Today's Dev Chat Highlights


Acemace

 

Posted

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Originally Posted by Memphis_Bill View Post
Not just you. Chrome, here, did much the same - video didn't stop, but I couldn't pause, etc. It was the "Create your own hero" ad (ironically enough) every single time.
What I ended up having to do to watch the whole video is keep an eye on the time so when that hero ad popped up I could refresh and start the video from that spot again. It was annoying, but it got the job done.


 

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Originally Posted by Golden Girl View Post
I've hardly used the e-mail system - can you mark mails as read like you can with normal e-mail accounts?
No, you can't.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Snow Globe View Post
So let me get this straight: You are using the gleemail system to send vouchers and certificates which means that if I unlock a voucher, the email notification will be an annoying red until I claim it on a character, and it will be permanently red if I get something account wide?
Actually, this points to a problem of the notification system. The email tab should be red when there are new emails I haven't read yet, not when there's one email I've read and haven't deleted yet.

It's the notification system AI which is very I poor.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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Originally Posted by Snow Globe View Post
Now every single character (and I've got around 80 alts), will have this warning. If I choose to buy the Incarnate costume pieces that means for my 70+ characters that aren't level 50 and all future created characters will have the "email present" warning for however long it takes to GET to level 50 so that I can get it out of that character's email box.

I deal with enough spam OUTSIDE of the game, using the ingame email system in this fashion isn't user-friendly at all.
You don't have to keep the email(s). Let's say with one of your 50, you buy the Rainbow Path Aura. All of your characters get an email including your 50. With you 50, you select the email, get the Rainbow Aura, delete the meail, and continue playing. When you log on another one of your character, go in email, select the Rainbow Aura email, claim it, delete the email, and comtinue playing.

As for Vouchers, since they are for one character only, I would guess people will buy them when they will need them, like unlocking Capes and/or Auras on a newly level 1 they just created. Yeah, unless they change it, you have to go to the tailor but it's not too hard to teleport to Pocket D. If you don't have the Poclet D VIP Pass, then go to the Vanguard Depot in Atlas PArk to go to the Rikti Warzone. Villains just to go to a ferry and go to Grandville and swim to the Vanguard Depot, or even go to Cap au Diable and swim around to the Facemakers. I know it can be annoying, but it's not really that bad.


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

Well, just as a dissenting opinion in this thread: I like the new game content. It's brought me back to the game, and it's made me want to stay in a way that previous content hasn't.

Kudos Devs, keep it up!


 

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Originally Posted by Zombie Man View Post
Actually, this points to a problem of the notification system. The email tab should be red when there are new emails I haven't read yet, not when there's one email I've read and haven't deleted yet.

It's the notification system AI which is very I poor.
Then there is also the problem where, at least three times in the last twelve months, the email system lost/reset all gleemails/emails.

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Originally Posted by Photonstorm View Post
You don't have to keep the email(s). Let's say with one of your 50, you buy the Rainbow Path Aura. All of your characters get an email including your 50. With you 50, you select the email, get the Rainbow Aura, delete the meail, and continue playing. When you log on another one of your character, go in email, select the Rainbow Aura email, claim it, delete the email, and comtinue playing.
Annoying, but doable until you hit the level 50-only costume parts/unlocks. Make a new character and can't claim or delete the item until you get to level 50.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by EmperorSteele View Post
...

People. These are REWARDS. You have to WORK for them. Next thing some of you will be asking for is being able to roll level 50s out of the gate...

...and don't say no one would, because that very idea's been posted in the suggestions forum several times.

And look, i know this game's best feature is the ability to make a character look however you want at level 1, but is making you PLAY THE GAME too big a hassle for a SMALL HANDFUL of new options? I mean cripes, if playing in a GROUP in an MMO is too big a price to pay for your creative outlet, just learn to draw or something instead.
Actually, as a note, I don't mind that they would require running the iTrials like 10 times each or something to unlock account wide. I just have a problem with them costing Empyrian and Astral Merits you use to craft your Incarnate powers.


