Am I alone in this...
I personally think the Level shift makes too much of a difference to comfortable not have it.
I mean, when I read about it first, I thought, OK, because of the bonus the tier 3 and tier 4 abilities give you, you in return count as being one level higher for all the ill effects, as in getting rewards as if you were defeating stuff of one level less.
Sounded fair to me. You can have the ultra bonus, but have to fight enemies of one level higher than before for the old results.
But I am getting this right?
Once you have the awesome bonus of tier 3, you are made level 51 with ALL the BENEFITS instead, everything being easier to hit, mez and defeat, while doing less damage to you, AND you still get the same rewards for it too? Shards included, because you can defeat level 50s much easier now?
So because you now have a cool bonus, you are rewarded with much more cool bonus and more rewards? That doesn't sound right to me.
And yes, that makes it feel rather stupid to play character without tier 3 alpha stuff to me, greatly underperforming in groups, and getting the short end of the stick solo, resulting in less incentive to play them or need to grind them too.
I have 10 50's.. all of which have the incarnate slot.
I chose 7 to Incarnate-Up so to speak. I do the WSF once per day with one of them and maybe run a few missions on the side for some shards. All 7 of mine are Tier 3 and 1 is a Tier 4.
The Incarnate system has made me love and tweak these toons so much. If the game feels like a grind to you then I think you need to figure out why it feels that way. I find most people who say it is GRINDY also want everything NOW. If I get a shard while playing... I get one.. if not oh well still got recipes/inf/salvage/merits etc etc etc. Once you actually slot your first incarnate slot there is nothing in the game you cannot access. How I did it was - run the incarnate trial.. run an ITF.. do a few missions and BOOM..slotted.
Then just PLAY
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It really helps if you don't try to grind all your 50's to incarnate level in a couple months. All you do is burn out.
Everyone who's racing to get "The Ultimate" ASAP is missing the point the first 50 levels of the game taught them.
Fine, they race a bunch of their toons to full Incarnate with all the sweetest swag. THEN what?
The Incarnate stuff has had minimal effect on my playstyle. The only change is that it's given me one more thing to think about when I decide to log in. I've been playing my 50s more because there's more for them to do, but I'm still doing everything I was doing before i19 came out, just at a slower pace.
I refuse to be in a hurry to get anywhere in an MMO, and I refuse to do anything that feels like "grind" to me. When I start feeling like I am grinding, then it's time to log out and read a book. And if everything feels like "grinding" then it's time to take a break from the game. I never will understand why people continue to use their leisure time to do something they aren't even enjoying. |
I'm also glad that the WST includes non-50 content so that I can have fun on rockin' teams with the alts I'm still working on levelling up.
Of course, I also took my sweet time getting my first 50, although #2, #3 & #4 have come much more quickly in succession. But that's it, as far as level 50characters go - only 4, a few more in the late 30s, to mid-40s. But the characters I am going to more (afterthe "obligatory WST on one of the 2 50s that are Incarnate) are my level 24 Widow and my level 21 Electric Controller.
So Incarnate is just another choice for me to make when I log in for the evening. I might play that or I might not - no grind.
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Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Play your alts the way you used to, and don't worry about "grinding." Just let the stuff drop as it comes, and whenever you get around to getting enough stuff to create boosts, do it then. If you don't want to feel pressured to do something, don't put the pressure on yourself.
One of the good things about the Incarnate system as it is, is that you don't have to run the WSTs, you won't have to run the Ramiel arc to unlock the Alpha once I20 drops, and you don't even have to do any of the TFs that have Incarnate components as rewards. Shards drop in any lvl 50 content now, and soon they'll drop for everything once you unlock the Alpha. If "having it right now" isn't your bag, you don't have to play that way, and there's plenty of other folks that fall in that category.
Besides, once the crowd that grinds gets the highest level gear on them, they'll have nothing else to do but play as they used to anyway, and they'll be available to play at your speed again.
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I'm ignoring Incarnate content for the most part, aside from the Alpha unlock (since I rather like seeing my 50s going vs trapdoor/honoree/etc. and it unlocks a very casual-accessible slot.)
I'll get whatever if/when I get it. If the TF I want to run on is the WTF, yay. if not, yay. I've still got "All control sets to 50," "All MMs to 50," etc. to work on.
It had no effect at all on my playstyle. I play all my alts, and I always did. I have unlocked the alpha on all of my 50s, including the ones who leveled since i19. More than half were unlocked as a side effect of helping people who were in Oro asking for help with trapdoor. I have level shifted only 3 of them, none deliberately, I just play them and if I get enough rewards for an upgrade, great, if not, great!
