ReeeeeeeGGGGeeeeennnnnn!!!!


Adeon Hawkwood

 

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Originally Posted by MayorOfAngrytown View Post
@Nihilii - you touched on the exact reason I quietly think /regen is under-rated in the modern game. I personally can't wait to stand there in the blue patches (while sitting at capped regen thanks to destiny) laughing at BM while I smash her face. Or standing there waiting for Nova Fist with a well timed DP/Recon riposte. Before anyone laughs, if /DA can pull off this move with DR once or twice, then /regen should shine at it. And Keyes, lovely keyes. Disint will still suck - but pulses? Whatever.
I've got a /regen scrapper, and can't take the blue patches the damage is just too high. Not sure if a brute has enough higher HP and thus HPS to do it. I die pretty fast even at HP cap and 182 HPS. Haven't tried with a destiny buff though.

Now, I can say, Nova Fist I just ignore and click once afterward if I think there's enough incoming damage from other sources that I might not heal passively before they drop me. Often enough I just keep swinging and turn out fine.

on Keys, the disint you only need to worry about the last 2 pulses. they're too fast and too much damage to ignore, but the first two are nothing. The pulses aren't even worth recon unless you have a Vicky attacking you. You can just passively heal back to full before the next. What's really fun for me is that with DP up I get hit for precisely 1337 damage per pulse =)

All of these will be better on a brute and they're pretty darn fun right now on a scrapper. I do think you'll have a great time.

Honestly, the iTrials have made me enjoy my /regen much more than I have in over a year. Used to be the clicky nature of the set frustrated the hell out of me. But in the trials the utility of the set just offers so much fun.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I've got a /regen scrapper, and can't take the blue patches the damage is just too high. Not sure if a brute has enough higher HP and thus HPS to do it. I die pretty fast even at HP cap and 182 HPS. Haven't tried with a destiny buff though.
I can handle one blue patch. I never move away from BM during the first half of her health. Haven't really been able to test against just 2 patches, but I imagine 3 or more would be killer no matter your regen.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by Colossal View Post
With today's IO's and incarnate possibilities I think making IH a toggle would be way too much, seems like it would just be far too overpowered. I will agree that Regen needs Integration to pick up a taunt aura but besides that I think it will compete just fine in survivability with all the other sets (note I said compete, not be better or worse than any other set).
Just to play devils advocate, but the Devs have stated numerous times the the game is balanced around SO's, not IO's


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

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Originally Posted by ClawsandEffect View Post

And for the record: Running out of click powers in a fight with a regen is a sign of either A) an overall bad regen player, or B) one who is prone to panicking at the first tick of damage and clicking everything all at once.

Or C) Time to run...


 

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Very excited about this. Looks very promising and fun!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

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Originally Posted by Verene View Post
50-100 million? can you even common io a whole build for that? even if i were gonna make the cheapest regen build i could i'm sure i'd break 500 million. You have a groupon or something?
Any level 50 common salvage can be purchased for 1 Inf if you're patient enough. It's rare you should have to pay more than 1,000 Inf/salvage. You can also get them for free by doing missions or rolline AE tickets. Level 50 common IOs cost about 500,000 to craft and about the same to buy, though you can often get them on the market for almost nothing, and you can get them as drops as well. Buying the recipes from the table, paying "Buy it now? on the salvage, and crafting will run you about 100 million for 90-100 common level 50 IOs.

If you've got the recipes memorized, you don't have to buy recipes, and the crafting cost is halved, so it only costs about 25 million to craft.

Level 45 recipes give only a tiny bit less enhancement value, and use the same salvage, but cost about a quarter what 50's do to buy and craft, so that's about 25 million the expensive way. And if you've got the badges, you can drop the recipe cost and half the crafting cost, to make it about 6.5 million.

When I'm using commons, I regularly slot characters for under 10 million.


@Roderick

 

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Originally Posted by Zombie Man View Post
Ever been to a Hami Raid?

Where there is unresistable damage, Regen is king. Period.

Regen has no 'holes' in their defenses, either. Psi damage, toxic damage... it's all the same to Regen. The Psychic Clockwork King is no bit scarier than any other AV.

