So I heard you are redoing Citadel...


Ael Rhiana

 

Posted

Citadel is the worst thing in this game.

It's the same map filled with the same enmies over and over and over again.

It's like farming but without the purple drops.

And I hate farming. Even with purple drops.


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Originally Posted by BrandX View Post
That said, glad to see Citadel getting a revamp (but I guess I missed this announcement, where was it announced?)
It's not been announced yet - it was just hinted at


@Golden Girl

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Posted

Well I was expecting it would be Synapse or Dr Q first, but I won't disagree that Citadel could use the updates.

As for Numina, I think the point of the hunt missions is that the game is trying to split up your group and throw ambushes at your split up party. You do get a couple of waves of lvl 40 enemies sent at you. But the number of hunts makes this part really unfun. I kind of wish what this part of Numina did was cause a jailbreak out of the Zig in Brickstown as a zone event, and your party and/or anyone around in Bricks had to go send a certain number of them back to jail. A zone event in Eden, Dark Astoria, or Boomtown wouldn't be so bad either.


 

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Originally Posted by The_Coming_Storm View Post
I hope you are adding something to redside to balance the time spent focusing on the CTF.
You're getting Old Citadel. Enjoy!


 

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I'm in favor of having costume bits being a reward for TFs and SFs, like the Roman costume pieces. Maybe when they redo some of the old TFs, they can add in some pieces from the villains the TF is mostly centered around.


 

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Originally Posted by MunkiLord View Post
I actually enjoy Citadel. But if they revamp it to be as good as Hess, then I'll be happy.

My sentiments exactly



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Quote:
Originally Posted by The_Coming_Storm View Post
I hope you are adding something to redside to balance the time spent focusing on the CTF.
You mean like turning Villains into Incarnates at level 20?


@Roderick

 

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Quote:
Originally Posted by TrueMetal View Post
Citadel is the worst thing in this game.

It's the same map filled with the same enmies over and over and over again.

It's like farming but without the purple drops.

And I hate farming. Even with purple drops.
The same thing can be said about Synapse, only it's longer, you're even lower level, the mobs drain your endurance and recovery*, plus as a bonus to having more defeat all missions, one of them uses a bugged map that a spawn frequently loads outside of on large teams.

I prefer Dr Q's long string of ridiculous defeat-alls and hunts just because there's some variety, and put Citadel over Dr Q just on the basis that for people who run TFs for xp it's no more boring than running paper missions for the same level range.




* - at a level where the endurance drain and recovery is capped to stupidly low levels; WHY does this cap scale with level?!?!


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Originally Posted by GuyPerfect View Post
Pro Tip: I fixed it before you made that post. (-:
If you got quoted, it wasn't fast enough


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by That_Ninja View Post
I'm in favor of having costume bits being a reward for TFs and SFs, like the Roman costume pieces. Maybe when they redo some of the old TFs, they can add in some pieces from the villains the TF is mostly centered around.
no, no, no NO!

I frigging hate gated content.


Brawling Cactus from a distant planet.

 

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Quote:
Originally Posted by That_Ninja View Post
I'm in favor of having costume bits being a reward for TFs and SFs, like the Roman costume pieces. Maybe when they redo some of the old TFs, they can add in some pieces from the villains the TF is mostly centered around.
I have problems with this, especially when it is level gated content.

Unlocking some costume bits, like rularuu weapons or nemesis rifles for example, can be done at a low level with the help of a sympathetic high level friend. But others, such as vanguard and roman elements currently cannot even be unlocked till one gets past level 35. (I know that is about to change for loyal customers soon, but the current dynamic is TERRIBLE for those costume pieces.)

I know a number of people race to 50. And that's cool. But some of us, myself included, really enjoy playing through much of the content at lower and mid-levels. Deferring costume bits that could be seen as essential signature items for any particular theme or concept till one is already 80% through your character's level progression is really a downer.

Again, this is all on the notion that these unlocks are a per character basis. Perhaps all unlockable bits should be transitioned over to a per-account basis? Then I might be on board for them adding in even more locked bits.


 

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Originally Posted by Siolfir View Post
The same thing can be said about Synapse, only it's longer, you're even lower level, the mobs drain your endurance and recovery*, plus as a bonus to having more defeat all missions, one of them uses a bugged map that a spawn frequently loads outside of on large teams.

I prefer Dr Q's long string of ridiculous defeat-alls and hunts just because there's some variety, and put Citadel over Dr Q just on the basis that for people who run TFs for xp it's no more boring than running paper missions for the same level range.
Absolutely agreed. Given that many people will run multiple smashing/lethal enemy radio missions one after the other on purpose, I've never quite understood the hostility to Citadel. Yeah, it's a whole string of Council maps with Council enemies. So? My scrappers FEAST on Council! Running a Citadel is like a relaxing walk in the park -- I can zone out, flip the kill switch to "on", and go to town.

Citadel typically takes us 1 hour to 1 hour 30 -- but it can be done in under an hour. Synapse is longer, has more defeat-alls, and you have fewer powers. Still, you can run it in about an hour and a half or so... and the ambush and final mission are bonuses.

Dr. Q has become a new favorite TF of a friend who likes to run 2-3 TFs in a row anyway. A Dr. Q can be done in under 3 hours 30 minutes, so it's about the same as running 3 other TFs, and you don't have to stop to recruit new people in between. But I'm quite sure that's a minority opinion, and not everyone can run it in under 4 hours. ^_^

I still think the biggest TF fail in the game is Justin Augustine - a TF made up primarily of hunts, far more than even Numina. After that I'd say Dr Q and maybe Synapse need the most help. But I can understand why other people don't like Citadel, and if they make it more awesome like a Hess, then I'm all for that.

I have few problems with Numina or Manticore. Sure they're not epic, but you can run both of them very fast if you know what you're doing. Naturally, if all the legacy TFs got updated like Posi, I wouldn't complain. But I run these all the time, it makes me laugh when people refuse to run them. ^_^



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Originally Posted by The_Coming_Storm View Post
I hope you are adding something to redside to balance the time spent focusing on the CTF.
I told you in another thread last week that the Devs are far more likely going to be updating the older blueside TFs long before they'll bother with new redside content to "even out the numbers" between red and blue. It's nice to be proven right.

P.S. I'm not and never have been strictly -against- the idea of the redside getting more content eventually. I'm just mostly against people who whine about it so much because they think they are somehow entitled to it. *shrugs*


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Originally Posted by Lothic View Post
I told you in another thread last week that the Devs are far more likely going to be updating the older blueside TFs long before they'll bother with new redside content to "even out the numbers" between red and blue. It's nice to be proven right.

P.S. I'm not and never have been strictly -against- the idea of the redside getting more content eventually. I'm just mostly against people who whine about it so much because they think they are somehow entitled to it. *shrugs*
Well, WW gave me her word the devs will consider equity when adding content to any side of the game. I hope she keeps it.


 

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Originally Posted by The_Coming_Storm View Post
Well, WW gave me her word the devs will consider equity when adding content to any side of the game. I hope she keeps it.

ai ai mr president!

Edit: That said, isnt getting a taskforce within the same level range as a new hero one keeping her word? "even though a revamp of a 7 year old taskforce wasnt officially announced and that the villain versions are a few years younger, i demand that you do a redside revamp too even though it is highly likely that redside would get some sort of love that issue too".


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Posted

I don't want a revamp, but I thought that when they revamped Positron would have been the perfect time to have added a 10-15 Strike Force. If they revamp Manticore, they should take that opportunity to also add a level 30-35 Strike Force.


 

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Originally Posted by Rikis View Post
I don't want a revamp, but I thought that when they revamped Positron would have been the perfect time to have added a 10-15 Strike Force. If they revamp Manticore, they should take that opportunity to also add a level 30-35 Strike Force.
Isn't the one coming in I20, the Mortimer Kal one, 30-35 or 30-40?


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Techbot Alpha View Post
Isn't the one coming in I20, the Mortimer Kal one, 30-35 or 30-40?
That's 20-40. Although it does allow for level 30-35s, it is still not a 30-35 SF.


 

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Originally Posted by Rikis View Post
That's 20-40. Although it does allow for level 30-35s, it is still not a 30-35 SF.
Yeah, but does it matter? It's still a SF that a lvl 30-35 can get into, that's all that's really important.

And since it's redside, having a greater level range to work within, is probaly a good thing.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

While Citadel is the most boring TF of the game in my book, Justin Augustine comes as close 2nd (even it is the fastest of all shard TFs).


 

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Top 3 TFs that need to be revamped to be more interesting in MY opinion [FYI blueside only]

  • Citadel - because like others said, while it is a good xp tf if you are within that level range, it gets very boring very quick
  • Sis P - same reason as above. Also just like citadel there is next to no challenge in these two TFs. Synapse/posi have much harder final fights/ambushes which makes the tfs better.
  • Manticore - Basically all three of these tfs just feels like the same mission over and over again and just doesnt pose much of a challenge.
Edit: Reason i havent included any shadow shards in there is because i feel the only way the TFs can be revamped is with a zone revamp.


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Posted

Quote:
Originally Posted by BrandX View Post
Yeah, but does it matter? It's still a SF that a lvl 30-35 can get into, that's all that's really important.

And since it's redside, having a greater level range to work within, is probaly a good thing.
Well, way back when, with the release of Safeguard Missions to bring parity between Paragon City and the Rogue Isles, I thought "awesome, they're making the sides approximately equal" even though I wouldn't be doing Safeguards. I was a little intrigued in how they would do the missing the Strike Forces in the level ranges that didn't have any (10-15, 30-35, 40-45). Of course, that hasn't happened even now. Sure, the new SF will be doable by people in the 30-35 range, but the moment I saw that in the announcement, the first thought that came to my mind was "cop out".

Now, I wasn't asking for the same number of SFs as there are TFs. There are 11 Task Forces (not counting Co-op, obviously, not counting the Shard TFs, and not counting Ouroboros) but only 6 Strike Forces. Again, I'm not asking for 5 new SFs, just 3 more to close up the holes that Paragon City doesn't have.

Regardless, there are still two holes in the Strike Force progression, 10-15 and 40-45. But I now know not to expect one unless blue side is also given something despite them already having TFs on those level ranges. Back to my original point, I believe the revamps of the TFs would have been the most opportune time to add the missing SFs.

Don't misinterpret my criticism, I'll fully enjoy the Mortimer Kal Strike Force. I haven't looked anything up on it besides what was in the announcement. I'll probably annoy my PuG when I don't skip every spawn that doesn't need to be killed with them because I'll be busy reading the mission text.


 

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Originally Posted by Organica View Post
Absolutely agreed. Given that many people will run multiple smashing/lethal enemy radio missions one after the other on purpose, I've never quite understood the hostility to Citadel. Yeah, it's a whole string of Council maps with Council enemies. So? My scrappers FEAST on Council! Running a Citadel is like a relaxing walk in the park -- I can zone out, flip the kill switch to "on", and go to town.
If I wanted to run multiple Council radio missions back to back I'd just run multiple Council radio missions back to back. Radio missions represent the absolute minimum of what can passably be called content in this game. Task Forces should be held to a much higher standard.

Quote:
Citadel typically takes us 1 hour to 1 hour 30 -- but it can be done in under an hour. Synapse is longer, has more defeat-alls, and you have fewer powers. Still, you can run it in about an hour and a half or so... and the ambush and final mission are bonuses.

Dr. Q has become a new favorite TF of a friend who likes to run 2-3 TFs in a row anyway. A Dr. Q can be done in under 3 hours 30 minutes, so it's about the same as running 3 other TFs, and you don't have to stop to recruit new people in between. But I'm quite sure that's a minority opinion, and not everyone can run it in under 4 hours. ^_^
How fast you can get through a TF is a measure of its quality now? I don't know about you, but I'd rather spend two hours doing something fun than an hour doing something just to get it over with.

Of course once you get to the point where your butt goes numb halfway through the TF, that's a good sign that it's too long. But shorter doesn't necessarily equal better.

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I have few problems with Numina or Manticore. Sure they're not epic, but you can run both of them very fast if you know what you're doing. Naturally, if all the legacy TFs got updated like Posi, I wouldn't complain. But I run these all the time, it makes me laugh when people refuse to run them. ^_^
I don't run them because I don't think they're fun. I'd imagine a lot of other people don't run them for the same reason, since it can't be that they're hard, because they're not. I don't see what's so laughable about not wanting to run content you don't like.


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Originally Posted by Rikis View Post
That's 20-40. Although it does allow for level 30-35s, it is still not a 30-35 SF.
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WHAT IS THIS I DON'T EVEN


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Rikis View Post
I don't want a revamp, but I thought that when they revamped Positron would have been the perfect time to have added a 10-15 Strike Force. If they revamp Manticore, they should take that opportunity to also add a level 30-35 Strike Force.
I too would like to see the old symmetry issues addressed if they do start doing more revamps of blueside legacy content. Revamp for blue. New villainous redside SF for that same range. Revamp for next blue. New SF for that range as well. And so on.