So, Time Manipulation


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Lazarillo View Post
Inflict a de-level shift? That'd be nasty. It'd also be a great and unique "signature" ability...but it'd also probably be too broken to use. Imagine a whole League of Time Manippers on a single raid...
I did suggest that as a tier 9 power (targeted aoe on long recharge, -1 level to all), like 5 years ago. Even brought it up to Castle during the GR beta when we learnt about super inspirations bumping your level.

Even if you made it unstackable, it would make any character with time manipulation pretty popular, maybe too popular...And imagine the effects on PvP...


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Posted

I put my prediction in another thread, but I'll put it here too...

A positional defense AOE shield ala Force Field Generator and Dispersion Bubble. No typed defense, as it wouldn't make sense with Time Manipulation (imo anyways). Possibly with a S/L Resist as a way of lessening the blow of such physical attacks.

An AOE regen or heal ability.

Then a lot of slows and +RCH.

Maybe some -Defense.

Then a -regen power.

And I like the idea of Summon Duplicates. Doesn't have to have the same powers, it can be akin to Phantom Army, but the doubles just look like the character.

Adding to that prediction, a hold would make sense as well.

I really hope this is a set that plays well for solo as well as teaming. And personally don't want to see (though have no problem with them in the other sets as I have played them) Shield Other type players.

Also don't want to see a targeted heal ala DM or KIN.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
I put my prediction in another thread, but I'll put it here too...

A positional defense AOE shield ala Force Field Generator and Dispersion Bubble. No typed defense, as it wouldn't make sense with Time Manipulation (imo anyways). Possibly with a S/L Resist as a way of lessening the blow of such physical attacks.

An AOE regen or heal ability.

Then a lot of slows and +RCH.

Maybe some -Defense.

Then a -regen power.

And I like the idea of Summon Duplicates. Doesn't have to have the same powers, it can be akin to Phantom Army, but the doubles just look like the character.
Adding to that prediction, a hold would make sense as well.

I really hope this is a set that plays well for solo as well as teaming. And personally don't want to see (though have no problem with them in the other sets as I have played them) Shield Other type players.

Also don't want to see a targeted heal ala DM or KIN.
This is like Quicksilver in Marvel Comics....(**Copied from the internet**)Quicksilver has the ability to displace himself out of mainstream time and space and "jump" into the future. The character can summon several time-displaced duplicates of himself and appear to teleport by "jumping" into the future and then returning to the present at a new location.


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Posted

All I know is there better be a costume piece of a 20 ft scarf to go along with this powerset!!! And possibly a noncombat pet of a mechanical dog?




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Posted

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Originally Posted by Big_Soto View Post
I would assume it would not stack, but maybe -3 lvls would be better. This would be nice against lvl 53 AV's and bring them down to lvl 50...
The flip side, I think not letting it stack might be bad precedent. Are there currently any debuff powers that won't stack at least as many times as there aren't players to use 'em? I know Interface debuffs, for example, have an upper limit, but those are "bonus' debuffs. I can't think of any cases that are like "Only the first Benumb on the target works", and I think making a power set where that became the case might get frustrating for people.

The fact that it'd be broken either way is why, while I love it concept, I don't suspect we'll see it.


 

Posted

just my .02 inf thown in, but I could see some sort of mass placate being thrown in there...


 

Posted

Quote:
Originally Posted by Lazarillo View Post
The flip side, I think not letting it stack might be bad precedent. Are there currently any debuff powers that won't stack at least as many times as there aren't players to use 'em? I know Interface debuffs, for example, have an upper limit, but those are "bonus' debuffs. I can't think of any cases that are like "Only the first Benumb on the target works", and I think making a power set where that became the case might get frustrating for people.

The fact that it'd be broken either way is why, while I love it concept, I don't suspect we'll see it.
The only one I can think of is Bruising for Tankers.


 

Posted

Time Manipulation will, most likely, include the following:

  • An aura that decreases the fps/increases the lag of enemies and increases fps/decrease lag of allies. This may end up being two separate powers.
  • At random times, no matter what you happen to be doing at the time (AFK, changing your outfit at the tailor, respeccing, in the middle of a Trial with a wicked great team that desperately needs you), you will teleport away into a combat in some random location against some random enemies where you fight alongside a clone of yourself. Enemy level will also be random, but at least your clone will be near the level of the enemy (-4 to +1). This is the side-effect to...
  • The ability to summon yourself (a clone) from somewhen else on the time-line. It's a crap shoot. Sometimes a level 1, a level 50+, or somewhere in between. Unfortunately, there is a random chance the clone will be afk, or in the middle of changing outfits, etc.
  • The power to... "Stop! Hammer time!"
  • The ability to never fail a timed mission, even if you're afk for hours or have logged off for days.


