Worst of the Worst


1VB_FIST

 

Posted

I wouldn't at all mind trip mine getting a much shorter to nonexistent interruption period. I don't think I'd want it changed as much as "click button to scatter several". Placement matters, and I like to be careful with it.

Time bomb is actually useful if you can be invisible or have a long enough and reliable enough sleep. (You'd need a non-aggro sleep in case you missed too many targets with it and needed to try again...)


 

Posted

Quote:
Originally Posted by seebs View Post
I wouldn't at all mind trip mine getting a much shorter to nonexistent interruption period. I don't think I'd want it changed as much as "click button to scatter several". Placement matters, and I like to be careful with it.

Time bomb is actually useful if you can be invisible or have a long enough and reliable enough sleep. (You'd need a non-aggro sleep in case you missed too many targets with it and needed to try again...)
One of the best suggestions I have heard for these two powers (my apologies for not remembering who to credit with the idea) is to make trip mine a power where you throw a satchel bomb. Short range targeted AoE with no interupt, just toss it and watch the fun. Then change the setup and interupt time on time bomb to be like trip mine. This way you don't spend as much time in interuptable animations on teams, but can utilize the two powers a little better. The fuse time on Time bomb could be a little less as well.

As to my vote for the worst of the worst, that is an easy one; Sonic Resonance
Not enough protection, not enough versatility, and experimental game mechanics make this set a "dog" in my opinion. If they made Devices a defender primary, I could solo it better than a Sonic defender.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

We're on the 3rd page and still no mention of Electric Blast?

I have a lvl 50 Elec/Dev blaster I consider my greatest achievement, or at least my most determined effort (no PLs while leveling up). Solo, end drain and caltrops made things moderately safe, but still... This was my first blaster. When I made my next blaster, I was amazed how quickly mobs could actually be killed.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by DLancer View Post
Seeing as my Dark/Dark Brute has gotten frequent flier miles from the hospital due to how often she faceplants, and the fact that I utterly loathe the way she plays, I'm going to say DM/DA for worst set.

I await the ensuing mass of people telling me that I need to learn to play or some such.
If it's not for you, it's not for you... but my dark/dark brute is one of my favorite (and most durable) brutes. She has no problems doing the things my Willpower does (except AFK in a x8 spawn). If she were IO'd out for defense or something she'd be even scarier, I'm sure, but as it stands what few sets I have on her are for recovery rate and max health. Hardly optimized, but there's not a group type in the game she fears (but every group in the game 'fears' her).

Yeah, sometimes I die during Shadow Maul or before dark regen can recharge (especially with -recharge on me) but more often I don't have to use dark regen the entire mission.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

I've come back to this thread, this time to make a serious response.

Peacebringers.

They're supposed to be a "jack of all trades" AT that does a little bit of everything. The problem is that they do too little of everything.

Peacebringers have resistance and heals which weaker than a scrapper's and far weaker than tanker's. But that's because they have ranged AoE attacks. Is it? Because I see scrappers and tankers throwing fireballs, tanks with gloom and dark obliteration. Many of them have either a ranged single target or a ranged cone attack in their primary/secondary as well. Scrappers are doing more ranged damage from behind larger amounts of mitigation. Who's the tankmage now?

Peacebringers have ranged AoE attacks that pale in comparison to that of blasters. Even switching into nova form and forsaking mitigation still leaves you behind the curve. Then again, peacebringers have more survival tools than blasters. Do they? Because I see blasters with defense and resistance shields that are of greater value than the PBs. They can get +max health or even a god mode.





Let's face it, people, everyone does everything better than a Peacebringer.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

One of the worst Alts I've gotten to 50 is my Bots/FF mm. I know Bots is one of the better MM sets if not the best after 32. However, this alt took me forever to level up. It litteraly took all of the fun out of the game. You are now a buff bot for your pets and your team. After the changes to difficulty settings, soloing isn't as bad as it was when I level'd this monstrousity to 50.

Now after saying that, I'd have to say pairing soldiers with Force Fields... I can't even imagine how horrible that experience would be. Not only are the soldiers the worst (IMO) set for MM, the force fields are just horrible. In all seriousness Force Fields are for the most part useless and outshined by Cold domination in all reguards save for some mez protection. Not only are the defense values the same for the shields, Cold gets some damage resistance as well from the shields. Plus the debuffs and mitigation you get from slowing everything to a crawl.


There, if we can hit that bullseye the rest of the dominoes will fall like a house of cards. Checkmate! -Zapp Branigan

 

Posted

My nomination for the worst designed powers in the game:

1. Time Bomb: Takes way too long to activate and it has 8s interruption. If you are pulling mobs into your traps, you are better off setting several Trip Mines.


2. Poison Trap under /Poison (not Trap). If I remember correctly, this power is just an AoE sleep but the real bad part is that it has 4s interruption when you set it up? I have a lvl 50 /Poison but I skipped the power based on the description. I've never taken it and I've never seen it in action either. Maybe there is reason why I've never seen in action?


3. Repel aura under Stalker Energy Aura: I have a lvl 50 /EA Stalker and I've tried that repel toggle. It seems neat at first but the endurance cost is just too high and it takes like 2s to activate. It may have a purpose in PvP since Repel and Knockback are different? Who knows. I just don't see much point of it in PvE. It may cause more harm than good if you are melee and trying to push everyone away.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

In regards to Dark Armor, my Kin/Dark Stalker just hit 50. Dark Armor is "neat". It has some interesting powers.

I think the biggest problem is in Dark Regeneration (the aoe healing power) because you normally only need two targets to fuel your health back to full but you spend like 30+ endurance for it. If you are a tank and you usually have more than two targets, you are really "over-healing" yourself. My problem with Dark Armor is usually running out of endurance in the end. I would rather have Dark Regeneration give a tiny bit of +resistance boost from each target because "over-healing" yourself doesn't make you survive longer.


PS: I am surprised to hear that Dark Armor sucks on Tanker. It actually looks pretty good to me on paper.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
PS: I am surprised to hear that Dark Armor sucks on Tanker. It actually looks pretty good to me on paper.
/facepalm

My fault, I guess. It's not easy to put sarcasm into text.

Follow the Dark Armor Sucks link in my sig.

I wasn't serious. Dark Armor is phenomenal on a tank.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Nucess View Post
Now after saying that, I'd have to say pairing soldiers with Force Fields... I can't even imagine how horrible that experience would be.
I deleted my Merc/FF around level 22. It was just doing nowhere. I have yet to roll another Merc/ or /FF, and have no plans on doing so. I'd rather play a Kin than an FFer (and I'm one of the rabid anti-SBers on the forums.)


 

Posted

I like threads like this because it usually turns out that the 'worst' combos are ones I'm playing. As it happens, I've got a Grav/Sonic and a Merc/FF. MA/Fire came up in the last thread like this while I was working on mine before the buffs.

That said, the Merc/FF is kinda bad, even with the synergy between the sets. Thankfully he's more of a concept/rp character, so effectiveness is a secondary concern.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
/facepalm

My fault, I guess. It's not easy to put sarcasm into text.

Follow the Dark Armor Sucks link in my sig.

I wasn't serious. Dark Armor is phenomenal on a tank.
Oh! LOL Sorry I didn't every post in details. I had a feeling Dark Armor on Tank should be good.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I've come back to this thread, this time to make a serious response.

Peacebringers.

They're supposed to be a "jack of all trades" AT that does a little bit of everything. The problem is that they do too little of everything.

Peacebringers have resistance and heals which weaker than a scrapper's and far weaker than tanker's. But that's because they have ranged AoE attacks. Is it? Because I see scrappers and tankers throwing fireballs, tanks with gloom and dark obliteration. Many of them have either a ranged single target or a ranged cone attack in their primary/secondary as well. Scrappers are doing more ranged damage from behind larger amounts of mitigation. Who's the tankmage now?

Peacebringers have ranged AoE attacks that pale in comparison to that of blasters. Even switching into nova form and forsaking mitigation still leaves you behind the curve. Then again, peacebringers have more survival tools than blasters. Do they? Because I see blasters with defense and resistance shields that are of greater value than the PBs. They can get +max health or even a god mode.
I agree! My PB is stuck at lvl 27 right now. She is pure human form and she just doesn't excel in anything. She is jack of all trades but master of none.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I've come back to this thread, this time to make a serious response.

Peacebringers.

They're supposed to be a "jack of all trades" AT that does a little bit of everything. The problem is that they do too little of everything.

Peacebringers have resistance and heals which weaker than a scrapper's and far weaker than tanker's. But that's because they have ranged AoE attacks. Is it? Because I see scrappers and tankers throwing fireballs, tanks with gloom and dark obliteration. Many of them have either a ranged single target or a ranged cone attack in their primary/secondary as well. Scrappers are doing more ranged damage from behind larger amounts of mitigation. Who's the tankmage now?

Peacebringers have ranged AoE attacks that pale in comparison to that of blasters. Even switching into nova form and forsaking mitigation still leaves you behind the curve. Then again, peacebringers have more survival tools than blasters. Do they? Because I see blasters with defense and resistance shields that are of greater value than the PBs. They can get +max health or even a god mode.
Don't forget how Fortunatas and Banes can get 100% ranged attack chains while having even higher RES and/or DEF than PBs, while still getting mez protection. Heck their damage buffs are even higher (PB BU is 72%, widows and banes get 80%). And they have team buffs. And pets. And dedicated mez powers. And passive recharge boosts.

VEATs still have their downsides. They don't do as much damage as Scrappers or Blasters. Their mez isn't as potent as a real mezzer. Their pets aren't around all the time without permahasten levels of recharge. And their RES/DEF or at least DDR values are less than Scrappers could get. But compared to HEATs, they're gods.

Quote:
Originally Posted by Starflier View Post
That said, the Merc/FF is kinda bad, even with the synergy between the sets. Thankfully he's more of a concept/rp character, so effectiveness is a secondary concern.
Synergy? Mercs don't have DEF outside of stealth. What synergy?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Fix'd.