Can other defense sets do better in other situations? Sure. Is Regen always the first man out... hardly.
I been to several hami raids and as far as I know inside the goo no heals work so doesnt that put regen to even more of a disadvantage?


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

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Originally Posted by Colossal View Post
With today's IO's and incarnate possibilities I think making IH a toggle would be way too much, seems like it would just be far too overpowered. I will agree that Regen needs Integration to pick up a taunt aura but besides that I think it will compete just fine in survivability with all the other sets (note I said compete, not be better or worse than any other set).
I do not see why instant healing cant be a toggle again. WP already gets close to this level of regenation so long as your fighting huge groups. Again you can not count incarnate abilities and IO to deternmine is something is overpowered or not. Hell there are builds where people soft cap blasters but you do not see them screaming as being the most overpowered thing. I say return IH to a toggle so thats one less thing to manage I dont care even if it has cloak of fears endurance cost just make it a toggle again.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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Originally Posted by EvilRyu View Post
I been to several hami raids and as far as I know inside the goo no heals work so doesnt that put regen to even more of a disadvantage?
Reconstruction and Dull Pain have unresistable heals. The mechanic Hami uses to stop healing is granting you heal resistance. Heal resistance does not work to stop regen's heals. It is good to be a regen in the LGTF.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by StratoNexus View Post
Reconstruction and Dull Pain have unresistable heals. The mechanic Hami uses to stop healing is granting you heal resistance. Heal resistance does not work to stop regen's heals. It is good to be a regen in the LGTF.
Thats just 2 heals, which easily get used up, your still naked when integration and instant healing shut off due to the goo. I still say its worse for a regen.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

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Originally Posted by EvilRyu View Post
Thats just 2 heals, which easily get used up, your still naked when integration and instant healing shut off due to the goo. I still say its worse for a regen.
I do not think the regen gets shutdown, but even if it does, compared to how well the defense and resistance of all the other armors works I guess you are...

wrong.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Originally Posted by OneWhoBinds View Post
...

I had not even considered this combination until you mentioned it.

...

I must consider this closely. I may be rerolling my Stone/WP brute as a Stone/Regen brute...
Quote:
Originally Posted by Colossal View Post
Ah I didn't even consider this...looks like I know my next project after my Claws/EA (also excited for those buffs) hits 50.
Something else to consider, SS/regen. /regen covers the Rage crash with QR and no def. FS helps with mitigation that /regen loves. Both sets love recharge. FS gets to slot the +recharge proc.


 

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Originally Posted by EvilRyu View Post
Thats just 2 heals, which easily get used up, your still naked when integration and instant healing shut off due to the goo. I still say its worse for a regen.
Thats just 2 heals? Really? Dull Pain can be made, even on SOs to recharge every 160 seconds (counting hasten) and Recon can be made to recharge every 25 seconds. Dull pain can heal up to 78% hit points, and adds an additional 60% hp to your base. Recon can heal up to 48.7% hit points.

So even on SOs, you have about an 80% heal every 160 seconds, and a 50% heal every 25 seconds.

According to red Tomax, Hamidon and the Green Mitos have -heal/-regen, green mitos only last 15 seconds, Hamidon's blast lasts 70 seconds. So due to the fact that dull pain and recon recharges so quickly and heals so much (even on SOs) a /regen could successfully tank hamidon for quite some time before having to either kite away the debuff, or get support from team mates (mainly in the form of +recharge buffs to cycle the heals faster)

Once you start adding in IOs and incarnate abilities it becomes much easier for a /regen to tank hami due to the very quick heals.

Also the Green Mitos actually do Toxic damage, which recon also provides, just allowing the /regen to tank even better due to resisting the damage that is done and being able to heal through the -heal/-regen debuffs.


 

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Originally Posted by Amy_Amp View Post
Something else to consider, SS/regen. /regen covers the Rage crash with QR and no def. FS helps with mitigation that /regen loves. Both sets love recharge. FS gets to slot the +recharge proc.
Aside from WP not caring about Recharge, but also having more places to slot LoTGs - WP has QR and FS helps with mitigation that WP loves.


