Worst of the Worst


1VB_FIST

 

Posted

Oooh, team teleport does sound lovely for bots. Sadly, my bots/traps is already sorta tightly packed for Awesome Tools.


 

Posted

Quote:
Originally Posted by seebs View Post
Oooh, team teleport does sound lovely for bots.
The best part is that it bypasses the teleport prompt, so it's great for encouraging hesitant tanks and teaching blasters not to fear being in melee range. It also keeps those silly squishies in range of my FFG where they are no longer squishy and mezzable. Occasionally, it serves as good evac tool for bad situations.

Quote:
Originally Posted by seebs View Post
Sadly, my bots/traps is already sorta tightly packed for Awesome Tools.
Indeed. I passed up Detonator to get Team Teleport.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I will say that since it does bypass the prompt, I guarantee if I'm lead and someone does pull that on me, you're kicked. I don't care if it's the middle of combat or a TF. Punt it is.


Too many alts to list.

 

Posted

Quote:
Originally Posted by docbuzzard View Post
I will say that since it does bypass the prompt, I guarantee if I'm lead and someone does pull that on me, you're kicked. I don't care if it's the middle of combat or a TF. Punt it is.
If you're the tank, you should have gotten there before I did.

If you're a melee character, you shouldn't care that I made the distance between you and your enemy shorter.

If you're a squishy, I'm keeping you safe by keeping you in range of my leadership buffs and FFG.

If you're on my team, it's a TF and I'm the leader anyway.

Look, I don't grief people with it. I know we're all out to have fun. If you don't like the Team TP and tell me about it, I stop. Well, at the very least I'll make sure you're not around me when I do it.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I guess the fact that you lead every TF or team you're on speaks to something of this control freak nature. Glad I've seen your global to avoid you.

I'm sure that in your mind every move you make is beneficial to all team members. However, I'd just as soon control my own character. I'm not one of your bots.


Too many alts to list.

 

Posted

Quote:
Originally Posted by Dirges View Post
This thread isn't about anything sucking, it is about the worst. Mercs is considered the worst MM set, but it is still a strong set.
I thought ninjas were considered the worst? At least mercs can attack from range.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by docbuzzard View Post
I guess the fact that you lead every TF or team you're on speaks to something of this control freak nature.
You've never been on one of my TFs, so you wouldn't know, but I am the opposite of a control freak. I have rules, and I expect them to be strictly followed.

Rule 2: At all times you must be having fun.
Rule 3: If you think you can handle it, you're free to go for it.
Rule 5: Any build, any budget, no exclusions.

Whether the team goes in 8 directions or stays together the whole time, I won't care. If someone has a petless MM concept build, I won't care. If I'm running an MoITF and a level 36 regen scrapper wants on the team, I won't care. When someone on the team (myself included) causes someone else to not have fun, something needs to, and will change.

Learn to realize a joke when you see one. I said I'm not doing it to grief, and that I don't do it if I'm asked not to.

Don't be so judgmental either.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Learn to realize a joke when you see one. I said I'm not doing it to grief, and that I don't do it if I'm asked not to.
Try a smiley if you want to make something not funny pass for funny.

Quote:
Don't be so judgmental either.
Bah. If someone takes control of my character without me being able to stop it that is bad without there being any excuse.

You spent a post justifying your liking the ability to yank control away from other players. Now you're back pedaling.

I'm waiting for the "And I almost never have objections"

But don't worry, I will be sure to not burden your TFs with my presence. You can TP your puppets around to your heart's content.


Too many alts to list.

 

Posted

I've been on a TF run by Dechs, it was a blast. I would not worry about it.

The team teleport design is... interesting, but on the whole I think it's probably the right choice.

FWIW, my bots/traps just made 38, and I am in love with detonator because it's so silly. I even have macros set up for each of my bots to make them say "WHY AM I TICKING, MISTRESS?" and then explode.

I have no clue what I want from patron powers. Right now, I have hover and fly but no teleport stuff. Taking Team Teleport would eat three power picks, and that's a lot, but... Being able to get the bots into a spawn without spreading out away from FFG would be SO handy. But I love my leadership pool.


