With The New Time Manipulation Power Set...
Gravity control IS worth taking. For controllers.
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Personally I fully intend to make a grav/time controller the instant it goes live. Gravity may not be mechanically the best set, but it has the ability to pick up a whole group of mobs and teleport them into the sky. How can you say no to that.
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Personally I fully intend to make a grav/time controller the instant it goes live. Gravity may not be mechanically the best set, but it has the ability to pick up a whole group of mobs and teleport them into the sky. How can you say no to that.
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There!
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Aside of being cool... Grav/time manip troller is the best way you can go to make a time traveller. Time travel works around wormholes and gravity manipulation. So the two powers fit in concept with each other.
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Time travel works around wormholes and gravity manipulation.
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If we are talking about fiction, then time travel works however the author decides it works. Usually though, they just assert that it does work and continue the plot from there. My favorite time travel stories would require Time Manipulation/Curtains or Time Manipulation/Oxford Computer bank.
Gravity is an amazing controller set. Hands down one of the strongest
Alas, I already rolled a time traveller character about a year or so ago using Gravity and Kinetics (which surprisingly works rather believably). Perhaps I'll use this new Time Manipulation set for his Praetorian counterpart (which won't necessarily be a different version of him, but instead rather a potential colleague).
Alas, I already rolled a time traveller character about a year or so ago using Gravity and Kinetics (which surprisingly works rather believably). Perhaps I'll use this new Time Manipulation set for his Praetorian counterpart (which won't necessarily be a different version of him, but instead rather a potential colleague).
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I like Gravity. I've not gotten one too far past 30, but I've made at least 6 of them over the years. I really do like tossing bad guys into the air. That never gets old.
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Same thing goes for my 'main' character ... which is an energy/dev blaster. I love the character, but I'd never in a million years level a single other blaster with devices as the secondary set again. Unless of course, they did a pass of the set and it was improved for team play somewhat.
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Find me a feasible gravity build and I'll make one. My plan was to make a grav/time troller if there isn't a time control set down the pipeline. I hope there is one, it would be weird to have a power set like that without another one that compliments it (stuff like dual pistols and archery is complimented by devices, I have thought this out).
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Faster animation times would be great for gravity. I dropped propel on my gravity/kinetics because by the time propel animated, the dots/procs would have killed them.
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Gravity is an amazing controller set. Hands down one of the strongest
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I love Gravity Control, my Grav/TA is a blast to play (and soon with Freedom I'll have access to him again) but I couldn't honestly say Grav was hands down one of the strongest control sets in any way shape or form.
All my favorite characters are Gravity.
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Oooooooooh! Gravity! All this time I thought everybody was talking about the woefully underapprecated gravy control power set. As for me, I'm specifically going to avoid rolling a gravity/time controller just because everybody else will be doing it.
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I love Gravity Control, my Grav/TA is a blast to play (and soon with Freedom I'll have access to him again) but I couldn't honestly say Grav was hands down one of the strongest control sets in any way shape or form.
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I love Gravity, but it's nowhere near top of the heap for control sets.
I'll probably be one of the people who makes a Grav/Time Controller, and maybe a Mind/Time too.
Devs, can you make gravity control worth taking, please?