Discussion: Issue 20: Incarnates


2short2care

 

Posted

I'm really jazzed about the cross-server League hint.

Let me do a tally of top-end level 50 content.

  1. Apex Task Force
  2. Tin Mage Mark II Task Force
  3. Barracuda Strike Force
  4. Dr. Kahn Task Force
  5. Imperious Task Force
  6. The Lady Grey Task Force
  7. Lord Recluse Strike Force
  8. Statesman's Task Force
  9. Mender Silos Task Force
  10. Mender Silos Strike Force
As for the bigger-than-eight-man stuff...
  1. Hamidon
  2. Mothership Raid
  3. Cathedral of Pain
  4. Behavioral Adjustment Facility
  5. Lambda Sector
Yep. No endgame in City of Heroes, folks. Nothing to do here. Move along.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

Travel Improvements: Black Helicopters have been added to Port Oakes and Sharkhead Isle. Furthermore, additional Black Helicopters have been added to Nerva Archipelago and Grandville.

Repeat after me:
Tram on the south side of Independence Port. Tram on the south side of Independence Port. Tram on the south side of Independence Port.

Edit: Heh, I guess I should have read the thread before posting since others have mentioned the same thing.

Quote:
Originally Posted by Wanted_NA View Post
We need black helicopters in north, Mid, and south of Independence Port.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Necrotron View Post
I'm really jazzed about the cross-server League hint.

Let me do a tally of top-end level 50 content.
  1. Apex Task Force
  2. Tin Mage Mark II Task Force
  3. Barracuda Strike Force
  4. Dr. Kahn Task Force
  5. Imperious Task Force
  6. The Lady Grey Task Force
  7. Lord Recluse Strike Force
  8. Statesman's Task Force
  9. Mender Silos Task Force
  10. Mender Silos Strike Force
As for the bigger-than-eight-man stuff...
  1. Hamidon
  2. Mothership Raid
  3. Cathedral of Pain
  4. Behavioral Adjustment Facility
  5. Lambda Sector
Yep. No endgame in City of Heroes, folks. Nothing to do here. Move along.
Technically now that you can earn shards from ANY content come issue 20, once you hit 50 and unlock the incarnate path, just about everything can be listed as part of the endgame.

However, prior to that, MUCH of that list can be done prior to and without being 50. I count FOUR things (with TWO of them requiring you to go FURTHER than simply just unlocking the Alpha Slot via Mender Ramiel) on there that require you to not only be 50, but also UNLOCK a true Endgame path via Mender Ramiel. (Though 2 of those will unlock the path themselves upon completion come issue 20).

Which is why I'm not mad that they are spending the next couple of issues after 19 fleshing out the ENDGAME. It's needed.

Just keeping it in persepctive.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Technically now that you can earn shards from ANY content come issue 20, once you hit 50 and unlock the incarnate path, just about everything can be listed as part of the endgame.

However, prior to that, MUCH of that list can be done prior to and without being 50.

Just keeping it in persepctive.
Interesting point. Super sidekicking does blur what is endgame and what isn't, especially with some Weekly Strike Targets being lower level.

Another point: CoH's traditional 'endgame' is altitis and/or flashback. These will still be viable things to do at 50.


Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider

Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
L20-40 Villain Strike Force: The Fire and the Flames

NEW VILLAIN SF!!!

That is all
On the one hand, yay!

On the other hand...

The Villains scheme will pit them against... the heroes of the Freedom Phalanx.

Boo.

I am sure I will enjoy the new task forces, but I'd rather see new named AVs or EBs from the Midnight Squad, the Circle of Thorns or the Warriors. Please, no more stories featuring Freedom Phalanx as enemies EVER again after I20.

Gah.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

From our friendly EU players: http://boards.cityofheroes.com/showp...99&postcount=2

Quote:
Originally Posted by Master Zaprobo
Quick Notes...
Devs are here playing along side us (and giving out codes)
The Lambda Trial looks great - and rewards are turned on
Incarnate Shards are not used for the Judgement Slot - Incarnate Threads are
Incarnate Slots are opened by being in the Trial and earning "Incarnate XP" - the Judgement slot has it's own little XP bar
Alpha, Judgement, Lore, Destiny and Interface are all visible on this build
Conversion from Shards to Threads is available, but the rates are awful (I was able to convert 100 shards to get 20 or 30 (I forget right now) Threads - enough for one component)

I have screenies, but more once I finish testing (just had a CTD hence this quick post)
__________________

http://boards.cityofheroes.com/showt...31#post3512431


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Thank you for the info!