 

Posted

Quote:
Originally Posted by seebs View Post
I have no clue what I want from patron powers. Right now, I have hover and fly but no teleport stuff. Taking Team Teleport would eat three power picks, and that's a lot, but... Being able to get the bots into a spawn without spreading out away from FFG would be SO handy. But I love my leadership pool.
So drop hover and fly. I don't know if it's a concept thing or not, so don't betray concept to pick up teleport. I just know that hover and trapping don't go together all that well. It works as long as you stay close to the ground, but I found it far to easy to be off the gound and unable to lay traps while hovering.

As far as A/PPPs: May I suggest Chill Mastery? It puts you at the S/L softcap on its own, and gives you a +max HP power, which, on an MM, is absurd. Hibernate is something I passed on. Ice blast is a good spot for a hold proc, or you could take the AoE sleep to slot the heal proc.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I could probably live without hover and fly. Although I'd want CJ then. Hmm. Traps do need to be near the ground to work, for the most part. It looked nice as a travel thing (I find teleport annoying, though very efficient, as a travel power), but... It doesn't fit as well. I do like the option of getting out of spikes and the like.

I'll look at it. I don't recall whether she's got a respec open at the moment anyway.


 

Posted

For tankers, I'd say that Willpower / Energy Melee, Fiery Aura / Energy Melee, Electric Armor / Energy Melee, and Stone Armor / Energy Melee might possibly have the worst synergies.

EM is a slow as molasses set with long pauses between attacks, only one weak multi target attack, and heavy animation lag. It's especially bad for:

- Willpower tankers need to keep mobs close by and constantly attack more than one at once to hold aggro.

- Stone tankers, who have -recharge in their signature power; and

- Fire and Electric tankers, who rely a great deal on their self heal for survivability, and so get killed by long animations.

I'd add Dark Armor to the last category, but the prospect of stacking stuns with Energy Melee makes that combination somewhat more synergistic than the others.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Speaking of Worst, Teleport is easily the worst travel power. To really make it shine, you want at least 5 slots in it, compared to the 1 you need for Fly, SJ, and SS, and taking Hover is almost mandatory if you don't want to deal with the possibility of falling.

That said, I love it and make room for it in many of my builds. Six-slotting it gets me some cheap +HP and +regen set bonuses, and it's one of the cheaper +stealth IOs available. And winning every race with my team from mission door to mission door and in patrol missions is just satisfying.


De minimis non curat Lex Luthor.

 

Posted

You can make almost any build acceptable, but for me the worst are...

  • Grav/Sonic Controller
  • Peacebringers

There are a lot of bad powers these days...
  • Sonic Repulsion
  • Black Hole
  • Dimension Shift
  • Time Bomb
  • Flurry
  • Group Fly/Group Energy Flight
  • Team Teleport
  • Invisibility


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

Quote:
Originally Posted by Dispari View Post
I thought ninjas were considered the worst? At least mercs can attack from range.
Merc get a lot of hate on the MM boards, and ninjas get extra points for high single target damage and a good level 18 power. Overall I prefer merc to ninja, but that is me.


Dirges

 

Posted

Quote:
Originally Posted by Dirges View Post
Merc get a lot of hate on the MM boards, and ninjas get extra points for high single target damage and a good level 18 power. Overall I prefer merc to ninja, but that is me.
I'd say I prefer mercs too, even coming from someone who would like to like ninjas. I even really tried to do a Tsoo sorceress (ninja/storm), ninja/TA, and ninja/traps. Didn't like any of them.

I like my current merc/traps though. Then again I've only recently discovered my love of Caltrops.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I have to volunteer energy/kinetics corruptor for this, both great sets individualy, but they have anti-synergy together. Nothing like KBing something, running after him to heal off him to have him get up and get a good melee shot in while your animating your next bit of KB

that saying I'm perservering because I love the character, she's now 36 and coming back over hero side, so I may get her to 50 one day


Legion of Valor / Fallen legion
Victory

 

Posted

Quote:
Originally Posted by _Nanu_ View Post
It's funny while Grav/, Psi/ blasters, and stalkers are consider kinda bad in PvE they are some of the top performers in PvP land.

Storm/Elec good concept toon but the damage just isn't there. I could never finish anything dark armor related. Pretty sure sonic resonance is suppose to do something, that set need a buff bad.

PBs are too cool to make the list.
Sonic Resonance could use a buff, but I have found it is very tanky, which surprisingly allows you to solo due to the shield. You don't appreciate the tanky nature of the shield 20-30, but once you start to approach 40, and also combine it with other shields, or start building IO set bonus defense, its solo capabilities starts to take off.


