Discussion: Issue 20: Incarnates
Travel Improvements: Black Helicopters have been added to Port Oakes and Sharkhead Isle. Furthermore, additional Black Helicopters have been added to Nerva Archipelago and Grandville.
Repeat after me:
Tram on the south side of Independence Port. Tram on the south side of Independence Port. Tram on the south side of Independence Port.
Edit: Heh, I guess I should have read the thread before posting since others have mentioned the same thing.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'm really jazzed about the cross-server League hint.
Let me do a tally of top-end level 50 content.
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However, prior to that, MUCH of that list can be done prior to and without being 50. I count FOUR things (with TWO of them requiring you to go FURTHER than simply just unlocking the Alpha Slot via Mender Ramiel) on there that require you to not only be 50, but also UNLOCK a true Endgame path via Mender Ramiel. (Though 2 of those will unlock the path themselves upon completion come issue 20).
Which is why I'm not mad that they are spending the next couple of issues after 19 fleshing out the ENDGAME. It's needed.
Just keeping it in persepctive.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Technically now that you can earn shards from ANY content come issue 20, once you hit 50 and unlock the incarnate path, just about everything can be listed as part of the endgame.
However, prior to that, MUCH of that list can be done prior to and without being 50. Just keeping it in persepctive. |
Another point: CoH's traditional 'endgame' is altitis and/or flashback. These will still be viable things to do at 50.
Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider
Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.
L20-40 Villain Strike Force: The Fire and the Flames
NEW VILLAIN SF!!! That is all |
On the other hand...
The Villains scheme will pit them against... the heroes of the Freedom Phalanx.
Boo.
I am sure I will enjoy the new task forces, but I'd rather see new named AVs or EBs from the Midnight Squad, the Circle of Thorns or the Warriors. Please, no more stories featuring Freedom Phalanx as enemies EVER again after I20.
Gah.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
From our friendly EU players: http://boards.cityofheroes.com/showp...99&postcount=2
Quote:
Originally Posted by Master Zaprobo
Quick Notes...
Devs are here playing along side us (and giving out codes)
The Lambda Trial looks great - and rewards are turned on
Incarnate Shards are not used for the Judgement Slot - Incarnate Threads are
Incarnate Slots are opened by being in the Trial and earning "Incarnate XP" - the Judgement slot has it's own little XP bar
Alpha, Judgement, Lore, Destiny and Interface are all visible on this build
Conversion from Shards to Threads is available, but the rates are awful (I was able to convert 100 shards to get 20 or 30 (I forget right now) Threads - enough for one component)
I have screenies, but more once I finish testing (just had a CTD hence this quick post)
__________________
http://boards.cityofheroes.com/showt...31#post3512431
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Thank you for the info!
From our friendly EU players: http://boards.cityofheroes.com/showp...99&postcount=2
Quote: Originally Posted by Master Zaprobo Quick Notes... Devs are here playing along side us (and giving out codes) The Lambda Trial looks great - and rewards are turned on Incarnate Shards are not used for the Judgement Slot - Incarnate Threads are Incarnate Slots are opened by being in the Trial and earning "Incarnate XP" - the Judgement slot has it's own little XP bar Alpha, Judgement, Lore, Destiny and Interface are all visible on this build Conversion from Shards to Threads is available, but the rates are awful (I was able to convert 100 shards to get 20 or 30 (I forget right now) Threads - enough for one component) I have screenies, but more once I finish testing (just had a CTD hence this quick post) __________________ http://boards.cityofheroes.com/showt...31#post3512431 |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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excited. Most of it's either been announced to death already, or sounds pretty meh.
But no more long trips/ouro sidetunneling to and from the butt end of Nerva and IP?
That thought makes me Happy.tm.
I put off playing any lower level characters for quite some time now in hopes that some of the plot holes would be filled. Such as why do I need to bother seeing Mender Ramiel in the first place upon reaching level 50.
To me, it doesn't make sense why there is this great sense of urgency to contact me out of nowhere. What gives him greater urgency than Statesman or Lord Recluse asking for my help? With these new mid-level TF/SFs, it ties in very well to the ultimate destiny of my characters and a foreshadow of greater things to come later. At least now, once my characters reach 50, the stakes will be higher and it gives me a greater purpose.
On the one hand, yay!
I am sure I will enjoy the new task forces, but I'd rather see new named AVs or EBs from the Midnight Squad, the Circle of Thorns or the Warriors. Please, no more stories featuring Freedom Phalanx as enemies EVER again after I20. |
Don't give up hope, dude. That's all I can say.
Hey, the devs work fast, maybe someone's implementing your suggestions as we speak... be sure to take credit for it if they do!
I think the new issue sounds great! I saw some people who were a bi underwhelmed, and only leads me to think that these people are never satisfied. After years of great game content, and still adding new content to multiple facets of the game all at the same time, while succeedingly answering player requests for filling the villain SF gaps. I am amazed that there are still people who are dissapointed. Not to mention all of the other great stuff that has been comming out lately.
The development team still seems to amaze me, with their ability to stoke the fires of the hero in all of us.
/EndCheesyInspiringRant
lol
Be sure to drink your
Please, give us more info! Like...what sort of pet's does Lore unlock?
Also, screenies would be nice.
50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)
I put off playing any lower level characters for quite some time now in hopes that some of the plot holes would be filled. Such as why do I need to bother seeing Mender Ramiel in the first place upon reaching level 50.
To me, it doesn't make sense why there is this great sense of urgency to contact me out of nowhere. What gives him greater urgency than Statesman or Lord Recluse asking for my help? With these new mid-level TF/SFs, it ties in very well to the ultimate destiny of my characters and a foreshadow of greater things to come later. At least now, once my characters reach 50, the stakes will be higher and it gives me a greater purpose. |
Omnes relinquite spes, o vos intrantes
My Characters
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'm exited about this one too- the two new incarnate/level 50 TFs sound sweet, albeit challenging. But then again, I remember ITFs being hard at one point- namely the end battle against Rommie. Now we pretty much curbstomp the poor guy like some sad-sack pushover.
I also like the level 20-40 TF and SF. Hey, the lower level folk need something new and cool to play with too!
I'm hoping for new costume parts, and other goodies. But I'm not ranting and raving yet- this IS just the first release, after all. I'm sure more will be forthcoming. After all, I remember I11, when dual blades was announced first. I remember a lot of people complaining about the default sabers that were shown in the screenshots, how they didn't like the look of the swords, and so on. It was only later that one of the issue's biggest (and coolest) goodies was announced- weapon customization!
So who knows what hasn't been revealed yet?
The only thing that concerns me is the switch from incarnate shards to incarnate threads in order to craft the next incarnate slot- it seems that we already have a few too many in-game currencies to collect and monitor.
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
From our friendly EU players: http://boards.cityofheroes.com/showp...99&postcount=2
Quote: Originally Posted by Master Zaprobo Quick Notes... Devs are here playing along side us (and giving out codes) The Lambda Trial looks great - and rewards are turned on Incarnate Shards are not used for the Judgement Slot - Incarnate Threads are Incarnate Slots are opened by being in the Trial and earning "Incarnate XP" - the Judgement slot has it's own little XP bar Alpha, Judgement, Lore, Destiny and Interface are all visible on this build Conversion from Shards to Threads is available, but the rates are awful (I was able to convert 100 shards to get 20 or 30 (I forget right now) Threads - enough for one component) I have screenies, but more once I finish testing (just had a CTD hence this quick post) |
Utterly and completely disagree.
Issue 16 was VERY defining for this game. I'd say the one thing just about everyone remembers from that issue was Power Customization. Also NEW sets can very MUCH define an issue. See powerset proliferation. That statement of yours I bolded is VERY MUCH opinion for MANY subscribers, and is in fact NOT a fact. At all. |
Errr. I forgot we had Power Customization. I remember i16 for Super Sidekicking and the crappy MM bugs associated with it we still have to this day. I was the first to notice the pet death bug when super-exemplared and upon zoning.
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Which brings me back to my point. Story content is not the only acceptable (or unacceptable ) issue content to many folks.
Thanks.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
And yes, I'm aware that "you can craft threads and notices with shards." But it already takes hundreds of shards to complete the Alpha. If that conversion rate is right for threads, it will take thousands of them to complete enough thread based components to get to the very rare in trees that use them. So yes, it's technically possible to solo it. It's also technically possible to get from Florida to Hong Kong without using motorized transportation. Realistically, most people aren't going to do it. They'll use the faster option, or they won't try it at all.
First I just want to reinforce what White Hot Flash and others mentioned - they have never dumped all the features/bits/etc in the initial info page for an issue. I could see them not mentioning power proliferati. (common ice staplers/scrappers!)
Utterly and completely disagree.
Issue 16 was VERY defining for this game. I'd say the one thing just about everyone remembers from that issue was Power Customization. Also NEW sets can very MUCH define an issue. See powerset proliferation. That statement of yours I bolded is VERY MUCH opinion for MANY subscribers, and is in fact NOT a fact. At all. |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I am not currently very hopeful or amused. I'm here instead of other places for STORY. Story doesn't get told in content for large groups or raids. That content might have some overriding story, but you have to get that from sites like the ParagonWiki, because it's not possible to actually see it in game while doing the content.
Story gets told well through Story Arcs. You can do them in groups or solo, so it is content for those who like playing with various numbers of folks. And, you can get the whole story by doing it yourself (or in a small, patient team) and you can get it at any time thanks to Ouroboros.
I19 and onward shows us a trend where only large-group based content is being focused on. We know there are lots more of these activities coming, as this is apparently the only content coming for future Incarnate levels.
I am left wondering if the game I have been enjoying is just completely being left behind, with the only new advancement being only storyless, group gimmick, raid fests. [edit: They may have some story, but as I said, you can't really get that while playing it, you have to get it outside the game.]
Yes, all the stuff I have been enjoying is still there, but it's looking shaky as to whether it's going to just sit there and grow stale with no other story advances. As the thread in the main forum has shown (and only a small portion has been highlighted and covered), there is still plenty of story to be expounded upon and fleshed out and/or completed.
I've done the year subscription the last two or three times in a row, and still have many months left on this one, but for the first time in a long time, I'm left unsure if this game's direction is going to continue to include me and the stuff I like ever again.
Color me unconvinced. As before, I'll wait and see, as I have plenty of time left anyway. Going the path of "Progression" that those Other games do isn't my happy place. I need to see some story I can read as I play.
First I just want to reinforce what White Hot Flash and others mentioned - they have never dumped all the features/bits/etc in the initial info page for an issue. I could see them not mentioning power proliferati. (common ice staplers/scrappers!)
Power customization was a major system. It was not just a few powers/costume bits/etc. |
Also with all the work the Incarnate Trials are taking from nearly every task specific team, I wouldn't bet on seeing power prolif this issue.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I'm really jazzed about the cross-server League hint.
Let me do a tally of top-end level 50 content.
- Apex Task Force
- Tin Mage Mark II Task Force
- Barracuda Strike Force
- Dr. Kahn Task Force
- Imperious Task Force
- The Lady Grey Task Force
- Lord Recluse Strike Force
- Statesman's Task Force
- Mender Silos Task Force
- Mender Silos Strike Force
As for the bigger-than-eight-man stuff...- Hamidon
- Mothership Raid
- Cathedral of Pain
- Behavioral Adjustment Facility
- Lambda Sector
Yep. No endgame in City of Heroes, folks. Nothing to do here. Move along.Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider
Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.