All Things Art - FX Edition


AkuTenshiiZero

 

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Originally Posted by McNum View Post
Like this? Power Xtreme!

I'd love to get a Centurions style costume change, even if I have very few characters that'd use it. I used to watch that cartoon all the time as a kid, so cheesy, so blatantly a toy commercial, so awesome.
To have a rocket nozzle attached to the belly doesn't look too comfy. What do you do when you have to duck and don't want to roast your legs?



 

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Now with the new trail auras added to the game with I20.5...
We really need an option to turn off some FX like:

Power pools: Hasten, superspeed, maneuvers, etc...
I want to use superspeed with the new electric trail aura, but without the golden cloud of fire of course...
Same for fly and, lets say rainbow aura. Just turn off FX for pools or give us an option to do so. That way we can handle our character design much better.
Teammates buffs: Sometimes is just to much stuff VFX happening. An option to turn off teammates buffs would increase graphical performance and would be better for visuals, sometimes it doesnt make sense to have an Ice armor tanker surrounded by flames from thermal radiation.


 

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Originally Posted by Lord_Kalistoh View Post
To have a rocket nozzle attached to the belly doesn't look too comfy. What do you do when you have to duck and don't want to roast your legs?
Ah, yes, good old Orbital Interceptor. That one pretty much only ever works in zero-G, so you can't really duck. Besides there are much worse ideas in those Assault Weapons systems. Like the one that turns the user into a bike. Or the belly mounted gatling gun. Most of the water ones were pretty sane, though. Relatively speaking.

I was referring more to the style, though. Beam hits from above, stuff appears in a flash around the character, big noise and a flash and you're wearing something else.


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I'm not sure if this is the thread for this suggestion but perhaps a costume change emote where the palyer grabs his chest like he is dieing, the player then falls to his knees, and he then explodes into a huge ball of fire/dark/ice/etc and the player then returns standing upright.

And for an aura idea how about a small angel and a small devil circling your chest. And maybe spinning ducks around your head like you've just been hit as a diffrent aura...Some of these may have been mentioned, if so I'm sorry.


 

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Okay, finally had time to go do a bit of Search Fu and came up with the following pictures (courtesy of Sankaku Complex) that show Hitodama like what I was talking about before. Note that there's a lot of ... latitude ... in what can be done with these in terms of styling, and movement, even just in the anime/manga source art. They can either be "tethered" to characters (in which case there's often just two hanging around the shoulders), or can be free ranging (in which case, they're very will-o-the-wispy). They are however always shown as "fire" ... albeit a "ghostly flame" in appearance (ie. a dead person's soul).


It's the end. But the moment has been prepared for ...

 

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The four new auras shown during the uStream look great. Love the boils option. My toxic villain will too!

Here's a new aura suggestion for y'all: arcane tomes. The players head or chest is circled by one to three books, open but levitating, pages fluttering as they circle. As an option, every so often, a wispy tendril wanders up from the book and into the players head. Think a reverse of how one of the Potter films depicted the extraction of memories from various wizard's heads.


 

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Originally Posted by deathleader View Post
I'm not sure if this is the thread for this suggestion but perhaps a costume change emote where the palyer grabs his chest like he is dieing, the player then falls to his knees, and he then explodes into a huge ball of fire/dark/ice/etc and the player then returns standing upright.
Ah, the shonen anime flashback powerup, I like it! You're hurt, you're about to go down, you've lost all hope, but all of a sudden you find new strength and get back up, transformed and even more powerful. Love it!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Redlynne View Post
Okay, finally had time to go do a bit of Search Fu and came up with the following pictures (courtesy of Sankaku Complex) that show Hitodama like what I was talking about before. Note that there's a lot of ... latitude ... in what can be done with these in terms of styling, and movement, even just in the anime/manga source art. They can either be "tethered" to characters (in which case there's often just two hanging around the shoulders), or can be free ranging (in which case, they're very will-o-the-wispy). They are however always shown as "fire" ... albeit a "ghostly flame" in appearance (ie. a dead person's soul).

http://chan.sankakustatic.com/data/4e/56/4e56d2bd4717397dfa0f5782c8ef068f.jpg

http://chan.sankakustatic.com/data/e5/f1/e5f19420ced2e920da3c0d96bd22576b.jpg

http://chan.sankakustatic.com/data/ca/a1/caa1a217b8c5360347f4b292919b9c7b.png

403 Forbidden

P.S.: Up
load the images to a hosting web and post them again



 

