So how OP'ed have we become?


Airhammer

 

Posted

Since getting T4's on their toons, a lot of our speedclub members (including me) really got sick and tired of the trials so decided to ditch them and do TF's for a while.

It's surprising how absolutely over-powered toons have become with the Incarnate abilities. We ran a set of Speed MO TF's, these were the times we got.

MoSTF: 28m41s
MoLRSF: 28m18s
MoITF: 17m58s
MoTin: 21m29s
MoLGTF: 28m34s (this one was really slow :-\)

[I didn't post screenshots because it's an absolute pain - let me know if for some reason you really want to see the screenshot]


These are not the best possible or even close to the best possible, so I was wondering what people run these things on now? I'm guessing a sub 20-25m MoSTF is quite possible, people managed it yet?

I am particularly curious for MoLRSF times, since 28m has to be really slow post I20 considering MoSTF took about the same time.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Yes, they broke the game.

I have cancelled my account after 7 years due to the whole incarnate mess. I see they deleted the earlier thread on why folks are finding it harder and harder to log on.

Once you are this powerful and the game is completely trivial with no challenge - its is time to go.

I believe the Devs killed the game. I have spoken to a lot of veterans of the game lately and we are all of like idea - time to go. This Incarnate stuff was badly conceived and implemented IMHO.


 

Posted

Well, part of it is being looked at - but still, when my Ice/Emp controller can start killing (standard or +1/1-2 player team size) groups solo like a blaster, it's a touch much. (Reactive +Sleet +AOE immob = lots of proccing.)

Which, if we were at or near the top of the Incarnate tree would be fine - but we're only at the halfway point.

I mentioned elsewhere - what I'd look at is extending the idea in the level shift. Alpha's works everywhere - ok, 1 level's not bad. But have the powers have one level of ability in normal content, and when in an Incarnate "space" (trial, an invasion flagged as "incarnate," future possible incarnate arcs, etc.) the Incarnate abilities go to full strength. Higher damage, faster proccing, higher levels, etc.

This would let the player maintain a "more powerful Incarnate" feel without overpowering (too much) regular content - and let the Incarnate content go over the top.


 

Posted

I must reluctantly agree, but it has been harder and harder to log on.
I really don't know what to do once I log on. It's either run incarnate trials over and over again and get more T4's than I really need or want; or to blaze through content without any concept of a challenge.

The only way I keep the challenge alive is to try to break records and try to find a challenge. The other day for example, we ran a 5 man LRSF in 30 minutes. It was um, silly. It was us just waiting for stuff to die as we chatted about random stuff on vent.


Even so, since this _is the only challenge that seems to be left for me and a lot of my friends in the game, I'd like to know, how fast are people doing these things


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Scratching my head, trying to come up with what was hard before incarnate stuff. Not sure why shaving off a little time from lvl 45+ tf/sfs is considered game breaking.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Scratching my head, trying to come up with what was hard before incarnate stuff. Not sure why shaving off a little time from lvl 45+ tf/sfs is considered game breaking.
Well this isn't just shaving off a little time. This is um, well these runs? None of us actually even 'tried'. We just went about a lazy set of speed runs to gather merits/HO's and just kept setting the MO settings to get our badges.

This was on auto-pilot; shouldn't something require 'some' work in the game?
The trials are also a joke. We do lambda in about 8-12minutes.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

To be fair, IOs are what broke the game. Incarnate powers are only helping things a bit. If you want a challenge, up the difficulty or take off your incarnate powers. We have plenty of options to debuff players/buff enemies via those options implemented with Ouroboros's introduction. Time to start using them.


 

Posted

I'm mostly finding it harder to log on because missions in Praetoria are completely broken and unplayable. I wanted to work on my last remaining Praetorian and I can't without summoning a GM every other mission.

As for Incarnates, I had assumed the devs would limit the powers to the endgame content only, which they did with the Incarnate Level Shifts, but that's it. I still won't be surprised when they realize that they need to limit which powers are available for regular content, nor will I be surprised when I see the very same people complaining about the game being too easy start gnashing their teeth at their shinies being taken away from them.

