I have run 10 trials today, I never want to run them again. Am I alone?
...then we will finally see tank mages. Which will literraly be tanks throwing fireballs.
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They can keep their more damage/damage + utility/even more damage + utility power sets and have defenses on par with ATs that spend a power set on it.
I don't play that way, I don't enjoy being forced to play that way, and I think making content specifically for that kind of player is not healthy for this game. It will drive people away and will attract very few if any new players.
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But ah well, guess some people aren't willing to work for their rewards. No big...
Though some solo or small-team incarnate storylines that allow you to gain some rewards might not be a terrible idea. Though how do you make the risk worth the reward? I mean if it's incarnate content, it would have to be tough, and many of the same people who're against raiding also seem opposed to actual challenge in this game, so you'd still be disappointed >_>
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Concept builds worked fine in the 1-50 framework, but with the introduction of homogeneity of Incarnate powers I am not so sure.
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You show me a Blaster who is softcapped to all types or all positions without being seriously gimped as a Blaster, and I'll concede your point. And then you're still forced into Clarion Destiny if you want mez protection and have fewer HP than a Scrapper.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I like the trials but I want to see incarnate tfs in the future and other content that allows use of all level shifts outside of the trials. I'd really like to see some sort of incarnate zone event that spawns much like rikti invasions that would enable all incarnate level shifts, thread drops, etc for the duration of the event.
Going forward for future trials I'd like to see a 32 or 40 player trial but NOT until they do some work on clientside network lag and server network lag that. It seems that all the shiny incarnate powers have contributed to this already big problem.
Friends don't let friends buy an ncsoft controlled project.
Wait, whoa, hang on a sec! You already have a tier 4 ability in Judgment?!
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The components didn't slow anyone down who really wanted it. The grind (as it is called) doesn't bother me either. It is much better than it was in the 8bit days of my child hood. It is fun, and if I could skip the cut scenes it would be even more fun.
I was going to start working on another Interface branch today, but Sons of Anarchy is on Netflix, and that caught me.
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Wait, whoa, hang on a sec! Exactly one week from I20 launch and you already have a tier 4 ability in Judgment?!
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There were other people that were finished in like 3 days though.
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Got my tier 4 Judgement, all I need now is another 100 million inf and I'll have enough stoof to make the tier 4 Interface.
Not really worried about getting the others to very rare, the rare does the job well enough.
So that sounds like Epic Fail on gating this through two trials and a whole new salvage type so that people couldn't just buy it.
If you are willing to farm, you can plow your four new slots on a character very quickly.
Yay. So the only people getting hit with the nerf hammer are the people who don't want to endlessly grind.
Congrats Devs.
Still here, even after all this time!
t4 judgment, t4 interface, t3 +t1 Destiny, and t3 Lore
The components didn't slow anyone down who really wanted it. The grind (as it is called) doesn't bother me either. It is much better than it was in the 8bit days of my child hood. It is fun, and if I could skip the cut scenes it would be even more fun. I was going to start working on another Interface branch today, but Sons of Anarchy is on Netflix, and that caught me. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
I hate to admit it but if you guys (and others) reached Tier 4 on 2 or more of the new Incarnate slots in less than a week then there really is no grind to speak of.
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My wife had her Judgement slot unlocked after just ONE trial, and she is one common component away from having it slotted, so one more will see that happen.
I've run maybe 8 or 9 total, and I have Judgement, Interface, and Lore unlocked. Judgement and Interface both have tier 2s and Lore is just a tier 1 (which I actually crafted before I unlocked it)
I'm not seeing this grind everyone keeps talking about. I had a blast killing some stuff and unlocked some nifty abilities. I'm pretty happy with it so far.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Because there's no such thing as an successful MMO using carrot-and-stick techniques to keep people subscribed and playing. can't say for sure Where Or When that idea came up.
But ah well, guess some people aren't willing to work for their rewards. No big... Though some solo or small-team incarnate storylines that allow you to gain some rewards might not be a terrible idea. Though how do you make the risk worth the reward? I mean if it's incarnate content, it would have to be tough, and many of the same people who're against raiding also seem opposed to actual challenge in this game, so you'd still be disappointed >_> |
You folks have for pages and pages showed me THIS IS NOT HARD. You said its so easy, you don't even have to win - to win.
Now you tell me those of us who refuse to farm don't like HARD content? This content is meant to be NOT hard so it can be repeated and repeated. It takes less than 30 minutes - that's hard?