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
From our friendly EU players: http://boards.cityofheroes.com/showp...99&postcount=2

Quote:
Originally Posted by Master Zaprobo
Quick Notes...
Devs are here playing along side us (and giving out codes)
The Lambda Trial looks great - and rewards are turned on
Incarnate Shards are not used for the Judgement Slot - Incarnate Threads are
Incarnate Slots are opened by being in the Trial and earning "Incarnate XP" - the Judgement slot has it's own little XP bar
Alpha, Judgement, Lore, Destiny and Interface are all visible on this build
Conversion from Shards to Threads is available, but the rates are awful (I was able to convert 100 shards to get 20 or 30 (I forget right now) Threads - enough for one component)

I have screenies, but more once I finish testing (just had a CTD hence this quick post)
__________________

http://boards.cityofheroes.com/showt...31#post3512431
I approve of this, too!


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Quote:
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Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Only if Villains get one at Thorn Isle.
This is the only thing mentioned in the announcement that actually got me a little
excited. Most of it's either been announced to death already, or sounds pretty meh.

But no more long trips/ouro sidetunneling to and from the butt end of Nerva and IP?

That thought makes me Happy.tm.


 

Posted

I put off playing any lower level characters for quite some time now in hopes that some of the plot holes would be filled. Such as why do I need to bother seeing Mender Ramiel in the first place upon reaching level 50.

To me, it doesn't make sense why there is this great sense of urgency to contact me out of nowhere. What gives him greater urgency than Statesman or Lord Recluse asking for my help? With these new mid-level TF/SFs, it ties in very well to the ultimate destiny of my characters and a foreshadow of greater things to come later. At least now, once my characters reach 50, the stakes will be higher and it gives me a greater purpose.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
On the one hand, yay!

I am sure I will enjoy the new task forces, but I'd rather see new named AVs or EBs from the Midnight Squad, the Circle of Thorns or the Warriors. Please, no more stories featuring Freedom Phalanx as enemies EVER again after I20.
Oh, man, those would be sweet.

Don't give up hope, dude. That's all I can say.

Hey, the devs work fast, maybe someone's implementing your suggestions as we speak... be sure to take credit for it if they do!


 

Posted

I think the new issue sounds great! I saw some people who were a bi underwhelmed, and only leads me to think that these people are never satisfied. After years of great game content, and still adding new content to multiple facets of the game all at the same time, while succeedingly answering player requests for filling the villain SF gaps. I am amazed that there are still people who are dissapointed. Not to mention all of the other great stuff that has been comming out lately.

The development team still seems to amaze me, with their ability to stoke the fires of the hero in all of us.

/EndCheesyInspiringRant

lol



Be sure to drink your

 

Posted

Please, give us more info! Like...what sort of pet's does Lore unlock?

Also, screenies would be nice.



50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)

 

Posted

Quote:
Originally Posted by SuperYeesha1 View Post
I put off playing any lower level characters for quite some time now in hopes that some of the plot holes would be filled. Such as why do I need to bother seeing Mender Ramiel in the first place upon reaching level 50.

To me, it doesn't make sense why there is this great sense of urgency to contact me out of nowhere. What gives him greater urgency than Statesman or Lord Recluse asking for my help? With these new mid-level TF/SFs, it ties in very well to the ultimate destiny of my characters and a foreshadow of greater things to come later. At least now, once my characters reach 50, the stakes will be higher and it gives me a greater purpose.
Because you told him it was urgent - it's the joy of time travel plots


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Posted

Quote:
Originally Posted by EU_Damz View Post
I20 will bring the next FOUR incarnate levels. Not just lore . . . . .

Edit: Make sure you check them out when you have your sneak, they are VERY VERY good!
Fascinating!


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

I'm exited about this one too- the two new incarnate/level 50 TFs sound sweet, albeit challenging. But then again, I remember ITFs being hard at one point- namely the end battle against Rommie. Now we pretty much curbstomp the poor guy like some sad-sack pushover.

I also like the level 20-40 TF and SF. Hey, the lower level folk need something new and cool to play with too!

I'm hoping for new costume parts, and other goodies. But I'm not ranting and raving yet- this IS just the first release, after all. I'm sure more will be forthcoming. After all, I remember I11, when dual blades was announced first. I remember a lot of people complaining about the default sabers that were shown in the screenshots, how they didn't like the look of the swords, and so on. It was only later that one of the issue's biggest (and coolest) goodies was announced- weapon customization!
So who knows what hasn't been revealed yet?

The only thing that concerns me is the switch from incarnate shards to incarnate threads in order to craft the next incarnate slot- it seems that we already have a few too many in-game currencies to collect and monitor.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
From our friendly EU players: http://boards.cityofheroes.com/showp...99&postcount=2

Quote:
Originally Posted by Master Zaprobo
Quick Notes...
Devs are here playing along side us (and giving out codes)
The Lambda Trial looks great - and rewards are turned on
Incarnate Shards are not used for the Judgement Slot - Incarnate Threads are
Incarnate Slots are opened by being in the Trial and earning "Incarnate XP" - the Judgement slot has it's own little XP bar
Alpha, Judgement, Lore, Destiny and Interface are all visible on this build
Conversion from Shards to Threads is available, but the rates are awful (I was able to convert 100 shards to get 20 or 30 (I forget right now) Threads - enough for one component)

I have screenies, but more once I finish testing (just had a CTD hence this quick post)
And there we go. Precisely what I was expecting. Further Incarnate progress locked behind an Incarnate Trial, and only achievable via forced teaming. Raid grind, here we go. And I won't be surprised if any costume parts they do add turn out to be rewards for finishing the trial, like the Roman parts and the ITF.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
Utterly and completely disagree.