Everybody loses.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
I'm mostly finding it harder to log on because missions in Praetoria are completely broken and unplayable. I wanted to work on my last remaining Praetorian and I can't without summoning a GM every other mission.

As for Incarnates, I had assumed the devs would limit the powers to the endgame content only, which they did with the Incarnate Level Shifts, but that's it. I still won't be surprised when they realize that they need to limit which powers are available for regular content, nor will I be surprised when I see the very same people complaining about the game being too easy start gnashing their teeth at their shinies being taken away from them.

Everybody loses.
I am not complaining, nor am I upset with the introduction of incarnate powers.

I am simply acknowledging that the powers make an already easy game even easier and, really, I am mostly just asking people what times they're running these in so I can benchmark my teams more accurately


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
I have spoken to a lot of veterans of the game lately and we are all of like idea - time to go. This Incarnate stuff was badly conceived and implemented IMHO.
You must be speaking to a different set of veterans than the ones I speak to


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Scratching my head, trying to come up with what was hard before incarnate stuff. Not sure why shaving off a little time from lvl 45+ tf/sfs is considered game breaking.
If that's "a little time," a Bugatti Veryon is only "a little more expensive" than a ford focus.


 

Posted

I don't have any problems with the incarnate powers in the 'normal' content. Heck that's how I got my MoLRSF. Most 'badgers' (at least whenever I'm available on Liberty) have scrappers as toons....yeah...that's great but not the best when we need debuffs (or holds/etc)....

But after 3 attempts (2 silly deaths) a bunch of lvl 50+ Incarnates got the MoLRSF badge. Hooray for Destiny buffs (among other things)!

Heck, I've wanted the other 2 lvl shifts to apply to normal content too....ah well


Edit:

Oh and slainsteel, I know I was a part of a LGTF that did it in 23 minutes. To be honest I don't remember if it was a Mo or not...but...even if it wasn't..I don't think anyone died (can't remember).


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
If that's "a little time," a Bugatti Veryon is only "a little more expensive" than a ford focus.
I meant that comment more towards Infernus_Hades, just forgot to quote him :P I'm pretty sure steel's group had some pretty great times even before we got the full alpha tree.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

The more I team with those with incarnate powers, the more I end up soloing.

Several people on the team with Judgement power means mobs die. My blasters, scrappers, and stalkers have become irrelevant; and these ATs are what I play the most (as in nearly always, except for an MM once in awhile).

IOs are borderline game breaking. I don't min/max with them so my characters are just a little more powerful with them over using SOs, but that can be compensated for with the difficulty slider.


 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Scratching my head, trying to come up with what was hard before incarnate stuff. Not sure why shaving off a little time from lvl 45+ tf/sfs is considered game breaking.
Tam speaks truth.

I wonder how many people complaining that the game is suddenly a cake walk are running at +0? The game has been trivially easy for quite some time for anyone who made any effort to maximize their build, but the content is still varied enough to slow you down at higher difficulties, especially solo.

Reactive rain powers are throwing the balance off a quite a bit, but meh. I ran +4 Barracuda a coupla weeks ago; that took awhile, even with all of the other goodies. (Before Reactive rains hit the scene, to be clear; those would have made the +4 ambushes a lot easier, but +4 Reichsman would still have been a hilarious bag of HP.)

People like slainsteel are obviously entitled to their preferences; I would never tell him how to play, and in fact I admire some of the times he's posted for speed runs -- but it strikes me as a little disingenuous to admit on the one hand that you've gone out of your way to trivialize the game and then on the other that you've succeeded too well. It's a self-serving argument, though I'm sure slain didn't intend it to be.

Me? I'll just continue to run in semi-PuGs on little old Triumph. Having a ball.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

i dont think he was really complaining, in fact based on his own comments, hes more looking for fellow runners to high five and see if he can squeeze a little more speed out of his runs.

