Congratulations Paragon!


Acemace

 

Posted

Congratulations Paragon Studios. You just made one of my Invulnerability Scrappers powers completely pointless, and IMO made her completely piontless too.

Which one? Invincibility. It's pretty much a 'must take' for any invuln character as it provides a good chunk of your Defence and also gives you a nice little to hit boost. Well tonight I ran a lambda trial. And I got creamed repeatedly. Ad I don't mean I died a bit and got annoyed or I died 5 or 6 times. I managed to rack up a full quantity of debt on my level 50 scrapper within 20 minutes. Yes she has tier 4 and yes she has a few sets through her build but she's not softcapped (and I don't see why she should have to be either if the Dev's continue with their 'IO's are optional, we haven't made the game any tougher' mantra) but she was completely useless. Her major points are S+L Resistance which is next to useless thanks to all the fire and energy flying around, she has very little ranged defence which for a melee based character who should be 'in there' shouldn't be a necessity either. Basically she's now completely pointless and incredibly painful to play on the Incarnate trials. I feel like giving up on her and she used to be my favourite character. The trial should be difficult yes, but IMo they've taken it too far. it suits some characters perfectly and practically encourages people to softcap, simple because just about any level of resistance is utterly pointless.

Congratz Pragon, you just relegated one of my favourite to 'No i don't want to play her on this, she'll spend more time face down and in the hospital than fighting' league.


Defiant 50's
Many and varied!
@Miss Chief

 

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I think you'll find a ton of people that would beg to differ on your viewpoint, and if you take a step back, think a minute, and then ask one of them, they'll help you with your build issues. You said it yourself in your post. You're built for S+L, and you're fighting things that are neither. You should expect to have issues if you're matching up against your weaknesses instead of your strengths, especially in these trials where everything is max level.

You don't have to be purpled out for anything, but these Trials, and other Incarnate content yet to come, is designed to be harder than standard content. Standard strategy doesn't work anymore.


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Posted

Actually, the Trials don't encourage soft-capping since the Praetorians can cut through 100% Defense like it wasn't there (the Battle Orbs, Seers and 9CU's get lots of +ToHit buffs to hand around). Resistance amd Team Buffs are what makes these Trials succeed.

It's a big learning curve from the rest of the game, even for those of us on Test as we've not been handed Threads by the devs to make the Incarnate Abilities that smooth the way.

My recommendation is run with the maximum size League for the Trial, read the guides beforehand and then hope everyone else who hasn't can follow instructions.

I've had a Lambda win over on Defiant, and two losses with substantially the same people on the Trial.


 

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Oh, right, so I have to spend large amounts of influence to make my build 'suitable' for the trial and read up on how to do it? Yeah, Well done Paragon! They've always said you shouldn't need any 'type' of character to complete something, yet if we ended up with a team without many buffs and poor energy def or res then we'll stand a much higher chance of failure?


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Quote:
Originally Posted by Miss Chief View Post
Oh, right, so I have to spend large amounts of influence to make my build 'suitable' for the trial and read up on how to do it? Yeah, Well done Paragon! They've always said you shouldn't need any 'type' of character to complete something, yet if we ended up with a team without many buffs and poor energy def or res then we'll stand a much higher chance of failure?
Actually, the Developers have said that the Incarnate content would be significantly more difficult than any content we have ever seen in this game. The Incarnate Trials are not for the casual gamer (which is why I expect to do them rarely, if at all), nor are they for the unprepared.

You shouldn't need a specific build, but you will need to undertake some trial and error to see what works and what doesn't until a guide that applies to you is compiled. Until then, maybe you should look over the guides that already exist and see if your issues are already covered.


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Quote:
Originally Posted by Lightfoot View Post
Actually, the Developers have said that the Incarnate content would be significantly more difficult than any content we have ever seen in this game. The Incarnate Trials are not for the casual gamer (which is why I expect to do them rarely, if at all), nor are they for the unprepared.

You shouldn't need a specific build, but you will need to undertake some trial and error to see what works and what doesn't until a guide that applies to you is compiled. Until then, maybe you should look over the guides that already exist and see if your issues are already covered.
Actually they said they want the content to be accessed by many players as possible that wanted to advance. Challenging sure, but not requiring a huge investment cost.

Challenge =/= time investment


 

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Quote:
Originally Posted by Master Zaprobo View Post
Actually, the Trials don't encourage soft-capping since the Praetorians can cut through 100% Defense like it wasn't there (the Battle Orbs, Seers and 9CU's get lots of +ToHit buffs to hand around). Resistance amd Team Buffs are what makes these Trials succeed.

It's a big learning curve from the rest of the game, even for those of us on Test as we've not been handed Threads by the devs to make the Incarnate Abilities that smooth the way.
Then that's still terrible design. Defense should not be inexplicably nullified over other forms of mitigation. (Yes, I know the IDF have lots of -Regen floating around too.) I notice the IDF have all of two resistance debuffing enemies, in comparison.

