Gargoyle_KDR

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  1. Gargoyle_KDR

    News from PAX

    Quote:
    Originally Posted by bAss_ackwards View Post
    Redbull gives you wings!

    Positron joked at the panel he was wanting to make the bull character a contact that gave player toon wings "because you know...."
  2. Gargoyle_KDR

    News from PAX

    Quote:
    Originally Posted by Doughboy View Post
    Everyone who logs in during the headstart will get the Doorbuster badge. It looks like a booted foot kicking in a door.
    Futher clarification: (text taken directly from the slide presentation)

    Account-wide Doorbuster badge for logging in during Headstart.



    - B.
  3. I'm in the "I want solo/small team Incarnate content" camp.

    1. iTrials take a fair amount of time to fill so it can be started. I find the waiting time necessary to fill a league to the starting size wastes a huge portion of my playing time. It often takes longer to put a league together than it does to run the trial. Going solo or forming a small team don't waste my time like that.

    2. There is a burn-out factor on the iTrials because there simply aren't enough of them. Doing the same 3 trials over and over and over gets boring. While some of the task forces have Incarnate level rewards, even those are limited in number. They can quickly get boring too. Solo or more small team Incarnate missions can help mitigate the grind of the larger trials.


    - B.
  4. Congrats to EMpulse! Best wishes, and may your power-naps never fail you.

    - B.
  5. This was part of my post in another PB thread. It's specific to the PS issue.


    The Photon Seeker Pets would be modified as follows:
    • The seekers duration would remain unchanged.
    • The pet window would open for command and control of the pet.
    • The pets have similar ranged attacks and damage as the WS Dark Extraction power.
    • A new “go to my target and detonate” command would be added to the pet command window. The PS would move to the target's location and then detonate. Detonation damage would remain the same as it is today.
    The AI for ranged attacking would be the same used by DE. This would make the pet power into an actual controllable pet instead of a mini-nuke PBAoE like it is used for today. Also, the mini-nuke ability is retained, but at the expense of having the pet go away.

    Of course, with this change the pattern would become "cast, use for ranged attacks, and then mini-nuke at the end of the pet's duration."
  6. After looking through the suggestions here I thought I'd add my input on how to improve the PB.

    Inherent Power: Cosmic Balance
    The current structure of Cosmic Balance makes the bonuses from the power vary based on the team composition. This introduces a high level of variability in character performance during a play session. A bonus can swing as much as +0% to +70%. The player cannot count on a consistent level of bonus from team to team.

    Change the power to a linear progression that includes +Damage, +Damage Resistance, +Recharge Slow Resistance, +Mez Protection for each team member regardless of their AT type. Scale the progression to add +10% Damage, +5% Damage Resistance and Recharge Slow Resistance, and +0.5 Mag Status Protection for each team member on the team. Therefore, a full team would provide +70% Damage, +35% Damage Resistance and Recharge Slow Resistance, and +3.5 Mag Status Protection to the PB.


    Shapeshift Powers
    The transition into the forms is slow, and causes a substantial toggle interruption for the player. To mitigate these issues the forms should perform like a costume change for cosmetic appearance alteration. To accompany that change, the power effects in the primary powers would be restricted or enhanced based on the form selected, all Power Pool powers would still provide their effects to the character, and all enhancements would provide their bonuses normally.


    For example, when in a Bright Nova form the following would happen:
    • The character would instantaneously change appearance into the Bright Nova model.
    • The Bright Nova power acts as a toggle, and costs Endurance.
    • Melee powers would be grayed out as unavailable, but the enhancements slotted in those powers would continue to affect the character.
    • All of the ranged powers in the Luminous Blast powerset would become available for use (including the powers that were not selected for use in Human Form). The ranged powers selected for “Human Form” continue to provide their slotted enhancement bonuses. The powers without slots gain the bonus listed below.
    • A bonus of +100% Damage (or a statistically derived %) is applied to all ranged powers. This above and beyond any bonuses gained from slotted enhancements.
    • The inherent Flight powers would be set to an “always on” condition. The player could select between Combat Flight and Energy Flight, but they must always have one of the powers active.
    • Ground movement powers would be grayed out, but any enhancements placed in those powers would continue to affect the character.
    • Light Form would work normally. It would interrupt this form.
    • Photon Seekers can be used in this form.