I recall when issue 20 went live and there was much wailing and gnashing of teeth about how the trials were too hard, the new powers allowed players to master that difficulty, new stuff will come that will probably be harder, and in time players will master that too. the old content is a lot easier, no question, but hardcore purple slotters already were grinding that up, i rather enjoy the current feel of seeing imperious or an aspect of rularuu and throwing down a cosmically amped up beating on him, its kind a fun. I'm no min maximizer so im not generally yawning through +4 X8. power that i dont need to maintain a spreadsheet for is fun, ya know? i still run with pugs, and difficulty still exists from occasional contrasting play styles(though since my pugs are all from my main server, most of us have been on the same page and done great things), but for the most part, the incarnate stuff was there to make us more powerful, just like even when ssk'd down, level 40 stuff is less challenging to a level 50, its progression.


 

Posted

Yeah, first the Incarnate stuff is too hard, now it's too easy. Go fig.


 

Posted

I don't get it. You spend hours upon hours taking your lvl 1 hero/villain to lvl 50. And then once you get there, you spend even more hours min/maxing the build with IOs, then once you're done that, you spend more hours running incarnate trials to make yourself even stronger. THEN you come on here and complain that you're too strong??

This argument is as silly as a man suing Mcdonalds for making him fat or very muscular man getting upset with his gym for making him too fit. You reap what you sow people.

Besides it's not like you HAVE to use your incarnate powers. There is the option to unslot them. Heck, it's not like you have to use your IOs either. Dual builds ftw.

As for the OP, expect those numbers to halve once the rest of the incarnate abilities are introduced.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by slainsteel View Post
Since getting T4's on their toons, a lot of our speedclub members (including me) really got sick and tired of the trials so decided to ditch them and do TF's for a while.

It's surprising how absolutely over-powered toons have become with the Incarnate abilities. We ran a set of Speed MO TF's, these were the times we got.

MoSTF: 28m41s
MoLRSF: 28m18s
MoITF: 17m58s
MoTin: 21m29s
MoLGTF: 28m34s (this one was really slow :-\)

[I didn't post screenshots because it's an absolute pain - let me know if for some reason you really want to see the screenshot]


These are not the best possible or even close to the best possible, so I was wondering what people run these things on now? I'm guessing a sub 20-25m MoSTF is quite possible, people managed it yet?

I am particularly curious for MoLRSF times, since 28m has to be really slow post I20 considering MoSTF took about the same time.
Wait.

Let me get this straight.

You gained new abilities.

You gained new levels.

You gained more buffs.

You gained more debuffs.

Then you ran...OLDER content...

And you think that makes you overpowered?

Okay, let me hit you with a little a clue-hammer here.

Well not so much a little one. It's a big one.

Exactly... what... happened in the past... when you got a mission at level 10, then went back and did it at level 15?

What exactly happened when you got a mission at level 15 and went back and did it at level 20?

Was it possible, however unlikely, that maybe because you advanced in power, that the enemies were easier to defeat?

Was it possible, however unlikely, that you were able to somehow complete that mission in much less time than you did before?

Maybe I just need to do that whole larger-text with different color thing.

THE ENTIRE POINT OF THE INCARNATE SYSTEM IS TO MAKE YOU MORE POWERFUL.


 

Posted

Quote:
Originally Posted by Rowdy View Post
I don't get it. You spend hours upon hours taking your lvl 1 hero/villain to lvl 50. And then once you get there, you spend even more hours min/maxing the build with IOs, then once you're done that, you spend more hours running incarnate trials to make yourself even stronger. THEN you come on here and complain that you're too strong??

This argument is as silly as a man suing Mcdonalds for making him fat or very muscular man getting upset with his gym for making him too fit. You reap what you sow people.

Besides it's not like you HAVE to use your incarnate powers. There is the option to unslot them. Heck, it's not like you have to use your IOs either. Dual builds ftw.

As for the OP, expect those numbers to halve once the rest of the incarnate abilities are introduced.
i agree with the above....also u can set your tf to +4 for more edge... also the incaranate system is designed in a way that ppl won't be bothered to take full incarnate powers to all their 50s..........so 2-5 OP toons of 20-50 (or more) is not such a big thing


defiant only
@amartia

my public list : http://cit.cohtitan.com/profile/9355

 

Posted

To clarify, I am not COMPLAINING about how over-powered we are; I am just 'conceding' that yes, it can make the game less interesting.