I see nothing major in your statement that Regen will provide that WP does not already give.


Its been mentioned a few times that regen is not the set for fighting large groups.

Brutes are an AT, that I feel, do best fighting large groups.

I'm willing to see how regen performs for Brutes but I don't think it will be some amazing set for holding aggro (with the taunt aura that it will most likely have) for teams.


 

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Originally Posted by Deus_Otiosus View Post
Brutes are an AT, that I feel, do best fighting large groups.
It will be interesting. Regen does much better when combined with attack sets that provide mitigation (Swords, Claws, KM, DM). Most brute attack sets provide reasonable mitigation. Using KD, KB, stuns, mezzes, etc. magnifies what Regen brings pretty well.

WP is certainly easier to use, but Regen can likely match/exceed it on standard to mid-tier builds. Once you get to very high end builds, regen may fall behind, but especially when you consider a brutes higher HP cap, I think regen will surprise a few people.

I am looking forward to a SM/Regen brute and I generally prefer scrappers to brutes.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Aside from WP not caring about Recharge, but also having more places to slot LoTGs - WP has QR and FS helps with mitigation that WP loves.


I see nothing major in your statement that Regen will provide that WP does not already give.
I have already agreed that /wp stole /regen's thunder. I'm just pointing out that if one was willing to roll a /regen, then SS works will with it. If you are looking for a SS brute, then I would look elsewhere than /regen and /wp, ie /fire and /elec.


 

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Originally Posted by Roderick View Post
Any level 50 common salvage can be purchased for 1 Inf if you're patient enough. It's rare you should have to pay more than 1,000 Inf/salvage. You can also get them for free by doing missions or rolline AE tickets. Level 50 common IOs cost about 500,000 to craft and about the same to buy, though you can often get them on the market for almost nothing, and you can get them as drops as well. Buying the recipes from the table, paying "Buy it now? on the salvage, and crafting will run you about 100 million for 90-100 common level 50 IOs.

If you've got the recipes memorized, you don't have to buy recipes, and the crafting cost is halved, so it only costs about 25 million to craft.

Level 45 recipes give only a tiny bit less enhancement value, and use the same salvage, but cost about a quarter what 50's do to buy and craft, so that's about 25 million the expensive way. And if you've got the badges, you can drop the recipe cost and half the crafting cost, to make it about 6.5 million.

When I'm using commons, I regularly slot characters for under 10 million.
Yeah i was being hyperbolic, but i assume he wasn't talking about just common IOs. 50-100 seems tight even if you're just putting Doctored Wounds and Crushing Impact in everything for the recharge. He also mentioned slotting for HP which i assume means a few numinas and an eradication or 2. my point was just that i don't think i could make a regen build for that cheap unless i just threw any old thing in. then again the build i had planned for my last regen would have been multiple billions, so i decided to banish it to freedom when the free transfers come around instead of actually IOing it (mainly because i didn't end up liking broadsword very much, but cost too).


 

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Originally Posted by StratoNexus View Post
It will be interesting. Regen does much better when combined with attack sets that provide mitigation (Swords, Claws, KM, DM). Most brute attack sets provide reasonable mitigation. Using KD, KB, stuns, mezzes, etc. magnifies what Regen brings pretty well.
They work well for Scrappers, who generally are not holding aggro as a Regen.

Scrappers also have no concerns about maintaining Fury.

I do agree that there are some very good mitigation sets that will give quite a lot to Regen.


Quote:
Originally Posted by Amy_Amp View Post
I have already agreed that /wp stole /regen's thunder. I'm just pointing out that if one was willing to roll a /regen, then SS works will with it. If you are looking for a SS brute, then I would look elsewhere than /regen and /wp, ie /fire and /elec.
I see no reason to exclude SS/WP from the mix.

It is easily one of the more popular Brute combinations and for a very good reason.

Whether or not your secondary benefits from Rech is really irrelevant if you want a solid ST DPS attack chain.


For the record, I have L50 WP, Ela and FA Brutes.

I like them all, but for different reasons.


 

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Originally Posted by EvilRyu View Post
Thats just 2 heals, which easily get used up, your still naked when integration and instant healing shut off due to the goo. I still say its worse for a regen.
And what would be better?