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Sonic Resonance could use a buff, but I have found it is very tanky, which surprisingly allows you to solo due to the shield. You don't appreciate the tanky nature of the shield 20-30, but once you start to approach 40, and also combine it with other shields, or start building IO set bonus defense, its solo capabilities starts to take off.
The problem though (for me) is that Forcefield has that same feeling AND can combine PFF with Aid Self AND can get resistance in the 40s through Ancillaries. Oh AND has great mitigation through knockback. After playing both Sonic and FF on a defender, there really is no comparison between them (Solo at least). Forcefield is totally better.

Devs, Please Buff Sonic !!!!


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Dispari View Post
I'd say I prefer mercs too, even coming from someone who would like to like ninjas.
My vote goes to Ninja too and I've tried both sets with Poison secondary. While I could stomach (though barely) getting my Merc/Poison to level 50, my Ninja/Poison never made it past level 28. If I had kept going, I would probably be involved in a civil lawsuit right now stemming from me throwing my monitor out of the window in frustration and striking some unlucky person on the head. I would not play that combination ever again even if someone were to offer me a billion inf.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
If you're the tank, you should have gotten there before I did.

If you're a melee character, you shouldn't care that I made the distance between you and your enemy shorter.

If you're a squishy, I'm keeping you safe by keeping you in range of my leadership buffs and FFG.

If you're on my team, it's a TF and I'm the leader anyway.

Look, I don't grief people with it. I know we're all out to have fun. If you don't like the Team TP and tell me about it, I stop. Well, at the very least I'll make sure you're not around me when I do it.
On a team I'm leading that would be still be a warning.

Firstly, I don't care if your trying to get my Tanks in melee because A) they usually are there already and B) if I am pausing it's often to make sure everyone is ready. And I do not like being TPed when I am not ready or already engaged with something else.

Some Blasters, Controllers and Defenders might be trying to manuever around to line up cones, and also won't like popping up while setting up attacks.

Thirdly, if they have no real close range powers they would prefer to stay away from the middle of the fray.

It's a useful power, but if it does ignore prompt it can disrupt the entire team in the middle of a battle.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
It's a useful power, but if it does ignore prompt it can disrupt the entire team in the middle of a battle.
For just as many times as it's been useful to get into a fight, I've found it useful to get out. I think the team prompt bypass really shines here, as it takes away that lapse in reaction time.

Have you ever been on a Master TF where someone's health started dropping, and you tried to recall friend them out? Even if your recall friend works fast enough, they still have to stop paying attention to what they're doing to click the button and evac. I've been able to get squishies and even some scrappers (usually surrounded by too many romans) out from situations that should have killed them.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I am currently loving my lvl 45 (and fairly well IO'd Grav/Rad troller) but can see everyone's point about it being the worst of the control sets. Propel needs more damage and Dimension Shift needs to go away (but of course won't). I'd like to see it replaced with an thematically awesome AoE Lift . I think most who find it an effective control set combine it with control heavy secondaries like Storm and Rad (EMP ftw!). I think one of the great issues with Wormhole's team unfriendliness is the cast time. Cut it down to 1-ish sec. like Stalagmites and there would be many fewer instances of "late delivery" to the team. It's amazing the difference that even 2 seconds can make in turning a helpful action into a hindrance on a fast moving team.

I also find my Peacebringer to be an under-performer and have a rather odd suggestion for improving their player love. Many players have correctly identified one of the issues with PBs (and to a lesser extent WSs) to be slot shortages (ironically exacerbated by inherent fitness). My suggestion is to give Khelds the option to select 3 slots in lieu of powers from level 35 on. That would allow Kheldians to satisfyingly slot their chosen powers. A potential total of 18 additional slots (at level 50) could, at the price of fewer (frequently superfluous) powers, make Kheldians much more appealing to many players.


 

Posted

TP needs an increase in animation speed... by that I mean it should be reduced to under a second. The speed of recall friend, TP foe and the various other TP powers could be reduced to 2s.


 

Posted

Quote:
Originally Posted by Beelzy View Post
TP needs an increase in animation speed... by that I mean it should be reduced to under a second. The speed of recall friend, TP foe and the various other TP powers could be reduced to 2s.
TP could also use an alternate animation than the loud, clumsy one we have now. People pick up TP for the first time expecting to be like Nightcrawler... not like an interstellar battlecruiser jumping into hyperspace.