Posted

Quote:
Originally Posted by Lord_Kalistoh View Post
403 Forbidden

P.S.: Up
load the images to a hosting web and post them again
Hope the pics work now. '


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Playing around with the Ascension Radiance pieces on the Beta server now, and I LOVE them! one thing I want to put out there though for a future release: the inclusion of a 'combat aura' version of the Ascension glowing pieces, one that activates once you go into your combat stance, and disappears when you come out of it. Like how the Alpha aura, for instance, now has an 'always on' option and a 'combat' option. I think that would really seal the Deal on these parts for a lot of people. Dont know how feasible it is but I think it would be perfect!


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Not sure if this has been asked for, but I would like a super-subtle eye glow aura. I mean, so subtle that you can barely tell it's there. I have alot of characters that are 'super normals' or whose powers shouldn't really affect their appearance that much. It might also be nice for the RPers or others who have 'secret identity' costumes, to give a subtle hint that the character is more than they seem to be.


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Didn't read the whole thread, so I don't know if it's been addressed already.

Please let us recolor the power effects for Focus and Shockwave in the Claws set.

I use the Vanguard Claws and it would be nice to be able to color my power effects to match the blades.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Regarding Dual Auras...

A couple of nice options that this could have would be:

Omega Eye Aura + Omega Full Body Combat Aura
(So glowing eyes normally and full body w/glowing eyes in combat.)

Thunderhead Body W/Eyes + 'Incarnate' Thundercloud Trail Aura
__________________

May I offer a (complex) suggestion to get around excessive auras:

Duplicate the auras into two lists...

If the auras were provisioned 'Primary' and 'Secondary' then have any active 'Primary' override an active 'Secondary' on the same area.
Thus each body area in the secondary aura could be overridden by it's primary counterpart.

Head, Eyes, Breath, Body, Chest, Wings, Fists, Legs, Trail. (And maybe Tail?)
__________________

Blue Aura Eye Secondary + Red Eye Combat Aura Primary

On a robotic character (for example) giving them blue glowing eyes until they enter combat at which point their eyes would go red (not purple) as the primary aura would take priority for the eyes for the duration of combat, in other words whilst the primary combat aura was active, outside combat the primary being a combat aura is inactive, thus allowing the secondary to take back over and restoring the blue eye aura.


Nuff Said...
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The new auras on the Ascension armor makes me thing that the Combat Auras could be expanded, and well. I would like to see an options added for Combat auras that animates like the H.U.D. except is for the whole body. It would give a great energy armor feel, versions could be done that have about ever origin theme.


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I mentioned this briefly in the "Incarnate Grind Incentives" Feedback thread, but I thought I'd add this here as well since it's more a suggestion for something new, based on something just revealed:

Bubbles Aura. The bubble part of the Bubble path aura looks friggin' awesome, but the steamy "mud pots" ground effect... not so much. It would be great to have Bubbles not only as a path, but also as full aura set with all the options that entails (combat, body, hands, head, etc). I don't need the steamy mud pots with it, just the bubbles floating everywhere. And if it had options for many bubbles or few bubbles... gravy!

d


 

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After going back and playing through Praetoria; I'll reiterate that Paragon and the Isles need some revamping on the FX side as well as the overall structure.

Building (and other structural) lighting, street lighting, day/night conversion, etc.


Trees and other foliage are too rigid; loosen them up a bit.


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Posted

Thanks for the continuing ideas and suggestions, guys! I've addressed a couple below, but don't panic if I haven't mentioned your specific request - we are reading and noting all of them.

(And while I can't comment on specifics for new systems like dual-auras/ dual-color auras, and a way to turn off certain power effects, I want to at least acknowledge that I've seen them and know you want them. Generally, they'd require a significant chunk of programming time, and our programmers are absolutely swamped for the time being. We won't forget about these requests, though.)

On a sidenote, a couple posters are asking for things like character textures, stances and animation-driven emotes. They're great ideas, but not something the FX department is involved in. But we don't want good ideas to go to waste! Please post them in one of Noble Savage's "All Things Art" threads so the right people can see them.