 

Posted

The only potential issue with a level shift is that it scales really drastically. Level shifting a +1 to 0 is a fairly minor change. Level shifting a +5 to a +4 is a huge debuff. It could be sort of balanced by the duration being shorter on higher level enemies. But unlike any other debuff, it would basically do the opposite of what Purple Patch suggests: high level enemies get hit harder instead of softer.

In any case, a long-ish lasting level shift would be the equivalent of + and - to literally everything--damage dealt, damage taken, mezz resistance, debuff resistance, etc, so I don't know if they would actually go that far. But the existence of the inspirations does kind of suggest it as a possibility.


 

Posted

Quote:
Originally Posted by Soul Plague View Post
  • At random times, no matter what you happen to be doing at the time (AFK, changing your outfit at the tailor, respeccing, in the middle of a Trial with a wicked great team that desperately needs you), you will teleport away into a combat in some random location against some random enemies where you fight alongside a clone of yourself. Enemy level will also be random, but at least your clone will be near the level of the enemy (-4 to +1). This is the side-effect to...
  • The ability to summon yourself (a clone) from somewhen else on the time-line. It's a crap shoot. Sometimes a level 1, a level 50+, or somewhere in between. Unfortunately, there is a random chance the clone will be afk, or in the middle of changing outfits, etc.
I would vote for this. Where's the polling place?


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Posted

I want Time Stop similar to the d&d Time Stop spell for wizards.


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Posted

I thought an interesting idea would be an animation time reduction plus a recharge reduction and a speed buff Probably would be broken but CoX: Benny Hill Edition would be hilarious.


 

Posted

I want to be able to grant an ally a +1 level shift, by speeding up time for them as they become more powerful. In the arc for a hero to become a villain, you see your future self as more powerful, so with time manipulation, you could make an ally +1.

Then that buff could only be used once on them, and perhaps a long recharge so that an entire team wouldn't be overpowered, but also long duration to not make it uselessly wear off too quick.

Then again, although a powerset name like Time Manipulation allows a ton of creativity, I expect nothing completely new and out there, but basic powers that already exist out there brought into a new set.

I'll also admit the sleep power from the electric control surprised me...but until new sets continuously show new ideas for powers, i'm leaning towards no new surprises.

Here's hoping TM is a success


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Posted

My guess is that it will have some ability to affect enemy and player combat levels. Think about it. With new incarnate play we have access to many things that "level" us up, including the Alpha boost, T3 boosts from Destiny and Lore, and "Ultimate" inspiration. With this we know that the developers now have ability to externally control combat level through the game interface. They also like to add new capabilities into new sets to make them different from old sets (sonic's -res, dual blades' combos, kinetic melee's new BU). Therefore, I think at least one power will affect combat level of enemies and/or players.


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Posted

Quote:
Originally Posted by Benchpresser View Post
All I know is there better be a costume piece of a 20 ft scarf to go along with this powerset!!! And possibly a noncombat pet of a mechanical dog?
Actually, I'm hoping for an emote, showing arms outstretched, head back, sheer thrill. /YATTA!


 

Posted

Quote:
Originally Posted by Sentry4 View Post
I want to be able to grant an ally a +1 level shift, by speeding up time for them as they become more powerful. In the arc for a hero to become a villain, you see your future self as more powerful, so with time manipulation, you could make an ally +1.

Then that buff could only be used once on them, and perhaps a long recharge so that an entire team wouldn't be overpowered, but also long duration to not make it uselessly wear off too quick.

Then again, although a powerset name like Time Manipulation allows a ton of creativity, I expect nothing completely new and out there, but basic powers that already exist out there brought into a new set.

I'll also admit the sleep power from the electric control surprised me...but until new sets continuously show new ideas for powers, i'm leaning towards no new surprises.

Here's hoping TM is a success
I'd rather not see any "Buff Teammate" only powers in this set. I'd rather see this set be toggle buffs, clickie buffs that effect yourself and the whole team, or target debuffs.

Oh look, I can control time, but can't effect myself with any of the powers, is lame


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Oh look, I can control time, but can't effect myself with any of the powers, is lame
To be fair, if you use time manipulation to send yourself into the future then you weren't in the present to sending into the future and all sorts off bad things happen and I get a headache.

