ReeeeeeeGGGGeeeeennnnnn!!!!
I don't care if Willpower is probably goingto be better. Willpower is henously tedious to play, because it's just there. Ten seconds of action when you turn it all on, and that's it for the night.
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I like my regen scrappers but i will reserve my judgement for it on brutes. They didnt mention any changes or anything so we'll see.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Ok then tell me how you gonna survive an av if everything is on cool down? For the record we are talking about SO builds not some crazy over the top gimmick with IOs or incarnate powers. I am just thinking of how bad something like the LRSF is going to be tanking on a regen. People need to wake up, this set is a shadow of a shadow of shadow of a shadow of its former self. I remember the glory days when a single regen could tank hami but those days are gone. This set will be very poor for tanking capped hp or not.
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Regen is a very clicky powerset, and it requires actually thinking about when you click those powers, and actually having the powers to click.
Reconstruction? You will probably be using this a lot.
Dull Pain? If it isn't Perma (and on a SO build, it won't be,) this should be the first panic button hit when the going gets tough.
Instant Healing? This is basically a 90 second god mode, as long as you activate it when you've got the health to last.
MoG - Actually recharges faster than IH, and should be used as needed.
Revive - Regens die a lot. It really shouldn't slow you down much.
The saying goes that if a Regen Scrapper doesn't die in the first 20 seconds of battle or so, they aren't going to. I see no reason why this wouldn't be even more true for Regen Brutes.
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I played a /regen Stalker for some time before they were buffed, and even then the only time I was ever short of a 'way out' power was in the midst of a colossal EB/AV brawl that just kept going. If I could brawl with that sort of enemy with the old Stalker health, I daresay a Brute can do so damned well, because the only thing that reliably killed me was taking huge instant damage before I could click things.
/Regen is a very active powerset, so you have to be really on the ball. You have, sans Katana primary, maybe 40% the rolling standard survivability of a modest Brute. But, this is because you have traded in your panic button for a whole damned panic keyboard. You can literally mash the numpad if things go wrong and have a good chance of living.
You guys keep thinking that all you want, scrapper playstyle and brute playstyle are entirely different because your team will be looking at you to take the lead as a brute and due to the way fury mechanics are. So your saying you can readily before fully IOed out take on 8 man spawns and not break a sweat for an entire mission? I do not believe this for one minute on this powerset. For those who are only looking at the IOed out regen, think about this you have to crawl before you can run. The ride to 50 is not going to be as smooth as you make it out to be. I can easily see where you can die within the first 30 seconds after using all said cool downs. Hell I see this all the time on the ITF where regens get squished all the time and this isnt even during the AV fight. You can have all the reflexes and perfect timing in the world but if too many things hit you at the same time your squished end of story. All I am saying is this DO NOT base regens performance on tricked out IO builds and think its going to be fine when you know 1-49 or up until you IO it out is not going to be fine. Otherwise we end up with powersets that we beg to get fixed for the next 5 to 6 years, like energy aura, trick arrow, and gravity control.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
I played a /regen Stalker for some time before they were buffed, and even then the only time I was ever short of a 'way out' power was in the midst of a colossal EB/AV brawl that just kept going. If I could brawl with that sort of enemy with the old Stalker health, I daresay a Brute can do so damned well, because the only thing that reliably killed me was taking huge instant damage before I could click things.
/Regen is a very active powerset, so you have to be really on the ball. You have, sans Katana primary, maybe 40% the rolling standard survivability of a modest Brute. But, this is because you have traded in your panic button for a whole damned panic keyboard. You can literally mash the numpad if things go wrong and have a good chance of living. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Regen is one of those sets that make you wonder, "Why didn't Brutes get it in the first place?" Long time coming IMO.
I'm gonna side with EvilRyu (!) on that one. As always he's using hyperbole but the gist of the point, that regen isn't as survivable as other secondaries given the same investment, I agree with. I don't feel like arguing for it though.
That said, even feeling that way, if it gets an aggro aura in Integration I'll definitely play it on brutes. With more and more content becoming heal/HP/regen based (Apex BM, towers in BAF, Nova Fist in Lambda, Keyes pulses/disintegration) and with defense being so easy to stack with buffs, insps, incarnate powers or even IOs, it can be an interesting and different alt to play. Plus, with SS/Fire being so dominating for damage output and */SD for survivability, I now accept any melee character I make that isn't either one won't be a top performer and that leaves me freedom to play more stuff.
So, in answer to the OP, yes, I'm stoked. Wouldn't touch regen on a scrapper, mostly because of the lack of aggro aura thing, but on brutes it might just be fun.
The thing to remember is that regeneration (the mechanic, not the set) works by a % of max HP. Brutes have more HP, so regen will be more survivable on a Brute than Scrapper.
So your saying you can readily before fully IOed out take on 8 man spawns and not break a sweat for an entire mission? |
I've seen vanilla WP Scrappers and Brutes be downed just as fast as a Regen because of overwhelming spike damage, and in those cases, at least the Regen had inbuilt panic buttons to try and survive it, and half the time they do, which isn't to say that WP doesn't, just it has as much of a chance by itself on SOs.
I'm looking forward to Regen Brutes, going to pair it with Titan Weapons when that comes out and throw in 50-100m for some quick +recharge/hp, a nice casual character living on the edge.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
The thing to remember is that regeneration (the mechanic, not the set) works by a % of max HP. Brutes have more HP, so regen will be more survivable on a Brute than Scrapper.
Considering you'll (presumably) be in an 8 person team for such, yes. Team buffs, other players taking aggro, mez etc. And if you're not in a full team, what're you doing trying to solo x8 without IOs? A regen's worst enemy is spike damage, which can be stopped by a well timed Dull Pain, popping oranges/purples beforehand, or teaming with a Controller/Dominator/Corruptor/Defender/Tank/Another Brute (sharing aggro). That's not even touching MoG before you run in, which can be up for every other group. I've seen vanilla WP Scrappers and Brutes be downed just as fast as a Regen because of overwhelming spike damage, and in those cases, at least the Regen had inbuilt panic buttons to try and survive it, and half the time they do, which isn't to say that WP doesn't, just it has as much of a chance by itself on SOs. I'm looking forward to Regen Brutes, going to pair it with Titan Weapons when that comes out and throw in 50-100m for some quick +recharge/hp, a nice casual character living on the edge. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
This is how I see things. I always look at how a melee toon will do with an 8 man spawn solo. True enough you have teammates, but you can not always depend on them for buffs(see hardcore role-players who intentionally gimp their builds on virtue server), new players who do not know which power to pick and not always having the right inspirations. I look at how I can do with SOs and no help because the only person you can truely depend on is yourself. If I can do it fine then it works, true enough there will be special cases like certain cheating mobs but the 8 man test is what I use to see how survivable the set really is.
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So wait, it's okay for you to use 8 man spawns as a reference point, but the character can only have SOs? What a contradiction you are......
Don't I know you???
I always look at how a melee toon will do with an 8 man spawn solo.
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Because every player in the game who plays a melee character keeps the difficulty slider maxed at all times. That isn't a very good metric for testing the survivability of a given character, because you aren't likely to be in that situation unless you choose to be.
You could just as easily say SR sucks because large spawns of DE or Nemesis wipe the floor with them. Very specific situations do not a comprehensive test make.
I never crank up my spawn sizes past 3 or 4 on a Regen. The LEVEL of those spawns, however, is frequently +3 or +4. Regen is good at different things than other sets, and that is very likely to throw veteran brute players off when they try playing it. Regen is better at fighting a smaller number of tough enemies than it is at fighting a larger number of weak ones, simply because of the difference in number of incoming attacks.
Fewer incoming attacks gives you more time to react to them and determine whether you need to hit a heal or if you can just push on through it.
And for the record: Running out of click powers in a fight with a regen is a sign of either A) an overall bad regen player, or B) one who is prone to panicking at the first tick of damage and clicking everything all at once.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'll just add something like Stone/regen should be good. Fault gives you much needed mitigation and time to use a click power if need be.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
You guys keep thinking that all you want, scrapper playstyle and brute playstyle are entirely different because your team will be looking at you to take the lead as a brute ...
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Which is it Ryu? Soloing 8 man spawns or built exclusively in SOs. Make up your mind as to which level of gameplay you want to use as your "metric." Also, my "trip to 50" doesn't even ever include an SOs only build phase, as previously stated if I'm running to the point where I can use SOs, I have a plan for 50 and start slotting up. (lotgs start at lvl 25, for example). I just don't see the point in playing toons to 50 that I'm not interested in making awesome. Ok, so I min/max to an extent. I'm no powerset elitest (clearly, lol), but if I'm going to invest my time playing a toon past a certain point, then it gets pimped out and I start fiddling with what will work best. Or at least best in theory.
