Info on Issue 20.5


Ad Astra

 

Posted

Quote:
Originally Posted by Lazarillo View Post
I think it's unlikely they'll get an increased cost, but hope for the best, expect the worst...
Zwillinger has already confirmed that the endurance cost of the AoE buffs is remaining the same as it was when they were single target.

Someone quoted his exact response earlier in the thread. So it's a huge overall buff.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
I never pick up that power. Wouldn't know.
Haha, fair enough.

Basically: Think the hasten effect on your hands, but on your feet instead. Then amplify that by x2. And since the feet are always close together the effect is always "joined" creating a really annoying glowing golden aura around your feet. I wish I had access to the game right now to post a screenie, lol.

It's most annoying for me since Super Speed is my travel power of choice on every single one of my toons >.< (except my warshade I suppose o.O)
The utility of the power (partial stealth, real fast horizontal travel especially I always have Combat Jumping as) overrides the annoying graphics....for the most part.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

You know, I'm torn. I don't want any of that Incarnate Trial nonsense ever at all, so having costume rewards (GOD DAMN COSTUME UNLOCKS!!!) tied to them is something I really want to be pissed off at... On the other hand, these are a one-time-only account-wide purchase, so I could conceivably justify swallowing my pride and putting myself through the torture to unlock all of the stuff once and then never bother again, like I did with the Architect.

I just hope the prices for these things aren't insane, such that I won't have to run, say, 50 Trials for one aura. That would be a colossal dick move right there, but given how the rest of the system is... OK, so this gives me reason... Let me rephrase that: This twists my arm to suffer through the Incarnate Trials through grit teeth and get the cosmetic stuff. Once.

In the end, as long as this is a ONE TIME unlock, then it's not that bad. It's vastly superior to the nonsense that is unlocking a full set of Vanguard gear with merits on EVERY character. Can we get an option to unlock Rularuu weapons account-wide, too, by the same vendors?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I just hope the prices for these things aren't insane, such that I won't have to run, say, 50 Trials for one aura.
I think you'll need to run multiple Trials to unlock all the parts - I don't think you'd be able to unlock the entire set of armor from the merits you get from just one Trial.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
This is an amazing half issue, but I'm sure all Kins will miss hearing SPD BST PLZ! every five seconds now. Please, won't somone think of the Kins?!
I'm excited I can bring one of my 4 kins off the shelf now! There was no way I was going to deal with SB everyone during a trial. Nw I can spend more time "blastering"!


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Many of us said months ago that they would tie costume unlocks to this system. I can't say I am super happy about it, but it still looks exciting. The fact that it is account wide takes a lot of the sting out of it.

All in all I am very excited. This is an amazing effort for a half issue.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
I'm excited I can bring one of my 4 kins off the shelf now!
I can take my Kin and my FF out of mothballs now.


 

Posted

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Originally Posted by Zyphoid View Post
Many of us said months ago that they would tie costume unlocks to this system. I can't say I am super happy about it, but it still looks exciting. The fact that it is account wide takes a lot of the sting out of it.
That depends on what the costs are. If it takes ten weeks of solid grinding for an account-wide unlock, then that would be missing the point. And I would not be in the slightest surprised if it took this long or longer. After all, costumes seem to be considered an "elite" award. Remember the drop rate on costume recipes?

I'm hoping for SANE requirements for this, however. I sincerely hope that this won't require me to do the equivalent of getting T4 powers in every slot on a couple of characters. I'm still not interested in the raid grind.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
That depends on what the costs are. If it takes ten weeks of solid grinding for an account-wide unlock, then that would be missing the point. And I would not be in the slightest surprised if it took this long or longer. After all, costumes seem to be considered an "elite" award. Remember the drop rate on costume recipes?

I'm hoping for SANE requirements for this, however. I sincerely hope that this won't require me to do the equivalent of getting T4 powers in every slot on a couple of characters. I'm still not interested in the raid grind.
This makes sense. When they tied Vanguard costume pieces to VG merits, there was the MSR to get them fast.