Actually, on that note, I totally want a power in this set now called "Paradox" which can be a single-target stun that deals Psionic damage.


 

Posted

Quote:
Originally Posted by BrandX View Post
I'd rather not see any "Buff Teammate" only powers in this set. I'd rather see this set be toggle buffs, clickie buffs that effect yourself and the whole team, or target debuffs.

Oh look, I can control time, but can't effect myself with any of the powers, is lame

No worries--the description on the web page says it is used to "alter the very forces of time to help your allies or devastate your foes." So, most likely a buff/debuff combo along the lines of Cold or Thermal. Maybe even very closely associated with Kinetics/Speed Boost in the way that Cold is with FF and Thermal is with Sonic via the more or less identical shields.


 

Posted

A particular power I always wanted to see (but on Controllers) in a time or planar manipulation set would be something like this: you teleport away from your current location to a new spot faster than enemies can react, and they continue attacking where you were for a while after.

Mechanically it works like a Teleport that summons a pet with a powerful Taunt aura in the location you teleported from.

The playstyle of the set would basically be to keep porting all over the place to keep enemies guessing as to your location. This set could also rely heavily on PBAoEs which can port in pop off, then port out safely.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Hmmmm. Here's an idea for a unique power: A very long recharge click power that instantly recharges all your other powers. Or perhaps all of an ally's powers.
you mean a power that with 2 TMs on the team wouldn't be very long recharge, and would have everyone spamming their most powerful stuff every few seconds?

win!


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Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Mega_Jamie View Post
you mean a power that with 2 TMs on the team wouldn't be very long recharge, <snip>
Probably they'd make it immune to + recharge effects.


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Posted

Quote:
Originally Posted by Obscure Blade View Post
Probably they'd make it immune to + recharge effects.
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Quote:
Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
A particular power I always wanted to see (but on Controllers) in a time or planar manipulation set would be something like this: you teleport away from your current location to a new spot faster than enemies can react, and they continue attacking where you were for a while after.

Mechanically it works like a Teleport that summons a pet with a powerful Taunt aura in the location you teleported from.

The playstyle of the set would basically be to keep porting all over the place to keep enemies guessing as to your location. This set could also rely heavily on PBAoEs which can port in pop off, then port out safely.
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Posted

Really? You all are funny.... XD My prediction is this well be yet another set of cheesy card tricks and nothing grand finale like you all are talkin... >_> the last... hmm lets see... the last 4 power sets have been about flash and no dash.... v_v They haven't put out a good set since Shield defence... if you really want an accurate guess, I'll put it down in close format to what the other sets have.

Tier 1: Time Shift- Weak yet useful pbaoe click effect that last say 60 secs or (my hope) a toggle that increases regen rate of you and everyone in a 15 ft range.

Tier 2: Glance Into the Future- Ranged: Targeting the baddie, you send his mind forward, so he will feel and see himself as being older. Debuff -att, -def, -recharge.

Tier 3: Reverse Time- Ranged ally heal- Returning your ally to the moment before he took damage, it's like he had never took it to begin with.

Tier 4: Time Warp- PBAoE 25ft- Everyone in the the warp well get +def to all types of damage, virtual creating a different space all together. +Def to all types of damage like +11% for defenders for like a base.

Tier 5: Linear Mind- Ranged ally- Changing the linear flow of time around the senses of your ally, they believe that they are not getting hit with any status effect of any kind, but in "reality" they are.

Tier 5: Time Sink- Ranged- By targeting an enemy you alter the flow of time around him, slowing him down, but increasing you and your allies speed. -recharge baddie +recharge allies.

Tier 6: Nothing Bit Time- toggle 20ft- Everyone within this toggle will have their recharge increased as well as minor resistances.

Tier 7: The Gift That Keeps on Giving- Click pbaoe- Changing time can be hard on your body so this power will solve that. Self and ally +rechange +endo +secondary effect added to attacks, -movement and -recharge on baddies.

Tier 8: Endless Well of Time- This power allows you to tap into the "Well of Time" and use it to farther increase you recharge and damage for a short point of time. Self +dam +recharge.

Tier 9: Paradox- Self special- You have mastered you ability to control time, so much so you can even summon a lesser form of yourself to your time and have it fight with you.

Ok so it turned out to be more of what I want instead of what it well be at the end, but again it's all guessing anyway.... XD