Suddenly why exactly my /Stone Brute feels nearly useless running Lambda is clear.

At this point I'm forced to ask: Why do enemies even get +To Hit? As in, instead of +Acc?


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Originally Posted by Eva Destruction View Post
Because everybody is softcapping everything, probably.
Dare I say an implicit GDN?

*Gemini 2099 quietly walks away with his popcorn and root beer in hand*


 

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Quote:
Originally Posted by IanTheM1 View Post
So in other words, IOs ruined the game. Got it.
No, not really. To my understanding, giving everything +acc would raise the to-hit "floor," and make defense buffs less useful. Whereas giving everything +to-hit just encourages those softcapped people to invite a bubbler or eat some purples.

Not stupid DE quartz-level to-hit of course, that's just stupid.


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Quote:
Originally Posted by Dechs Kaison View Post
The same mindless button mashing that has always worked will not anymore. Learn. Adapt. Grow.
If I had a penny for every time I've heard that and seen it contradicted by developer action, I could retire.


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Originally Posted by Arcanaville View Post
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Quote:
Originally Posted by Eva Destruction View Post
No, not really. To my understanding, giving everything +acc would raise the to-hit "floor," and make defense buffs less useful. Whereas giving everything +to-hit just encourages those softcapped people to invite a bubbler or eat some purples.
I didn't mean giving +Acc to all enemies across the board. I meant replacing +ToHit with +Acc when it comes to buffs and such. Or perhaps I'm just confused by the use of "everything" here.

Of course my opinion might shift if the IDF was changed to prevent spam of Battle Orbs. +8% To Hit doesn't sound that bad, until you realize that it's a radial buff and they can stack.

And I'd still love to know why exactly defense is so radically challenged but resistance is relatively untouched. It almost sounds like they're trying to balance against IOs through enemy design which I hope isn't the case, because that would be intensely idiotic.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

The debuff (or 'buff' to the mobs I guess) that I hate is the ACUs getting that chemical burn patch that does huge amounts of -rchg and -spd. Get hit/stand in one of those for 2-5 secs and bam, -300% recharge rate (or more) and it's hard to get out of it because your slowed down.

I think the lowest I've been was like -450% rchg rate heh... Grr...


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Quote:
Originally Posted by IanTheM1 View Post
Then that's still terrible design. Defense should not be inexplicably nullified over other forms of mitigation. (Yes, I know the IDF have lots of -Regen floating around too.) I notice the IDF have all of two resistance debuffing enemies, in comparison.
Actually it's a sound design- couple of Controllers/Dominators with AoE holds and suddenly, no ToHit buffs.

The issue I'm sure many are having is the number of mobs, and this can be fixed with experience/acting faster.

Every "failure" still results in Incarnate XP and Threads, which as they build up and slots unlock, will make things easier.


 

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Quote:
Originally Posted by IanTheM1 View Post
And I'd still love to know why exactly defense is so radically challenged but resistance is relatively untouched. It almost sounds like they're trying to balance against IOs through enemy design which I hope isn't the case, because that would be intensely idiotic.

It is my belief that this is exactly whats happening. As it is now everyone is equally fethed.




The guy with a few billion into his toon and the guy with SO's are on equal footing in the big fights.


I have a LONG list of issues with I20 but I'm holding off on that post till I can play through it some more.


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I'm kind of annoyed with the way the trial mobs are built. Piles of Fire/Energy/Psi damage, boosted to hit capacity, the capability to FLOOR my Willpower's Regen, the ability to floor my EVERYTHING'S recovery, massive -Recharge and slows.

It's like they took everything I hate about Malta, Carnies, PPD, and the Knives and stuck it all in one faction.


Quote:
Originally Posted by reiella View Post
Until I see something that states to the contrary, going to assume VK is right .

 

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Cheer up, it's not like you're a Storm Summoning character faced with the realization that between resistances and lag, all that slow, knockback, and repel you have is nearly useless. Which is only about... four to six powers.


 

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Originally Posted by Emgro View Post
Cheer up, it's not like you're a Storm Summoning character faced with the realization that between resistances and lag, all that slow, knockback, and repel you have is nearly useless. Which is only about... four to six powers.
Actually on the BAF THAT is false. You are probably one of the most useful for Stage 2, in terms of stopping the escapees.


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Quote:
Originally Posted by Master Zaprobo

Every "failure" still results in Incarnate XP and Threads, which as they build up and slots unlock, will make things easier.
you found my battle plan )

unlocked one and a half slots and almost filled destiny
need to convert shards tomorrow

im having fun face planting
however once i get a few more powers
im looking forward to the level shift and (hopefully) stomping everything

The only thing that annoys me about the trials (which is a totally seperate issue)
the box room in the lambda sector..i lag terrible in there


 

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So on my Fire/Fire tanker with no Psi protection and little Ice protection, if the Devs come out with a single trial that has an abundance of Psi and Ice damage, they made my character completely useless and I should stop playing the game.

Oh wait, there's still several TFs, a different trial, and plenty of arc content to do. My mistake.