Next gem city of heroes


Adelante

 

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Any talks of city of heroes predecessor? I meant next gen


 

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Originally Posted by Adelante View Post
Any talks of city of heroes predecessor? I meant next gen
A couple of years ago NCSoft trademarked City of Heroes 2. There hasn't been any word beyond that. Keep in mind that companies trademark names all the time whether they plan to use them or not. So something may or may not come of it.


 

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Originally Posted by Adelante View Post
Any talks of city of heroes predecessor?
City of Heroes has plenty of predecessors, as it is an MMORPG that came out in 2004.

It has no predecessors as a superhero MMO though.


 

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Originally Posted by Adelante View Post
Any talks of city of heroes predecessor? I meant next gen
I think you mean successor, not predecessor.

Superhero games have followed (Champions Online and DC Universe On-line). Champions went free to play less than 18 months after it launched, which should give an indication of the quality of said game. DCUO has received mixed reviews. It is supposed to be very pretty, with some nice features, but it doesn't hold up to City of Heroes seven years of content, freedom of character creation or depth.

City of Heroes 2 might be being worked on (when asked about it at Comic-Con last year, the Dev team chanted the party line in well rehearsed unison), but it would still be several years before we see anything about it. The Devs seem to think that there is plenty of life in the old girl yet, and don't seem to be in any rush to split the playerbase (see: Everquest & Everquest 2) by launching City of Heroes 2 just yet.


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Also, predecessor is something that came before. Successor is something that came after.

Just nitpicking.


 

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Originally Posted by Quinch View Post
Also, predecessor is something that came before. Successor is something that came after.

Just nitpicking.
And what's past is prologue.

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How long was the initial development cycle for COH? Something like 8 years wasn't it? From initial thought to actual launch day I mean.

Personally, i think they've been working on COH2 for quite some time now.
They would never divulge this info though until the current game has run it's course. Why would they? All it would serve to do is make everyone playing start to question if they should bother or just wait for the sequel.
That's not even bringing up the desire to have new players subscribe to this game. If a sequel is known to be in the works, we'd lose out on potential players in the interim.

The 'City of' franchise has been far to lucrative for NCSoft to just abandon after this game starts to decline. So while it might be years away I can't see them not doing it.

How closely COH2 resembles COH though, that's very up in the air currently.


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Originally Posted by MaestroMavius View Post
The 'City of' franchise has been far to lucrative
Yes. The WoW phenomenon has skewed some people's perceptions, but WoW's subscriber numbers are unique, something that's never happened before or since. By the standards of all other MMOs, CoH/V/GR is very successful and a decent moneymaker.


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I would say that we are playing what could have been perceived as City of Heroes 2 right now. City of Heroes 2 is just a name it could be anything, likely right now it’s nothing more than a development platform used to test and integrate new technology as it comes out.
Ultra Mode was likely City of Heroes 2 level stuff that was just integrated into the game, I’m sure Going Rogue had a lot of new tech that could have been put in a version 2 but was instead just added in to the existing game.

The concept of City of Heroes is to open ended to really ever need to go to City of heroes 2 there’s no set timeline like say WW II games where they have to go back and make a version 2 if they want to revisit something they can just keep it going endlessly.

The only way I could see a City of heroes 2 is if the game died off and then years later they wanted to bring it back, of if some form of tech came along that just eclipsed everything out there right now and all MMO’s in general needed to rebuild from scratch. Additionally I could see a City of Heroes 2 if they wanted to jump forward in time say a 1000 years but still wanted to keep this timeline going as well. Then you could end up with a City of Heroes Legacy and a City of Heroes 3020.


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The major problem with sequeling an MMO is... Your existing fanbase loses almost everything and gets put back to square one with everyone else, and they have to pay again for the new box or download.

You really have to wait until the game is dead before you launch its sequel.

I mean, it happens, but...


 

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I think CoH/V still has a few years left in it.Especially with all the stuff thats going on right now in the game is a good indication.


 

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Originally Posted by DanZero View Post
The major problem with sequeling an MMO is... Your existing fanbase loses almost everything and gets put back to square one with everyone else, and they have to pay again for the new box or download.

You really have to wait until the game is dead before you launch its sequel.

I mean, it happens, but...
I know of one that managed to replace everything and still leave existing character accounts intact. Graphics, character design, world, mechanics, character statistics, implemented a tutorial from nothing, etc. It was truly a sequel but you got to keep your existing characters. I know of only the one. And they are barely an MMO.

Personally, I think that it would be possible to do a City2, maintain account continuity, and implement some sort of a character port. But let's think about the game's concept for a moment. Most MMO's reward having one character get stronger and stronger. City rewards replay and alternate characters. Does it even make sense to maintain existing characters? I can see maintaining naming priority and veteran status as maybe's. But with a new world, I'd think they'd WANT to wipe the characters anyway.