    For the Bright Dwarf form the following would happen:
    • The character would instantaneously change appearance into the Bright Dwarf model.
    • The Bright Dwarf form acts as a toggle, and cost Endurance.
    • Ranged powers would be grayed out as unavailable, but the enhancements slotted in those powers would continue to affect the character.
    • All of the Melee and PBAoE powers in the Luminous Blast powerset would become available for use (including the powers that were not selected for use in Human Form). The melee powers selected for “Human Form” continue to provide their slotted enhancement bonuses. The powers without slots gain the bonus listed below.
    • A bonus of +10% Damage (or a statistically derived %) is applied to all Melee powers. This above and beyond any bonuses gained from slotted enhancements.
    • A bonus of +35% Damage Resistance (or a statistically derived %) is applied for all damage types. This adds to any selected toggle powers that are active.
    • A bonus of +12.5 Mag Status Resistance is added to the character with the form toggle is active.
    • The inherent Flight powers would be set to an “always off” condition.
    • A teleport self power would be activated while in the form. This power is not able to be enhanced.
    • A single target taunt would be activated while in the form. This power is not able to be enhanced.
    • Light Form would work normally. It would interrupt this form.
    • Photon Seekers can be used in this form.

    All ranged powers in the Luminous Blast set would be modified as follows:
    • Reduce the Recharge Time by 25%
    • Reduce the Endurance Cost by 15%

    All melee powers and PBAoE powers in the set would be modified as follows:
    • Reduce the Recharge Time to by 25%
    • Reduce the Endurance Cost by 15%
    • Change the KB to KD. Enhancements could be used to increase the KD into KB.

    The Photon Seeker Pets would be modified as follows:
    • The seekers duration would remain unchanged.
    • The pet window would open for command and control of the pet.
    • The pets have similar ranged attacks and damage as the WS Dark Extraction power.
    • A new “go to my target and detonate” command would be added to the pet command window. The PS detonate damage remains the same as it is today.
  7. It's not that I as a PB player mind KB in the various powers, it's that the other people on my team/league don't like it. I continually hear "who's doing that KB, stop it."

    Overall, I'm in favor of changing the KB to KD.
  8. Quote:
    Originally Posted by Necrotech_Master View Post
    the commandos should be immune to all mez and debuffs,
    The Commandos (the Lts) are immune to Force Bubble. That's why you focus your fire on them as they pass.

    The others (the Minions) are affected by Force Bubble. It will prevent them from continuing along their designated path. The mob's pathing AI forces them to try to run on the walkway path. They will slide around the bubble a little bit, but when they stray to the side the AI forces them back to the walkway path on the same side they came from.

    - B.
  9. Quote:
    Originally Posted by Midnight_Flux View Post
    Specifically, I was wondering if standing in any spot in particular with force bubble on would help in the escaping prisoners phase. Anyone tried this out (and willing to speak of it)? I was thinking that standing just north of the southern path would do a pretty good job of slowing traffic through there, as it'd force the prisoners into the building.
    I always use Force Bubble on the escape portion of the BAF. It is extremely useful for that phase.

    There are 2 spots (one N and the other S) that I have found work the best for Force Bubble. The locations mirror the "choke point" tactic of the tower defense strategy.





    I focus on the Lts (the only ones that can get through the Force Bubble), and then pick off the Minions when possible.

    - B.
  10. Quote:
    Originally Posted by Redlynne View Post
    And just how ... pray tell ... did you slot your kitchen sink? o.O;
    Mine is slotted like this:

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    - B.
  11. Quote:
    Originally Posted by Smiling_Joe View Post
    Okay, here's my build - it's not the best build coming or going, but there it is. Anyone got a better one post it here. I'm sure someone does, BUT if I don't hear back in a reasonable amount of time I"ll just use this one.

    My Human form PB (Coronae) started out as a 3 form, and leveled to 50 that way soon after Kheldians were introduced. After the first 3 years playing him I decided to change him to 2 form, and then finally to human form only. He's been human form ever since, and I like playing him that way.

    His current build is listed below.

    - B.



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  12. Everyone on our Vent server that participated in the event in Atlas Park 2 on Freedom deemed it "not fun" due to the server lag. We all wanted the badge so we showed up, but the lag made it not worth sticking around more than 30 or so minutes.
  13. It looks great. The AoE Group Buff change is very welcome.

    - B.
  14. [tongue-in-cheek]

    I hope this isn't a Praetorian version of the Respec Trial from a different point of view.

    [/tongue-in-cheek]


    More repeatable iTrial content is a good thing.