Don't you dare rate my MFing Warshade under that Arachnos scum.
Your Warshade stinks! *placates and runs away*


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

My dual pistols/devices blaster is 49. I never thought of her as sucking, although obviously I don't get much out of more than half my devices powers on a team. And I've teamed almost all the way to 50; she's a part of a "static team" that meets every Monday, Tuesday, and Thursday night. (We also have an electric blaster, heh).

I like that dual pistols has 3 AoEs that recharge fast. I like that it also gives me a couple of good single-target options. I like the animations, whether they slow me down or not, they look cool. My toon is pretty well IO'd out so maybe I don't notice the suckitude as much.

I don't get to use trip mines very often on a team, but solo they're fun to play with, just very slow. As for time bomb... what I like about it is I can run ahead (invisible -- superspeed plus cloaking device), plant one in a large group, then back off. Usually it goes off just as everyone attacks. Solo, I'll lay my trip mines at a corner, place the time bomb in the group, hide around the corner, and wait for things to happen.

I mostly picked /devices because I wanted to avoid any "blapper" powers. I've done blapper-style blasters. And it sort of fits thematically, of course, for someone without any real super powers. But yeah, I get the most mileage out of cloaking device, targeting drone, and caltrops. I usually forget to even summon the stupid gun drone -- wouldn't be so bad if it lasted longer like a normal pet.

One thing that might be nice for a /devices set is a shield generator like the sky raiders summon. ^_^

I also have a sonic/sonic defender at 45... I don't find her that underpowered.

On the other hand, I absolutely agree that my level 41 Peacebringer just isn't good enough at anything. :/ Especially compared to what my Warshade can do.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Dispari View Post


Synergy? Mercs don't have DEF outside of stealth. What synergy?
Can you believe Spec-Op's Stealth gives 2% defense? I just checked it recently in game because I can't figure out the design behind Stealth on Spec-Ops when the stealth level is so low (they get attacked before even get close enough to use Riflebutt) and stealth slows them down a bit and Stealth doesn't give them stealth strike.

Yahoo!! 2% FTW!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Stealth doesn't make them move slow anymore. But it still doesn't really do anything for them.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Synergy? Mercs don't have DEF outside of stealth. What synergy?
Not defense, no, but mercs don't need to be anywhere close to melee and FF has the tools to make that happen. It would be so nice if FF had debuffs though; at times it feels like taking down a rhino with a bb gun.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Quote:
Originally Posted by Starflier View Post
Not defense, no, but mercs don't need to be anywhere close to melee and FF has the tools to make that happen. It would be so nice if FF had debuffs though; at times it feels like taking down a rhino with a bb gun.
At least you get five extra BB guns.

*grumbles about his FF/AR concept*


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Starflier View Post
Not defense, no, but mercs don't need to be anywhere close to melee and FF has the tools to make that happen. It would be so nice if FF had debuffs though; at times it feels like taking down a rhino with a bb gun.
Given the single target buffs are portable (meaning it doesn't matter if they're in melee or not) and the only needed huddling is for Dispersion, Traps may have been a better choice. At least then you'd have debuffs.

Speaking of Merc/Traps, I made one recently for a superteam concept thing I was doing. Assassin girls, or chicks with guns. So our whole team is made up of DP, AR, Mercs, and Huntsmen. All pretty much things that people consider sub-par. But sub-par in this game is relative. It's not like our team is suffering or incapable of handling things. I'm sure we could do it faster if we had Fire Blast or a Kin, but we're not having any problems running content.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Organica View Post

On the other hand, I absolutely agree that my level 41 Peacebringer just isn't good enough at anything. :/ Especially compared to what my Warshade can do.
I'll also add that my PB is basically useless. He's been around lvl 38 for literally like 5 years.

In addition to the already listed issues, there's one just as big that I haven't seen mentioned. Towards the high 30's, you simply run out of good powers to take. There is ZERO reason for me to level it past the level he's at, because there isn't a SINGLE power left that will help me in any remotely significant way. It's the only AT that can't take any epic or ancilliary pool. While EVERY other AT gets to shore up holes in their build in the 40's, a kheldian must continue to choose from the same worthless powers he's been skipping for his whole life.

At least WS's have a lot of good powers, so it's probably not an issue for them. But for a PB, there's only so many powers that actually help you, and the other half are complete throaways. Not being able to use any epic pool really ruins the AT, imo. Or rather makes it even more useless than it already is. The reason mine has gotten 1 level in 5 years isn't because I don't have time to play...or even that he's no fun. It's just because at level 39 he's already reached his pinnacle of power, and there isn't a single power left that I need to make the build better. It's sad.


 

Posted

Effing time bomb sucks the most. It is horrible. Every power or type has a stupid white knight that will defend it or tell you it is fine and W.A I.

as for combinations: Find one with the most weapon redraw would be my guess.


 

Posted

Looks like Peacebringer is leading the poll now....


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.