Info on Issue 20.5


Ad Astra

 

Posted

Quote:
Originally Posted by Rodion View Post
Not only that, there are many times when I want to buff another character but I don't want to be within 30 feet of them -- like when a tank is duking it out with Marauder, who is just about to let loose his huge AoE attack.
Read the note: within 30 feet of the targeted character. Not within 30 feet of the caster. So you target the tank and it'll hit the scrapper beside her too.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Nemesis = ?
Nemesis is the well


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Rodion View Post
On the other hand, if these AoE buffs affect the caster as well -- and it would make sense if they did, because that's how all AoE buffs work -- then it's pretty sweet. If so, you're going to see the population of FF defenders, corruptors and controllers increase drastically after 20.5.
If it does allow the caster to get the buffs, of which I'm not certain, because it does specify eligible, it won't help solo players, because they'll still need to target someone else to cast the AoE buff.

Also, since the note says "group area buffs" I wonder if this means you'll no longer be able to buff people you aren't teamed with.


 

Posted

Quote:
Originally Posted by Rodion View Post
On the other hand, if these AoE buffs affect the caster as well -- and it would make sense if they did, because that's how all AoE buffs work -- then it's pretty sweet. If so, you're going to see the population of FF defenders, corruptors and controllers increase drastically after 20.5.
I believe AoE buffs don't have to affect the caster. I can't find any data that supports it, but I don't believe that Cimeroran Shout of Command affects the caster. The caster never gets the "Clear Mind glow", and I'm positive I've mezzed the caster after or during their casting of that power, even when I can't mez their allies.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by MajorDecoy View Post
If it does allow the caster to get the buffs, of which I'm not certain, because it does specify eligible, it won't help solo players, because they'll still need to target someone else to cast the AoE buff.

Also, since the note says "group area buffs" I wonder if this means you'll no longer be able to buff people you aren't teamed with.
I don't dare hope they allow buffers to buff themselves. That's singularity causing joy.


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Posted

Quote:
Originally Posted by MajorDecoy View Post
If it does allow the caster to get the buffs, of which I'm not certain, because it does specify eligible, it won't help solo players, because they'll still need to target someone else to cast the AoE buff.
It would still, hypothetically, help Controllers, Masterminds, and anyone with pets that they can summon either through PPPs, temp powers, or Lore.
...but I really, really, really, really, really, sincerely, truly doubt that they'll allow the caster to be affected anyway, so the point is really moot.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
If it does allow the caster to get the buffs, of which I'm not certain, because it does specify eligible, it won't help solo players, because they'll still need to target someone else to cast the AoE buff.
Power Drone Pet is targetable and buffable. Therefore, any 48+ month vet will be able to self-buff (unless they change the pets to prevent this).


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Posted

Quote:
Originally Posted by Golden Girl View Post
Looking at the new pets, I wonder if they've been chosen because of some Incarnate link?

Vanguard = Lady Grey
Cimeroran = Imperious
Arachnos = Recluse
Longbow = Ms. Liberty carries Excalibur, an Incarnate artifact.
Rularuu = Rularuu is linked to the Well?
Strom Elementals = Rularuu is linked to the Well?
Carnival of Sahdows = Vanessa Devore's mask is an Incarnate artifact?
Polar Lights = Lord Winter is linked to the Well?
Rikti = ?
Nemesis = ?
Phantoms = ?
They were likely chosen first and foremost as a design decision to ameliorate the complaints that the conceptual range represented by the first four trees were far too narrow. But they will likely at some point be explained in narrative terms as you outline above. The developers have consistently done so with everything regardless of its true bearing on the overall game lore from the trivial--like power proliferation and AE--to the profound--such as zone revamps or introductions.

As far as potential connections for those you needed help with:
- Rikti: there is Hero 1/Honoree or maybe even U'kon Gr'ai
- Nemesis: Lord Nemesis, Mender Silos, the other Menders
- Phantoms: did they edit the list? I don't see that there. Are these just phantom army phantoms?


 

Posted

Quote:
Originally Posted by UberGuy View Post
I believe AoE buffs don't have to affect the caster. I can't find any data that supports it, but I don't believe that Cimeroran Shout of Command affects the caster. The caster never gets the "Clear Mind glow", and I'm positive I've mezzed the caster after or during their casting of that power, even when I can't mez their allies.
There's also the case of "Grant Cover" wherein all the team members get a defense buff, but the caster does not.

If they don't want to give the caster the buffs, I'm entirely certain they can make the caster ineligible for their own buffs.