Yes, Hamidon debuffs Healing and Regeneration but he completely ignores Defense and Resistance (except for EoEs which are powerset independent) so Healing and Regeneration are what it's all about. What does Regeneration have more of than any other set? Sure, a Regeneration character will need support to tank Hami but then so does every other melee character out there and a Regen has a large chunk of what is actually needed which helps lessen his dependance on others.


 

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Originally Posted by EvilRyu View Post
I do not see why instant healing cant be a toggle again. WP already gets close to this level of regenation so long as your fighting huge groups. Again you can not count incarnate abilities and IO to deternmine is something is overpowered or not. Hell there are builds where people soft cap blasters but you do not see them screaming as being the most overpowered thing. I say return IH to a toggle so thats one less thing to manage I dont care even if it has cloak of fears endurance cost just make it a toggle again.
I suppose that argument is true, I was thinking from purely a higher end point of view and as previously mentioned by you and others that is not what game balance is designed around (that's a different argument for a different place). That being said, I suppose the fact that Regen is on just about on par with just SO's but falls behind in the higher end, making IH a toggle would probably balance that out in the higher end.


 

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I've tried /regen on a few Scrappers but never got them past 22 or 23. For some reason, an SS/Regen Brute just sounds SO FREAKIN' AWESOME that I'm actually really stoked about it. I don't know why but it just sounds like an uber combo. Plus it would give me a reason to pick Hand Clap for the first time ever and actually use it for its mitigation. For me, regen was always rough ride until you get SOs and then it picks up.


 

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EvilRyu is cute.

Wrong as hell about what /regen can or can't do.

But still cute.





Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Originally Posted by Verene View Post
Yeah i was being hyperbolic, but i assume he wasn't talking about just common IOs. 50-100 seems tight even if you're just putting Doctored Wounds and Crushing Impact in everything for the recharge. He also mentioned slotting for HP which i assume means a few numinas and an eradication or 2....
Here's what I would do, but also consider that this is part to see if I'd enjoy the investment of splashing 1b+ and I haven't checked the market in a little while so it may've gone up or down depending.

2-4 attacks with 5x Crushing Impact
4x cheap Eradication with 2x Scirocco's Dervish in any PBAoEs (though usually bumps up to 150-200m if none drop while leveling)
Cheap Miracle or Numinas x3 if they drop while leveling, if not 3x Triage are cheap and fill in the blanks (especially when considering Incarnates)
2 powers with 5x Doctored Wounds and a random cheap Heal/Rech IO

Ends with about 25% +recharge, 11% +HP, 32% +regen plus 3.6 +end. Take into consideration incarnates at endgame and the ease of getting just to the Spiritual Partial Core Revamp (33% recharge and healing + level bump) plus support from whichever team you're with (Outside buffs from FF/Kin/Son/etc, Tankers and Blasters taking aggro, Dominators and Controllers locking down groups etc)

Excessive IOs aren't needed when you've a great team behind you or you're not afraid of inspirations

The big thing I like about a Regen is that, in a team environment, any help they get is just that bit more powerful on account of their already reasonably solid passive regen and myriad of clicks, they're built to recover from all damage coming at them, anything -at all- which reduces incoming damage is (IMO) an exponential increase in survivability as, of course, it reduces the damage which also in turn gives them more time to react and recharge.

You don't have to survive the fight, just until your heal is recharged.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

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I tried making a kat/regen as cheaply as possible just for esses and gees - I think with a few ticket caps i could have gotten it under 500 million. That said - it was just an awful build. Now if i were to spend a week on a few toons running h/v merits it would have been functional. Then again, I'd feel like a dufus using merits for the numina and regenerative unique, which there's no way i'd leave off a regen. So if i'm allowed to not count the extra miracle i merit/sell to buy those, 500 could be done, even by someone with my expensive tastes


 

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I've got a Kat/SR Scrapper I'm bored with, I think Kat/Regen Brute sounds like a lot of fun so I'll most likely be rerolling when i21 hits. Regen with a Brute's higher HP plus some defense from Katana and a few IOs should be pretty awesome, can't wait.