Trapdoor is getting harder.
Ya know, I'm starting to wonder if ol' Trapdoor is as buggy as the forum software (waves at whoever hasn't managed to fix this thing yet - logged out twice today, thank you very much). I watched the video of the dark/dark corruptor taking him out very quickly, so naturally I got MY dark/dark corruptor and tried it.
Well.
Even with a Dark Servant *and* a Fortunata Mistress also attacking and my corr going after the clones ASAP his health bar might as well have been made from cast rodinium, adamantium, and a day old Kraft American cheese single.
I finally just said to HELL with it and did something else.
Flashback to - pre-patch - when my WS and a single fluffy kicked his butt. And now we have not fully slotted controllers defeating him in ten seconds or less and my guys who, even though slotted for damage, can barely scratch his paint. Ah, well.
That may be true, but it doesn't mean the damage I was putting out was very high by any means. The clones are easy and can be taken out quickly to stop the regen buffs.
The attack chain I used was Blazing Arrow > Snap Shot > Snap Shot. Being generous and calculating this chain with no gaps yields about 80 DPS and 96 DPS for the duration of Aim, which again I wouldn't categorize as 'uber' ST damage. Now, this is without factoring in Scourge, which really doesn't need to be factored in since if you can get Trapdoor below 50% in the first place, you could take him out without Scourge. The point I'm trying to make is if the build isn't completely terrible, anybody should be able to take Trapdoor down solo, especially by using inspirations and pulling him into the lava. |
Ya know, I'm starting to wonder if ol' Trapdoor is as buggy as the forum software (waves at whoever hasn't managed to fix this thing yet - logged out twice today, thank you very much). I watched the video of the dark/dark corruptor taking him out very quickly, so naturally I got MY dark/dark corruptor and tried it.
Well. Even with a Dark Servant *and* a Fortunata Mistress also attacking and my corr going after the clones ASAP his health bar might as well have been made from cast rodinium, adamantium, and a day old Kraft American cheese single. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
If it was an either-or proposition, that would be another story; brute force it and face a typical drawn out moderate-hard EB fight OR find a sneaky trick like dropping the roof on top of him or flooding the chamber with lava. That would actually be kind of cool.
|
It seems like the logical outgrowth of the branching storylines we've been getting lately.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I agree that would be cool. I love running around DPS-ing stuff to death, but having an option to do something else would be an awful lot more satisfactory for folks who, well, don't love that as much as I do.
Very broadly, something like that is a request that has been floating around the community pretty much from the beginning.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ya know, I'm starting to wonder if ol' Trapdoor is as buggy as the forum software (waves at whoever hasn't managed to fix this thing yet - logged out twice today, thank you very much). I watched the video of the dark/dark corruptor taking him out very quickly, so naturally I got MY dark/dark corruptor and tried it.
Well. Even with a Dark Servant *and* a Fortunata Mistress also attacking and my corr going after the clones ASAP his health bar might as well have been made from cast rodinium, adamantium, and a day old Kraft American cheese single. I finally just said to HELL with it and did something else. Flashback to - pre-patch - when my WS and a single fluffy kicked his butt. And now we have not fully slotted controllers defeating him in ten seconds or less and my guys who, even though slotted for damage, can barely scratch his paint. Ah, well. |
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
Thats certainly possible.
All I can report is my own experiences, which are kill the clones as they appear and its no issue. Teamed or solo. That works for me.
I also can report reading in a global channel of a player who has recently returned, not realizing the clones gave regen and he was surprised he just could not out do the regen of an EB.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Yeah. Can they even move? They never seem to, but I didn't give them much chance.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Juuuuuuuust finished the new and "improved" Trapdoor mission with a fire/WP scrapper. Had to call in support to assist. One clone was nothing big and I could still damage his regeneration, but two and I was stonewalled, and as soon as I peeled off to kill one of his (immobile, immune to Confront) clones, he regenerated to full from half health, often spawning another clone. Nemstaffed him into the lava, he regenerated right through it as I hopped all over the room from level to level looking for where the latest clone had spawned.
