Issue 19 - Patch Notes for build 1900.201012200832.0


Avatea

 

Posted

Patch notes for build 1900.201012200832.0 .

COMBINED

TIP MISSIONS

  • Rogues and Vigilantes crossing over between Paragon City and The Rogue Isles should no longer get incorrect warning messages about abandoning missions.
  • Nocturnal Oneiromancies
    • The Oneiromancers will now speak to the player only when they have been rescued
  • Under the Table Job
    • Miss Thystle will only speak to the player once she's been rescued
  • A Tortured Scream
    • The enemies guarding the altars will now attack before the altars have been destroyed
  • A Hand Delivered Note
    • Silent Blade will now attack the player at the appropriate time

POWERS

Third build
  • Power trays in a character’s 3rd build should no longer clear after zoning or logging out.

Gravity control
  • Dimension Shift should now work on players in PvP

TASKS
  • Imperious Task Force 1: The ambush during the Minotaur fight should no longer arrive late.

TAILOR
  • The Praetorian Police Belt should now be visible on male characters.

GENERAL
  • The zoning animation for Mission Architect should be back to normal.

CITY OF HEROES

POWERS

Blasters
  • Targeting Drone should no longer have a short self-rooting effect when activated.

TASKS
  • Roy Cooling Mission 4: Lawrence Harken can no longer be killed by AoE damage.

CITY OF VILLAINS

POWERS

Masterminds
  • Pets should no longer switch names after zoning.

TASKS
  • Vincent Ross: Blood Coral Empowerment should now affect pets.

PRAETORIA

ZONE EVENTS
  • Neutropolis: Ghouls and PPD in the underground section of The Great Escape should no longer rubber band

POWERS
  • The temp power Flashing Steel should no longer draw swords and guns simultaneously for players with dual pistols.


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Posted

That third build bug was pretty ugly.


 

Posted

Quote:
Originally Posted by Avatea View Post
Patch notes for build 1900.201012200832.0 .

POWERS

Masterminds
  • Pets should no longer switch names after zoning.
Seriously? I can play my Thugs and Merc again? YAY!

Now who's family do we need to take to get the UI opacity resolved?


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Posted

Imperious Task Force 1? Is there another in the works we don't know about yet? And which is the Minotaur fight? The one at the end of the first level where you free the sybils?


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Imperious Task Force 1? Is there another in the works we don't know about yet? And which is the Minotaur fight? The one at the end of the first level where you free the sybils?
I have a sneaking suspicion this refers to the Nictus Ambush that takes the Oracle platform during the first mish of the ITF.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Imperious Task Force 1? Is there another in the works we don't know about yet? And which is the Minotaur fight? The one at the end of the first level where you free the sybils?
'Imperious Task Force 1' means the first mission.


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Posted

Hmmm, weird way of phrasing it. Seems like they usually would call that the first mission. I guess I'll be curious to see how the ambush triggers after this.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Avatea View Post
TAILOR
  • The Praetorian Police Belt should now be visible on male characters.
Thanks much.


 

Posted

Quote:
Originally Posted by je_saist View Post
I have a sneaking suspicion this refers to the Nictus Ambush that takes the Oracle platform during the first mish of the ITF.
It's this one^^^. I ran it recently with friends and the ambush didn't arrive until we'd completed the mission.


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Posted

Quote:
Originally Posted by Avatea View Post
CITY OF VILLAINS

POWERS

Masterminds
  • Pets should no longer switch names after zoning
If only non-melee pets would stop bayonet charging.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Imperious Task Force 1? Is there another in the works we don't know about yet? And which is the Minotaur fight? The one at the end of the first level where you free the sybils?
It means the first mission on the ITF - when the Nictus ambush you when you rescue Sister Solaris from the Minotaur at the temple.


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Posted

Quote:
Originally Posted by Keen Stronghold View Post
Thanks much.
Seconded


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Posted

Quote:
Originally Posted by Avatea View Post
Power trays in a character’s 3rd build should no longer clear after zoning or logging out.

Mastermind Pets should no longer switch names after zoning.
HUZZAH!

Those are my favorite two parts of this patch!




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Posted

Quote:
Originally Posted by Hot_Head_Mike View Post
If only non-melee pets would stop bayonet charging.
/signed


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And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..

 

Posted

Quote:
Originally Posted by hot_head_mike View Post
if only non-melee pets would stop bayonet charging.
wai.


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Posted

Quote:
Originally Posted by Golden Girl View Post
It means the first mission on the ITF - when the Nictus ambush you when you rescue Sister Solaris from the Minotaur at the temple.
I was told the ambush happens if you stray toward that side of the top of the mountain. We've always taunted the minotaur away from Solaris and managed to avoid the ambush (or it came too late to matter). I thought that was working as intended. I hate that ambush, it can be a real team killer.

So does anyone know what triggers the ambush after the patch? Aggroing the Minotaur?


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I was told the ambush happens if you stray toward that side of the top of the mountain.
That's the way it seemed to work to me, don't go past the Minotaur and you're not going to get the ambush. Mehbeh they want us to get that extra xp/inf.


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Posted

I see the change to trapdoor wasn't included. Maybe due to the negative feedback? Please don't push it to live...


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
I see the change to trapdoor wasn't included. Maybe due to the negative feedback? Please don't push it to live...
Those changes went live a long time ago...


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