Worst of the Worst
Try it again now that inherent Fitness has loosened SR builds. There's no way, no how EA is superior to SR.
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Dr. Todt's theme.
i make stuff...
The only good things about Time Bomb and Gun Drone happen to be I can pick other powers that are infinitely more useful. Like whirlwind and flurry. And I am a devout AR/Dev player...that is how bad those two powers suck. I am still hoping that someday we get the 007 Trip Mines with no interrupt. Devices has a good set of mitigation powers, but unless you are competent enough to deploy them properly on a team, you will probably be laughed at.
A whole bunch of 50's.
If you avoid things with -def, psychic attacks, or toxic attacks softcapped EA *is* better than SR - it does everything SR does plus gives you a better tier 9, endurance recovery, and a stealth power. The only thing it misses out on is the (significant to some builds) recharge bonus.
However, -def is available to many (perhaps most) enemy groups in the game, psychic attacks are no longer rare even blueside due to tip missions, and even toxic in the late game has seen some more proliferation. Really, it's been like taking a hammer to the hands of a guy hanging from the edge of a cliff.
I wonder if giving EA the same defense debuff resistance of SR would lead to 'sr sucks' threads?
As it stands as far as worst of the worst goes my least enjoyed brute primary has been dual blades, neck in neck with battleaxe, and my least favorite secondary has been energy armor, followed closely by shield defense. Yeah, yeah... shield defense is a beast when IOed out... but I IO as a hobby for level 50s, not a goal in and of itself so I judge what I like and don't around SOs while leveling, not what mids says will happen once I get there if I slot 5 sets of this and that. I've never slotted a set of kinetic combat, and likely never will.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Most of the MM level 18 powers are kinda worthless. I mean, Gang War is kind of funny but it doesn't do much except get in everyone's way, and maybe eat an alpha strike. And serum and repair are beyond worthless. The only lvl 18 power that's any good is in Necro.
The pool powers have a lot of doozies. Someone mentioned flurry and whirlwind before. The entire presence pool sucks hard except maybe for tankerminds, and jump kick is so worthless it makes Propel look like a good attack power.
For APP/PPP's, I don't get the point of armors that don't protect against all. Temp Invuln from field mastery gives the best resistance and the detailed info says it protects against *all* forms of damage. Or is that a bug?
Most of the MM level 18 powers are kinda worthless. I mean, Gang War is kind of funny but it doesn't do much except get in everyone's way, and maybe eat an alpha strike. And serum and repair are beyond worthless. The only lvl 18 power that's any good is in Necro.
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Besides which, the necro, thug, and demon powers can all slot RIP IO sets, giving ALL of your pets an extra 5% DEF and 10% RES.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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The only good things about Time Bomb and Gun Drone happen to be I can pick other powers that are infinitely more useful. Like whirlwind and flurry. And I am a devout AR/Dev player...that is how bad those two powers suck. I am still hoping that someday we get the 007 Trip Mines with no interrupt. Devices has a good set of mitigation powers, but unless you are competent enough to deploy them properly on a team, you will probably be laughed at.
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Virtue: @Santorican
Dark/Shield Build Thread
I hate EA' energy cloak!! ewwwww a stealthy brute. they need to port that secondary to scrappers where a little stealth would be useful.
its brute smash! not brute hide !
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I pick dual pistols it looks cool but the damage is horrid. Maybe this changes at later levels, but I cant get it past 16 to find out.
As for wasted bad powers how about any snipe and in particular that snipe/hold in ice blast (forgot the name) thats a real lemon of a power too.
A whole bunch of 50's.
Seeing as my Dark/Dark Brute has gotten frequent flier miles from the hospital due to how often she faceplants, and the fact that I utterly loathe the way she plays, I'm going to say DM/DA for worst set.
I await the ensuing mass of people telling me that I need to learn to play or some such.
Current Published Arcs
#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
#3 "Stop Calling Me"
Haven't tried it on a brute, but my DA/DM tanker has a blast, and is adequately-indestructible. Meaning on the very rare occasions when things manage to take me down, I just get up and whack 'em more.
Dr. Todt's theme.
i make stuff...
Having the trip mines lay out a mine field would be great, but they would set eachother off and most of the damage would be wasted... But it would be a hell of a lot faster than the way they work now. Time bomb seems to pair well with Siren's call, but utterly useless otherwise... how would you fix that?
Or a heal that, saturated (as any Brute should be), can restore over half of your health?
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I find SR has better defense to start with, and is easier to soft cap. It has better resists, less holes in it's defense, a better taunt aura, and +recharge/slow resists. Yes it is missing a mediocre heal, +end, and it is worth taking the whole set, but I think having a set that it is worth taking every power is a good thing.
Dirges
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Super Reflexes: the Golden Fox of power sets!
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