What intentional dismissal of those new and old players who do not like this style of game play. I my case I have been here since day ONE. This style has not existed since then. When you introduce it like I have never played an MMO with farming before and say try it - it is only a farm if you say it is - no sir it is a farm because you must repeatedly do the same mission over and over again.
The attitude I see from the players and your personal attacks on those who refuse to play in this manner is very disrespectful. You want to farm that is fine but in the words of a famous man don't pee on my head and tell me its raining.
What also helps is going for the badges; you get a component drop when you get a badge...they're not that much harder than the normal strategies with a full league at this point...at least in the BAF. Strong and Pretty (kill all adds before downing the paired AVs) might be the hardest and that's just a matter of coordination.
I've no idea how you're supposed to burn down Marauder without the grenades in 18 minutes on Lambda.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Get lucky with the completion rewards tables and what grind there is vanishes into nothingness. My main (who oddly enough is behind my crab) is sitting on 3 uncommons (still unlocking lore) and I've got the t4 components for 2 of the trees i'm going down.
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If you get lucky on your reward tables you can get it done very quickly.
My wife had her Judgement slot unlocked after just ONE trial, and she is one common component away from having it slotted, so one more will see that happen. I've run maybe 8 or 9 total, and I have Judgement, Interface, and Lore unlocked. Judgement and Interface both have tier 2s and Lore is just a tier 1 (which I actually crafted before I unlocked it) I'm not seeing this grind everyone keeps talking about. I had a blast killing some stuff and unlocked some nifty abilities. I'm pretty happy with it so far. |
Sorry, I'm just really quite speechless (and just a little bit sad).
You might want to take a look at those numbers again. Remember that the Barrier buffs both resistance and defense. +30 resistance and +30 defense is far, far better than +47 defense from a FF bubble.
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I agree with you. Except...the entire team has those abilities. If the team is using their incarnate abilities to buff, debuff, heal, and nuke, what's left for support characters to contribute? I think most teams would rather have another scrapper, who brings damage and another incarnate buff, than a defender whose buffs are no longer needed and whose damage is paltry. It doesn't help that resurrection is useless because the hospital is inside each trial. That's another bad design. Face it, incarnates do not need support. That's a radical change from the non-incarnate parts of the game. |
Unless you're going for a master run, any trial leader trying to cherry pick a team of 16 or 24 is honestly just too inexperienced to know any better. The best teams I've seen have been balanced teams: some melee, some control, some buff/debuff. If you're kicking one defender to make space for one scrapper on a team of incarnates, in my opinion you're really just being a jerk or an idiot. What you need are 16 or 24 players that can hit a green button in sixty seconds - something that isn't a 100% thing apparently.
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What *is* 100% is that you will always be waiting for one person....That is the one single thing that is guaranteed to happen.....15 of 16 ready....23 of 24 ready....there's *always* one. It's like some twisted Highlander thing
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
The Barrier buffs are better than FF or Sonic buffs for 30 seconds, as you say. But the recharge is 1:30. So they're better than non-incarnate buffs for 1/3rd of the time, and for 1/3rd of the time they're comparable.
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10 seconds of godmode (+90% DEF/RES), 20 seconds of very good protection (+32.5% DEF/RES), and then you're looking at 30 seconds at 7.5% RES/DEF, and the remaining 60 seconds at 5% DEF/RES.
You might want to take a look at those numbers again. Remember that the Barrier buffs both resistance and defense. +30 resistance and +30 defense is far, far better than +47 defense from a FF bubble. |
Granted, most people will have some DEF on which to stack Barrier, so you may well find that the latter, layered option is better in practice for a lot of teams. Then again, the higher-order DEF buff from the Force Fielder gives you better protection from ToHit buffs and DEF debuffs. In any case, as noted earlier, we're only talking about 32.5% RES/DEF for 20 seconds out of every 120.
I'm sure most people on the forum would agree that Force Field is an underwhelming powerset, or at least that it's too one-dimensional. That was pretty much the consensus even long before Incarnates were announced. Heck, it may have been the consensus even before Inventions came along and gave everyone the opportunity to add lots of DEF to their builds. But a single Barrier doesn't come close to replacing a fully matured FF build's contribution to team survivability. Stacked Barriers? Sure, I'll buy that.
The incarnate abilities give powers that are every bit as attractive -- and in some cases more desirable -- than powers in ATs who are specialized to those tasks. Proliferation is meaningless in this system; everybody's the same. |
As above with Barrier, you're gonna have hard time making the case that any singular instance of this-or-that Incarnate power replaces a given build or AT. Comparing Barrier with FF is probably the best example you could pick given that FF is such a one-trick pony, in fact. That said, the Incarnate abilities are designed so that if they're layered effectively, you can succeed -- even succeed with flying colors -- with any old collection of ATs/powersets.