Still here, even after all this time!


 

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Originally Posted by Zortel View Post
List of reasons why they won't do Incarnate stuff and doesn't like it
Most of those things you ticked off in that post are things that only YOU can control, no matter the system the Devs put in. In the very first part you mention an aversion to teaming with people you don't know. That's definitely something you can control. How did you ever find a group of people to play with at all if you didn't wade into the pool of dirty strangers and start playing with them? Can't you just do more of that?

Do the content at your own pace. There's no rule that says you have to grind just because the Jones are grinding. Come up with a better strategy to fit the characters your group chooses to play with. Do several other things before you just sit down with your hands crossed in front of you in full pout mode.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Zortel: You make a lot of good points. Obviously, the end-game content wasn't designed with your interests in mind, and that kinda sucks. Especially since it has rewards you want. Though I'd like to point out a couple things and respond to them directly:

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Making character costumes and concepts (Which is why I'd love more character slots, an increase from 36 to 48 would be great.)
With the server list merged, you now have 36 slots available on SEVERAL other severs. Now, i realize you're several hours ahead of the US, but you can still play on Virtue and Freedom and expect a small number of people to still be on, especially on weekends. If you're willing to stay up past midnight, you'll have plenty of folks to hang with.

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The odd TF with friends every so often (I love Hess and Katie Hannon, and cannot stand the Statesman or Khan TF's)
What, may I ask, is wrong with STF/KTF? I'm starting to get the feeling that you don't like it when the enemies are tougher than a normal character can handle in normal circumstances. And, in the interest of civility, I'm forced to concede that's not a terrible thing. I'm guessing you couldn't complete these TFs the first time(s) you ran them, so you get a negative emotional response to the mere idea. Go on a speed-run with some power-gamers sometime and watch them melt the patrons and Recluse, it'll be extremely gratifying =) (Assuming you can keep up and don't get squished by minions)

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And friends have their own lives to get on with. I have friends with children, friends with babies, friends with obligations and the works. On an ITF, we can wait if someone's kid needs feeding or they need baths or to be put to bed. It's much harder to do that on a timed trial. Or even if someone needs the phone or gets called away.
The vast majority of people I play with block up their time better (for instance, they don't agree to go on a TF when they know they have to give their kids a bath in a half-hour). In fact, the Incarnate trials have timers to MAKE them short so that busy people can do them and get on with their lives. Also, if one person goes AFK in a trial, it's not going to hamper the league's success. And then that person is always free to try later. So while your reasoning isn't invalid, it's not fully valid, either.

Hopefully the Devs will concede on the non-incarnate aura bits (The I-armor should stay gated, IMO). No development team wants to make a chunk of content only for half the user-base to ignore it, so that's why they gated these particular carrots.

PS, for graphics, have you tried lowering your resolution and 3d-scaling? I find that works better than the other settings.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

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Originally Posted by Snow Globe View Post
Annoying, but doable until you hit the level 50-only costume parts/unlocks. Make a new character and can't claim or delete the item until you get to level 50.
Yeah, okay. I was under the impression the Acension Armor parts would unlock automatically hence no emails. I'm sure they can make it so that the Email word can stay green instead of red with a patch. Me too I was finding that annoying at first, but I'm not really noticing it anymore. I always keep there in emails about 10 Essence of the Earth and 3-4 Revives


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

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Originally Posted by EmperorSteele View Post
With the server list merged, you now have 36 slots available on SEVERAL other severs. Now, i realize you're several hours ahead of the US, but you can still play on Virtue and Freedom and expect a small number of people to still be on, especially on weekends. If you're willing to stay up past midnight, you'll have plenty of folks to hang with.
I've played on Union since February 2005. All my characters are on Union, the people I roleplay with are on Union, it is the universe that my characters and their stories exist in. Playing on another server is not an option for me, because it doesn't feel right and it takes me away from the place that my main form of enjoyment in game is set.

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What, may I ask, is wrong with STF/KTF? I'm starting to get the feeling that you don't like it when the enemies are tougher than a normal character can handle in normal circumstances. And, in the interest of civility, I'm forced to concede that's not a terrible thing. I'm guessing you couldn't complete these TFs the first time(s) you ran them, so you get a negative emotional response to the mere idea. Go on a speed-run with some power-gamers sometime and watch them melt the patrons and Recluse, it'll be extremely gratifying =) (Assuming you can keep up and don't get squished by minions)
I dislike fights against enemies like Reichsman, who is pretty much resistance, regeneration and HP in large quantities and cheap moves. I rather liked the TF until then, especially the first mission. Statesman TF, well, I've never liked the Villain Respec trial, and the teams I've been with have often come into difficulties with that mission, and the Doctor Aeon mission and his cadre of clones. Every so often I will, like with the trials, try them again, and soon realise why I don't bother with them.

It's not minions I have trouble with. It's the HP/Regen/Res combo that makes fights a long, boring slog. I like the ITF, the LGTF is good aside from the final room graphics issues, I just dislike some of the major encounters in the two TF's mentioned above.

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The vast majority of people I play with block up their time better (for instance, they don't agree to go on a TF when they know they have to give their kids a bath in a half-hour). In fact, the Incarnate trials have timers to MAKE them short so that busy people can do them and get on with their lives. Also, if one person goes AFK in a trial, it's not going to hamper the league's success. And then that person is always free to try later. So while your reasoning isn't invalid, it's not fully valid, either.
Fair enough, though real life doesn't have a way of keeping you your blocks at times.

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Hopefully the Devs will concede on the non-incarnate aura bits (The I-armor should stay gated, IMO). No development team wants to make a chunk of content only for half the user-base to ignore it, so that's why they gated these particular carrots.
See, I agree on the armour. I'd happily accept that being gated and for 50's, I just don't think the auras, which are hardly incarnate specific (unless only Incarnates can be pixel-y) should be.

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PS, for graphics, have you tried lowering your resolution and 3d-scaling? I find that works better than the other settings.
I'll keep that in mind, but I do so very much dislike having to change the settings, restart the game, then change the settings back then restart. It's hassle on hassle, and that seems to run counter to the point of gaming for fun.

To cover the other post by White Hot Flash:

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In the very first part you mention an aversion to teaming with people you don't know. That's definitely something you can control. How did you ever find a group of people to play with at all if you didn't wade into the pool of dirty strangers and start playing with them? Can't you just do more of that?
RP meet ups in game, the global channels of people who use them. I do team with them and get to team with others who I may not know, and subsequently know. I've always had an aversion to the PUG however.

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Do the content at your own pace. There's no rule that says you have to grind just because the Jones are grinding.
My preferred pace would be to not have to touch the content with a stick, but the devs have placed a carrot that -does- appeal to me behind a wall of things that I loathe.

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Come up with a better strategy to fit the characters your group chooses to play with.
I read guides to the various encounters. Sometimes though, we just don't have the powersets that help out and make a powerset non-painful, sometimes, that damn eye on the Statesman TF just eyebeams people to death with little rhyme or reason.

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Do several other things before you just sit down with your hands crossed in front of you in full pout mode.
Covered this elsewhere, but I tend to rage more and then go and play something cathartic.


 

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Originally Posted by Snow Globe View Post
So let me get this straight: You are using the gleemail system to send vouchers and certificates which means that if I unlock a voucher, the email notification will be an annoying red until I claim it on a character, and it will be permanently red if I get something account wide?

All I have to say is who wasn't thinking when they approved this?
Was thinking about this today. There is a risk of deleting vouchers... I might not. You might not. But SOMEONE is going to make the knuckleheaded mistake of deleting a voucher on a character before claiming it. Is there a mechanic to resend a new voucher to a character?

Perhaps vouchers would be better if they should show up not as badges but in the same area with the familiar interface mechanic of vet badges with claimable rewards attached?

Otherwise, I can almost guarantee that support will be dealing with accidentally deleted voucher tickets.


 

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Originally Posted by SilverAgeFan View Post
Was thinking about this today. There is a risk of deleting vouchers... I might not. You might not. But SOMEONE is going to make the knuckleheaded mistake of deleting a voucher on a character before claiming it. Is there a mechanic to resend a new voucher to a character?

Perhaps vouchers would be better if they should show up not as badges but in the same area with the familiar interface mechanic of vet badges with claimable rewards attached?

Otherwise, I can almost guarantee that support will be dealing with accidentally deleted voucher tickets.
Second Measures said you cannot delete them if they are not claimed.


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

I suspect that veteran badges (and the other account-wide badges, originating from serials applied to the account) check the NCSoft account for whether or not to make them available to the character. The only account-wide badge that does this differently (AFAIK) is the Author badge, but that probably checks your Global name stuff (which probably works in some way similarly to the email, or separately through MA).

Thus this would be the most readily-available system to them for having an in-game-originating purchase affecting other characters on the account. All other account-wide things originate from outside the game (and possibly from servers outside of Paragon's control, ie the NCSoft account servers). Look but not touch.

It's probably possible for them to create a new account-level database that they control, that can be checked during character creation, that can store items; but that would be new development and require its own maintenance once completed. The email system already exists. (And support should already be familiar with recovering emails in the event of something getting lost.)

I'm also not sure why not being able to use something at the tailor until level 50 means you can't unlock it sooner (you just can't make use of what you've unlocked yet). So you should be able to claim stuff at level 1, even if it won't be usable for a while.


 

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Originally Posted by Photonstorm View Post
Second Measures said you cannot delete them if they are not claimed.
Ah cool. Thanks for pointing that out. Missed that detail!


 

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Originally Posted by ScottyB View Post
I suspect that veteran badges (and the other account-wide badges, originating from serials applied to the account) check the NCSoft account for whether or not to make them available to the character. The only account-wide badge that does this differently (AFAIK) is the Author badge, but that probably checks your Global name stuff (which probably works in some way similarly to the email, or separately through MA).

Thus this would be the most readily-available system to them for having an in-game-originating purchase affecting other characters on the account. All other account-wide things originate from outside the game (and possibly from servers outside of Paragon's control, ie the NCSoft account servers). Look but not touch.
Early Bird, Author, Recognized, Customizer badges...

Flames of Prometheus has a redemption like a vet reward for 1 character.

Vouchers (1 time, recent purchase), are ok, but not great with the gleemail system.

Certificates (global unlocks) would be much better handled with the badge system.

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Originally Posted by ScottyB View Post
I'm also not sure why not being able to use something at the tailor until level 50 means you can't unlock it sooner (you just can't make use of what you've unlocked yet). So you should be able to claim stuff at level 1, even if it won't be usable for a while.
That isn't what Second Measure said though.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

All of those are MA badges like Author, which I posited are awarded because of something associated with your Global (either your Global itself, or because the MA system operates based on Globals to begin with - and I'm leaning towards it being MA-specific).

The Flames of Prometheus badge originates on the same character that acquired the power. The problem I'm seeing is: what systems are there for getting rewards from one character to another? Global email and MA are the only ones in-place right now, and email is the only one capable of handling diverse items. Certificates are kind of a "set it up and not worry about how it works later" system. The certificate is wrapped around the reward and doesn't care what the reward is. Let's say the badge-based reward claim was an option: now every update to the incarnate global unlocks store also requires an update to the badge system. We don't know who has those responsibilities or the authority to make those kinds of updates, and it also adds more steps to creating the content and making sure everything's been designed properly - potentially long, communication-critical steps if one person can't do it alone. Certificates, on the other hand, are generic containers, some kind of extension to the existing email attachments.

It's speculation on my part since I don't work for Paragon, but I've faced similar complications when trying to add functionality to an online game that I worked on. Everyone wants the time and resources to make a new system, but finding new ways to use what you've already got is always faster to make and less likely to break.

Re: Unlocked for account, just can't use yet:

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Originally Posted by Second Measure View Post
The Incarnate (Empyrean/Astral) Merit Rewards are account-unlocked. Once you have one unlocked for one character on an account, you have unlocked it for all. You will need to be level 50 to use the Ascension Armor costume parts, but every character on the account will have it ready once they get to that level.
He mentions the level lock for using the parts themselves, but hasn't said anything about claiming a voucher/certificate for level-locked parts. Although the Ascension Armor currently looks to be the only thing like that, as he mentioned elsewhere that the auras have the same availability (once claimed) as booster items: even if you don't have normal auras available yet, you can use these auras. (He's comparing how it works once you've got it, not how you get it - I mention that just to avoid confusion about why it's [probably?] not available during creation.)


 

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Originally Posted by Anchor View Post
When all of the announced new content since November is being funneled into either the Incarnate System or paid booster packs, people are absolutely entitled to wonder what is in it for them. Paragon has to earn their business, too. Development is clearly happening, but the focus is not on the things that were the reason they stuck by CoH for years. Why continue to invest in the game? Here's a hint: It's not for the opportunity to run costume contests in Atlas Park. People don't play a game for seven years for that. They play it for new powersets, costume pieces, archetypes, missions, zones, mob groups, new stories, zone revamps -- that all-inclusive content that players, old and new, can enjoy on their own terms and that CoH has provided largely without restrictions. We expect CoH to give us the same standard of what it gave us for the last seven years and that now makes us sound entitled? Or our years-old playstyle is now "weird?" Or that we're in a "tiny minority" for not being pleased with the state of affairs? Shame on Paragon Studios for setting such a high standard and shame on us for holding them to it.

If the endgame exists only to support [...] running BAF 40 times on the same toon, [those folks] will be paying to keep the lights on [themselves].
Wow. You just summed up my feelings EXACTLY with regard to the most recent content releases.

[I however, don't feel the need to target a particular poster, and as such, removed those references.]



 

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Originally Posted by ScottyB View Post
All of those are MA badges like Author, which I posited are awarded because of something associated with your Global (either your Global itself, or because the MA system operates based on Globals to begin with - and I'm leaning towards it being MA-specific).
You are putting the cart before the horse there. The MA uses badges, it is not badges using the MA.

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Originally Posted by ScottyB View Post
The Flames of Prometheus badge originates on the same character that acquired the power. The problem I'm seeing is: what systems are there for getting rewards from one character to another? Global email and MA are the only ones in-place right now, and email is the only one capable of handling diverse items.
The badge system predates both the Global email AND MA system. Worse for your speculation is the fact that the MA system isn't responsible for the badges, but rather the other way around. They may have used the MA (edit: as an excuse) to get global badges working, but it is the badge system that is handling it. Did you know that the boosters all use hidden badges or authbits? Even the various vanguard pieces use the badge system to tell what you've unlocked. Even the Incarnate system is using badges to keep track of your progress. Same with things like levelling pacts, respecs earned (and used), whether you've got to your first day job location, if you've claimed the GR_Preorder bonus or not, etc.

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Originally Posted by ScottyB View Post
Certificates are kind of a "set it up and not worry about how it works later" system. The certificate is wrapped around the reward and doesn't care what the reward is.
Neither do the badges. The badge system is already coded, and does what the global unlocks already need. Gleemail can handle the one-shots.

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Originally Posted by ScottyB View Post
Certificates, on the other hand, are generic containers, some kind of extension to the existing email attachments.
And so are the redemption "badges".

Quote:
Originally Posted by ScottyB View Post
It's speculation on my part since I don't work for Paragon, but I've faced similar complications when trying to add functionality to an online game that I worked on. Everyone wants the time and resources to make a new system, but finding new ways to use what you've already got is always faster to make and less likely to break.
Exactly, that is why them NOT using the badge system absolutely stuns me. That system was already in place. It is relatively easy to add new global unlocks. I'll admit that gleemail would be better to handle the 1-offs, but global unlocks are already being handled with the badge system.

