This seems a bit excessive.


AzureSkyCiel

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post

Can't say I ever saw anything quite that challenging but I am drooling considering the hours I have spent in the Shadow Shard tracking down Fakes. lol


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Posted

Quote:
Originally Posted by Zombie Man View Post
Like the times we see maps spawned with nothing but Lieutenants... that's a bug. It may be a one-time bug, a bugged-map bug, or a patch-that-causes-that-spawn-in-multiple-places bug.

So when i went through the 40 - 45 nemesis arc and EVERY map/mission in that 3 day long arc had almost purely just the lieuts . . . . i should have bugged it? . . . . .

Edit: Looking at the pic all i keep thinking is "yeah come to daddy!"


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Posted

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Originally Posted by Steelclaw View Post
Minutes from the Monthly Fake Nemesis Support Group Meeting as recorded by FNSG Secretary Fake Nemesis 4329.

Meeting called to order by Group President 2133 on March 6th, 2011 at 1700 hours, 32 minutes, 29.44285 seconds.

Floor recognized FN 8421 who raised (again) the complaint of going through life being called a "Fake" Nemesis. General discussion about inability to be taken seriously, bad jokes and comparisons to other "Fake" things (zircons and When Harry Met Sally seem to be the most popular references currently.) On going emotional trauma was given as a reason to bring the issue to Lord Nemesis (again) as a reason to instate a new job title.

8421 was assigned the task of drafting a letter to Lord Nemesis. Vote passed unanimously, subject tabled.

Floor recognized FN 9933 who suggested the aforementioned letter include an offiical request that Lord Nemesis no longer refer to the FN legions as his "little sub-plots." Motion passed, 7 to 1 with 8421 (who claims he actually kind of likes the nick-name) voting nay.

No further new business to discuss, Floor was about to call FN 7331 to reveal the results of his investigation into which would be the best metal polish currently available on the market for personal grooming, when a group of heroes attacked.

Group President 2133 grabbed the box and shouted "I'll save the punch and pie! The rest of you hold them off!" and things degenerated from there.
HOW DO YOU DO THAT!?

I swear you have a file cabinet filled with various stories waiting to be used >_>


 

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Originally Posted by EvilGeko View Post
BILL!!!!

What mission was that? How many team members. My characters who need Unveiler will be your best friend if you tell me!
Few in the Dark Watcher's arc. Not *a* mission. The two I specifically recall are rescuing the nemesis defector (and can he *PLEASE* be made either non-suicidal or not as squishy?) and rescuing Dietrich and Sefu (well, finding seafood's body.)

Quote:
Originally Posted by Smersh View Post
Actually, with a large enough team, that's the way it's supposed to spawn.
I'm still iffy about that. Like I've said, I've run this arc with fair sized teams (6 or so, which is what we had this time) and I've never seen it. The comments from my friends (who have also played COH for years, some since launch) reinforced that - they hadn't seen that either.


 

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Or are Fakes immune to Confusion?
They'd have to be. I don't see many other ways to understand all the 'plots' Nemesis has going.


 

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Originally Posted by Zombie Man View Post
I've never seen or heard about such large FN spawns until now, and that's going all the way back to Closed Beta for Invasion.

I'm sure it's a bug in the way Nems are spawned in general, and a recent one at that.
I'm telling you, I have a screenie I need to upload that had that precise configuration of Fake Nemesis spawns, taken only a few days after Issue 10 went live.


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Originally Posted by Olantern View Post
This, more than anything else, convinces me that non-TF missions are (or at least were at the time) tested with solo characters or small teams on the default difficulty. I suppose the attitude is, "If you raise it, it's on your head," which doesn't seem too unreasonable. It does, however, cause sudden difficulty "jumps" when you run into something like this.
Considering how many RWZ missions are pretty much guaranteed to fail if you bring more than two or three people along, I'm inclined to agree with you.


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Posted

Quote:
Originally Posted by Smersh View Post
I'm telling you, I have a screenie I need to upload that had that precise configuration of Fake Nemesis spawns, taken only a few days after Issue 10 went live.
Well, then, I'm genuinely surprised that we don't get regular posts of doom from players complaining about this.

When the all-lieutenant bug was happening, there were regular posts about it.

It could be an intermittent bug. Or a one-time bug that has resurfaced.