I think that's a good thing, in a game that has traditionally shied away from starkly defined team roles (the holy trinity, if you will). Concept and uniqueness are double-edged swords, after all: the more mechanical uniqueness you enforce in the name of letting your players feel special, the less wiggle room you allow your players with respect to succeeding with whatever unique character concept they want to play.
The fact that you and others (on both sides) are characterizing this discussion as "hateful" only serves to prove the point that actual objective discussion about the end game system is elusive.
The only thing I will say about that is something I said in both I18 and I19 beta, and actually even farther back than that. If your sole objective is to argue with other players none of which have even the tiniest ability to change anything in the end game at all or vent at no one in particular, you can say whatever you want however you want. If, on the other hand, at least part of your motivation for expressing your opinion is to sway the opinions of objective observers including presumably the devs who actually make the end game, then the question is not what is "fair" but rather what presents your opinion in the best possibly way.
In a tie, the people advocating change lose. The last time I said this, a remarkable number of people objected saying that wasn't true. I don't know if they are still visiting this planet, but rest assured on Earth this is still true. I'm not saying I think its true or I think it should be true. It is true, period. The people who have no desire to see anything significantly change still have an obligation to act civilly, but there are no harsh consequences for them not doing so as long as they do not violate the EULA of the boards. The people who do desire to see something significantly change have the same obligation to act civilly, but the penalty for failing to do so is to risk the strong probability of being ignored, nullifying their advocacy. A rational person would take that fact into consideration when expressing their opinions publicly.
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Thanks, but I'd already decided to pass on running this content before I learned folks were hitting the Tier 4 ceiling in less than a week. These recent "I got my Tier 4 in less than a week" revelations make it very clear that there is no actual grind. I really want to say that's a good thing after all but... I think I may just take a break from the game after my Vanguard rewards post and resub later. I dunno. I guess this just isn't the endgame content I was hoping for - and knowing that folks now have their tier 4s on multiple I20 Incarnate slots in less than a week? I mean, where else do you go from here?
Sorry, I'm just really quite speechless (and just a little bit sad). |
I wanted the t4 because I wanted to do the rest of the content with those cool powers. I will not lie, I have been running radio missions for years. GR was when I actually started reading the text again, and found that it was good. So, now I am going through all that content as what my character was meant to be the avatar of storms. It is so cool to me to go through and do this amazing stuff. To each their own.
I guess how you look at it, and approach it is what makes or breaks it. If it is just a matter of collecting, I can see where it may be upsetting that it can be done so fast. If it is a mater of completing a concept, then it just adds to the character and the experience of the game.
I can only speak for myself, but I REALLY want several of the other trees in Judgment, and Interface. I will get them, but I feel comfortable doing the trials as fillers now, and not as the only content I want to run. I honestly can't wait to do the LGTF, STF, and ITF with these powers. The STF most of all, I (as a virtue player) love to imagine the looks on their faces as the wrath of an angry storm falls upon them.
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I'm sure most people on the forum would agree that Force Field is an underwhelming powerset, or at least that it's too one-dimensional. That was pretty much the consensus even long before Incarnates were announced. Heck, it may have been the consensus even before Inventions came along and gave everyone the opportunity to add lots of DEF to their builds. But a single Barrier doesn't come close to replacing a fully matured FF build's contribution to team survivability. Stacked Barriers? Sure, I'll buy that.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
The purpose of the new salvage type is not solely to prevent people from just buying them on day 1 (although it does help with that). It also serves to allow the progress rate from the trials to be balanced independently of the progress rate from other content.
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I was about to say they couldn't have thought that wouldn't happen... except that is probably exactly what happened. They didn't put a hard limit on the gathering of threads, thread components, Astral and Empyrian Merits, so people just kept going to get them.
Expect to see a large nerf at some point.
Still here, even after all this time!
An example is in order. I have known for years that Fire/Kin controllers were awesome at generating income. I have still not made one, because they don't fit my concepts, and they just are not fun to me.
You still seem to miss the point that this (what is in your post) doesn't happen till the late game. There are still 50 levels where there is a distinct division in AT design.
Why play a stalker + incarnate powers when you could play a scrapper + incarnate powers? Other than Nin (which probably will be proliferated soon enough).
Concept builds worked fine in the 1-50 framework, but with the introduction of homogeneity of Incarnate powers I am not so sure.