Congratulations Paragon!
I think you'll find a ton of people that would beg to differ on your viewpoint, and if you take a step back, think a minute, and then ask one of them, they'll help you with your build issues. You said it yourself in your post. You're built for S+L, and you're fighting things that are neither. You should expect to have issues if you're matching up against your weaknesses instead of your strengths, especially in these trials where everything is max level.
You don't have to be purpled out for anything, but these Trials, and other Incarnate content yet to come, is designed to be harder than standard content. Standard strategy doesn't work anymore.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Actually, the Trials don't encourage soft-capping since the Praetorians can cut through 100% Defense like it wasn't there (the Battle Orbs, Seers and 9CU's get lots of +ToHit buffs to hand around). Resistance amd Team Buffs are what makes these Trials succeed.
It's a big learning curve from the rest of the game, even for those of us on Test as we've not been handed Threads by the devs to make the Incarnate Abilities that smooth the way.
My recommendation is run with the maximum size League for the Trial, read the guides beforehand and then hope everyone else who hasn't can follow instructions.
I've had a Lambda win over on Defiant, and two losses with substantially the same people on the Trial.
Oh, right, so I have to spend large amounts of influence to make my build 'suitable' for the trial and read up on how to do it? Yeah, Well done Paragon! They've always said you shouldn't need any 'type' of character to complete something, yet if we ended up with a team without many buffs and poor energy def or res then we'll stand a much higher chance of failure?
Defiant 50's
Many and varied!
@Miss Chief
Oh, right, so I have to spend large amounts of influence to make my build 'suitable' for the trial and read up on how to do it? Yeah, Well done Paragon! They've always said you shouldn't need any 'type' of character to complete something, yet if we ended up with a team without many buffs and poor energy def or res then we'll stand a much higher chance of failure?
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You shouldn't need a specific build, but you will need to undertake some trial and error to see what works and what doesn't until a guide that applies to you is compiled. Until then, maybe you should look over the guides that already exist and see if your issues are already covered.
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and
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The same mindless button mashing that has always worked will not anymore. Learn. Adapt. Grow.
Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Actually, the Developers have said that the Incarnate content would be significantly more difficult than any content we have ever seen in this game. The Incarnate Trials are not for the casual gamer (which is why I expect to do them rarely, if at all), nor are they for the unprepared.
You shouldn't need a specific build, but you will need to undertake some trial and error to see what works and what doesn't until a guide that applies to you is compiled. Until then, maybe you should look over the guides that already exist and see if your issues are already covered. |
Challenge =/= time investment
I take any character on my leagues to run the trials. Build matters little; paying attention does. You *do* have to read up on them and follow instructions, or you'll fail a lot.
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Softcapping doesn't really help either. Just FYI. I brought my soft-capped DM/SD on Lambda and managed to die just fine.
I also managed to not die quite a bit, so there is that.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Actually, the Trials don't encourage soft-capping since the Praetorians can cut through 100% Defense like it wasn't there (the Battle Orbs, Seers and 9CU's get lots of +ToHit buffs to hand around). Resistance amd Team Buffs are what makes these Trials succeed.
It's a big learning curve from the rest of the game, even for those of us on Test as we've not been handed Threads by the devs to make the Incarnate Abilities that smooth the way. |
Suddenly why exactly my /Stone Brute feels nearly useless running Lambda is clear.
At this point I'm forced to ask: Why do enemies even get +To Hit? As in, instead of +Acc?
Never surrender! Never give up!
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Still, there are better ways of countering defense than giving them an I Win Button against it.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
Not stupid DE quartz-level to-hit of course, that's just stupid.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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No, not really. To my understanding, giving everything +acc would raise the to-hit "floor," and make defense buffs less useful. Whereas giving everything +to-hit just encourages those softcapped people to invite a bubbler or eat some purples.
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Of course my opinion might shift if the IDF was changed to prevent spam of Battle Orbs. +8% To Hit doesn't sound that bad, until you realize that it's a radial buff and they can stack.