As far as I'm concerned, it's a game and for me the is fun comes from playing not having. the rewards are pretty much meaningless to me. I don't hunt badges deliberately, I don't grind accolade powers, and I don't grind shards. I just do what's fun. None of my characters are optimized. I have a fire/shield brute who "should" have been a scrapper because both sets perform better on scrappers. I have a dark/dark stalker, where both those sets are weakest. And none of them are properly slotted. Hell, about half my characters still don't have inherent fitness because I haven't respecced them. I contribute to the team. I can solo and have fun at 0/0 no bosses with every character no matter how gimped. Everything else is gravy. Incarnate content will have no effect on my play. When I log in I go through the list and find which character has been logged out the longest and play that one. =) Unless a team asks specifically for something, then I'll swap. |
I think a lot of players could learn from taking a serious look at this viewpoint of the game.
Frankly, I wish there were more people like you posting, because in my experience, you represent a large portion of the player base.
The OMG I have to have it all NAO crowd posting no-stop has really started to grate on me; this is a refreshing change.
Thanks!
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I only have 4 level 50's (heaps of alts around 20 to 30 but) and I've resigned myself that although Ive done the unlock arc on all 4 50s, only one of them will advance any further.
Yes, I've stop playing the others for similar reasons as the OP stated. However, on the other hand I've found playing my low level alts is fun again. Mainly as a side effect of having to respec them all (as most of them took fitness) and therefore ending up with more skills at the lower levels to try out.
I'm very reluctant to do a TF with one of my other 50's now, not only do they seem less capable but also I worry they won't be helping the team enough, or Ill be playing them wrong etc. But then again I only ever really grouped with my main character anyway so in a strange way nothing has changed, but it sure feels like it has.
The Incarnate stuff has had minimal effect on my playstyle. The only change is that it's given me one more thing to think about when I decide to log in. I've been playing my 50s more because there's more for them to do, but I'm still doing everything I was doing before i19 came out, just at a slower pace.
I refuse to be in a hurry to get anywhere in an MMO, and I refuse to do anything that feels like "grind" to me. When I start feeling like I am grinding, then it's time to log out and read a book. And if everything feels like "grinding" then it's time to take a break from the game. I never will understand why people continue to use their leisure time to do something they aren't even enjoying. |
This is about the same for me and how I feel.
I play what I want to play. I do have 6 50's with the level shift but they are the ones that I was playing the most before the Incarnate System. I have a lot more 50s that will never get the Alpha slot slotted.
I'm in no rush to do the WST with all my characters because I know it is going no where, it will be here every week so I just do it when I want I think it will be fun.
I don't think we were really meant to fully Incarnate all of our characters.
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We've been told time and again, told, directly, by the developers, that playing multiple characters was always the intention, one of the core design philosophies behind the game and its continuation. The number shards required to advance along the Incarnate path beyond the second tier Alpha boost, and the rate at which they drop, is a complete reversal of policy that existed for over six years. Not a slight adjustment, not a minor change, a total 180 degree turn to the opposite direction.
Either we should be encouraged to continue to play our alts, in which case they made a mistake by grossly over-restricting the Incarnate system, or we shouldn't, in which case they're invalidating everything the game was based on, built around and has been for over six years, which is also a mistake. One or the other, and either way, they dropped the ball.
From what I've seen, the people doing the most complaining about how much of a grind it is tend to be the people that are trying to do all the Incarnate stuff with 10 or more different characters. |
It's not our fault that we're continuing to play the game the way we were told to play it, and getting nothing but frustrated, disillusioned and burned out fast. The complete lack of developer commentary or community participation lately hasn't improved the situation, either. The complaints are perfectly valid and justified. The players did what they were supposed to do, what they were told to do. The developers screwed up. They were the ones who designed and implemented an advancement system that punishes players for doing what they were told to do.
Actually I sort of feel just the opposite. I have more than twenty level 50 characters on the Virtue Server and most were in semi retirement as I continued to level other characters rather than continue to play old ones. Since the incarnate stuff hit I started with 9 characters I picked from my various Super Groups and began running through the TFS for shards and components. I have increased that number to 11so far and 1 of those is a brand new 50 level Blaster I hit Five O with doing the WST a few weeks back. Ten of the 11 are at 50 (+1) now and 7 have their tier 4 in place. When I get the other 4 to that status I am considering adding one one incarnate so I have three from each of the Sgs I belong to and help run.
My lower levels are suffering a bit but I still pull them out now and then just for a change of pace.. I can only do SO many of the same task Force in one day and since I have 7 days to basically do 11 .. why not play a 20+ level now and then just to see something different?
As for the others .. No I probably won't run multiple TFS to anhance them as well. So they are sort of retired and I may even move some to another server to free up slots on Virtue (next time they let us do it for free of course LOL).
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Did the new stuff as fun as it has been kill some of your alts also?