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Originally Posted by Nieromaru View Post
In your replies you talk about lots of cool things you can do with auras, and especially the new trails. You even seem to imply that you have at least partially working versions already made. So what is it that shrinks all these ideas down to the slow trickle of stuff that actually comes out?
Great question, Nieromaru! We typically release our auras and other FX goodies with new issues, or half issues like 20.5, and booster packs. There are lots of reasons for this, but one of the more important ones is that it makes the QA and publishing schedules much more manageable. New auras have to be viewed, evaluated and tested by these departments, and it's much more orderly to do this when a lot of other new stuff is going into the game, rather than trying to schedule according to the whims of a rogue FX artist.

Another factor is that FX time is shared by a lot of other tasks besides auras. We are constantly working on effects for new powers, villain groups, zones, cutscenes, storyarcs, etc. An issue full of new powers and content, like I20, doesn't always leave a lot of time to devote to auras. Still, we realize how important character customization is to our players, and we do schedule time for that. We just can't focus all our time on auras and nothing else!

Quote:
Originally Posted by Zyphoid View Post
The new auras on the Ascension armor makes me thing that the Combat Auras could be expanded, and well. I would like to see an options added for Combat auras that animates like the H.U.D. except is for the whole body. It would give a great energy armor feel, versions could be done that have about ever origin theme.
The Ascension Armor and Victorian Decor auras are the first auras to demonstrate some very exciting tech - FX geo that scales with physique to avoid clipping issues. We can do a lot with this new tech, and a decent energy armor aura is definitely on our wishlist.

Quote:
Originally Posted by ModernMyth View Post
Not sure if this has been asked for, but I would like a super-subtle eye glow aura. I mean, so subtle that you can barely tell it's there. I have alot of characters that are 'super normals' or whose powers shouldn't really affect their appearance that much. It might also be nice for the RPers or others who have 'secret identity' costumes, to give a subtle hint that the character is more than they seem to be.
Have you tried tinting one of the existing eye glows to black, or another dark color? Since the particles for most of the auras are additive, darker colors actually increase their transparency.

On the subject of eye auras, Goblin Queen (sorry, I can't find your post, but I've read it) has asked for eye glows that don't clip with hats. This can be a little tricky, since the tech that would usually push the glows in front of a hat's brim also pushes them behind the back of the head, when the character is viewed from the back.

Creating a very small eye aura may be the answer to both of your dilemmas, however. I'll keep it in mind for future auras.

Quote:
Originally Posted by SilverAgeFan View Post

On a path aura related note: Tunnel Rat, PM me with your demands for what sort of bribe it might take to get you to add a path component to the Origins Pack toxic vapor aura--thinking toxic goo globs, akin to how Shivan "flesh" is depicted in game.
Hahaha, no bribes necessary. I'd be curious to hear your feedback on the new Bubbles path aura, and whether this gets the job done.

For that matter, I'd love to hear everyone's feedback on the 20.5 auras, especially the path auras. It's the first time we've released a big batch of these, so I'd like to know your reaction to them.


 

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Originally Posted by Tunnel Rat View Post
For that matter, I'd love to hear everyone's feedback on the 20.5 auras, especially the path auras. It's the first time we've released a big batch of these, so I'd like to know your reaction to them.
The first thing that popped out at me was how flat the Electric one looks. It needs more color variation, methinks.

Also, a lot of the auras are very very heavy, such as Pixels, the cloud trail aura, Magnetic....considering I'm firmly in the "the game has too many FX already" camp, you can imagine how I feel about that....


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Posted

Quote:
Originally Posted by Tunnel Rat View Post
Have you tried tinting one of the existing eye glows to black, or another dark color? Since the particles for most of the auras are additive, darker colors actually increase their transparency.
One of the problems I have with the darker colors their high saturation. Is there any way we can get some of the more advanced or... more subtle... color groupings for the costume pieces? I know that's not specific to FX, but I've often found that the colors we are given just doesn't seem to be enough... especially when certain pieces apply the colors differently.

For example.... The new Steampunk backpack applies the colors differently than, say, one of the cyborg shoulder pieces. So if I choose the same orange color, the backpack will have a redish orange color while the shoulder will be closer to the yellow side of orange. I can't help but think if we had a wider-array of colors to choose from, I could better compensate for this.


 

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The Ascension Armor and Victorian Decor auras are the first auras to demonstrate some very exciting tech - FX geo that scales with physique to avoid clipping issues. We can do a lot with this new tech, and a decent energy armor aura is definitely on our wishlist.
This is VERY COOL!! I had figured it could be done based on some of the FX used for the PPD in GR. Just remind David that it is good to give this cool stuff to the players, and not keep all the good toys for the NPCs.