With this, I would hope 1-3 e-merits will purchase each piece. That would allow at least one a day to be purchased. More if there is a reasonable cost attached to Astral Merits.

The only other thing I want for the issue is the Storm Elemental Lore. It actually fits my Storm Avatar concept for my one incarnate. The rest of my Incarnate merits will go into costume items.

I can see why some people don't like this, but it also seems to be the natural evolution of the system. Costume stuff (I am including emotes, and auras in this term) is the one thing that may actually challenge people to make a hard choice on how to spend these merits. Anything else I think would just see people banking them. I know I would.

I personally have long wanted hitting lvl 50 to be a bit more special. The idea that there is now special lvl 50 costume options adds to that for me. I know some will not feel the same way, and I respect that.


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Posted

Simply amazing stuff coming in this half issue.

I am quite impressed really. While it would be nice if self buffing were allowed, the AOE change will make playing my kins or sonics much more pleasant.

I don't know if I will pursue other pets or not. Maybe. I will, however, get to work on collecting more astral and empyrial merits.


Too many alts to list.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Zwillinger has already confirmed that the endurance cost of the AoE buffs is remaining the same as it was when they were single target.

Someone quoted his exact response earlier in the thread. So it's a huge overall buff.
Yep, saw that. Makes me a happy panda.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
I personally have long wanted hitting lvl 50 to be a bit more special. The idea that there is now special lvl 50 costume options adds to that for me. I know some will not feel the same way, and I respect that.
If the costumes are for level 50 characters only, then that would suck horribly, and probably be one of the few things which could make me just leave the whole thing. I'm tired of going through the "Capes at 20" debate once a year. There's nothing I hate more in this game than gated costume pieces, and that includes forced teaming.

This is the primary reason why I've always been a fan of paid Booster Packs: Because I knew - I KNEW - that if the developers didn't put these things in Boosters, they'd stick them behind some asinine unlock criteria like having the Zookeepr badge or running 100 Tip missions or, as the case may be, hitting level 50. I would sooner pay real money for costume stuff than have to unlock them per character and be unable to use them until a certain arbitrary moment after creation. Failing that, I would do whatever it took to unlock these costumes for my entire account. Failing THAT, I don't want more unlockable garbage.

However, considering I can buy both capes and auras to be used at character creation, it would be... Bad if the costume sets were 50-only.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I don't care about lvl 50 costume unlocks on a "that's just horrible" basis but, by the time I hit 50, my characters' identities are well established in my mind that I don't typically change their costumes. So a 50-unlock costume to me is just... pointless. I'm not upset about it but I can't feel excited about it either.

The capes/auras that can be vouchered and used at level 1 are of considerably more interest to me since I'm establishing my feel for the character at that time. I suppose my only concern there is that it'll be hard to test the new effects (especially trail auras) before spending the points on them so I hope they're not prohibitively expensive in terms of A/E merits. If I had a nickle for every character I took to the tailor to tweak at level 2, I'd have my subscription easily paid for.


 

Posted

Huh. The AE buff change is actually a major, major change to the game. Like, a rebalance of fundamental principles. It will help Masterminds the most because they always have someone to buff, solo or in teams. Often in teams as a MM I'll leave my pets unbuffed because its such a hassle...no longer. But it's a major boost to defenders as well.

I'll have to see how it plays, but I'm pretty sure my kin defender is completely overpowered, now.

The economy is going to shift as well, now that shards and threads can be traded among characters on an account, special inspirations can be bought, and there's a new way to buy PvP and Purple IOs. Not sure what effect that will have, if any, but I suspect we're finally getting the money sinks we need to keep prices stable.

Everything else in 20.5 sounds good. Can't see a thing to complain about, except maybe that the devs are obviously pandering by giving us so much.


