Worst of the Worst


1VB_FIST

 

Posted

Quote:
Originally Posted by BugeyeJack View Post
TP could also use an alternate animation than the loud, clumsy one we have now. People pick up TP for the first time expecting to be like Nightcrawler... not like an interstellar battlecruiser jumping into hyperspace.
I remember when I first heard about the Teleport power, I tried to imagine how it would work. Could you just pick a point on the city map and jump to it?

This short range popping was not what I had in mind for a travel power.


De minimis non curat Lex Luthor.

 

Posted

With all the things that have been brought up, teleport seems like the last thing that should be on the WORST power list. I have it on quite a few toons and I like it very much. I remember when it didn't have that 5 second or so delay after teleporting...back then it was almost impossible to use, but now it's quite useable and I only give it a single slot (end red).


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Posted

With teleport, my only grief since I like recall friend quite a bit and teleport itself is an ok travel power once you get used to it, is to change team teleport to function like assemble the team. I know its a vet reward and all, but you could keep it on a similar timer to avoid abuse and you could instead give the vets something they will cherish to replace ATT, like say, I dunno, an "I Heart Catgirls" T-shirt costume piece. Or a cape pattern that says "Freem". Just my 2 cents.


 

Posted

In the comics & anime teleport is an awsome power in COX not so much .
perhaps if they added a "Combat Teleport " were you could like flash step a shorter range during a fight with a pbaoe placate added to simmulate the where did he go factor .


 

Posted

Quote:
Originally Posted by BugeyeJack View Post
TP could also use an alternate animation than the loud, clumsy one we have now. People pick up TP for the first time expecting to be like Nightcrawler... not like an interstellar battlecruiser jumping into hyperspace.
Can I have a TP animation where I walk into a police box?

>.>




*vworp vworp vworp*


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Posted

Wow, 7 pages and no one has dissed Mind Control?

Over the years, I have had soooo many great concept ideas for Mind trollers, then I get to the power selection screen and my heart just sinks. What a pile of hot garbage. The few little glimmers of coolness and uniqueness the set had have been stripped, improved and repackaged for newer sets like Plant and Electric control.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
The few little glimmers of coolness and uniqueness the set had have been stripped, improved and repackaged for newer sets like Plant and Electric control.
Woah, which one of those sets does position-less psi damage, an auto hit hold, a non aggroing 16 target confuse power and stackable single target confuse? Because I am missing out!


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Posted

Quote:
Originally Posted by MaHaBone23 View Post
Wow, 7 pages and no one has dissed Mind Control?

Over the years, I have had soooo many great concept ideas for Mind trollers, then I get to the power selection screen and my heart just sinks. What a pile of hot garbage. The few little glimmers of coolness and uniqueness the set had have been stripped, improved and repackaged for newer sets like Plant and Electric control.
<boggle>
You need to give Mind Control a try on a Dominator then if you don't like it on Controllers. Mind Doms are scary. Very, very scary.


 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
Wow, 7 pages and no one has dissed Mind Control?

Over the years, I have had soooo many great concept ideas for Mind trollers, then I get to the power selection screen and my heart just sinks. What a pile of hot garbage. The few little glimmers of coolness and uniqueness the set had have been stripped, improved and repackaged for newer sets like Plant and Electric control.

Quote:
Originally Posted by Dechs Kaison View Post
Woah, which one of those sets does position-less psi damage, an auto hit hold, a non aggroing 16 target confuse power and stackable single target confuse? Because I am missing out!
Shhh... people thinking like the post you replied to are probably the only reason it hasn't been nerfed. While I haven't specifically done the math on it, for sheer number of things it can shut down and keep down permanently I can't think of a better control set. And let's not even go into the Mind Doms that have soloed the RSF...


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Woah, which one of those sets does position-less psi damage,
Meh. Psi damage is pretty all-or-nothing is the resist department. I'd still rather have a pet.

Quote:
Originally Posted by Dechs Kaison View Post
an auto hit hold,
The "auto-hit" part is mildy interesting. Might be more so if accuracy was not so easy to boost through enhancement, set bonuses, and buffs.

Quote:
Originally Posted by Dechs Kaison View Post
a non aggroing 16 target confuse power
Synaptic Overload. Granted, it takes slightly longer to jump to 16 targets, but you get it earlier, and its unique jumping nature means you can hit +def enemies easier by targeting their less defensive pals.

Seeds of Confusion deserves a mention, too. Sure, it aggros like a fart in an elevator, but you get it much earlier than Mass Confusion and its recharge is 1/4 that of Mass Confusion.

Quote:
Originally Posted by Dechs Kaison View Post
and stackable single target confuse? Because I am missing out!
Illusion.

I guess you're missing out.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Illusion isn't in your first post, and doesn't have the AoE confuse to stack with.

Mind doms can solo LRSFs. I don't think Mind is sub par in any way.
It is, however, a stackable single target confuse.

EDIT- to be more grammatical, Illusion has a stackable, single target confuse.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
It is, however, a stackable single target confuse.
What I said was "a non aggroing 16 target confuse power and stackable single target confuse."

In fact, I meant to include all of those things. No set can do the things that Mind can do.

This is the problem with splitting a quote to misconstrue the intended message. Your fallacy has been exposed.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Why do people not choose Teleport?

Higher end cost than other travel powers?
Disorienting and hard to get used to?
Slow due to long, loud and irritating animation?
Long loud and irritating animation?
No defensive power linked to it?
No stealth (like Superspeed)
AotA?

If they decreased the animation time to 1s (for all TP powers including woolworth's etc...) decreased the endurance cost by half, added a short PBAoE placate and toned down the animation it would be a great power... if...


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
What I said was "a non aggroing 16 target confuse power and stackable single target confuse."

In fact, I meant to include all of those things. No set can do the things that Mind can do.

This is the problem with splitting a quote to misconstrue the intended message. Your fallacy has been exposed.
No set can do all the things another set can do. And what fallacy exactly are you exposing now?
Having an AoE confuse and a ST confuse is not exactly the granite foundation upon which to build a set.

All things being equal (secondaries, enhancements, and player skill) I would wager Electric Control can mange and shut down many more opponents than Mind.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by Beelzy View Post
Why do people not choose Teleport?
I'll tell you why they do.

Unslotted, Teleport is faster than superspeed can ever hope to be. Teleport is a travel power unaffected by slows and immobilizes. Teleport can get through blocked doorways. Teleport does not require line of sight to get there.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
No set can do all the things another set can do. And what fallacy exactly are you exposing now?
Having an AoE confuse and a ST confuse is not exactly the granite foundation upon which to build a set.

All things being equal (secondaries, enhancements, and player skill) I would wager Electric Control can mange and shut down many more opponents than Mind.
Uh, what? Mind has: AoE sleep, 2 AoE holds, one AoE fear and an AoE Confuse.

Elec has an AoE sleep, one AoE hold, a chain KD and one AoE confuse (which is much less effective than Mass Confusion or Seeds of Confusion)

In the single target field, Mind has a ST hold, a ST sleep, a ST confuse and ST knockup. Elec has a ST immob (which only really counts as managing, not shutdown) and a ST hold.

Mind Control has weaknesses, but managing and shutting down dudes is not one.


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Posted

Elec has a pulsing sleep, that pulses so frequently it makes for effective mitigation even on AoE-nutty teams. It can be cast out of Line-of-sight, and can easily be made permable. It also returns some endurance to nearby teammates (granted, not a control, but still nice.)
The pulsing/continuous recasting of Elec's sleep makes it vastly superior to Mind's, imho.
It also has a pretty substantial capacity for End Drain, so that if and when enemies break out of a hold, sleep, or confusion, the best most can manage is a Brawl. Plus it is a pretty tasty self-buff.
Granted, Mind does have Terrify and I do love a good fear. You do trade the pulsing you'd get from Illusion's Spectral Terror for some Psi damage.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Ok fellas. Let's not go around exposing fallacies around here. This is a family forum


 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
Elec has a pulsing sleep, that pulses so frequently it makes for effective mitigation even on AoE-nutty teams. It can be cast out of Line-of-sight, and can easily be made permable. It also returns some endurance to nearby teammates (granted, not a control, but still nice.)
The pulsing/continuous recasting of Elec's sleep makes it vastly superior to Mind's, imho.
It also has a pretty substantial capacity for End Drain, so that if and when enemies break out of a hold, sleep, or confusion, the best most can manage is a Brawl. Plus it is a pretty tasty self-buff.
Granted, Mind does have Terrify and I do love a good fear. You do trade the pulsing you'd get from Illusion's Spectral Terror for some Psi damage.
Tell you what. Let's try an experiment. I'll do a mission solo on a Mind dom. You do one solo on an Elec dom. The person that takes damage (any damage at all) loses. In the event that we both take damage the one who takes the most damage loses. Sound fun?


 

Posted

I have found one great use for Time Bomb. Set it up in the midst of an outside spawn of greens or greys, and then use the Walk animation to calmly walk away.

As for Teleport, I have characters that use it all the time. It helps to have keybinds to use it, but it helps to have keybinds to play Masterminds and Kheldians, too. (And honestly, if you're playing a Kheldian, or at least a Warshade, you should be setting up teleport keybinds too)


 

Posted

Quote:
Originally Posted by Steel_Shaman View Post
Tell you what. Let's try an experiment. I'll do a mission solo on a Mind dom. You do one solo on an Elec dom. The person that takes damage (any damage at all) loses. In the event that we both take damage the one who takes the most damage loses. Sound fun?
Just finished a mission on my mind/fire Dom. Here's the numbers on it:

Mission: "Defeat all Longbow Agents" from Operative Rutger.
Character: Burning Curiosity, Level 36 Mind/Fire Dom.
Difficulty: Standard (0/0)
Total damage taken: 193

I got surprised by a longbow patrol, pesky little devils. But bear in mind that is the damage I took for the whole mission. After that one little surprise, I didn't take another point of damage for the rest of the mission. And that wasn't from using purple inspirations either.
I believe I had dinged since accepting the mission, since the mobs were -1 level to me. So for an accurate comparison you'd need to do a mission at -1 level. But I think the numbers speak for themselves. Mind Control is an awesome set.


 

Posted

My Elec/Elec dom is only 24, so not having Synaptic Overload will make it more challenging, but I'll try and find a comparable mission for her when I get home tonight.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Quote:
Originally Posted by MaHaBone23 View Post
My Elec/Elec dom is only 24, so not having Synaptic Overload will make it more challenging, but I'll try and find a comparable mission for her when I get home tonight.
Cool. I'm curious to see how they compare.


 

Posted

Can I get in on this competition? Let's try a +0/x8 mission with any enemy group you like and see who can do a defeat all without getting hit once.

I'll take my Ill/Rad.

So how we gonna do this? There a report program I can download and post screenies? Sounds like a fun challenge. Maybe we can start a Controller/Dom Challenge thread like the old scrapper RWZ challege thing ya know?

Then if that gets to easy we can bump up up the +level in difficulty? Maybe we could set up an AE arc or something for it so people dont have to unlock the mission used in the competetion via contacts?
that way we could scale it down to the same lvl for all participants? Oh, or maybe we can agree on like +0/x8 and pick an ouro arc we can all access?

Im pumped. What do ya say?