I'm also certain that endurance won't be a concern because they can scale endurance cost to the number of targets hit by the buff, which should never be higher than 8 (but probably won't be higher than 7)

Edit: Oh, right... pets. Yeah.. that could get expensive.


 

Posted

Quote:
Originally Posted by UberGuy View Post
I believe AoE buffs don't have to affect the caster. I can't find any data that supports it, but I don't believe that Cimeroran Shout of Command affects the caster. The caster never gets the "Clear Mind glow", and I'm positive I've mezzed the caster after or during their casting of that power, even when I can't mez their allies.
A good example form a player set is Grant cover. the caster only benefits from the DDR, not the defense.

Quote:
Originally Posted by EvilGeko View Post
I don't dare hope they allow buffers to buff themselves. That's singularity causing joy.
I would love to see that but I'm not expecting it. Still it's a step in the right direction, I fully expect them to affect the caster in issue 41.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
If it does allow the caster to get the buffs, of which I'm not certain, because it does specify eligible, it won't help solo players, because they'll still need to target someone else to cast the AoE buff.

Also, since the note says "group area buffs" I wonder if this means you'll no longer be able to buff people you aren't teamed with.
I'll be buffing my Singularity a lot more come issue 20.5 if this is true...






...hrm. Just re-read that. Not sure how to avoid any unwanted innuendo.


 

Posted

I wish the Lore pets included the demons from the Circle of Thorn. Maybe next round? Succubus Kali will be waiting!


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Posted

Am I the only one who foresees lazy buffers throwing the buff down on the tank and expecting everybody else to gather, even if doing so is likely to get them killed? Also, am I the only one who read that and my first thought was "as if this game isn't easy enough already?"

Stuff I like:
Skipping the cutscene.
The stuff that can be bought with Astrals and Empyreans isn't stuff I'm particularly interested in. Those costume pieces and auras are too gaudy for my tastes. Although hopefully recipes aren't too cheap, see the point above about the game already being too easy.
Handing shards and threads to my alts. Now if only I could do it with shards and threads instead of Astrals and Empyreans. In other words...without doing another stupid trial.
Allowing closed leagues while providing incentive for open leagues.
Edit: Can't believe I forgot new Lore pets....with the caveat that they're only cool if they don't have that stupid "I come from the Well" aura on them.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

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Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by MajorDecoy View Post
I'm also certain that endurance won't be a concern because they can scale endurance cost to the number of targets hit by the buff, which should never be higher than 8 (but probably won't be higher than 7)
Are you assuming that this will be limited to one's own team? That seems unlikely to me because this was introduced after people complained about having to individually buff in leagues.


 

Posted

I'm hoping the recipes will be cheaper than hero merits..Hero merits cost 20 mill a piece to convert, and it takes about 20 days to get enough for one purple recipe.


A (Golden Gate) Bridge Too Far- arc 299315
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Posted

Quote:
Originally Posted by UberGuy View Post
I believe AoE buffs don't have to affect the caster. I can't find any data that supports it, but I don't believe that Cimeroran Shout of Command affects the caster. The caster never gets the "Clear Mind glow", and I'm positive I've mezzed the caster after or during their casting of that power, even when I can't mez their allies.
You're right about this. This is why confused Cimerorans will sometimes buff players with Shout of Command, but remain confused. I imagine this is how AoE buffs will play out or else this would be a significant change in power balance.

Also, I am extremely grateful to see these alternate lore pets. I've unlocked tier 3 pets for a few of my characters for the level shift. It look forward to pets I'll actually want to summon.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I wonder what the unlockable social emotes will be like?
Incarnate Facepalm Emote. You facepalm with the force of a thousand exploding suns.


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Posted

Quote:
Originally Posted by MajorDecoy View Post
There's also the case of "Grant Cover" wherein all the team members get a defense buff, but the caster does not.

If they don't want to give the caster the buffs, I'm entirely certain they can make the caster ineligible for their own buffs.
Yeah, that's a much more obvious example, isn't it? My shielder is still level 4, which means I have a lot more experience with Cimerorans than with the Shield powerset.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by MajorDecoy View Post
I'm also certain that endurance won't be a concern because they can scale endurance cost to the number of targets hit by the buff, which should never be higher than 8 (but probably won't be higher than 7)

Edit: Oh, right... pets. Yeah.. that could get expensive.
I actually hadn't thought of that. Yeah, if they use the same code they use for Blaster nukes and the like where you're charged per target you hit, that'd serve nicely as a "best of both worlds" scenario. Maybe they could cap the total cost so you don't accidentally bottom out your blue bar, and to encourage people to do more buffing in the raids, since anecdotal evidence seems to suggest that participation scores are doing the opposite, balancing things out a bit.