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
If the costumes are for level 50 characters only, then that would suck horribly, and probably be one of the few things which could make me just leave the whole thing. I'm tired of going through the "Capes at 20" debate once a year. There's nothing I hate more in this game than gated costume pieces, and that includes forced teaming.

This is the primary reason why I've always been a fan of paid Booster Packs: Because I knew - I KNEW - that if the developers didn't put these things in Boosters, they'd stick them behind some asinine unlock criteria like having the Zookeepr badge or running 100 Tip missions or, as the case may be, hitting level 50. I would sooner pay real money for costume stuff than have to unlock them per character and be unable to use them until a certain arbitrary moment after creation. Failing that, I would do whatever it took to unlock these costumes for my entire account. Failing THAT, I don't want more unlockable garbage.

However, considering I can buy both capes and auras to be used at character creation, it would be... Bad if the costume sets were 50-only.
I think the incarnate costumes unlock account wide, but are only usable by lvl 50 characters. Unless I read that wrong.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
I'll have to see how it plays, but I'm pretty sure my kin defender is completely overpowered, now.
I don't see how. It's the same effects, it just takes less button clicking on your end to do it. Powers shouldn't be hampered by the physical annoyance they inflict in the real world.

I suppose there's a benefit to the fact that the endurance cost hasn't increased to you'll save some blue bar but it's not as though SB'ing a team left me gasping for breath.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
I think the incarnate costumes unlock account wide, but are only usable by lvl 50 characters. Unless I read that wrong.
I'm pretty sure you didn't.

Sadly. Level locking game effecting stuff, ok, fine.
Level locking costume parts? Really? Terrible idea


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Zyphoid View Post
I think the incarnate costumes unlock account wide, but are only usable by lvl 50 characters. Unless I read that wrong.
Well, crap. Please understand that I mean you no ill will when I say this - I sincerely hope you read that wrong, because this would be such a dick move I can't even describe. Why?!? What is this, Lineag II? Even if the "Incarnate" costume pieces sure as hell look like they came out of that game, what use are they to level 50 characters only?

Jophiel makes a good point - by level 50, I've already established my character's look and theme long ago. Am I seriously expected to dump that in favour of looking like a WoW reject? Not that I mind that theme, really, but if I wanted that kind of character, I'd have made one all along. I refuse to make a character and then wait 50 levels to put on goofy costume parts.

Why does this feel more and more like your classic MMO? Raid grind, loot, and now the "epic" gear with the ridiculous huge pointy shoulders. Seriously, why are we making it more and more like every other MMO ever made? Because if I wanted every other MMO, there are better games out there. I play this one because it's NOT like them.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Well, crap. Please understand that I mean you no ill will when I say this - I sincerely hope you read that wrong, because this would be such a dick move I can't even describe. Why?!? What is this, Lineag II? Even if the "Incarnate" costume pieces sure as hell look like they came out of that game, what use are they to level 50 characters only?

Jophiel makes a good point - by level 50, I've already established my character's look and theme long ago. Am I seriously expected to dump that in favour of looking like a WoW reject? Not that I mind that theme, really, but if I wanted that kind of character, I'd have made one all along. I refuse to make a character and then wait 50 levels to put on goofy costume parts.

Why does this feel more and more like your classic MMO? Raid grind, loot, and now the "epic" gear with the ridiculous huge pointy shoulders. Seriously, why are we making it more and more like every other MMO ever made? Because if I wanted every other MMO, there are better games out there. I play this one because it's NOT like them.
My understanding was that the Ascenscion Armour was only usable at level 50, but the other pieces (chest emblems, auras, and so on and so forth) were availible at level 1 or when unlocked normally (eg. 20 for capes, 30 for auras)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

Quote:
Originally Posted by Jophiel View Post
I don't see how. It's the same effects, it just takes less button clicking on your end to do it. Powers shouldn't be hampered by the physical annoyance they inflict in the real world.
Less button clicking means more time attacking. Now my defender is not only able to buff an entire league, she'll also be contributing a lot more damage than before. Considering she lives at the damage buff cap thanks to Fulcrum Shift, her contribution is going to be pretty significant.