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Posted

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Originally Posted by Memphis_Bill View Post
Yes. Eight fake nemesis. Yes, that's one single spawn.
Wait until the league code gets added in issue 20 and they can get 48 of them on a team .


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Posted

Quote:
Originally Posted by Merry_Mayhem View Post
Wait until the league code gets added in issue 20 and they can get 48 of them on a team .

*damz gets a sudden dose of scrapperdrool*


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Yep, I encountered them and beat them on my MA/SR Scrapper. No pulling or anything like that, just jumped in and went to it.

They can stack up quite a bit of Defense, but nothing that a bit of patience and persistence and the superb single-target damage of Martial Arts can't overcome.

Definitely a lot of fun.


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Posted

I haven't seen that, exactly, but I did run into a spawn of 6-8 of those Malta Lieutenant mechs (while soloing with my WP/SS Tanker, as I recall) that ultimately turned into 3 Zeus mechs.


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Posted

Quote:
Originally Posted by Smersh View Post
Actually, with a large enough team, that's the way it's supposed to spawn.

I saw that particular spawn shortly after the RWZ went live - one of my splasher screens is a picture that was snapped of my main in the middle of leaping into that spawn.

So, I'll go with working as intended.
I agree with this - I've seen that spawn every time I do those arcs with a large team. Always have.

We've had some fun ways of dealing with those spawns, too. Confusing them all is hilarious. But my favorite was the all-corruptor team where we all used our tier nine nuke on them at the same time. Killed 'em all in the alpha strike.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Well, then, I'm genuinely surprised that we don't get regular posts of doom from players complaining about this.

When the all-lieutenant bug was happening, there were regular posts about it.

It could be an intermittent bug. Or a one-time bug that has resurfaced.
I'm of the opinion that it's not a bug at all. These spawns occur almost exclusively in Dark Watcher's arc, though they appear once in Serpent Drummer's arc as well. They all have dialogue that suggests that everyone in the spawn is supposed to be a Fake Nemesis (Although there's always a single Lieutenant in the center as well). Solo, these spawns are made up of two Fakes and the Lieutenant. It makes sense that their numbers would increase to 8 plus the Lieutenant if you have a larger team or are set for a larger team.

As for why we haven't heard much about them, here are some possible reasons:
  1. Two (Out of three) missions they appear in can fail if certain NPCs (Which tend to have very little survival instinct) are killed. It's entirely possible that they are killed before the players see the spawns, which is especially likely on large teams, where this would occur.
  2. People could be running these on slightly lower difficulty levels most of the time. Thus, they'd probably see 2 or 3 Fakes in a group, which probably would seem odd but not register as something TOO out of the ordinary. The fact that we can now set ourselves to be equal to larger teams when we're soloing increases the likelihood of smaller teams seeing these spawns, which is probably why we're noticing it now.
  3. These start appearing relatively far in the RWZ contact chain. Though they appear in Serpent Drummer's arc, General Aarons' suicidal tendencies make it less likely that players will see them before he dies. After that, they appear exclusively in Dark Watcher's arc, who is the last contact in the chain. Considering the fact that Gaussian's arc is very difficult, it makes sense that a lot of people didn't get all the way to Dark Watcher to see these spawns.
  4. As shown in this thread, some people simply don't notice it or actually love it. When people are in steamroller mode, something like this might not register and when it does, some people just view it as an interesting challenge. Considering the OP was on a smaller team (With what appears to be high enough difficulty settings to spawn bosses in normal spawns), it makes sense that it would be much more noticeable to them.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Wondering if anyone else is seeing anything similar.
Closest I got to that is when the Cyclone Elementals will take over the spawn in a random radio mission. Nothing makes you tinkle in your kilts at lvl 25 faster than seeing lvl 54 Elementals floating around a warehouse, talking like Freakshow.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Ran across this precise spawn in three missions in the RWZ tonight. (Four if I wanted to be picky - two people had the same mission, slightly different settings - one plus level, one even con. Showed up in both.)




Yes. Eight fake nemesis. Yes, that's one single spawn. (Plus a warhulk and another fake in the *next* spawn.)

Oh, you know that mission where you try to save the Nemesis defector? The very squishy little ranged aggro monkey? Yeah. That was one of them. Needless to say, that didn't go very well.

