Why not make Freedom and Virtue VIP too?


Acemace

 

Posted

Quote:
Originally Posted by Doc_Scorpion View Post
Again, rarely if ever true on Freedom.
May I point out that not everyone has a top of the line PC, so many players (not all, and maybe not even a majority, but more than enough to dispute "rarely") actually do suffer performance issues when server load increases due to a higher number of players online at the same time.

Just something to consider.


 

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Originally Posted by Ironblade View Post
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Posted

Quote:
Originally Posted by Zwillinger View Post
A few points

  • To designate Freedom, Virtue, Union or any existing server would be unfair to the other servers.
And/or unfair to those specific servers (as per your third point).

Count me as someone who definitely wants my home server (Virtue) to welcome new and old players, free, premium, re-subbing and/or bumming from their parents!!


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Posted

Interesting theory:

Freedom is going to have a population explosion when CoH:Freedom goes live.

Why?

A LOT of new people are going to be under the false impression that since the game is called CoH Freedom, and there is a server also called Freedom, the server called Freedom is the server they are supposed to play on.

Many people new to the game may not even realize that they CAN play on other servers, since they will probably use up their 2 slots on Freedom and be unable to make any characters anywhere else, thus reinforcing their impression that they can only play on that one server.


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Originally Posted by Dechs Kaison
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Originally Posted by Feycat View Post
Now, don't get me wrong. I'm not posting this because I fear the freebies, and I'm not posting this because I don't feel like moving my characters to the Freem server, or whatnot.

I'm posting this because, every night, Freedom and Virtue have three red bubbles through most of the evening.

It seems to me that driving traffic to the other servers would be a lot more beneficial to the game than bogging down the two most already-populated servers with a lot more people. Because, and you can check the forums of just about any game, F2P or not, the first post most new people make is "what server has the most people, so I can play there?"

Those servers already have issues dealing with the lag (not all the time, certainly) and places like WW, train stations, RWZ and Oro are already crowded and lagtastic.

I know that the devs have repeatedly said they value and are going to be protective of the interests of people who are already playing and paying (and have been) - why not preserve the interests of what is probably your largest chunk of customers by preserving those two servers? It would keep the "culture" of both servers intact, prevent them from becoming completely overloaded every night, and would have the added benefit of helping the population grow on some of the smaller servers.

Thoughts?
I can see a lot of benefit with rebalancing the Free servers once the VIP server goes live. Maybe restricting the ability to transfer characters to the most populated for a while or create new toons there. Maybe even offering incentives to make new chars and SGs on low pop servers... for example, teams of 4 or more get a 10% XP bonus for the duration of that team on a server for a month... then switch it to a new server...

that's just an idea but yes I like how you're thinking



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Posted

Yeah, making Freedom and Virtue VIP would screw me over as I plan on reactivating my second account which would be Premium, but definitely not VIP. All my toons are on Freedom or Virtue.

Either create a new VIP server or just forget the whole idea. I totally disagree with taking a normal server and making it VIP only.


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Posted

I've played a few MMO's that when I first logged in would "recommend" a server to me, and if I didn't have any friends telling me where to go I would always take the recommended server. Maybe Paragon could recommend servers based on population.

Side note I also don't like the idea on restrictions on Freedom or Virtue. Yes, new players may gravitate to those servers initially, but even in a worse case situation the queuing system should take care of it over a little time. I may like high populated servers, but they aren't worth even 2 minutes of queue in my world. It would make me move to a different server.


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Posted

Its actually pretty simple what the devs hope to see here...

Freedom and virtue should completely lagg out in such a way that people are leaving the servers for the more stable ones. Building a better spread out community!

To start with... if you are a new player and you pick a first server to play on... dont pick the one that is already red!

So.. if you are for instance a rp-er and virtue becomes unplayable for you it is time to consider a move to UNION!


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Posted

I really don't think they need to do anything. The server queues which would pop up IF Virtue/Freedom get overloaded would be incentive enough for newbies to make alts on the less stressed servers.

As Memphis Bill suggested, I don't agree AT ALL that it's guaranteed that everyone will gravitate towards freedom and virtue.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
May I point out that not everyone has a top of the line PC, so many players (not all, and maybe not even a majority, but more than enough to dispute "rarely") actually do suffer performance issues when server load increases due to a higher number of players online at the same time.

Just something to consider.
Raises hand !!


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Posted

hmm... if you dont have a top-of-the-bill pc... and you now play on Freedom or Virtue...

I am afraid that you slowly need to check out how the community is on another server!

The only thing I am very curious about is how many other servers will hit red when F2P comes...