So i guess goodbye old toons... |
Right or wrong, it feels like the game itself is changing. And my perception is that the change is into something I do not want to play... |
Prior to I13 we had to currencies that were needed for our characters to advance, experience and inf. Inf could be traded and you could use it as fast as you could make decisions on how and where to spend it.
You can debate about how much of character advancement in the game was related to xp and inf respectively, but with I13 the balance started shifting to currencies that can't be traded and are now on strict throttles on how quickly they can be earned.
Either we should be encouraged to continue to play our alts, in which case they made a mistake by grossly over-restricting the Incarnate system, or we shouldn't, in which case they're invalidating everything the game was based on, built around and has been for over six years, which is also a mistake. One or the other, and either way, they dropped the ball.
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Since the Incarnate system is in its infancy and is still a long ways from being fully realized and I don't want to burn out on it so soon in its development, I've purposely delayed devoting much play time or thought to it. 2 of my 6 50's have opened and filled the alpha slot with one of those going to 50+1. I refuse to grind for shards but if any drop during the course of my normal play (TIPS only) with those 2 50's, so be it. This constitutes about 1/2 of my play time.
The other half is dedicated to the quite a few AT's and character concepts I want to try out and develop. The game for me must always stay fresh and interesting so not spending too much time on any one thing is essential to maintaining my motivation.
Were we really meant to play alts for the last 6+ years? Were we really being encouraged to play multiple characters when the developers told us to do it, opened up 36 slots per server, did the whole Power Proliferation thing, etc.?
We've been told time and again, told, directly, by the developers, that playing multiple characters was always the intention, one of the core design philosophies behind the game and its continuation. The number shards required to advance along the Incarnate path beyond the second tier Alpha boost, and the rate at which they drop, is a complete reversal of policy that existed for over six years. Not a slight adjustment, not a minor change, a total 180 degree turn to the opposite direction. Either we should be encouraged to continue to play our alts, in which case they made a mistake by grossly over-restricting the Incarnate system, or we shouldn't, in which case they're invalidating everything the game was based on, built around and has been for over six years, which is also a mistake. One or the other, and either way, they dropped the ball. From what I've seen, the people complaining about how much of a grind it is are average, regular people who don't have every character built to farm at x6 or higher or who can't count on having 10 TF invitations waiting for them the instant they log in. The people who have little to look forward to for an unknown period of time, other than spending hundreds of hours grinding on each character just to get one slot unlocked and slotted with a higher end boost. The people who aren't blinded by the Incarnate system's shiny newness and can see that under the surface, it contradicts the 6+ year policy, the entire history of development of this game, of encouraging players to experience the game through as many ATs and powersets as they like. It's not our fault that we're continuing to play the game the way we were told to play it, and getting nothing but frustrated, disillusioned and burned out fast. The complete lack of developer commentary or community participation lately hasn't improved the situation, either. The complaints are perfectly valid and justified. The players did what they were supposed to do, what they were told to do. The developers screwed up. They were the ones who designed and implemented an advancement system that punishes players for doing what they were told to do. |
I tried playing a lowbie the other day because it was a cool character concept. I stood around and sent tells etc for about 45minutes before logging out mad that everyone I knew was on a WST or asleep(AND mad that the game was built to be too much of a challenge to solo without unlimited funds).
I only have 6 50s, 5 are unlocked, 3 are tier3, one is tier2, and one just got his tier1 this week. If the incarnate system really is gonna destroy the fun of altitis I may leave rather than try to pick my "best" character to continue on with. I've heard the i20 incarnate stuff is ridiculous to get. Something about "threads" requiring 100+ "shards"(on a timer. WTF is with all the timers on everything since GR ,unrelated to incarnates, but what business of the devs is it if I decide I want to do 11 missions for an alignment shift in 1 playsession? ) to make one of before some Incarnate aspect is available. I've been trying to get my PC to let me into beta for a peek, if the people who told me about i20 were accurate i20 may be the issue I leave Coh.
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One reason that people may feel compelled to obtain the most effective <whatever> may be that they know what happens to characters without it: Sometimes they aren't invited to teams, or even get booted off instead.
Yeah, I've heard the rah-rah before, "Well, *I* always invite whoever's around and even take special pity on the smelly losers." Thanks, the condescension feels so good. That's why these days if my character can't solo on x8 AND offer support to a team, then it's not worth my time to improve. Bye-bye fun concept builds!
From a practical game-design standpoint, I don't understand how the devs plan to develop new content with the competence spread of level-50 character builds increasing tremendously. Without going into specifics, we all know that even with SOs, some builds were hugely more effective than others. IOs exaggerated this difference between the most and least effective, and now Incarnate powers will do so again.
Will non-IOed, non-Incarnates be able to find a team at all soon? How many threads will there be to the effect that, "LOL, somebody actually expected to get an invite to the WTF, and he didn't even have a rare in his Justice slot?"