Personally, I'd love a City 2, there are many things that I just don't see them adding to City as it stands today even if we got up to being the most popular MMO in the world. Like voice acting, moving mouths, fingers, cinematic cut scenes instead of in-game graphics, a huge body-type for women, wall-less zones (and I don't just mean visually: I mean no loading window when moving from Atlas to Perez, no single point of entry--I mean wall-less), actually going "into" a building like went's not going "under" it into a false-indoor zone, etc (especially grievous in the case of the university which is massively larger on the inside than outside). Many of these are standard now and would be guaranteed to be included in a City2 but they weren't common in 2004 and I just can't see them being retroactively added due to the level of effort involved. I would like them enough that I would gladly sacrifice all my characters and history in City1 to have them.


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Well I'm hoping that when Issue 20 comes out I will be able to look back to when I started (which was just before the 2nd Rikti Invasion I believe) and see how much improvement there is.

Maybe the game will have evolved enough since I got here that calling the Issue 2.0 would kind of make sense. That would give you the sequel you are looking for.


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I would like the current data to be ported to a new and shiny powerful engine, with massive overhaul of graphics, performance and new FX for powers, sounds, character models...
Powersets, archetypes, zones, would remain the same basicly with upgraded textures and upgrades.
That would rock, but never goinna happen.


 

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Originally Posted by Angelxman81 View Post
I would like the current data to be ported to a new and shiny powerful engine, with massive overhaul of graphics, performance and new FX for powers, sounds, character models...
Powersets, archetypes, zones, would remain the same basicly with upgraded textures and upgrades.
That would rock, but never goinna happen.
Way back when EQ did their graphical revamp it was a pretty big deal, but I don't see why they couldn't do something like that. The character models in DCUO are unbeliavably nice and I would love to see that level of detail in CoX.


 

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Originally Posted by Bill_of_Rights View Post
Way back when EQ did their graphical revamp it was a pretty big deal, but I don't see why they couldn't do something like that. The character models in DCUO are unbeliavably nice and I would love to see that level of detail in CoX.
They just DID a graphical revamp in May 2010--Ultra Mode.

The problem with upgrading the character models is that there are actually a startling number of people who don't want to see the player models upgraded, either because they are still running on older machines or because they just like the style.

Back around Going Rogue's launch, David Nakayama (the art lead) asked what people thought about replacing some of the old costume piece textures with newer hi-res ones. Public outcry demanded that nothing be removed, and that they keep all legacy costume pieces as they are, but add in the hi-res textures as an alternative option... even though it was noted that this decision would take far longer to implement.

Anyway, it's a matter of taste. I don't find the character models in brand-new-competitor to be particularly appealing, but they're at least better than those in couple-year-old competitor (which were of course inferior to CoH models in all ways but total polycount).


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Originally Posted by Father Xmas View Post
And what's past is prologue.
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Given the talent they've been letting go lately, I find it hard to believe there's any CoH2 being worked on. There's certainly zero evidence for it as an active project, and the departures are a strong negative indicator.

Suits me just fine, as this CoH is just fine and still the best MMO on the market. It's ruined other MMOs for me, in fact lol.


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Originally Posted by Daemodand View Post
Given the talent they've been letting go lately, I find it hard to believe there's any CoH2 being worked on.
Unless that talent was let go in order to work on CoH2.

I don't think it's particularly likely, but it's possible.


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Originally Posted by GavinRuneblade View Post
Does it even make sense to maintain existing characters? I can see maintaining naming priority and veteran status as maybe's. But with a new world, I'd think they'd WANT to wipe the characters anyway.
It does if they want me to keep paying.


 

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Originally Posted by SinisterDirge View Post
It does if they want me to keep paying.
=)


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A CoH2 would not be unwelcome. Character creation, and character powers, and travel and tailor options and so on, are AMAZING. This is the best character creation and character growth I've seen in a game.

But externally, the missions are all incredibly samey. I've seen a lot of more interesting quests and objectives in other MMOs. I'm sure there's an engine limitation at fault where they really have no other option than to send us off to kill X of Y or steal the Z. A CoH2 could leave more room for interesting things to do.


 

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A CoH2 could leave more room for interesting things to do.
Two options: Write a new engine, or modify the existing one.

It seems Paragon is more than happy to go with the "modify the existing one", because the other one takes much longer to see any return, will likely be canabalize their existing reliable source of income (with no guarantee of any return), and will result in additional overhead (another set of servers to run), and will take resources away from CoH.

They might be working on "CoH2", actually they probably are- but more so in the 'randomly tinkering around', and not a 'working hards towards a new product'. Most changes people want made for a 'CoH2' that'd be practical to do for a CoH2, would also be practical to retrofit on CoH1's engine (at the end of the day, the CoH1 engine won't look anything like it did before... but I think that's already a safe bet- comparing the i19.5 engine to i0? couldn't be more different!).


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Originally Posted by ShadowNate
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I've been here since the start of COH (even before actually) and the only thing I'm really unhappy with is the graphic engine.

I understand they want to keep all their players happy, but the longer I'm stuck playing on a game engine they keep trying to allow to run on 2004-quality PCs, the closer I get to giving up.

Not going to happen for a while though, I've still got lots of non-graphicy things to keep me satisfied.