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Quote:
Originally Posted by Liz Bathory View Post
The only thing I am very curious about is how many other servers will hit red when F2P comes...
Infinity and Champion might. I don't think any of the others will.

I do think we will see some others, like Pinnacle and Guardian, hitting yellow more frequently though.


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Originally Posted by Dechs Kaison
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Quote:
Originally Posted by ClawsandEffect View Post
Infinity and Champion might.
As far as the CoH Freedom launch period goes, I'd wager that they will easily. I'd even go so far as gambling that that Freedom and Virtue will become inaccessible for most F2P players, i.e. de facto VIP servers thanks to "priority queuing", unless the devs are increasing server population thresholds after the Freedom stress tests. (Perhaps I'm being overly optimistic about the initial F2P rush, but we'll see how it all shakes down afterward.)


 

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To sum up:

Quote:
Originally Posted by Forbin_Project View Post
New players don't know anything about the servers.

When I was a new player looking at the dots I saw green dots, yellow dots, and red dots.

Green means A-Ok
Yellow means caution &
Red means danger.

So today I'd be logging onto the green servers just like I did 7 years ago when I first started playing.
Ding ding ding!


Quote:
Originally Posted by ClawsandEffect View Post
Interesting theory:

A LOT of new people are going to be under the false impression that since the game is called CoH Freedom, and there is a server also called Freedom, the server called Freedom is the server they are supposed to play on.
Ok, that =is= an interesting theory. We'll see how that plays out, I guess.


Quote:
Originally Posted by CORE_NA View Post
I've played a few MMO's that when I first logged in would "recommend" a server to me, and if I didn't have any friends telling me where to go I would always take the recommended server. Maybe Paragon could recommend servers based on population.
They already sort of do that, with the least-populated (at the time) servers showing up first in the server list. Many people, assuming this is a recommended order, are prone to pick the top one.


Quote:
Originally Posted by Aura_Familia View Post
I really don't think they need to do anything. The server queues which would pop up IF Virtue/Freedom get overloaded would be incentive enough for newbies to make alts on the less stressed servers.
This. Once the F2P players get queued up regularly, unless they have a reason to remain on that server, they're more likely to just roll up on a different server. People hate to wait to play.

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Posted

Might not be a bad idea for the devs to put a key explaining the colors actually ON the server select screen. Heck, might not be a bad idea for it to pulse a couple times like a glowy, so the average newbie can easily see "HEY! THIS IS IMPORTANT!" And not just that "red is high load" but actually explain that it means possible wait times, and lower performance and all that.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
When I was a new player looking at the dots I saw green dots, yellow dots, and red dots.

Green means A-Ok
Yellow means caution &
Red means danger.

So today I'd be logging onto the green servers just like I did 7 years ago when I first started playing.
When I first started playing, with no specific preference I picked the server at the top of the list. Also, ever since the EU/NA merge Virtue and Freedom are now actually below the bottom of the visible list on my screen and I have to scroll to see them. I suspect a sizable percentage of new players will end up on the lower population servers initially simply because they aren't going to look carefully at the server list at all, and will just pick one either at random or near the top.


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Posted

Umm...no, just hell no. Freedom and Virtue are not the best of servers to begin with. I feel sorry for anyone who starts a toon there. My experience there has been nothing but kill stealers, incompetent players, and hardcore role players who intentionally gimp their builds as part of their role play. As soon as we get SG transfers I will be moving all my toons off that server.


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Posted

Quote:
Originally Posted by Zwillinger View Post
A few points
  • The Anniversary event was a great test of the server capability and pointed out where we need to make some adjustments. Any sort of "lag" (said in quotes because it's a generic term that players use to describe a number of things) wasn't necessarily on the server itself. There's a lot of technical mumbo jumbo that explains it, but I'm not the guy to do so. We're actually going to be raising the queue numbers significantly (as we did with the Freedom anniversary event), again, because the server itself is very capable of handling it.
  • To designate Freedom, Virtue, Union or any existing server would be unfair to the other servers.
  • To designate an existing server as a VIP server would be counter productive to one of the stated goals of City of Heroes Freedom, which is to allow former players the opportunity to come back and play with their friends either as VIP (preferable ) or Premium.
We've been very pleased with the sentiment that many (I might even go so far as to say most) players have expressed; They have no interest in moving to the VIP server because they want to play with their old friends and the new players. Most players seem to be viewing the VIP server as "bonus slots" which is just fine by us.

We are not giving any sort of special incentive to playing on the VIP server, it's simply there as an option, if you so chose to exercise it .
The main reason I would see, at this point, for any kind of exodus to a VIP server is to create a 'hassle-free' iTrial community.

Once Freedom goes live, the potential population surge of those who can't/won't do Incarnate content will theoretically begin to fill up the typical League forming areas (RWZs/Pocket Ds (Cimeroras?) with the crowd magnitude of Atlas Park on the Freedom Server).


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Quote:
Originally Posted by Yogi_Bare View Post
Once Freedom goes live, the potential population surge of those who can't/won't do Incarnate content will theoretically begin to fill up the typical League forming areas (RWZs/Pocket Ds (Cimeroras?) with the crowd magnitude of Atlas Park on the Freedom Server).
So, basically, we need the equivalent of a VIP lounge for an iTrial launching zone. Perhaps it's time to restore the old Paragon Dance Party?


 

Posted

I do not want the new and returning players shuffled off to the servers you feel they should be on, thank yo

I, for one, will be happy to see them. After all, I hear we will be able wear them like costume parts, and wield them like clubs. Too bad we can't ride them anymore - but people were abusing that.

:-)


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Posted

Quote:
Originally Posted by TrueGentleman View Post
So, basically, we need the equivalent of a VIP lounge for an iTrial launching zone. Perhaps it's time to restore the old Paragon Dance Party?
Just look at what's happening there now: just with the iTrial crowd (at peak times) there's getting to be so much going on at the RWZ-1s... that League forming moves to other instances of the RWZ and into Pocket D.

You bring in a bunch of people that aren't allowed access to the trials but that are still going to run RWZ content, Mothership Raids and the LGTF to build up their Merits and Vanguard Merits; its going to congest things up quite a bit and could initially push the iTrials right out of the RWZ and into Cimerora, Ouroboros? and Pocket D (being the only other co-op zones at the moment).

Similar thing could happen with Cimerora: people that aren't allowed access to VIP content going with the ITF and Wall farming to optimize 50s; plus those just running Cimeroran Arcs jamming up the chat channels and so forth.

Theoretically, at some point, Pocket D would soon be having the same issues as the RWZ does currently; especially once some of the Holiday Events kick off.

Then again; all of this influx (if any) may decide to avoid the Co-op zones and things would carry on as usual.


Other thing to consider is that free players not having access Incarnate play on the regular servers in addition to some potential moves to the VIP server by current players might create an 'Incarnate Server'.


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Posted

Quote:
Originally Posted by Yogi_Bare View Post
Just look at what's happening there now: just with the iTrial crowd (at peak times) there's getting to be so much going on at the RWZ-1s... that League forming moves to other instances of the RWZ and into Pocket D.

You bring in a bunch of people that aren't allowed access to the trials but that are still going to run RWZ content, Mothership Raids and the LGTF to build up their Merits and Vanguard Merits; its going to congest things up quite a bit and could initially push the iTrials right out of the RWZ and into Cimerora, Ouroboros? and Pocket D (being the only other co-op zones at the moment).

Similar thing could happen with Cimerora: people that aren't allowed access to VIP content going with the ITF and Wall farming to optimize 50s; plus those just running Cimeroran Arcs jamming up the chat channels and so forth.

Theoretically, at some point, Pocket D would soon be having the same issues as the RWZ does currently; especially once some of the Holiday Events kick off.

Then again; all of this influx (if any) may decide to avoid the Co-op zones and things would carry on as usual.


Other thing to consider is that free players not having access Incarnate play on the regular servers in addition to some potential moves to the VIP server by current players might create an 'Incarnate Server'.
To be fair, most of that problem would mostly resolve itself if the LFG tool were usable.

I really just hope [perhaps foolishly] that it's reasonably possible for the devs to make the LFG tool usable while enjoying other content.


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Posted

Like it's been mentioned already, there's two reasons the capacity/lag/load issue is either nonexistent or can easily be made so;

First, I'd lay down ten to one odds that the game servers are virtualized. That means that hardware resources can be allocated dynamically from one server to another to compensate for increased or decreased load on any one of them. Judging by the comments in the admin channel during the Freedom stress-test, I suspect they are, or were, experimenting with load handling on the fly {scaling hardware alone, I'm sure, is only part of the problem}, rather than having to bring the servers offline first.

Second, even prior to that, there's already been a method of making sure a server doesn't exceed its functional capacity, even though I haven't seen it in action for years now. I'm talking, of course, about the queue. I'm sure that, should it come to it, it will be making a reappearance. It would also be possible to let the queue prioritize users according to their status {vreems > preems > freems}, thus allowing lower-priority players to utilize lower-load servers while preventing lockouts of paying customers. With the overall preference for higher-population servers, this will likely have the effect of non-vreems concentrating in one or two previously low-population servers, which may or may not be a bad thing overall.