Then there's the question of what happens when somebody spends 9000 hours upgrading one character, and that power set then gets nerfed, or simply isn't needed for the Omega Task Force that all the cool kids are doing...
One reason that people may feel compelled to obtain the most effective <whatever> may be that they know what happens to characters without it: Sometimes they aren't invited to teams, or even get booted off instead.
Yeah, I've heard the rah-rah before, "Well, *I* always invite whoever's around and even take special pity on the smelly losers." Thanks, the condescension feels so good. That's why these days if my character can't solo on x8 AND offer support to a team, then it's not worth my time to improve. Bye-bye fun concept builds! From a practical game-design standpoint, I don't understand how the devs plan to develop new content with the competence spread of level-50 character builds increasing tremendously. Without going into specifics, we all know that even with SOs, some builds were hugely more effective than others. IOs exaggerated this difference between the most and least effective, and now Incarnate powers will do so again. Will non-IOed, non-Incarnates be able to find a team at all soon? How many threads will there be to the effect that, "LOL, somebody actually expected to get an invite to the WTF, and he didn't even have a rare in his Justice slot?" Then there's the question of what happens when somebody spends 9000 hours upgrading one character, and that power set then gets nerfed, or simply isn't needed for the Omega Task Force that all the cool kids are doing... |
And no, you are not going to see a day where everyone who plays is like that, because the majority of the players here realize those people are idiots.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I guess I'll chime in here too. I have brought up around 25-30 Level 50s since I started the game. Before Incarnates, I would play whatever character was needed to fill a gap in the team's dynamics. I would play a lowbie or one of my many 50s. Now I find myself playing my main 2 50s on my 2 main accounts. I have no time to screw around with starting a new alt because I barely have time to get that Once per Week NotW on my 2 mains. All of my other accounts are lapsing. I'm really getting sick of this grind knowing, in the back of my mind, I have so many more 50s to "finish."
I stood around and sent tells etc for about 45minutes before logging out
|
ARRRRRRRRGHHHHHHHHHHHHHHH!
.....
ARRRRRRRRGHHHHHHHHHHHHHHH!
.....
Sorry, but this is my reaction whenever I hear "I stood around for X minutes then logged out because nobody would team with me".
So instead of simply picking up a couple of missions (maybe TIPS?) or something productive and staying occupied, you opted to stand around with a finger up your nose and a rectally inserted thumb going "Team Wif Me!" FOR FORTY FIVE FRICKING MINUTES!?!?!?
Really?
I tried playing a lowbie the other day because it was a cool character concept. |
We've been told time and again, told, directly, by the developers, that playing multiple characters was always the intention, one of the core design philosophies behind the game and its continuation. The number shards required to advance along the Incarnate path beyond the second tier Alpha boost, and the rate at which they drop, is a complete reversal of policy that existed for over six years. Not a slight adjustment, not a minor change, a total 180 degree turn to the opposite direction.
|
On the other hand, the game does need to evolve and expand if it's to remain successful. This upcoming content caters to a new set of interests. Nothing wrong with that. It's good to have something for everyone. It's good for the franchise.
But what I really want to know is: is this going to be the primary design philosophy going forward? Has the focus on casual play just been put on hold temporarily while this system is rolled out, or has it been pushed aside indefinitely?
A straight answer from PS on this would be nice, but I kinda doubt we'll see one. So I've taken a 'wait and see' stance for now.
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Now I find myself playing my main 2 50s on my 2 main accounts. I have no time to screw around with starting a new alt because I barely have time to get that Once per Week NotW on my 2 mains.
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There is nothing stopping you from playing alts but yourself.
I rarely have time for a task force at all these days, so I do other stuff. I do other stuff largely because I'm not obsessed with getting all the new stuff right this minute.
Playing alts is still a perfectly viable way to play the game.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You are not alone.
I wrote a beautiful post, then deleted it because my feelings about this are on record..and Sir Darcy the Teaming God will flame me for feeling the way I feel, so it was not worth posting.
Lisa.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
I'm glad to see other people picking up on this. This sums up what has been my fundamental issue with the Incarnate content. It represents a significant shift away from the traditional support of casual play. That worries me. A lot.
On the other hand, the game does need to evolve and expand if it's to remain successful. This upcoming content caters to a new set of interests. Nothing wrong with that. It's good to have something for everyone. It's good for the franchise. But what I really want to know is: is this going to be the primary design philosophy going forward? Has the focus on casual play just been put on hold temporarily while this system is rolled out, or has it been pushed aside indefinitely? A straight answer from PS on this would be nice, but I kinda doubt we'll see one. So I've taken a 'wait and see' stance for now. |
Ok, I second this post..before I deleted it, I wrote something similar..
Lisa-Gloomy
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
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