The idea that (outside of a couple of very skilled players like Billz) someone is soloing x8 and running nothing but SOs on any powerset combo is laughable at best. And really, let's give up this illusion that "the game isn't balanced around IOs." It's a nice party line, but at this point I think we can all quietly just chuckle while reconciling that statement with the current wave of new content.
Beyond that. The way I play my scrappers is basically the way I play my brutes. Mad spawn-diving monstrosities, regardless of their power set. I do with with sp/da, I do with with my km/regen. To me a brute is simply a scrapper with more hp and a funky dmg mechanic, while a scrapper is just a brute that hits harder most of the time but dies just a touch easier. Furthermore, since you brought up fury, I basically play Power Siphon like it is Fury. On whenever it is up, cycling fast attacks into the chain to keep the buff high, charging from one spawn to the next. Just because my AT says "scrapper" doesn't mean I am going to be waiting around for someone else to hit that spawn.
Actually, your only real valid point is that we haven't seen what happens when /regen combines with taunt mechanics. That will be an interesting challenge. One I look forward to greatly.
Regen for brutes will be exactly as it is for scrappers - Tons of haters, a few die-hard fans who love the set despite it's failings, and the occasional "Wow, that was impressive!" when the unitiated team with us and watch us be the last man standing.
Not because of /regen, because we are intellectually vested enough in the toon to play the set well. I'll take a team of players dedicated to kicking *** with their "underdog" toons over a team of folks absent mindedly mashing buttons on their uberWTFFOTM toons any day, any week, any time.
And I can't believe I forgot about DN for brutes. Less concerned about Smeld missing now.
In other news:
@BrandX - I have a km/regen at 44 with an almost done "No Purples, No PvPs" build that will be at the "sm insp to soft cap" on s/l, respectable e/ne (somewhere in the 20s iirc), around 50-60% global recharge before hasten (4x DW sets, 5x LOTG - 4 if I decide not to take manuvers). Even before Alpha slotting and finishing his defense sets he's beastly. Ok, so a km/regen *pve* build is a little wacky sounding, but meh - PvP. Can't get into it. Heh. Yeah, maybe not as awesome as kat/ or bs/ with their in-built defense boost, but it can work with other primaries too.
@Nihilii - you touched on the exact reason I quietly think /regen is under-rated in the modern game. I personally can't wait to stand there in the blue patches (while sitting at capped regen thanks to destiny) laughing at BM while I smash her face. Or standing there waiting for Nova Fist with a well timed DP/Recon riposte. Before anyone laughs, if /DA can pull off this move with DR once or twice, then /regen should shine at it. And Keyes, lovely keyes. Disint will still suck - but pulses? Whatever.
Its funny you say that because ever since issue 5 I have never seen a regen as the last man standing. If anything they have been the first to hit the pavement. I get that you do want to say the game is balanced around IOs but I do not think we should be judging whether this powerset needs help or not based on some extreme IO builds thats what I am saying. Not everyone is going to have the time or money to build for that. Personally I dispise the regen due to the clicky nature of it. Its like playing an empath but for yourself, and lets not forget the horrible effect of re-draw. I will be still testing the set despite all of this but I do not think regen is going to work for brutes unless there are some changes from the scrapper version.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Its funny you say that because ever since issue 5 I have never seen a regen as the last man standing.
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Where there is unresistable damage, Regen is king. Period.
Regen has no 'holes' in their defenses, either. Psi damage, toxic damage... it's all the same to Regen. The Psychic Clockwork King is no bit scarier than any other AV.
Can other defense sets do better in other situations? Sure. Is Regen always the first man out... hardly.
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I'll just add something like Stone/regen should be good. Fault gives you much needed mitigation and time to use a click power if need be.
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I had not even considered this combination until you mentioned it.
...
I must consider this closely. I may be rerolling my Stone/WP brute as a Stone/Regen brute...
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Have they said anything about how the titan mechanic works yet? A titan/regen sounds fun to me if the clickies dont ruin the momentum.
Regen needs a couple changes. I love my em/regen stalker and I would enjoy a regen brute, but nowadays without an IO'd build WITH the incarnate barrier I think regen is probably the weakest set on a scrapper and would be on a brute.
