Worst of the Worst


1VB_FIST

 

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Originally Posted by RadDidIt View Post
After soft-capping my FM/SR and comparing it to my soft-capped /EA's, I can say without a doubt that SR is the weaker; it feels weak because it is.
Try it again now that inherent Fitness has loosened SR builds. There's no way, no how EA is superior to SR.


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Posted

Quote:
Originally Posted by RadDidIt View Post
After soft-capping my FM/SR and comparing it to my soft-capped /EA's, I can say without a doubt that SR is the weaker; it feels weak because it is.
Ha ha ha. No. EA can't compare; I mean, I'm glad people do enjoy playing for whatever reason, but don't kid yourself that it's superior to SR in any way that matters.


 

Posted

Quote:
Originally Posted by Daemodand View Post
Try it again now that inherent Fitness has loosened SR builds. There's no way, no how EA is superior to SR.
Quote:
Originally Posted by Emberly View Post
Ha ha ha. No. EA can't compare; I mean, I'm glad people do enjoy playing for whatever reason, but don't kid yourself that it's superior to SR in any way that matters.
Indeed.


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Posted

The only good things about Time Bomb and Gun Drone happen to be I can pick other powers that are infinitely more useful. Like whirlwind and flurry. And I am a devout AR/Dev player...that is how bad those two powers suck. I am still hoping that someday we get the 007 Trip Mines with no interrupt. Devices has a good set of mitigation powers, but unless you are competent enough to deploy them properly on a team, you will probably be laughed at.


A whole bunch of 50's.

 

Posted

Quote:
Originally Posted by Emberly View Post
Ha ha ha. No. EA can't compare; I mean, I'm glad people do enjoy playing for whatever reason, but don't kid yourself that it's superior to SR in any way that matters.
Endurance management doesn't matter? Huh.


 

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Originally Posted by Briarpatch View Post
Endurance management doesn't matter? Huh.
Or a heal that, saturated (as any Brute should be), can restore over half of your health?


 

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If you avoid things with -def, psychic attacks, or toxic attacks softcapped EA *is* better than SR - it does everything SR does plus gives you a better tier 9, endurance recovery, and a stealth power. The only thing it misses out on is the (significant to some builds) recharge bonus.

However, -def is available to many (perhaps most) enemy groups in the game, psychic attacks are no longer rare even blueside due to tip missions, and even toxic in the late game has seen some more proliferation. Really, it's been like taking a hammer to the hands of a guy hanging from the edge of a cliff.

I wonder if giving EA the same defense debuff resistance of SR would lead to 'sr sucks' threads?

As it stands as far as worst of the worst goes my least enjoyed brute primary has been dual blades, neck in neck with battleaxe, and my least favorite secondary has been energy armor, followed closely by shield defense. Yeah, yeah... shield defense is a beast when IOed out... but I IO as a hobby for level 50s, not a goal in and of itself so I judge what I like and don't around SOs while leveling, not what mids says will happen once I get there if I slot 5 sets of this and that. I've never slotted a set of kinetic combat, and likely never will.


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Most of the MM level 18 powers are kinda worthless. I mean, Gang War is kind of funny but it doesn't do much except get in everyone's way, and maybe eat an alpha strike. And serum and repair are beyond worthless. The only lvl 18 power that's any good is in Necro.

The pool powers have a lot of doozies. Someone mentioned flurry and whirlwind before. The entire presence pool sucks hard except maybe for tankerminds, and jump kick is so worthless it makes Propel look like a good attack power.

For APP/PPP's, I don't get the point of armors that don't protect against all. Temp Invuln from field mastery gives the best resistance and the detailed info says it protects against *all* forms of damage. Or is that a bug?


 

Posted

Quote:
Originally Posted by BugeyeJack View Post
Most of the MM level 18 powers are kinda worthless. I mean, Gang War is kind of funny but it doesn't do much except get in everyone's way, and maybe eat an alpha strike. And serum and repair are beyond worthless. The only lvl 18 power that's any good is in Necro.
The power for DS is pretty good too. It's a big damage boost to the pet you give it to. And you get random imps that, while not that powerful, can take hits and do a little damage.

Besides which, the necro, thug, and demon powers can all slot RIP IO sets, giving ALL of your pets an extra 5% DEF and 10% RES.


Quote:
Originally Posted by PRAF68_EU View Post
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Posted

Quote:
Originally Posted by 1VB_FIST View Post
The only good things about Time Bomb and Gun Drone happen to be I can pick other powers that are infinitely more useful. Like whirlwind and flurry. And I am a devout AR/Dev player...that is how bad those two powers suck. I am still hoping that someday we get the 007 Trip Mines with no interrupt. Devices has a good set of mitigation powers, but unless you are competent enough to deploy them properly on a team, you will probably be laughed at.
Devices could be so full of win if it got some TLC. Give Trip Mines the caltrops treatment, make taser another floating pet the fires a cone stun, make time bomb useful again, and give gun and targeting drone some +damage.