I am simply asking how fast have *other* people been running these so I have some sort of benchmark to go on.


That's it. Really.
I don't quite understand where all this animosity is coming from; simply because of the title and the fact that I agreed that the game _has become less challenging?

n number of posts and most of them seem to concentrate of 'everything' but what I had originally asked; how fast are your best times.

Is it that so hard to get?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Obitus View Post
Tam speaks truth.

I wonder how many people complaining that the game is suddenly a cake walk are running at +0? The game has been trivially easy for quite some time for anyone who made any effort to maximize their build, but the content is still varied enough to slow you down at higher difficulties, especially solo.

Reactive rain powers are throwing the balance off a quite a bit, but meh. I ran +4 Barracuda a coupla weeks ago; that took awhile, even with all of the other goodies. (Before Reactive rains hit the scene, to be clear; those would have made the +4 ambushes a lot easier, but +4 Reichsman would still have been a hilarious bag of HP.)

People like slainsteel are obviously entitled to their preferences; I would never tell him how to play, and in fact I admire some of the times he's posted for speed runs -- but it strikes me as a little disingenuous to admit on the one hand that you've gone out of your way to trivialize the game and then on the other that you've succeeded too well. It's a self-serving argument, though I'm sure slain didn't intend it to be.

Me? I'll just continue to run in semi-PuGs on little old Triumph. Having a ball.
My intention is neither to trivialize or non-trivialize the game. I really enjoy doing speed TF's, have for a long time; I only wanted to ask other speeders about their times.

I simply admitted that yes, the incarnate content has made the game less challenging, which does give me less motivation to log on. I like 'pushing' the game, getting the most I can out of my toons and when that becomes really lacking in challenge, yes, my interest does wane. This post is not about that though, this is simply about speed times of the various TF's post i20.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
i dont think he was really complaining, in fact based on his own comments, hes more looking for fellow runners to high five and see if he can squeeze a little more speed out of his runs.

I recall when issue 20 went live and there was much wailing and gnashing of teeth about how the trials were too hard, the new powers allowed players to master that difficulty, new stuff will come that will probably be harder, and in time players will master that too. the old content is a lot easier, no question, but hardcore purple slotters already were grinding that up, i rather enjoy the current feel of seeing imperious or an aspect of rularuu and throwing down a cosmically amped up beating on him, its kind a fun. I'm no min maximizer so im not generally yawning through +4 X8. power that i dont need to maintain a spreadsheet for is fun, ya know? i still run with pugs, and difficulty still exists from occasional contrasting play styles(though since my pugs are all from my main server, most of us have been on the same page and done great things), but for the most part, the incarnate stuff was there to make us more powerful, just like even when ssk'd down, level 40 stuff is less challenging to a level 50, its progression.
Thank you - that's exactly it. I would like to find fellow speeders and have something to benchmark my own runs against so I can make them faster.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by je_saist View Post
Wait.

Let me get this straight.

You gained new abilities.

You gained new levels.

You gained more buffs.

You gained more debuffs.

Then you ran...OLDER content...

And you think that makes you overpowered?

Okay, let me hit you with a little a clue-hammer here.

Well not so much a little one. It's a big one.

Exactly... what... happened in the past... when you got a mission at level 10, then went back and did it at level 15?

What exactly happened when you got a mission at level 15 and went back and did it at level 20?

Was it possible, however unlikely, that maybe because you advanced in power, that the enemies were easier to defeat?

Was it possible, however unlikely, that you were able to somehow complete that mission in much less time than you did before?

If you haven't gotten the point by now, maybe I need to make it a little clearer:

THE ENTIRE POINT OF THE INCARNATE SYSTEM IS TO MAKE YOU MORE POWERFUL.

Really. It's not that hard a concept to grasp.
Did you actually 'read' my original post?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by preachmoore View Post
i agree with the above....also u can set your tf to +4 for more edge... also the incaranate system is designed in a way that ppl won't be bothered to take full incarnate powers to all their 50s..........so 2-5 OP toons of 20-50 (or more) is not such a big thing
How does this help me know what times people have run? Again, did you read my original post?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense