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Posted

Quote:
Originally Posted by TheBruteSquad View Post
(However, I will grant that my arguments are based on an unrealistic scenario - you're tanking for a team who apparently aren't doing a damned thing to help you.)
Its not an unrealistic scenario, and I build specifically to deal with that situation when it comes up.

So I agree with the main points of your post.


 

Posted

Quote:
Originally Posted by Arbegla View Post

Plus /regen's biggest benefit is that fact there are no major holes in its mitigation. Psi damage, the biggest killer of the main armors (stone, invuln, SR, etc) is much more common and a much bigger killer of the other armors then /regen. All damage is treated the same with /regen, and nothing really cuts it down quickly.

You have to remember that 0/1/no/no on SOs is the metric, and the main question is can the armor run on that difficulty successfully. /regen not just runs on that, but does it with ease.
This is so not true. Psi generally kills your recharge which generally kills your /Regen.

That being said I really love my Regen on Beta and I'll be rolling a SS/Regen when it goes live. How is a Regen best IO'd out once you get to 50? Do you folks build for +HP, +Recharge, or +defense?


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Posted

Quote:
Originally Posted by Dr_Unholy View Post
This is so not true. Psi generally kills your recharge which generally kills your /Regen.

That being said I really love my Regen on Beta and I'll be rolling a SS/Regen when it goes live. How is a Regen best IO'd out once you get to 50? Do you folks build for +HP, +Recharge, or +defense?
Yep, regen does pretty much still has a psi hole. Not to mention, as far as i know, MoG doesnt give PSI def.

I for one like to shoot for def and rech myself


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Posted

Quote:
Originally Posted by Nucleocrat View Post
I like the idea of Regen Brutes. One of the things Regen offers over Willpower is a more active playstyle, as you actually have defensive buttons to push regularly. I love Willpower's style, but I sometimes wish there was more to do.
True enough. Regen gets freedom of movement too, since you don't have to worry about staying surrounded like you do with WP.

Of course the downside of the clicky secondary is it's eating into your DPS, even if only by a small amount.


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Posted

That's a good point.

Another interesting contrast with Willpower is that Willpower hardly cares about +recharge at all, while Regen gets a lot of value out of that stat. So they encourage you to build in rather different ways.


 

Posted

Quote:
Originally Posted by Nucleocrat View Post
That's a good point.

Another interesting contrast with Willpower is that Willpower hardly cares about +recharge at all, while Regen gets a lot of value out of that stat. So they encourage you to build in rather different ways.
/WP might not, but whatever primary you paired it with probably does. If you want a better attack chain you'll be slotting for recharge regardless.


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Posted

Quote:
Originally Posted by Dr_Unholy View Post
This is so not true. Psi generally kills your recharge which generally kills your /Regen.

That being said I really love my Regen on Beta and I'll be rolling a SS/Regen when it goes live. How is a Regen best IO'd out once you get to 50? Do you folks build for +HP, +Recharge, or +defense?
Defense and recharge like everybody else. The effect of +HP is not likely to be as helpful as +recharge which helps Dull Pain get perma which leads to many more +health than set bonuses do.

This has been a fun thread to read. My only concern about /Regen for Brutes is do I follow my brain and roll SS/Regen or my heart and go StJ/Regen.


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Posted

Quote:
Originally Posted by EvilGeko View Post
This has been a fun thread to read. My only concern about /Regen for Brutes is do I follow my brain and roll SS/Regen or my heart and go StJ/Regen.
I plan to do both :P


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Posted

Quote:
Originally Posted by ultrawatt View Post
I plan to do both :P
I'm headed that way too. Street Justice probably would have won out if it went live tomorrow.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
I'm headed that way too. Street Justice probably would have won out if it went live tomorrow.
Yeah, I had a lvl 50 bumped StJ/Regen Brute on beta that was randomly slotted with some store bought IOs.

Before I never liked Regen because of the "clicky nature" of the heals and I wasn't just used to figuring out when the best time for me to use the heals would be.

Scratch that, I still don't really; heck while on beta, I died once because I didn't have either of my heals up/ready to use....then I noticed I had Instant Healing to use (I was fighting at +2 x3 (or 4) Freakshow at the time). Oops heh.

So I'm torn...try a new set and hope I get used to when to use the heals/and like the set (and possibly not like the toon because of that)...or just go willpower and not worry about that.


Hmmm....


I know I want to make a StJ toon....hmm...maybe make */Regen brute and just plan on deleting him when StJ is released....


Oh and I didn't read all the posts but...

What is "smeld"?


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
Yeah, I had a lvl 50 bumped StJ/Regen Brute on beta that was randomly slotted with some store bought IOs.

Before I never liked Regen because of the "clicky nature" of the heals and I wasn't just used to figuring out when the best time for me to use the heals would be.

Scratch that, I still don't really; heck while on beta, I died once because I didn't have either of my heals up/ready to use....then I noticed I had Instant Healing to use (I was fighting at +2 x3 (or 4) Freakshow at the time). Oops heh.

So I'm torn...try a new set and hope I get used to when to use the heals/and like the set (and possibly not like the toon because of that)...or just go willpower and not worry about that.


Hmmm....


I know I want to make a StJ toon....hmm...maybe make */Regen brute and just plan on deleting him when StJ is released....


Oh and I didn't read all the posts but...

What is "smeld"?
Shadow meld. Scrappers and stalkers get it, but not brutes.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

^^ ShadowMeld is like a mini-MOG. High recharge /Regen scrappers often alternate between MOG and Shadowmeld. I often solo AV's with MOG > Smeld > Smeld >MOG chain, throwing in parry as needed to cover downtimes. Works fantastic.


 

Posted

Anyone building a */Regen for PvP?


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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
That was my exact experience, same build and all.

It was actually my first character, now long abandoned.
That's interesting, because I abandoned my Claws/Regen (my Head Start character) at 50 around I6 because it felt too weak. The only truly "set and forget" Defensive set in the game became anything but. I muddled along for a bit with the Fighting pool but eventually gave up.

To make a long story short, if I'm clicking a defensive power (on a offensive character) that means something has gone so horribly wrong that I'm out of Inspirations.


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Posted

Quote:
Originally Posted by Big_Soto View Post
Anyone building a */Regen for PvP?
Brutes don't do enough damage to be viable in PvP. All they can really do is contribute minor damage and spam taunt/web nades


 

Posted

Quote:
Originally Posted by DaveMebs View Post
Brutes don't do enough damage to be viable in PvP. All they can really do is contribute minor damage and spam taunt/web nades
I should have said Arena PvP and not Zone PvP. I got blasters and corruptors for zone PvP. I have seen a few tanks do decent in area duels and I know brutes should do more damage than tanks.


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Posted

Quote:
Originally Posted by Big_Soto View Post
I should have said Arena PvP and not Zone PvP. I got blasters and corruptors for zone PvP. I have seen a few tanks do decent in area duels and I know brutes should do more damage than tanks.
Why is that? My Brute has difficulty maintaining more than half fury, and Tankers have higher base modifiers in both damage and survivability.


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Posted

Quote:
Originally Posted by DarkSideLeague View Post
Why is that? My Brute has difficulty maintaining more than half fury, and Tankers have higher base modifiers in both damage and survivability.
Eh, a brute only really needs like 10% fury to out damage a tanker. Maybe 20% when you factor in bruising (which may or may not have its full affect in PvP) 1 attack can pretty much put you in the 10-20% fury range, especially if the enemy hits you when you hit them.


 

Posted

Sorry if I missed it - lots of reading, short on time... but what's up with Fast Healing getting the "Ignores buffs and enhancements" flag for the regen resistance?? 26% is garbage better than nothing, but a lot of debuffs out there are still gonna negate the primary source of your healing.


Also here's the set as I see it. It's something I'm going to play, it's something I'm ENJOYING. With that said, it really DOES suffer where other sets excel, and that's a shame. But equivalent builds for /regen only suffer TO A POINT. When you reach the level of "ultra-build" /regen really really outshines other picks. It's at the point where pretty much EVERY set rules, but that's beside the point, Regen has more potential than any other armor set!

Why? Because once you've reached a good level of defense there's nothing left to build for but max HP and regen (at least, that's what I've been doing on my tanks) and Regen already has that in spades, with a click heal to boot. Okay, WP has an auto that increases their HP and early-on this is going to make 'em outperform /regen but once dullpain becomes perma (and then, stackable) nothin is gonna have an easy time taking you out.

