So I heard you are redoing Citadel...


Ael Rhiana

 

Posted

Quote:
Originally Posted by Organica View Post
Absolutely agreed. Given that many people will run multiple smashing/lethal enemy radio missions one after the other on purpose, I've never quite understood the hostility to Citadel. Yeah, it's a whole string of Council maps with Council enemies. So? My scrappers FEAST on Council! Running a Citadel is like a relaxing walk in the park -- I can zone out, flip the kill switch to "on", and go to town.
If I wanted to run a string of council paper missions, I'd go a do just that. But I don't. Because it's BORING.

Quote:
Citadel typically takes us 1 hour to 1 hour 30 -- but it can be done in under an hour. Synapse is longer, has more defeat-alls, and you have fewer powers. Still, you can run it in about an hour and a half or so... and the ambush and final mission are bonuses.

Dr. Q has become a new favorite TF of a friend who likes to run 2-3 TFs in a row anyway. A Dr. Q can be done in under 3 hours 30 minutes, so it's about the same as running 3 other TFs, and you don't have to stop to recruit new people in between. But I'm quite sure that's a minority opinion, and not everyone can run it in under 4 hours. ^_^

I still think the biggest TF fail in the game is Justin Augustine - a TF made up primarily of hunts, far more than even Numina. After that I'd say Dr Q and maybe Synapse need the most help. But I can understand why other people don't like Citadel, and if they make it more awesome like a Hess, then I'm all for that.

I have few problems with Numina or Manticore. Sure they're not epic, but you can run both of them very fast if you know what you're doing. Naturally, if all the legacy TFs got updated like Posi, I wouldn't complain. But I run these all the time, it makes me laugh when people refuse to run them. ^_^
So ... Taskforces you can blitz with your mind set in the off position are a good thing now? Speeding is a norm for quality?

TFs should be fun and engaging. They should be different and special. Again if I wanted to run a string of paper missions I can go do that without being locked in a TF for 2 hours.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

The newer TFs are deisgned to be shorter - like aroung an hour or so - but also not as easy to speed through them - the first mission of the Apex TF, for example, is almost a "defeat all" one - you can only really ignore the 3 mobs of Rikti in the sewers - everything else on the map has to be defeated - but it's presented in a more sophisticated and exciting way than the older "defeat all" missions, by breaking it down into separate objectives, with a lot of the enemies only arriving on the map near the end.
On a basic level, it's just an outdoor map, with the objective "defeat all Praetorian Clockwork"


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
On a basic level, it's just an outdoor map, with the objective "defeat all Praetorian Clockwork"
Indeed. And it's marvellous. Imo the best designed taks in the game.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Pro Tip; Get enemy names right (It's Romulus)

Personally, however, I'd say;

#) Dont' for the love of all thats freaking sane, make anymore sodding Reichsman's! Even the blueside one is freaking rediculous to fight. The Redside one with the endless ambushes of cheaty hax death and enforced team-makeups or you FAIL....no. Just NO.

AVs should be interesting, yes. Rommy does that perfectly. Reichs doesn't. He's a big, fat, annoying cheaty sack of HP and ludicrous godmode attacks that is far more frustration than fun.
Not that I really suggest doing this...but since Reichs won't leave his platform, you can do hit and runs (attack him till ambush spawns and retreat to entrance to deal with them). They do stop eventually though.


 

Posted

A revamp of the other core Task Force would be a welcome change. Compared to Positron's updated Task Force the other five feel outdated now. It's the lack of story, unique battles, and the touch of cutscenes.


 

Posted

Quote:
Originally Posted by TrueMetal View Post
Synapse is the worst thing in this game.
Fixed that for you. =P


"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb

My Characters

 

Posted

Quote:
Originally Posted by Ael Rhiana View Post
Fixed that for you. =P

Hollows trial is sadly Anything that requires you to have a full team otherwise you fail is very bad


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Hollows trial is sadly Anything that requires you to have a full team otherwise you fail is very bad
I LOVE THAT TRIAL!

I hope they never change it!

It's perfect! It's quick!

The 8 people limit is only a problem when 1 of the 8 people (or more) don't know how to accomplish a task or the type to flake out on a TF/Trial they started to begin with.

Love the Cavern of Transendance. I used to run that many time DAILY for people, back when you know, people were always going to the Hollows.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Organica View Post
Absolutely agreed. Given that many people will run multiple smashing/lethal enemy radio missions one after the other on purpose, I've never quite understood the hostility to Citadel.
Well, the thing is, I avoid radio/newspaper missions whenever possible, because they're boring as hell. So a string of unavoidable defeat-all radio missions isn't really the way to win my enthusiasm.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

I've seen a lot lately that quicker is better when it comes to Task Forces and Trials, but I'll like to throw in a counter point. I'm not saying I enjoy 12 hour slog-fests, but five minute Task Forces are just as bad in my opinion.