I don't think I've ever seen spawns of fakes like these. Two? Sure. Fake and Warhulk? No problem. A spawn full of fakes? You have no *idea* how fun that is.

First time we saw it - team wipe. Didn't help that they bubbled each other.

Second time - the escort mission - we planned on my brute taunting and running to let the others get past. Yeah. Didn't work. NPC decided he wanted to solo the spawn.

Third time wasn't bad - two brutes, a dom and defenders make it a bit easier to separate them (especially when you have room to move.) It was actually rather nice working out a plan of attack that *worked* (and quickly) against them. Still, this is an odd spawn, especially to see several times over (and we've run these missions many times, half to full team, and haven't seen this before.)

Wondering if anyone else is seeing anything similar.
"Fake" Nemeses? At least one of those guys HAS to be the real one. Or at least the seldom seen "Nemesis Ocho?"


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Quote:
Originally Posted by Mekkanos View Post
As for why we haven't heard much about them ...
The first time I saw a spawn of almost all fakes was back when the revamped RWZ was on test. I ran through the arcs with my fire/kin since she was my main back then. I ran her on invincible and dropped her down after encountering (I think it was) 5 of them at the end of one mission. Since then, I've encountered them on anyone running at higher difficulty. I never thought anything of it since the mission that I spot them in is one that says to defeat a group of fakes. Frankly, I thought it was common knowledge that these types of spawn will happen in the RWZ arc and I was a bit surprised when I read this thread and realized that so many people didn't know it existed.


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Posted

Quote:
Originally Posted by Mekkanos View Post
[*]As shown in this thread, some people simply don't notice it or actually love it. When people are in steamroller mode, something like this might not register and when it does, some people just view it as an interesting challenge. Considering the OP was on a smaller team (With what appears to be high enough difficulty settings to spawn bosses in normal spawns), it makes sense that it would be much more noticeable to them.[/LIST]
Here's my thing - I'm running with very experienced set of players, who run this content regularly (as do I) with fairly decent team sizes and high settings. (We work rather well together.) Between us, we've probably run this content hundreds of times. The universal reaction was "What the..."

If one of us had seen it before, well, most of us should have, and if it was just one or two of us that didn't remember it, the others would have mentioned it - and it wouldn't have warranted a thread. Seeing a similar reaction of "Where did you get that spawn?!" from Evilgeko and a few others in here...

(If you're wondering about players, you may recognize them - Hex Girl - times two, as she was dual boxing, we're trying to get a pair of her characters to 50, her fiance, I *believe* we had Duck with us as well on these runs, myself and Valkyrierising - who tends to run RO teams, as well - plus another SG-mate. Not atypical, and certainly a group that should have run into this before.)

Hitting this once would have been noticable in a "that's odd" sort of way. Doing so in multiple missions? That's like getting a purple recipe drop in every spawn, attention-getting wise.

I'm not arguing that you (and others) haven't seen it before. I'm wondering now why our troupe *hasn't,* given how we normally run (either together or apart, at least one of us should have run into this before.)

Quote:
Originally Posted by Turgenev
Closest I got to that is when the Cyclone Elementals will take over the spawn in a random radio mission. Nothing makes you tinkle in your kilts at lvl 25 faster than seeing lvl 54 Elementals floating around a warehouse, talking like Freakshow.
Newspaper mission held over an issue change... yeah, I dread seeing what happens with those. Fortunately, if I see "BOSS_NAME" after an issue drop, we can change now. And I can avoid doing this again:



... level 7 vs level 51. Yeah. Ow.


 

Posted

I couldn't resist....someone said huge FN spawns.

Heehee.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
That. Is. AWESOME.
Agreed, it could only be made AWESOMER with a full team of nrg/nrg blasters all doped up on reds jumping in an simultaneously nuking every last one of them steam leaking brass bastages.



------->"Sic Semper Tyrannis"<-------

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post


Wondering if anyone else is seeing anything similar.
We've gotten four in a group a few times, but never THAT many.
Holy smokes...

Is it bad, though, that the first thing I thought seeing that screen-cap was "Mmm. Badge credit."?


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Posted

8 Nemesis and a Warhulk... that's scrapper heaven!


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

So eight Fake Nemesis walk into a bar...


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
So eight Fake Nemesis walk into a bar...
The Warhulk ducks.


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