Issue 20 info is up!


Adeon Hawkwood

 

Posted

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Originally Posted by Steel_Shaman View Post
I would just like the Devs to show me in some small way that Issue 20 isn't going to be the standard fare from now on. If it is, I will have to at some point question why I'm sticking around. If not, then all's good for me.
Well, lucky for you we have 7 years of experience and 19 other issues that prove that no issue is "the standard fare from now on."

We've had whole issues that consisted of nothing but PvP or just 1 new task force. Nothing is ever set in stone and new content will be added as warranted.

I'm sorry you are feeling a bit shunned by the devs, but the anti-PvP crowd, the anti-Paying For Expansions crowd, the anti-Villains crowd, the villains who are anti-Hero only new content crowd, the anti-Crafting crowd, the anti-Mission Architect crowd, and the anti-Ever Being Satisfied crowd have already taken your table reservation in the "This Game Will Never Be The Same And I Hate It" diner.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

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Posted

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Originally Posted by galadiman View Post
To answer the highlighted question, because after 7 years, if a game does not evolve, it stagnates, withers, and dies. Whatever change is made will "shift the spirit of the game" in the eyes of some players. I like the changes so far. Others don't. No kidding.

The 'market leader' has infinibux to do it all at once. CoX does not. Meanwhile, to my understanding, the 'market leader' often makes the uberloot you worked so hard to get worthless by the next go-round, so there is that. CoX does not do that.
I like this post on both points.


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Posted

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Originally Posted by BrandX View Post
Well if it's a terrible story, that's one thing. But the point was, it's not saying "You are this new origin" it's saying "we're increasing your potential along the origin you picked"
I didn't pick it. The devs picked it for me three years later.

Considering the fuss some people make if the devs slightly alter their chosen hairstyle, let alone the mass outrage about the initial APP changes, I don't see how anyone could be so obtuse about the problems this would cause.


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Posted

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Well if it's a terrible story, that's one thing. But the point was, it's not saying "You are this new origin" it's saying "we're increasing your potential along the origin you picked"
No, it is saying "this is your new origin, deal with it" and the Lore pets prove the lie.


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Posted

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Originally Posted by BrandX View Post
Well, they are adding the level 20-40 TF and SF, so I wouldn't say they're ignoring the lower levels, and focusing just on endgame.
Right but again, it's a tf that relates to Praetoria.


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Posted

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Originally Posted by BrandX View Post
Well if it's a terrible story, that's one thing. But the point was, it's not saying "You are this new origin" it's saying "we're increasing your potential along the origin you picked"
Nope, it's an origin that was picked for you. Once they made all the origins come from one, origin matters even less than it ever did.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
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I actually agree with you completely on all the above. I would think the Devs would want to keep us all paying and playing as long as possible. Focusing all development entirely on one thing simply isn't going to do that for some people.
But what should the devs focus on? I like badges. So if they add a few more story arcs with badges at the end like they did in the last few issues, I would blitz through them in a night to get the badges and never look back. So was that a waste of development time because I spent an hour doing the new content that took months to be put online?

Others like PvP and crafting. So should the devs focus on new PvP drops and new recipes that give a .05% boost and some weird uniques instead of making new story arc content?

Others just like raids and task forces and would probably never use flashback to check out a new level 30 story arc. So should the devs ignore them and just keep pumping out new content for the mid-levels?

My point being: no one should act like their concern is the #1 concern for the player base. Demanding a personalized dev response that your pretty pretties will be tended to is a bit selfish.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

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Posted

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Originally Posted by Friggin_Taser View Post

My point being: no one should act like their concern is the #1 concern for the player base. Demanding a personalized dev response that your pretty pretties will be tended to is a bit selfish.
I'd argue a few of the neglected sub communities in this game have earned the right to do so seeing as how some of what they want the devs to focus on hasn't been focused on, in literally some cases, years. And from what I've seen won't be anytime soon.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

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Originally Posted by BrandX View Post
Well, they are adding the level 20-40 TF and SF, so I wouldn't say they're ignoring the lower levels, and focusing just on endgame.
That's not quite what I meant.
A new TF? I'll run that once, then probably not touch it again for a long while. That gives me a couple hours worth of content. Powerset proliferation on the other hand, gives me literally weeks to months of things to do. For example if they gave Illusion to Doms, I would probably try every single secondary with it. That's a lot of time and hence, a continued sub.

One type of those content updates keeps me subscribed pretty much indefinitely, while the other leaves me running out of things to do that I enjoy. I realize however that if the Devs were to devote all their resources to just the things I like, then folks who actually enjoy the Incarnate System would be in the same boat I am in right now. My hope is for the Devs to find a happy medium that keeps us all entertained.


 

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Originally Posted by Steel_Shaman View Post
That's not quite what I meant.
A new TF? I'll run that once, then probably not touch it again for a long while. That gives me a couple hours worth of content. Powerset proliferation on the other hand, gives me literally weeks to months of things to do. For example if they gave Illusion to Doms, I would probably try every single secondary with it. That's a lot of time and hence, a continued sub.

One type of those content updates keeps me subscribed pretty much indefinitely, while the other leaves me running out of things to do that I enjoy. I realize however that if the Devs were to devote all their resources to just the things I like, then folks who actually enjoy the Incarnate System would be in the same boat I am in right now. My hope is for the Devs to find a happy medium that keeps us all entertained.
Great.

But for the last 3 months I have been playing my rad/thermal almost exclusively and avoiding all alts.

So an entire issue where you get your pretty pretty illusion dom would net me absolutely no content.

See the problem?


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

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Originally Posted by Friggin_Taser View Post
Great.

But for the last 3 months I have been playing my rad/thermal almost exclusively and avoiding all alts.

So an entire issue where you get your pretty pretty illusion dom would net me absolutely no content.

See the problem?
I'm not trying to be snippy, but please re-read the last sentence of the post you quoted. All I'm saying is I wish they could strike a balance that doesn't leave anyone out in the cold. I fail to see how that is unreasonable in the slightest.


 

Posted

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Originally Posted by Friggin_Taser View Post
Others like PvP and crafting. So should the devs focus on new PvP drops and new recipes that give a .05% boost and some weird uniques instead of making new story arc content?
Arguments like this make me shake my head. What makes people think that the people creating bages or IO recipes have *anything* to do with those working on story content?

Both would be getting worked on at the same time. These aren't the days where the COH staff consisted of 15 overworked people.


 

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Originally Posted by Memphis_Bill View Post
Arguments like this make me shake my head. What makes people think that the people creating bages or IO recipes have *anything* to do with those working on story content?

Both would be getting worked on at the same time. These aren't the days where the COH staff consisted of 15 overworked people.
Yes, Bill. Surely it's a known fact that MMO developers give more programmers to their 7 year old games in lieu of new projects and IPs that can expand the company.

My point still stands: every issue tends to have a focus on one kind of content. No one issue will feature content that every player with their own interests will applaud. To try to make an issue that appeals to casual players, old players, power gamers, crafters, base owners, people with altitis, people who only play one character, badge hunters, mission creators, marketers and more would result in an issue that barely throws a bone out to every sub-genre and leave no one happy.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

I'm really pleased with the additions in this Issue. I *DO* hope that we get some more power animation customization, power proliferation, APP/PPP/Power Pool customization and free costume pieces however.


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Posted

Wait until badgers see this one certain badge in the new trial . . . . . . . cant see how it can be done for a good few weeks upon going live


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Posted

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Originally Posted by EU_Damz View Post
Wait until badgers see this one certain badge in the new trial . . . . . . . cant see how it can be done for a good few weeks upon going live
I have no problem with new badges requiring multiple weeks (or even months) of effort to earn. Being able to "instantly" earn badges can be fun sometimes, but having long term goals to achieve is fun as well.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Posted

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Originally Posted by Lothic View Post
I have no problem with new badges requiring multiple weeks (or even months) of effort to earn. Being able to "instantly" earn badges can be fun sometimes, but having long term goals to achieve is fun as well.
I do have a problem with badges that require repeating the same thing over and over and over, when it was stated that going forward badges would be moving away from this philosophy. If we're going back to it, can I have my AE badges back please?


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Posted

Quote:
Originally Posted by Eva Destruction View Post
I do have a problem with badges that require repeating the same thing over and over and over, when it was stated that going forward badges would be moving away from this philosophy. If we're going back to it, can I have my AE badges back please?
I lost 70+ earned badges during the infamous AE badge purge.
I'll gladly take them back regardless of the Devs' latest policy on "grinding" for badges. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
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Posted

Quote:
Originally Posted by Lothic View Post
I have no problem with new badges requiring multiple weeks (or even months) of effort to earn. Being able to "instantly" earn badges can be fun sometimes, but having long term goals to achieve is fun as well.
Well on the plus side, it looks like you would have fully earnt most if the very rare then by the time you get *this* badge..

Hint, you have to achieve one task in one go....

I think the furthest we got was about halfway before we ran out of time (if that)


 

Posted

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Originally Posted by Gangrel_EU View Post
Well on the plus side, it looks like you would have fully earnt most if the very rare then by the time you get *this* badge..

Hint, you have to achieve one task in one go....

I think the furthest we got was about halfway before we ran out of time (if that)
Everything that has ever been introduced in this game went through a period of "OMG that's too hard! No one will be able to do it!".

Eventually, sooner or later, someone figures out the "trick" to it and it becomes (if not trivial) at least much less "impossible" to do. I'm sure this new badge you're referring to is challeging, and it may never be simple to get. But I have no doubt it'll be earnable by most people eventually.

P.S. I've already earned every directably earnable badge in this game as of today.
I would have no other badge to work on at this point no matter how hard your new uber badge is...


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Gangrel_EU View Post
Well on the plus side, it looks like you would have fully earnt most if the very rare then by the time you get *this* badge..

Hint, you have to achieve one task in one go....

I think the furthest we got was about halfway before we ran out of time (if that)

Yeah same here on our team, first run we got 2 of the things, if anybody does that on their first try i'ld personally give them 1 billion inf . . . . . .


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

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Originally Posted by EU_Damz View Post
Yeah same here on our team, first run we got 2 of the things, if anybody does that on their first try i'ld personally give them 1 billion inf . . . . . .
I don't mind badges that might require multiple attempts. I like the MoApex and Tin Mage badges. I do mind badges that require you to succeed...then once you've succeeded do it again and again and again. The ones for running a WST after you've already earned the reward are particularly grating because they absolutely require you to do a given thing at least twice in one week. I would not at all object to a badge that required running 50 WSTs if the first time you ran it counted. These badges are saying "We want you to grind this content." For a hardcore badger who likes having badges to work on it might be ok, but for a more casual badger it can make badging less fun.


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Posted

Quote:
Originally Posted by Lothic View Post
Everything that has ever been introduced in this game went through a period of "OMG that's too hard! No one will be able to do it!".
For some reason, the ITF is the one I think of the most when it comes to that reaction


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Posted

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Originally Posted by Memphis_Bill View Post
Arguments like this make me shake my head. What makes people think that the people creating bages or IO recipes have *anything* to do with those working on story content?
A lot of people seem to think that "dev" is some kind of generic job. Sort of like a movie "scientist" who is just that, a generic scientist; he doesn't have any field of expertise, he has a degree in Science!

I recall the exchange a while back between BaB and some guy who was complaining that he was making new animations instead of fixing some bug; BaB responded with something like "Yeah, I'll just animate it away."


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Posted

Quote:
Originally Posted by Friggin_Taser View Post
Yes, Bill. Surely it's a known fact that MMO developers give more programmers to their 7 year old games in lieu of new projects and IPs that can expand the company.

My point still stands: every issue tends to have a focus on one kind of content. No one issue will feature content that every player with their own interests will applaud. To try to make an issue that appeals to casual players, old players, power gamers, crafters, base owners, people with altitis, people who only play one character, badge hunters, mission creators, marketers and more would result in an issue that barely throws a bone out to every sub-genre and leave no one happy.
Funny enough issue 13 was pretty packed with various things:

http://www.cityofheroes.com/news/pat...nsibility.html

So no I do not agree that every issue needs to have one specific focus or that you can't have an issue that appeals to multiple areas. THEY. HAVE. DONE. IT. BEFORE.

I'm sure if I looked I can find other Patch Notes like Issue 13. The issue with the RWZ revamp (I believe Weapon Customization and Power prolif was also in that issue) comes to mind.

And this was when they were the Freem 15.

Sorry FT, not buying your argument.

If you want to say they choose to flesh out the Incarnate system/GR/and Prae so as not to abandon it, and like they did after COV for redside then fine by adding lvl 40-50 content, then fine. That's a fine argument to make.

But this idea that they can't have multiple things in an Issue release to please multiple people is a FALLACY.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!