Quote:
Another factor is that FX time is shared by a lot of other tasks besides auras. We are constantly working on effects for new powers, villain groups, zones, cutscenes, storyarcs, etc. An issue full of new powers and content, like I20, doesn't always leave a lot of time to devote to auras. Still, we realize how important character customization is to our players, and we do schedule time for that. We just can't focus all our time on auras and nothing else!
This is also cool. While I know you guys can never give specifics (I will keep my opinions of Black Pebble to myself) it is always very neat to get an idea of what kinds of things you guys work on every day.


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Posted

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Originally Posted by Tunnel Rat View Post
Hahaha, no bribes necessary. I'd be curious to hear your feedback on the new Bubbles path aura, and whether this gets the job done.

For that matter, I'd love to hear everyone's feedback on the 20.5 auras, especially the path auras. It's the first time we've released a big batch of these, so I'd like to know your reaction to them.
I've already posted my feedback in that other thread, but I'll cut, edit heavily, and past a few of the pertinent FX things here.

Fireworks CCEmotes actually made my boyfriend laugh out loud -- but not in a good way. He said it doesn't look like fireworks so much as a dud sparkler, and that you guys needed to go across the state line and buy some illegal fireworks to play with before you try again.

Overall, the Path Auras look like a good first attempt with this tech, but they're not quite as polished as the regular auras. In general, I think they all suffer from being in one single "Path Aura" category as opposed to individual aura categories with more options (Path+Body, Path+Hands, combat options, etc).

In particular, both the Lightning and Frost auras are completely out of place here, and should be included as additional options with the Electricity and Cryo/Snow auras we already have. We've seen with the Clunker aura that paths CAN be included as additional options for auras, so it would be super for all paths (but especially these two) to be included in themed categories that make sense for them.

You specifically asked someone about the Bubbles aura, and while I addressed it just before your post, I'll reiterate: now that I've seen how cool bubbles can look, I want it as a full aura instead of as a path aura. I really want this aura to be awesome, but as is, it's just a'ight for me and will only be used in flight, if at all. Do not like its ground effect.

The Rainbow path aura, however, fits perfectly with an old RPG character I have been trying to duplicate in this game. I'm very happy that the chest itself has a slight rainbow aura, but for me it's not pronounced enough. I really wish that glow was a bit brighter and appeared over the whole body instead of just the chest.

Finally, I previously requested the Binary aura, and you gave us not only that, but Pixel as well. Bless you, because that's even better than Binary! Overall, some really nice work with the new auras, and some great promise with the path auras. But in the future, I hope we see more path auras included with existing sets rather than being locked in their own exclusive category.

d


 

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Quote:
Originally Posted by Tunnel Rat View Post
Creating a very small eye aura may be the answer to both of your dilemmas, however. I'll keep it in mind for future auras.
I'd say this is the answer. A lot of the eye auras are quite large and can end up obscuring the entire head, clipping through hats, hoods, helmets and so forth. I think the smallest eye aura we have is the Alpha one, but that still clips sometimes, and is actually aligned slightly too low on Female heads, or so it seems.

Moreover, BABs made the distance a shield is offset from the hand depend on the size of the glove the character is using. Is it possible to do something like this so that eye auras will display in front of goggles and visors? I'm specifically talking about Full Helmets, where the visors are HUGE, bulky and dense, which means eye auras display "inside" the visor, preventing flowing visor eyes. This isn't really a problem with smaller types of glasses, like the various spectacles and sunglasses props, though.

Finally - would it be too much to ask for Dark/subtractive versions of existing auras?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Tunnel Rat View Post
The Ascension Armor and Victorian Decor auras are the first auras to demonstrate some very exciting tech - FX geo that scales with physique to avoid clipping issues. We can do a lot with this new tech, and a decent energy armor aura is definitely on our wishlist.
Very exciting and interesting... Might this be tech be applied to enable auras around wings? Or would wings be a completely different geometry hurdle than character bodies?
Regardless, that new tech is very cool and looks great!