OK, so there hasn't been any TF as short as five minutes, but the Original Katie skirted pretty close. Actually, the Cathedral of Pain is a bigger offender in my eyes, given that you only fight two spawns. One with the thing you're supposed to destroy, and then BAM there's the Aspect of Rularuu, no story, no build-up, nothing but get your Item and get out.

The above is just my opinion, but I feel the need to get it out there to make sure the devs know that quicker may generally be better, but there is a limit.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
I've seen a lot lately that quicker is better when it comes to Task Forces and Trials, but I'll like to throw in a counter point. I'm not saying I enjoy 12 hour slog-fests, but five minute Task Forces are just as bad in my opinion.

OK, so there hasn't been any TF as short as five minutes, but the Original Katie skirted pretty close. Actually, the Cathedral of Pain is a bigger offender in my eyes, given that you only fight two spawns. One with the thing you're supposed to destroy, and then BAM there's the Aspect of Rularuu, no story, no build-up, nothing but get your Item and get out.

The above is just my opinion, but I feel the need to get it out there to make sure the devs know that quicker may generally be better, but there is a limit.
We've done CoT under 4 minutes

http://i992.photobucket.com/albums/a...st/CoT3-41.jpg

but I think it can be done under 3 minutes


 

Posted

Quote:
Originally Posted by BrandX View Post
I LOVE THAT TRIAL!

I hope they never change it!

It's perfect! It's quick!

The 8 people limit is only a problem when 1 of the 8 people (or more) don't know how to accomplish a task or the type to flake out on a TF/Trial they started to begin with.

Love the Cavern of Transendance. I used to run that many time DAILY for people, back when you know, people were always going to the Hollows.

The actual trial/maps are great, its just that if one person crashes or has to leave, then you have to restart the trial all over again that stops me from doing it more often.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Hollows trial is sadly Anything that requires you to have a full team otherwise you fail is very bad
Hollows trial is different and rather fun. All the trials are imo ten times more fun than the old TF commander TFs.

I wish they would open up the sewer trial for lvl 50s. Make it a lvl 40-50 range, that way they might see some more use. And the Eden trial too while they're at it.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by NordBlast View Post
We've done CoT under 4 minutes

http://i992.photobucket.com/albums/a...st/CoT3-41.jpg

but I think it can be done under 3 minutes
I stand corrected.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's not been announced yet - it was just hinted at
Thanks for helping to set the expectation G.G.

FWIW, we recognize that there are plenty of opportunities for improvement with some of the...shall we call them "legacy"...TF's/SF.

I spoke to SM about this topic today, and he clarified with me that we do intend on revisiting this, and he did indeed point out the Citadel TF as being one that could be viewed as particularly egregious, however we aren't announcing any revamps just yet.

- Z


Andy Belford
Community Manager
Paragon Studios

 

Posted

Just remember that any TF revamp has to have the original be placed in Ouroboros


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Just remember that any TF revamp has to have the original be placed in Ouroboros
I'm trying to think how many times I've done the original Posi through Ouroboros....nope, can't think of any.

The only reason I don't do new Posi more is because I don't like being exemped that low, and I don't alt much. I'd be all over a revamped Citadel, Manticore or Numina.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Zwillinger View Post
Thanks for helping to set the expectation G.G.

FWIW, we recognize that there are plenty of opportunities for improvement with some of the...shall we call them "legacy"...TF's/SF.

I spoke to SM about this topic today, and he clarified with me that we do intend on revisiting this, and he did indeed point out the Citadel TF as being one that could be viewed as particularly egregious, however we aren't announcing any revamps just yet.

- Z
Sounds like a good time for a Moderated player-poll!


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I'm trying to think how many times I've done the original Posi through Ouroboros....nope, can't think of any.

The only reason I don't do new Posi more is because I don't like being exemped that low, and I don't alt much. I'd be all over a revamped Citadel, Manticore or Numina.
i've done it a fair few times.

Good Merits, quickish to solo with the right build.

But on topic.

The problem with Citadel is not a problem with only citadel.



Sister Psyche: contains a few Council
Citadel: ITS ALL COUNCIL!!!
Hess: ^^as above^^
Moonfire: ^^as above, but alot of soft control-resistant ones^^

20 - 30, 4 TFs, 3 of qhich are painfully similar to the others in every way. I never do Hess or Moonfire unless im desperate, and Citadel is one shot per character for me.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Sounds like a good time for a Moderated player-poll!