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Originally Posted by ScottyB View Post
Although the Ascension Armor currently looks to be the only thing like that, as he mentioned elsewhere that the auras have the same availability (once claimed) as booster items: even if you don't have normal auras available yet, you can use these auras. (He's comparing how it works once you've got it, not how you get it - I mention that just to avoid confusion about why it's [probably?] not available during creation.)
Again, that is what makes this a stunningly poor choice NOT to use the badge system, as it doesn't REQUIRE the player to claim anything and the player can use any unlock DURING character creation. The system wasn't broken. You probably didn't know about any of the following:
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Originally Posted by Fleeting Whisper View Post
Authbit checks some state of your account:
  • RogueAccess: Purchased Going Rogue
  • RogueCompleteBox: Purchased Going Rogue Complete Collection
  • CyborgPack: Purchased Super Booster I: Cyborg
  • MagicPack: Purchased Super Booster II: Magic
  • SuperSciencePack: Purchased Super Booster III: Superscience
  • MutantPack: Purchased Super Booster IV: Mutant
  • MartialArtsPack: Purchased Super Booster V: Martial Arts
  • WeddingPack: Puchased the Wedding Pack
Badge checks whether you've earned a certain badge. For example:
  • CouncilRobotBadge: Burkholder's Bane
  • StMartialTour1: Johnny's Go To Guy
  • SnowflakeEmoteBadge: Invisible badge gained from the Candy Keeper during the Winter Event
  • MayhemOutlaw: Outlaw
  • ArchitectAccolade: Mission Engineer
...
List of badge names
List of invisible badge names
And those aren't completely current even.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Anchor View Post
When all of the announced new content since November is being funneled into either the Incarnate System or paid booster packs, people are absolutely entitled to wonder what is in it for them. Paragon has to earn their business, too. Development is clearly happening, but the focus is not on the things that were the reason they stuck by CoH for years. Why continue to invest in the game? Here's a hint: It's not for the opportunity to run costume contests in Atlas Park. People don't play a game for seven years for that. They play it for new powersets, costume pieces, archetypes, missions, zones, mob groups, new stories, zone revamps -- that all-inclusive content that players, old and new, can enjoy on their own terms and that CoH has provided largely without restrictions. We expect CoH to give us the same standard of what it gave us for the last seven years and that now makes us sound entitled? Or our years-old playstyle is now "weird?" Or that we're in a "tiny minority" for not being pleased with the state of affairs? Shame on Paragon Studios for setting such a high standard and shame on us for holding them to it.
Very well said. I agree with this completely.


 

Posted

Authbit looks like it checks your NCSoft account. (All the things listed under it refer to the boosters/packs/ordered editions, which as I said before are acquired outside the game.) There's still no indication that an authbit can be added to an account from within the game. (Hence why a voucher/certificate needs to be claimed first, and won't be available at creation.)

Other than the MA hidden badges, and "Global_Badges_25"/50/500K (which might not actually have anything to do with "Global" as we mean it), I don't see any badges that hop from character-to-character. The list is up to Going Rogue, and there haven't been any new global unlocks not associated with veteran status or special editions, which probably check authbit before awarding. I'm still seeing the setup as, when you log in, your global association with MA is checked and then any badges that should be earned are awarded.

It's likely that when you claim a certificate it will award a hidden badge for the unlock, as with other costume pieces.

With certificates, there's no difference between them except the attachment. Each badge, however, is unique. Hidden badges don't take up UI space, don't have descriptions, etc., and the same hidden badge can be used for both a voucher and a certificate (in case you can buy something for a specific character cheaper than buying account-wide) (assuming that these badges aren't truly account-level, otherwise you'd think someone would realize, "hey, we're moving this hidden badge around using the email, why not just use global badges?").

I'd be surprised if they did have global badges capable of being awarded from within the game because then certificates shouldn't exist. But it's precisely because certificates exist that I'm guessing things work as above. I'd rather believe they're working with their limitations than forgetting what they've got available to them.