Now, I don't know that it was that big a deal. I intentionally didn't come prepared, no daggers or shivans, to see how it went. I wonder if that would have done it. In any case, it was trivial to ask someone to come along and just shoot the clones while I beat his ***. One thing that changed is that I was much less inclined to let him live at the end
When I was fighting my way through the all those clones on my Widow, they were often 'paired up' - two in one spot - which suggests they do spawn according to a set pattern. At that time I thought maybe he summoned them in pairs - since they were not an issue with my previous two runs on the arc, I hadn't really paid any attention to them. Later runs proved that to not be the case.
The guy is still a slug-fest. If you don't have the DPS up front, or the Immob to lock him in the lava, your screwed. After two clones, there's no stopping him and he does clone faster after being attacked.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
My Earth Control/Fiery Assault Dominator (No purple IO sets, no perma-dom, only a few IO sets but otherwise common IOs) was able to hold him after a short period of time chasing and destroying clones. I was able to take him out before he freed himself.
I don't know if luck was a factor or not, but I nailed him to the top of the central platform with Domination / Volcanic gasses and fossilize (both with complete sets of Lockdown with the +2 mag proc, though I did not see the electrical effect indicating that the +2 mag had procced). I was surprised when it happened, and turned back to pour on the damage.
He didn't clone while I had him held, but I took him down fast (I popped everything I could).
Luck? Or is he Holdable at a low Mag? I don't know.
American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew
My robots/traps MM had no problem bringing Trapdoor down. It was no contest.
My WP/DB tank did have a problem, though. That fight was a perpetual stalemate. At first I thought maybe I could defeat his clones, but that was pretty useless. So I exited the mission and got myself a Shivan and a Snow Beast temp power (and crafted the Backup Radio power just for sake of overkill), and then went back in. That was more than enough to turn the tide in my favor.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Just tried him with my Shield/DM tank and as soon as the 2nd pet spawned I had to leave him and kill pets...which took maybe 6-7 hits but he was at full health non the less..this went on for 20 or so minutes trying pulling him, killing pets, putting him in lava...even had friend bring in rad def....this is the 1st time I can recall ever fighting anything that a rad def could not out debuff its regen...so plan C ...he brought in damage and killed the pets while I killed EB...yes, this was a challenge and I don't mind challenges but I have better things to do with my life than fight one mob for 30-40 minutes and I hate FORCED teaming....it's one of the reasons I don't play LOTRO much anymore...I team all the time but not everyone wants to run the same missions over and over..I have a lot of 50s and its boring enough without making it a chore...
Devs, you need to go back and fix this.
I think it's pretty obvious that to defeat Trapdoor you need... more DoTs...
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Just tried him with my Shield/DM tank and as soon as the 2nd pet spawned I had to leave him and kill pets...which took maybe 6-7 hits but he was at full health non the less..this went on for 20 or so minutes trying pulling him, killing pets, putting him in lava...even had friend bring in rad def....this is the 1st time I can recall ever fighting anything that a rad def could not out debuff its regen
|
yes, this was a challenge and I don't mind challenges but I have better things to do with my life than fight one mob for 30-40 minutes and I hate FORCED teaming....it's one of the reasons I don't play LOTRO much anymore... |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Even on a corrupter or defender, which have lower damage then blasters. Just so ya know.
The attack chain I used was Blazing Arrow > Snap Shot > Snap Shot. Being generous and calculating this chain with no gaps yields about 80 DPS and 96 DPS for the duration of Aim, which again I wouldn't categorize as 'uber' ST damage. Now, this is without factoring in Scourge, which really doesn't need to be factored in since if you can get Trapdoor below 50% in the first place, you could take him out without Scourge.
The point I'm trying to make is if the build isn't completely terrible, anybody should be able to take Trapdoor down solo, especially by using inspirations and pulling him into the lava.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]