Proposed changes:
1. Integration gets a taunt aura.
2. Instant Healing is returned to a toggle. Retains current healing power.
MoG's duration remains 15 seconds seconds with a fixed recharge of 1:45 minutes.
I think this would make regen ONLY on SO's the strongest of all sets.
After IO sets it would still be very strong, but not too crazy even with full on instant healing running all the time and across the board 20-25% defense because it still cannot resist damage.
Obviously it would be even stronger on a brute than a scrapper, but as has been mentioned brutes are basically the tanks of CoV.
Fully IO'd it still would not be stronger than my /Inv brute that pulls over soft capped defenses in 5+ man spawns, has 70% s/l resist and 23-24% across the board resists with over 3k hp and a 3 minute godmode power.
Would it really be asking too much?
Back when inventions didn't exist I would have said yes. Now with inventions and even more so with the uber incarnate powers I don't think it is.
With today's IO's and incarnate possibilities I think making IH a toggle would be way too much, seems like it would just be far too overpowered. I will agree that Regen needs Integration to pick up a taunt aura but besides that I think it will compete just fine in survivability with all the other sets (note I said compete, not be better or worse than any other set).
Its funny you say that because ever since issue 5 I have never seen a regen as the last man standing. If anything they have been the first to hit the pavement. I get that you do want to say the game is balanced around IOs but I do not think we should be judging whether this powerset needs help or not based on some extreme IO builds thats what I am saying. Not everyone is going to have the time or money to build for that. Personally I dispise the regen due to the clicky nature of it. Its like playing an empath but for yourself, and lets not forget the horrible effect of re-draw. I will be still testing the set despite all of this but I do not think regen is going to work for brutes unless there are some changes from the scrapper version.
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Outside of the vague comment I read in one of the u-stream summaries about "retaining scrapper numbers," we don't really have much to go on. They published the changes for /EA that came along with the port, so I'm sure we'll hear if anything aside from the addition of a taunt aura (if even that) is happening eventually.
But in all honesty man, outside of another massive rewrite of the set, no amount of numerical changes are going to make you suddenly enjoy the clicky playstyle. On the other hand, I do. It's a refreshing change after so many "Please wait while I turn my 16 toggles back on!" toons. Nothing against toggles, love 'em - but there's enough repetition in this game and after a certain point one toggle defense (resist) toon plays a great deal similar to any other.
I'm with you on the redraw, but I count that as a downside for any weapon set. Not necessarily for some percieved mechanical slow down or whatever, but simply because it looks freaking goofy. It's bad enough on a /sd toon, and that's not even all that bad. Heh.
And Delerious, um, yeah. MoG on a fixed recharge? Are you delerio..... er nevermind.
IH as a toggle with the same healing values? Have you the brain worms? That would be rediculously OP.
Which is it Ryu? Soloing 8 man spawns or built exclusively in SOs. Make up your mind as to which level of gameplay you want to use as your "metric."
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With Dull Pain active, Regen brutes should be able to tank for a team very well. When it is down, it will likely be tougher. Regen is not a dive into the middle and soak all the aggro for a team set. It can eat an Alpha, but if the team doesn't provide help quickly after that, Regen can have issues. Without a lot of +offense (QR counts some, but not as much as an damage aura or AAO/Shield Charge), they also are not spawnmowers and deal less well as spawn size scales up.
Regen should do fine tanking AVs though. By the time a regen has used all their clicks, a team should be providing strong support vs. an AV. LRSF is, as always, exceptional, but one expects to use inspires, ally (de)buffs, or a strong IO build to handle that encounter. I think they will do fine and should be a fun set.
I am pretty sure I am going to make a SM/Regen Brute although KM and Axe are also appealing. I am more torn figuring out which secondary for my Kat brute. Inv is my first choice, as a replay of my Kat/Inv scrapper, but I also might choose Electric or Dark.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
If both Katana and Regen gets ported over as is...
Here's what mine would look like...
- Lethal/Melee softcap with 1x DA
- Range at 34% / AoE at 31%
- HP close to 2k with out DP (close to 3k with)
- regen at around 600% before IH (1632% with for 200+ hp/sec with DP)
- 23.5 s/l resists
- capable of running DN full time
- hasten close to perma, 50% uptime on IH, 70 seconds recharge on MoG (90% res to all but psi when up), 16 seconds recon, DP on a 99 seconds recharge
Yeah it's Katana...
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