 

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Originally Posted by Rajani Isa View Post
That's the voucher.

The certificate thing might be a side effect of the fact that currently, there is no way for an /ingame/ unlock to affect the entire account.
Veteran Rewards: You get the badge, and you have the option to claim the reward.

But maybe they didn't want to make new badges just to tie Incarnate rewards to them.



 

Posted

Quote:
Originally Posted by ScottyB View Post
All of those are MA badges like Author, which I posited are awarded because of something associated with your Global (either your Global itself, or because the MA system operates based on Globals to begin with - and I'm leaning towards it being MA-specific).

The Flames of Prometheus badge originates on the same character that acquired the power. The problem I'm seeing is: what systems are there for getting rewards from one character to another? Global email and MA are the only ones in-place right now, and email is the only one capable of handling diverse items. Certificates are kind of a "set it up and not worry about how it works later" system. The certificate is wrapped around the reward and doesn't care what the reward is. Let's say the badge-based reward claim was an option: now every update to the incarnate global unlocks store also requires an update to the badge system. We don't know who has those responsibilities or the authority to make those kinds of updates, and it also adds more steps to creating the content and making sure everything's been designed properly - potentially long, communication-critical steps if one person can't do it alone. Certificates, on the other hand, are generic containers, some kind of extension to the existing email attachments.

It's speculation on my part since I don't work for Paragon, but I've faced similar complications when trying to add functionality to an online game that I worked on. Everyone wants the time and resources to make a new system, but finding new ways to use what you've already got is always faster to make and less likely to break.

Re: Unlocked for account, just can't use yet:
He mentions the level lock for using the parts themselves, but hasn't said anything about claiming a voucher/certificate for level-locked parts. Although the Ascension Armor currently looks to be the only thing like that, as he mentioned elsewhere that the auras have the same availability (once claimed) as booster items: even if you don't have normal auras available yet, you can use these auras. (He's comparing how it works once you've got it, not how you get it - I mention that just to avoid confusion about why it's [probably?] not available during creation.)
Hmm, no, the Flames makes a good example. You create a badge that has a 'reward' option like the Flames, and using the same method that AE uses to have account-wide badges, award the badge across the platform.

The only problem I see is it makes an assumption over how the AE system works for rewarding account badges. Although, I wouldn't be surprised if they didn't want another massive badge count inflation event to give badgers seizures .

That said, I don't really see a problem at all with the gleemail setup.


Let's Dance!

 

Posted

@reiella: I did mention earlier that new development (a new database for flagging incarnate rewards) should be possible (most things are possible, given enough resources) but it would be a new development and require its own maintenance after creation. Whereas there's already a system capable of delivering attachments, that with some tweaking has been repurposed to provide persistent emails claimable on multiple characters, and already has established support procedures.

Doing it the global badge way would most likely take longer to set up and cost more to maintain, and you're getting the same net effect. If the "there's something red in my inbox every time I log in a character that hasn't claimed something yet" situation is a problem, it shouldn't be too difficult to have reward-class emails be ignored by the indicator (since they will already ignore certain other limitations of the email system).

@Lord_Kalistoh: That depends on whether or not my speculation is right, and there is no true global badge system - only badges that check your NCSoft-controlled account, outside of Paragon's direct/casual/daily control, and badges that check the MA system.

Ultimately, if it was possible to award an in-game-earned* badge across multiple characters simultaneously, then doing the work for certificates doesn't make sense. (Vouchers would still make sense, but not certificates.) Dismissing the faster, easier solution because you don't want to introduce too many new badges to the game... you'd have to be amazing at fighting for resources to get even consider that!

* In-game-earned vs. NCSoft-account-earned may be an important distinction. We learned that the server list merge was possible with special cooperation between NCSoft and Paragon to do whatever database work was necessary to move and rename accounts. But their normal relationship is account/purchase history handled by NCSoft, with Paragon holding the game database (characters, arcs and so forth).