Fantastic idea.


 

Posted

I wish a lot of the older TFs would just move to Ouro so that the signatures could be more involved with interesting plot lines. Bub-bye States.


Sermon
@sermon
One of Six, Cannibal 6

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
Not that I really suggest doing this...but since Reichs won't leave his platform, you can do hit and runs (attack him till ambush spawns and retreat to entrance to deal with them). They do stop eventually though.

Yeah for the MoBarracuda SF run/attempt I was a part of a month or two ago; we just waited for all the ambushes to come to us.


1 HOUR and 5 minutes later....no more ambushes!


We got the MoBarracuda badge! Tedious but...a lot safer


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by NordBlast View Post
We've done CoT under 4 minutes

http://i992.photobucket.com/albums/a...st/CoT3-41.jpg

but I think it can be done under 3 minutes

And if you want to get technical, he said a Task Force; not a Trial....CoT is a Trial and not a TF (if I am remembering correctly). Soo...


But yes, as others have mentioned, most (or really all of) of the old blueside TFs need a revamp badly.

"TF hate list" for me (top being the worst):

1.) Any Shadow Shard TF
2.) Moonfire TF
3.) Numina
4.) Synapse
5.) Sister Psyche
6.) Citadel
7.) Manticore



Granted, the first time I did the Moonfire TF I was sooo bored...all vamps and wolves...ugh....And at the time there was no +5 lvl boost...so it capped at lvl 30 (I think)...so no FS (for my main EI)....ugh...

Then the badges for doing TFs came out and I had to run the Moonfire TF again! heh....

It's a good TF to get the Wolves/Vamps defeat badges though :P


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
And if you want to get technical, he said a Task Force; not a Trial....CoT is a Trial and not a TF (if I am remembering correctly). Soo...
Ah, but I included the Cathedral of Pain in my example. Is that a Task Force, or a Trial?


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
You're lucky to have me here, Devs! As one who looks for the best in the game in every bit of content I play, I hereby provide you with a simple guide for revising older content to make it good instead!
__________

How to Redo an Old Task Force

Rule #1: No Longer Than 90 Minutes


Rule #2: Go Easy On The Defeat-Alls


Rule #3: Arch-Villains Aren't Climactic Anymore


Rule #4: Give The Player Some Kind Of Tangible Reward


Rule #5: For The Love Of All Things Good And Holy Stop Putting Missions In Thorn Isle

So follow these few simple rules and the older Task Forces will become awesome new Task Forces just like that!

Love it Guy..

Now let's get into some specifics:

Synapse Rule # 1 and #2 Generally this thing takes close to 2 hours and the main reason is .. a defeat all to start things off, followed by a street hunt and then after a quick talk to mission.. three straight defeat alls, followed by a patrol (OH WE ALL JUST LOVE PATROLS) and then another defeat all. Simple fix... Convert mission #1 into finding and clicking a glowie that contains that electrical Anomoly which presently just happens to always ne in the possession of the last Clockwork in the building. Want to make it a bit more of a challenge then force the team to clear the room the glowie is in before getting mission complete. Then eliminate at least one, preferably two, of the Defeat all Clockwork in the Station missions. I'd say remove the patrol, simply because I generally view them as mindless time killers, but on occasion it does come in handy if team members want to train and enhance since it doesn't take 8 people to click a few patrol boxes. Then change the current Stop all robots in headquarters mission into a defeat Leader and crew mission. NOW let's seriously delete PATROL number two and simply have the location of Bertha's base be a clue we find when we defeat the Boss in the HQ mission. So to recap we switched 2 missions from defeat all to defeat the leader and crew. eliminated 2 (or at least one) defeat all and one patrol. Suddenly Synapse can be finished in 90 minutes or less and doesn't feel quite so much like we are NEVER going to see the end.

Citadle Rule #1 and # 2 Okay Citadel is a bit shorter and can usually be accomplished in about 90 minutes unless you just have one REALLY bad team but again its a serious of mindless defeat alls with a couple of Defeat the leaders tossed in. Missions one and two don't even require the team members, other than the leader to travel since they always always ALWAYS share the same door in Ind Port. Okay lets start with mission 1/2 Leave one a defeat all but switch the other to a defeat the base leader and minions to cut a little time and curb the boredom.. and for heavens sake MOVE the entrance to mission 2 to at least another spot in IP.. Geez I think we can find another door soemplace! After mission 2 leave everything else alone through the street hunt.. One suggestion>>> Another problem people have with Citadel is every single mission is in those twisting turning cave bases.. move a couple to the sewers or a warehouse just to give us something else to look at and a few breaks from navigating through rock wall. Now lets consider the defeat 40 Council .. and then lets toss it out completely. Thanks to the 5th Column resurfacing finding 40 council members anywhere is like pulling teeth and beside I HATE street hunts. And that brings us to the three straight defeat all missions .. every one one of these requires the team to also click 3 glowies so switch them all to clicking the glowies and to keep it interesting make two of them situations where the entire room the glowies are in must be cleared as well (so it doesn't become just a race to see how fast we can click 9 glowies in three different missions). To make this work better move a couple of these out of the cave bases and into warehouses.. that way it could even be possible that 2 or even all three glowies are located in the same large room.