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Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by BugeyeJack View Post
For APP/PPP's, I don't get the point of armors that don't protect against all. Temp Invuln from field mastery gives the best resistance and the detailed info says it protects against *all* forms of damage. Or is that a bug?
It's just S/L. The in-game info is presenting the PvP information for some armor powers.


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Posted

I hate EA' energy cloak!! ewwwww a stealthy brute. they need to port that secondary to scrappers where a little stealth would be useful.
its brute smash! not brute hide !


 

Posted

Quote:
Originally Posted by Santorican View Post
Devices could be so full of win if it got some TLC. Give Trip Mines the caltrops treatment, make taser another floating pet the fires a cone stun, make time bomb useful again, and give gun and targeting drone some +damage.
I say just let cloaking device do a crit out of hide (same mechanics as widow/bane hide, just one hit, 75% damage, 50% crit on AoEs). And make Gun Drone less overtly obnoxious with its stupidly high recharge, cast, and end cost.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Redd Rumm View Post
I hate EA' energy cloak!! ewwwww a stealthy brute. they need to port that secondary to scrappers where a little stealth would be useful.
its brute smash! not brute hide !
*facepalm*


 

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I pick dual pistols it looks cool but the damage is horrid. Maybe this changes at later levels, but I cant get it past 16 to find out.


As for wasted bad powers how about any snipe and in particular that snipe/hold in ice blast (forgot the name) thats a real lemon of a power too.


 

Posted

Quote:
Originally Posted by Redd Rumm View Post
I hate EA' energy cloak!! ewwwww a stealthy brute. they need to port that secondary to scrappers where a little stealth would be useful.
its brute smash! not brute hide !
EA's energy cloak works better than stalker hide in some aspects. How about porting it to stalkers first please?


 

Posted

Quote:
Originally Posted by Santorican View Post
Devices could be so full of win if it got some TLC. Give Trip Mines the caltrops treatment, make taser another floating pet the fires a cone stun, make time bomb useful again, and give gun and targeting drone some +damage.
Agreed. One can hope for love and attention some day. I will keep making it work though lol.


A whole bunch of 50's.

 

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Seeing as my Dark/Dark Brute has gotten frequent flier miles from the hospital due to how often she faceplants, and the fact that I utterly loathe the way she plays, I'm going to say DM/DA for worst set.

I await the ensuing mass of people telling me that I need to learn to play or some such.


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Haven't tried it on a brute, but my DA/DM tanker has a blast, and is adequately-indestructible. Meaning on the very rare occasions when things manage to take me down, I just get up and whack 'em more.


 

Posted

Quote:
Originally Posted by Santorican View Post
Devices could be so full of win if it got some TLC. Give Trip Mines the caltrops treatment, make taser another floating pet the fires a cone stun, make time bomb useful again, and give gun and targeting drone some +damage.
What's "the caltrops treatment"?


 

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Quote:
Originally Posted by seebs View Post
What's "the caltrops treatment"?
You designate a spot on the ground, and it throws a whole bunch of them in the area around that one spot. Like Caltrops.


 

Posted

Quote:
Originally Posted by Vidszhite View Post
You designate a spot on the ground, and it throws a whole bunch of them in the area around that one spot. Like Caltrops.
Obviously the damage would have to be drastically lowered for each Trip Mine. Not sure if i'd really want that.


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Posted

Having the trip mines lay out a mine field would be great, but they would set eachother off and most of the damage would be wasted... But it would be a hell of a lot faster than the way they work now. Time bomb seems to pair well with Siren's call, but utterly useless otherwise... how would you fix that?


 

Posted

Quote:
Originally Posted by Briarpatch View Post
Endurance management doesn't matter? Huh.
Quote:
Originally Posted by RadDidIt View Post
Or a heal that, saturated (as any Brute should be), can restore over half of your health?
Though I will point out the heal is harder to saturate, since EA has the worst aggro management and stealth will keep it from aggroing by LOS. To get the most out that there are sacrifices that have to be made. It also sucks that is the only taunt in EA as well. So you get a choice use it for end, health, or taunt. I would of rather it got the energize treatment over the change to energy drain.

I find SR has better defense to start with, and is easier to soft cap. It has better resists, less holes in it's defense, a better taunt aura, and +recharge/slow resists. Yes it is missing a mediocre heal, +end, and it is worth taking the whole set, but I think having a set that it is worth taking every power is a good thing.


Dirges

 

Posted

Quote:
Originally Posted by Dispari View Post
The power for DS is pretty good too. It's a big damage boost to the pet you give it to. And you get random imps that, while not that powerful, can take hits and do a little damage.
Plus the hellfire imps are just too cute!


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