And I'd still love to know why exactly defense is so radically challenged but resistance is relatively untouched. It almost sounds like they're trying to balance against IOs through enemy design which I hope isn't the case, because that would be intensely idiotic.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
The debuff (or 'buff' to the mobs I guess) that I hate is the ACUs getting that chemical burn patch that does huge amounts of -rchg and -spd. Get hit/stand in one of those for 2-5 secs and bam, -300% recharge rate (or more) and it's hard to get out of it because your slowed down.
I think the lowest I've been was like -450% rchg rate heh... Grr...
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Then that's still terrible design. Defense should not be inexplicably nullified over other forms of mitigation. (Yes, I know the IDF have lots of -Regen floating around too.) I notice the IDF have all of two resistance debuffing enemies, in comparison.
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The issue I'm sure many are having is the number of mobs, and this can be fixed with experience/acting faster.
Every "failure" still results in Incarnate XP and Threads, which as they build up and slots unlock, will make things easier.
I'm also not a fan of the "fail until you earn the tools to win" school of design, surprise surprise.
Also not quite clear how control evens the number of Defense countermeasures versus Resistance Debuffs.
Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!
And I'd still love to know why exactly defense is so radically challenged but resistance is relatively untouched. It almost sounds like they're trying to balance against IOs through enemy design which I hope isn't the case, because that would be intensely idiotic.
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It is my belief that this is exactly whats happening. As it is now everyone is equally fethed.
The guy with a few billion into his toon and the guy with SO's are on equal footing in the big fights.
I have a LONG list of issues with I20 but I'm holding off on that post till I can play through it some more.
I'm kind of annoyed with the way the trial mobs are built. Piles of Fire/Energy/Psi damage, boosted to hit capacity, the capability to FLOOR my Willpower's Regen, the ability to floor my EVERYTHING'S recovery, massive -Recharge and slows.
It's like they took everything I hate about Malta, Carnies, PPD, and the Knives and stuck it all in one faction.
Until I see something that states to the contrary, going to assume VK is right .
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Cheer up, it's not like you're a Storm Summoning character faced with the realization that between resistances and lag, all that slow, knockback, and repel you have is nearly useless. Which is only about... four to six powers.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Originally Posted by Master Zaprobo
Every "failure" still results in Incarnate XP and Threads, which as they build up and slots unlock, will make things easier. |
unlocked one and a half slots and almost filled destiny
need to convert shards tomorrow
im having fun face planting
however once i get a few more powers
im looking forward to the level shift and (hopefully) stomping everything
The only thing that annoys me about the trials (which is a totally seperate issue)
the box room in the lambda sector..i lag terrible in there
So on my Fire/Fire tanker with no Psi protection and little Ice protection, if the Devs come out with a single trial that has an abundance of Psi and Ice damage, they made my character completely useless and I should stop playing the game.
Oh wait, there's still several TFs, a different trial, and plenty of arc content to do. My mistake.
Congratulations Paragon Studios. You just made one of my Invulnerability Scrappers powers completely pointless, and IMO made her completely piontless too.
Which one? Invincibility. It's pretty much a 'must take' for any invuln character as it provides a good chunk of your Defence and also gives you a nice little to hit boost. Well tonight I ran a lambda trial. And I got creamed repeatedly. Ad I don't mean I died a bit and got annoyed or I died 5 or 6 times. I managed to rack up a full quantity of debt on my level 50 scrapper within 20 minutes. Yes she has tier 4 and yes she has a few sets through her build but she's not softcapped (and I don't see why she should have to be either if the Dev's continue with their 'IO's are optional, we haven't made the game any tougher' mantra) but she was completely useless. Her major points are S+L Resistance which is next to useless thanks to all the fire and energy flying around, she has very little ranged defence which for a melee based character who should be 'in there' shouldn't be a necessity either. Basically she's now completely pointless and incredibly painful to play on the Incarnate trials. I feel like giving up on her and she used to be my favourite character. The trial should be difficult yes, but IMo they've taken it too far. it suits some characters perfectly and practically encourages people to softcap, simple because just about any level of resistance is utterly pointless.
Congratz Pragon, you just relegated one of my favourite to 'No i don't want to play her on this, she'll spend more time face down and in the hospital than fighting' league.
Defiant 50's
Many and varied!
@Miss Chief