    - B.
  15. It will be released on June 1, 2011 according to Kotaku.

    http://kotaku.com/5803148/city-of-he...k-age/gallery/


    - B.
  16. Quote:
    Originally Posted by streetlight View Post
    FF also has Force Bubble and/or Repulsion Field, two powers often ignored by bubblers.
    From my perspective as a long time FF/EB Defender (50 +3, 84+ Months) it isn't the FF'er that ignores those powers. It's that the other players tend to get annoyed when they are used outside of a very narrow grouping of situations.

    On the BAF Force Bubble can completely prevent all minions from running through the location of the bubble. That allows people at that location to focus on the Lts.

    As for OP's question, yes, I think there is an added value to a team/league. In my experience the teams with a FF'er have a better survival factor than those without. That means more damage output in the long run due to everyone staying in the fight.

    - B.
  17. Grae, check on our SG global channel or on our Vent server. Usually it's a simple task to grab the foundation for an Apex from there.

    - B.
  18. Quote:
    Originally Posted by Angelic_EU View Post
    Lets use FF as an example. ...what we are saying here is to change Deflection Shield (along with other similar powers) into a toggle with a radius of however big. Whoever steps inside that toggle area (or I called it 'catchment area' above) will receive a Deflection Shield without the FFer needing to select that person, click, rooted and cast anymore.
    In other words, turn it into Dispersion Bubble. That would give a FF'er 3 nearly-identical powers. It's highly unlikely that would happen.
  19. On my FF'er I started trying to buff everyone. It gets old, and it is like herding cats. I'm now at the point that I buff my team, and then maybe some of the nearby folks when I have a chance.

    - B.
  20. It looks like a very playable build. In general you'll have a strong defense, but you will be exposed to burst damage due to the low resistance numbers. You might consider adding in Performance Shifters into Stamina in order to increase your Health slightly as an offset.

    Also, consider taking Manuevers a little earlier in your plan. The team wide buff will be a nice benefit in the lower levels, and can then be supplemented by your personal defense powers in the later levels.
  21. Quote:
    Originally Posted by McNum View Post
    I haven't tried it yet, but I'm pretty sure if I were to park my forcefielder on an exit point with Force Bubble up in the BAF trial, no minion would get withing 30 ft. of that. Get two forcefielders with Force Bubble and all minions are neutralized, leaving just the lieutenants that ignore Repel effects. That could make the job a lot easier for the hunt team(s).

    I plan to be an FF Incarnate, though. It's my favorite character to play as, and I know exactly where her limits are and how to get away with breaking them anyway.
    My main, Bayne, is a FF incarnate, and he's getting stronger day by day.

    Force Bubble is useful on Tin Mage during the fight with Neutron.
  22. Quote:
    Originally Posted by McNum View Post
    *ahem* +47% defense buff, thank you very much. Not that hard to do either. Needs Maneuvers and the Nerve Alpha tree, but that should be standard issue for a FF Defender, really.

    ...It's the fun irony of being a Forcefielder, after all. Everyone is nigh untouchable, except you.
    My FF Defender has the Cardiac Core Paragon Alpha instead of the Nerve line. Why? I give characters a +45.2% defense buff, +19.3% ToHit buff, and a +18.75% damage buff without Nerve. The 1.8% difference is balanced by my own character ending up with minimal endurance issues and better resistance to Smashing/Lethal.

    I mitigate the Force Fielder Defense irony with a 46.8% defense vs. ranged, 47.1% defense vs. Energy/Negative, and 32.4% defense vs. everything else. Add on top of that a Smashing/Lethal resistance of 47% before the Alpha +20% resistance. He's one tough "squishy".

    FF helps a team, and the Incarnate powers won't render that moot. They do help make characters a little less dependent on them, but it doesn't completely negate their value.

    - B.
  23. Lambda once; failed due to time expiration versus Marauder.

    BAF three times; the first succeeded, however the next two failed. The first failure was due to time expiration versus both AV's at the same time. The second failure was due to time expiration versus Siege and the 9CU's.


    - B.
  24. Quote:
    Originally Posted by Gargoyle_KDR View Post
    For people who have the CoH, Test, and Beta clients on their PC how or what do we need to do (if anything) to make the new NCsoft Launcher work with all of the clients?
    I found that the Launcher did find my Live and Beta clients, but it did NOT find my Test client. The Launcher was looking for a specific folder path and name. The path to my Test client did not match what the Launcher was looking for. I had to move and rename the Test client folder in order for it to be found by the Launcher.