Issue 16 was VERY defining for this game. I'd say the one thing just about everyone remembers from that issue was Power Customization.

Also NEW sets can very MUCH define an issue. See powerset proliferation.

That statement of yours I bolded is VERY MUCH opinion for MANY subscribers, and is in fact NOT a fact. At all.
Errr. I forgot we had Power Customization. I remember i16 for Super Sidekicking and the crappy MM bugs associated with it we still have to this day. I was the first to notice the pet death bug when super-exemplared and upon zoning.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Errr. I forgot we had Power Customization. I remember i16 for Super Sidekicking and the crappy MM bugs associated with it we still have to this day. I was the first to notice the pet death bug when super-exemplared and upon zoning.
Yeah but I notice that you didn't mention the story content that was in that issue.

Which brings me back to my point. Story content is not the only acceptable (or unacceptable ) issue content to many folks.

Thanks.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

And yes, I'm aware that "you can craft threads and notices with shards." But it already takes hundreds of shards to complete the Alpha. If that conversion rate is right for threads, it will take thousands of them to complete enough thread based components to get to the very rare in trees that use them. So yes, it's technically possible to solo it. It's also technically possible to get from Florida to Hong Kong without using motorized transportation. Realistically, most people aren't going to do it. They'll use the faster option, or they won't try it at all.


 

Posted

Quote:
Originally Posted by InfamousBrad View Post
Level 20 to 40 TF/SF - how is that going to work? If a team of all level 20s do it, will the mobs be level 20, or level 40?
You can do the ITF with an all level 35 team and Romulus Nictus would spawn as level 35 as well. I assume the new TFs are gonna work the same way.


 

Posted

First I just want to reinforce what White Hot Flash and others mentioned - they have never dumped all the features/bits/etc in the initial info page for an issue. I could see them not mentioning power proliferati. (common ice staplers/scrappers!)

Quote:
Originally Posted by Aura_Familia View Post
Utterly and completely disagree.

Issue 16 was VERY defining for this game. I'd say the one thing just about everyone remembers from that issue was Power Customization.

Also NEW sets can very MUCH define an issue. See powerset proliferation.

That statement of yours I bolded is VERY MUCH opinion for MANY subscribers, and is in fact NOT a fact. At all.
Power customization was a major system. It was not just a few powers/costume bits/etc.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
(common ice staplers/scrappers!)
Staplers.


 

Posted

I am not currently very hopeful or amused. I'm here instead of other places for STORY. Story doesn't get told in content for large groups or raids. That content might have some overriding story, but you have to get that from sites like the ParagonWiki, because it's not possible to actually see it in game while doing the content.

Story gets told well through Story Arcs. You can do them in groups or solo, so it is content for those who like playing with various numbers of folks. And, you can get the whole story by doing it yourself (or in a small, patient team) and you can get it at any time thanks to Ouroboros.

I19 and onward shows us a trend where only large-group based content is being focused on. We know there are lots more of these activities coming, as this is apparently the only content coming for future Incarnate levels.

I am left wondering if the game I have been enjoying is just completely being left behind, with the only new advancement being only storyless, group gimmick, raid fests. [edit: They may have some story, but as I said, you can't really get that while playing it, you have to get it outside the game.]

Yes, all the stuff I have been enjoying is still there, but it's looking shaky as to whether it's going to just sit there and grow stale with no other story advances. As the thread in the main forum has shown (and only a small portion has been highlighted and covered), there is still plenty of story to be expounded upon and fleshed out and/or completed.

I've done the year subscription the last two or three times in a row, and still have many months left on this one, but for the first time in a long time, I'm left unsure if this game's direction is going to continue to include me and the stuff I like ever again.

Color me unconvinced. As before, I'll wait and see, as I have plenty of time left anyway. Going the path of "Progression" that those Other games do isn't my happy place. I need to see some story I can read as I play.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
First I just want to reinforce what White Hot Flash and others mentioned - they have never dumped all the features/bits/etc in the initial info page for an issue. I could see them not mentioning power proliferati. (common ice staplers/scrappers!)


Power customization was a major system. It was not just a few powers/costume bits/etc.
Who said it wasn't? I was arguing against the idea that only story content counts as content in an issue.

Also with all the work the Incarnate Trials are taking from nearly every task specific team, I wouldn't bet on seeing power prolif this issue.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!