Manticore Rule # 3 Manticore while not THE most popular TF is actually pretty good as far as rule 1 and 2 go. Aside from a couple street hunts most missions are defeat the base leader or click the glowie to complete. If anything could make it better lose the hunt missions... In case you haven't figured it out yet every team looks for the lowest level Crey can can find and pounds them fast to move on not caring a bit if they earn a scrap of XP or INF. What really needs to be worked on here in HOPKINS Sorry but just like Guy says the man simply does not present much of a challenge these days. The TF tops out at 35 so when a group of 50 join one they keep all their powers up to level 40 (or one level away from epics). We are all IOed out these days and Hopkins and his pathetci minons drop in a heartbeat. Here's an idea.. Add in Countess Crey herself and possible even a third brand new Crey AV to join Hopkins in that warehouse for a meeting to finalize their evil plans. Now that would make for an interesting ending.

Numina Rule # 6 Please God stop boring me to death with midless street hunts against villains so low I can take out 10 with one AoE attack. This weels WST is a monumement to seeing if we can bore the team to death. Fifteen straight street hunts and all but a few against low level villains that offer up no xp, no INF, no salvage and no recipes. Rule one is almost never an issue .. I have done 9 or 10 this week and with stealth most were complete in under an hour.. without in about 1 hour and 20 minutes. But this TF has several flaws now .. 1) Faultline has been revamped and no longer has huge mobs of Vahzilok roaming the streets.. while it isn't impossible finding and defeating 20 can be one of the longer tasks and gets even more interesting when its the WST and 4 or 5 teams are trying to defeat the same small groups located there 2) Once again the 5th Column have bullied the Council into hiding and to make matters worse when we do find Council the 5th column immediately attack them and we have to fight to get credit for kills. 3) Zone event which didnt exist when whoever dreamed up this nightmare. The very first Numina I did this week was stopped twice... once by a banner event in Faultline and then again by a Rikti invasion in Talos. That nightmare ended at just over 2 hours. i don't even know where to start with suggestions here... My own opinion would be get rid of all 16 hunts and actually add a few more door missions that involve the actual spotlighted villain group .. the Devouring Earth. Presently we start off a battle Freakshow, the Crey, then Nemesis, followed by COT before the long list of street hunts begin. Only the final two missions of the entire task force even involve DE and to make matters worse.. we don't even fight an AV we battle Jurrasik and a scaled down "MONSTER" not GM version of him that doesn't even award the badge we can get by facing him in CF. Want to spice thing up a bit.. Make him a GM and award an extra 2 merits and the defeat badge for taking him out in the cave. with very few exceptions an 8 man team can tackle Jurrasik in CF and this might makes team leaders think a bit more when team building considering what they face in the final. IF you won't eliminate the hunts at least do this.. in another similar post someone suggested eliminating the zone specific defeats. Okay defeat 10 Clockwork... I am already in Perez park which has Clockwork everywhere why do I need to go to Atlas Park for them? This would also deal nicely with the issue of Zone events.. okay the Rikti are invading Kings Row at the moment I am headed to Perez Park to defeat 10 Skulls. It will also make finding and defeating 20 Council a lot easier.. I can head to Striga where they have a huge base full of them and gee very few 5th column to steal my kills. Vahzilok of course can be found almost anywhere..Atlas, Galaxy, KR, Steel, and Perez Park so no more problem with not even to go around on WST weeks.


hehehe I'd go one but decided to limit it to the big six involved in the TF Commander accolade and beside you REALLY don't want me to start telling you how to FIX Doc Q. This doesn't involve switching missions at all. After doing it twice now in more than 5 years ( over 5 hours on the first and slightly more than 4 the last time with my badger) it involved one of those hospital tables with the tie down straps and making sure the good Doctor never has ANY offspring. Ahh back to actually playing the game.. Have fun I am SURE this will result in a series of posts about how my ideas would ruin things horrible .. Yeah we might actualy have FUN on a TF instead of fighting to stay awake and alert. ... "Did she just say that?" lol


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon