop bad ones once you get enough recharge.

~ One miss doesn't screw up your combo.

~ You can mix and match combo builders with finishers, hitting the AoE finisher for minions or single target finishers for DPS.

Dual Blades doesn't allow for any of that.

Are the combo points on the player character to avoid one of the big design flaws WoW made with rogues? Or are they on the target?
I was thinking the same thing. It seems like the entire combo system for street justice is vastly superior to the DB combo system. Whether or not the attacks are as effective, or more effective, has yet to be seen.

As for the combo points, I'm going to guess they are on the player. Which indeed will be way better than WoWs rogue combo system.


 

Posted

Quote:
Originally Posted by Moonlighter View Post
Except:

~ You can choose the order of your combo building powers, and drop bad ones once you get enough recharge.

~ One miss doesn't screw up your combo.

~ You can mix and match combo builders with finishers, hitting the AoE finisher for minions or single target finishers for DPS.

Dual Blades doesn't allow for any of that.

Are the combo points on the player character to avoid one of the big design flaws WoW made with rogues? Or are they on the target?
Good points. Looks like SJ's combo system is going to be superior.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.