Quote:
Originally Posted by Tunnel Rat View Post
For that matter, I'd love to hear everyone's feedback on the 20.5 auras, especially the path auras. It's the first time we've released a big batch of these, so I'd like to know your reaction to them.
Ask and you shall receive!
I posted this in the official Feedback: New Costume Pieces, Auras and Emotes thread over in the open beta forums:

*big applause*
First off, the auras are really fantastic!
Not just in execution, but also in concept. Slime and Boils are two great options to add into the mix and they look fabulous!
And not just those either... But I especially love the look and animation of those. I feel like you captured the essence of the material there.

I think I only have two critiques to offer:

Several of the auras have options that include extra effects from the character's EYES, but none of them (maybe one does) have a specific EYES ONLY option.
For example, PIXELS has a head option that has extra pixel effects floating in and around the eyes, but there is no eyes option.
I honestly think that almost all of the emotes would benefit from having an eyes only option.
Some of them even have an Eyes and Fists option, but no Eyes only option (Pixels may be the one, if it is only one, I can't remember specifically which ones).

And, I have to mention (as I have a handheld mega-doom-disintegrator blaster pointed at my head)...
A Head/Hair/and/or Eyes option for Slime and Boils would be soooooooo perfect for... some characters...


Like Master Commander Zox'Oculox of the Zogg Galactic Empire, for instance...




One other thing:

The Feathers Aura could use an increase in the size of the feathers and possibly would benefit greatly from options like the Rock Crumble and Sparkles Auras have in Heavy and Light.


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Posted

Quote:
Originally Posted by Tunnel Rat View Post

Hahaha, no bribes necessary. I'd be curious to hear your feedback on the new Bubbles path aura, and whether this gets the job done.

For that matter, I'd love to hear everyone's feedback on the 20.5 auras, especially the path auras. It's the first time we've released a big batch of these, so I'd like to know your reaction to them.
Alright no bribes are necessary, but are they completely un-welcome?

Looked at your path Auras in the beta. The best feed back I can think of, at the risk of sounding greedy, Can we get more please? They are freaking epic.


Ohh and on the subject of the FX department, is there anyway we can get a version of the prestige power slide without all the purple effects? It'd be nice to look like I was sliding on my ice path and not the pink energy cloud of doom.


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Posted

Quote:
Originally Posted by ModernMyth
Not sure if this has been asked for, but I would like a super-subtle eye glow aura. I mean, so subtle that you can barely tell it's there. I have alot of characters that are 'super normals' or whose powers shouldn't really affect their appearance that much. It might also be nice for the RPers or others who have 'secret identity' costumes, to give a subtle hint that the character is more than they seem to be.
I use Glowing Aura set to black to suggest that my character's appearance is just a glamour.

Quote:
Originally Posted by Tunnel Rat View Post
The Ascension Armor and Victorian Decor auras are the first auras to demonstrate some very exciting tech - FX geo that scales with physique to avoid clipping issues. We can do a lot with this new tech, and a decent energy armor aura is definitely on our wishlist.
Woo! Can't wait. I love me some energy armor. Primary reason why I want to play a PPD EAT.



Quote:
Originally Posted by Tunnel Rat View Post
For that matter, I'd love to hear everyone's feedback on the 20.5 auras, especially the path auras. It's the first time we've released a big batch of these, so I'd like to know your reaction to them.
Honestly, the new auras might be my favorite part of I20.5, even if they're locked in a rather unfun manner. As for the auras themselves:

Binary: I love it. Might not have a use for it, but that's only because I don't play a old character of mine, who is a manifestation of a reality-warping computer program. Needs "Eyes". Also, it'd be nice to have a Binary Light option, where the strands of code come less often.

Boils: Again. I don't have a use for it, but it's a very lovely aura filling a niche that was empty before. Fabulous for some concepts. Great to have it, looks great. Might have to find a use for it in the AE.

Fairy Dust: Not for me but good to have. Ultimately, no opinion.

Feathers: See above. I'm not sure the molt works right on Huge characters though.

Ghosts: Oh sweet lord I love this one so very much. Perfect for the combat aura of a dakness channeling character. The sharp turns the ghosts sometimes make could look better, but what can you do.

Magnetic: Ooh, I like this one. Now if only we could have a version of Atomic without the inner glow and in which the particles follow those slower paths...

Pixels: Also awesome for a reality-rewriting character. Also needs "Eyes".

Slime: Oh lord this is glorious. For all of your bleeding monster needs. Upper Body should be renamed Arms IMO though. Also, unlocking both this and Path should give a secret "long lasting" version.

Path Auras: ...these are interesting, but they need an off switch (combat aura) badly.


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