Plus, you've got to look at it from a team play perspective. Regen literally stands to gain everything from grouping with anyone. Somebody else to soak up some damage (I'm still tanking AVs over most other armor sets, it seems..) and res and def buffs go a LONG FREAKING WAY with /Regen. Most of my other toons, I pop purples as necessary, and keep a reserve of greens and chew through em as needed. /Regen? A tray of Oranges will get you through a TF as the main tank WITHOUT a buffer! Not even necessary with something like sonic, thermal, and my fav: cold domination! Mmmm and Frostwork is delicious.


Anyway it's going to underperform in a side-by-side test with an "average" build, like most people would put together, but it doesn't take much to make it awesome in a team-situation, and it's got GREAT potential for IOs, even moreso than WP which is just basically more of the same. Don't forget all that +rech will make your good attacks come up way fast too.

/2 cents


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Posted

Quote:
Originally Posted by Daemodand View Post
Brute Knock Out Blow PvE: 148 damage
Tanker KOB PvE: 158 damage

But look:
Brute KOB PvP: 167
Tanker KOB PvP: 167

Brutes do worse damage than Tankers in PvP? No.
True, they do roughly the same damage, and due to diminishing returns they have roughly the same resistance. The Tanker gets more hit points, though, and since melees in PvP are either imposing self-inflicted limitations (ie, fiteclub) or are simply a large sack of hit points that hopes to distract the ATs that can deal damage from their might-have-a-chance-to-deal-damage teammates, you pretty much just want the one with more hit points.

While you're at it:
Scrapper Concentrated Strike (PvP): 441 damage
Brute Concentrated Strike: 167 damage
Stalker Concentrated Strike: 179 damage
Stalker Assassin's Strike (from hidden): 389 damage

Why make a Regen Brute if you want to kill things in PvP?


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Posted

The thing that really deters me about regen as a strictly pve player is tha massive presence of -recharge abilities in the game.

I have to say that regen's passive regen with its minor resists and lack of defense is behind the curve enough after you IO it out and gather some defenses. The defenses that you do have are easily mitigated due to the lack of defense debuff resistance and then the resistance that you do get is a pitance at 30% s/l and much less in everything else.

Add to the fact that your main form of damage mitigation is healing through reconstruction and dull pain (if you aren't already using it as a +max hp buff/regen boost) and how much -recharge effects that mitigation.

Then other tools that help make regen more survivable such as MoG and Shadow meld are on such short durations with their recharge rates amply affected by -recharge as well.

That leaves you with hoping you have some form of mitigation in your primary set such as knockdowns, stuns, etc. which are greatly affected by -recharge as well.

Just choosing willpower over regen already puts you ahead of the curve when comparing it to regen. After you IO and gather incarnate powers your capability for survival is factors higher than regen.

As much as I like regen and the concept of it, I just don't believe it perfroms as well as other sets. It can do a lot of things, but the other sets just seem to do so better, especially if you compare it to willpower.


 

Posted

Quote:
Originally Posted by Siolfir View Post
True, they do roug

Why make a Regen Brute if you want to kill things in PvP?
Because some players have fun playing toons that are different than the topical pvp toons?


 

Posted

Quote:
Originally Posted by Siolfir View Post

While you're at it:
Scrapper Concentrated Strike (PvP): 441 damage
Is that with or with out a crit?


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Posted

Here is a thought. Since WP has stolen so much of Regen's thunder what about taking part of it back? I was thinking maybe its possible to spec a regen in such a way that its closer to WP. While I know defense wont be possible without broadsword or katana I am just going to forgo that part since its just a cruch that makes the set not look as bad as it is and work on resistance and regeneration as well as HP. In a sense what I want to try is to get enough passive regeneration that it equals a fully saturated RttC when instant healing is not in use. Essentially I do not want to use instant healing unless I just absolutely have to. While I have seen how most folks say get as much recharge as you can that does not do a whole lotta good when we have so much -recharge right now. Its to the point where red side is just a freaking death sentence for any regen. This build I am trying work on will be for hero only brutes that will do most end game stuff aside from the incarnate trials. So you guys think this will be a waste of time or even possible?


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