This character was awesome before the change, and she just got a big buff. Awesome + Buff = Overpowered, usually.

But I'm a lot more excited about how this change affects MMs. I have a Ninja/FF on mothballs -- he may be playable now. And I always wanted to try a /Thermal of some kind, but the buffing requirements made me cringe.


...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Well, crap. Please understand that I mean you no ill will when I say this - I sincerely hope you read that wrong, because this would be such a dick move I can't even describe. Why?!? What is this, Lineag II? Even if the "Incarnate" costume pieces sure as hell look like they came out of that game, what use are they to level 50 characters only?

Jophiel makes a good point - by level 50, I've already established my character's look and theme long ago. Am I seriously expected to dump that in favour of looking like a WoW reject? Not that I mind that theme, really, but if I wanted that kind of character, I'd have made one all along. I refuse to make a character and then wait 50 levels to put on goofy costume parts.

Why does this feel more and more like your classic MMO? Raid grind, loot, and now the "epic" gear with the ridiculous huge pointy shoulders. Seriously, why are we making it more and more like every other MMO ever made? Because if I wanted every other MMO, there are better games out there. I play this one because it's NOT like them.
I don't really disagree with you, but I fear feed back on this will get lost in the other changes.

As I said before, I see both sides of the argument. I really like the costume pieces personally, and I am sure I will use them on multiple 50s.

Perhaps a lesser version of them that can be used over the full level spectrum would help. Just remove the spiffy glowing parts.

Consider also, level locked costume options are not a new concept in this game. There is just a higher level attached to it this time.


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Posted

Quote:
Originally Posted by Jophiel View Post
I don't care about lvl 50 costume unlocks on a "that's just horrible" basis but, by the time I hit 50, my characters' identities are well established in my mind that I don't typically change their costumes. So a 50-unlock costume to me is just... pointless. I'm not upset about it but I can't feel excited about it either.
This is essentially my beef. It's the same reason I don't use the Roman parts, or even some of the other unlockable costume pieces: by the time I can get them, I already have a character conceptualized. I don't make characters in the first place that have to wait 35 levels to get a costume that fits who they are, so why would I do it for one where I have to wait 50? It's compounded by the fact that the Ascension Armor is pretty elaborate and specific. It's not like, say, the Vanguard gloves, where you can fit it easily into a more elaborate costume.

There is also the issue of an "Incarnate Uniform" in the first place, though, too. It sorta highlights a general problem I have with the whole Incarnate League system in the first place, that being the "BEHOLD! Thou hast been personally granted the power of the deities from the source of all the infinite energy of the universe......just like those 30 other dudes." If being an Incarnate is supposed to be all about stepping beyond the normal limits and whatnot, then why the encouragement to have everyone look the same?


 

Posted

Wait, wait, wait. Wait.

So not only do we get a new incarnate trial, we also get Rikti, Nemesis, AND FREAKIN' RULARUU PETS, the coolest dang armor I have ever seen in the game, a pixel and SONIC RAINBOOM AURA, and group area buffs?

Okay, two things.

Number 1: SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!

Number 2: Seriously, all you people who seem to be emerging from the woodwork right now to say how much this game is horrible, and the dev team should feel horrible. What are you smoking?


 

Posted

Quote:
Originally Posted by Mr_Squid View Post
Number 2: Seriously, all you people who seem to be emerging from the woodwork right now to say how much this game is horrible, and the dev team should feel horrible. What are you smoking?
Seriously. This is why I would hate to be in the gave development industry. Aside from the really long hours, grueling work, impossible release schedules, and low pay relative to other industries, no matter how cool your stuff is, there will always be the people who 1) demand more, more more! and 2) constantly whine about insignificant little crap because it's the MOST IMPORTANT THING EVAR!!!

That's why, even when I don't agree with a decision they make, I try to make sure they know that I'm very happy with the game as a whole and really appreciate their efforts.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)