Trapdoor is getting harder.
Are saying you you get 700 to 1000 merits for the Vanguard arc? or that you get that many from ship raids *after* doing the Vanguard arc?
Either way, I've never gotten anywhere near that number of merits for doing anything in the RWZ. I'd probably have to add the V-merits earned across all my characters who've been through the RWZ content to get more than 1,000. I did a lot RWZ grinding with my Brute in order to buy a few costume pieces I wanted, so he's probably responsible for half the V-merits I've earned. I never saw anything in the triple digits except after days and days of missions and arcs. |
As a Member of Vanguard, (after the arcs) on a team, with 2 other full teams and a smattering of others, 700-1000 merits is completely a normal amount for a single raid. And since they're quick, there's usually 3-4 run back to back...at least on virtue.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
I have to chuckle at the irony of people complaining about the difficulty of something that was specifically designed for the players looking for more of a challenge.
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The problem I have with Trapdoor is that he's a gate to further content, so he shouldn't be so difficult people can't readily solo him. I mean, the mission with the echoes is disappointingly silly, because you get nothing at all from it and they can't even hurt you. You're told because this future you is so Incarnated-up, you're too ubermegapowerful to be dinged by such characters as mad gods and people who are aspects of deities. Essentially that everyone cons gray to you. Well, that's no fun, either, and if the Incarnate system actually goes that way, it'll be a snooze-fest. The reality is that the system *won't* end up like that, so that mission is misleading at the very least.
Three of my four 50s soloed Trapdoor, and I don't have another 50 arriving any time soon, but it is extraordinarily annoying that the Devs removed a perfectly valid tactic that we use in 99.9% of the rest of the game just because they didn't like it. I hate encounters that are scripted and on rails, and for characters who *can't* stand toe-to-toe with a big bag of hitpoints and slug it out, pulling was their only real option. Using Shivans feels like cheating (because, really, it is -- *you* aren't uber, that stupid walking Jell-O mold is) and teaming with just one other person trivializes the encounter so that it's a cakewalk. So either it's too hard or too easy, with zero challenge either way.
Zero challenge = no fun.
As others have said, I don't comprehend how allowing a Defender to pull and defeat Trapdoor in any way lessens the experience you had with your characters. So what? Why do you care? Are you just being the Play Police and demand others do things the way you do? Because that's what a lot of this comes across as, and the reason why I was initially annoyed with TrueMetal and that other dude.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Are saying you you get 700 to 1000 merits for the Vanguard arc? or that you get that many from ship raids *after* doing the Vanguard arc?
Either way, I've never gotten anywhere near that number of merits for doing anything in the RWZ. I'd probably have to add the V-merits earned across all my characters who've been through the RWZ content to get more than 1,000. I did a lot RWZ grinding with my Brute in order to buy a few costume pieces I wanted, so he's probably responsible for half the V-merits I've earned. I never saw anything in the triple digits except after days and days of missions and arcs. |
If my memory serves me correctly... I'd say you can bank on getting 150-350 or so on one Mother Ship Raid.
People often do two or three in a row. Then you're likely to reach around those numbers.
And that is still a great amount.
Yes, the discrepancy between earning VG merits any other way is crazy (not saying it needs to be changed. It's just a huge difference).
I just don't recall ever pulling in 700 (not even 500) on one single mother ship run.
As I said though... 200 is a nice chunk for one run.
Maybe my estimate is low.
I think 500 might be possible on one run, but honestly, I haven't looked to see how many I've gotten in a long while (back when I was working on specific things). Now I just get VG merits and don't even check, hehe.
If I am wrong, I apologize, but the 700 number doesn't sound right.
and round up everyone that knows more than they do"-Dylan
I'm pretty sure 700-1,000 is a high exaggeration.
If my memory serves me correctly... I'd say you can bank on getting 150-350 or so on one Mother Ship Raid. People often do two or three in a row. Then you're likely to reach around those numbers. And that is still a great amount. Yes, the discrepancy between earning VG merits any other way is crazy (not saying it needs to be changed. It's just a huge difference). I just don't recall ever pulling in 700 (not even 500) on one single mother ship run. As I said though... 200 is a nice chunk for one run. Maybe my estimate is low. I think 500 might be possible on one run, but honestly, I haven't looked to see how many I've gotten in a long while (back when I was working on specific things). Now I just get VG merits and don't even check, hehe. If I am wrong, I apologize, but the 700 number doesn't sound right. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
ONE teammate should be all you need. One person to stay on trapdoor and another to find and kill his clones if you don't have the outright damage to do it all yourself. I don't see why that is such a big deal for some people. The vast majority of content (even most of what tells you to bring a team) is soloable. Are a few exceptions that unacceptable?
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I also don't get why some have called the rest of us liars when we report having significantly different experiences when fighting Trapdoor. I think enough people have reported the variations in experience to convince you that we aren't just making stuff up to vex you.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Only because it's gated content and they removed the best solo tactic. I don't understand why you guys CARE if people want to solo it. How does that impact your enjoyment of the game? Seriously, why does that matter to you? I don't care if people farm the AE because it's not like they're "stealing my fun" or anything.
I also don't get why some have called the rest of us liars when we report having significantly different experiences when fighting Trapdoor. I think enough people have reported the variations in experience to convince you that we aren't just making stuff up to vex you. |
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
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I'd rather buy Influence from a gold farmer than do 10 to 12 raids in a row. A boring slideshow lagfest with constant disconnects and asking to be reinvited... yeah, not so much high on the "fun quotient" for me. I don't actually have a bad computer, either, so let's not say things like "buy a better PC." Give me 3 grand and I will. Otherwise, no.
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Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
You can get up to 500 Vanguard Merits from 1 ship raid, but I'm with you and don't find the raids very fun to do. I don't care if people can solo the Trapdoor mission because I'm confident that any character is capable of completing it without temp powers, using the right strategy.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Using Shivans feels like cheating (because, really, it is -- *you* aren't uber, that stupid walking Jell-O mold is)
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Alternately, one might view the 'City of Heroes' as a stage upon which strange otherworldly creatures known as Insps use so-called Heroes to perform their insidious rituals - but to what end? The world may never know...
Looking at it from another angle, wouldn't it be cool if, say, when we used a red inspiration, there was a cool sound effect - bloop bloop bloop! - and our toons got BIGGER, signifying their enhanced damage potential?
Ahem. Ah. Okay. Back to the Trapdoor Man discussion.
Only because it's gated content and they removed the best solo tactic. I don't understand why you guys CARE if people want to solo it. How does that impact your enjoyment of the game? Seriously, why does that matter to you? I don't care if people farm the AE because it's not like they're "stealing my fun" or anything.
I also don't get why some have called the rest of us liars when we report having significantly different experiences when fighting Trapdoor. I think enough people have reported the variations in experience to convince you that we aren't just making stuff up to vex you. |
Decided to break out my SO'd DP/MM Blaster to try the mission out again and had no problems. To make it 'harder' I didn't use inspirations, temps, or drain psyche. Just took out the clones as soon as they spawned, why is this hard again?
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Personally, I'm surprised that's the only thing people think the Bifurcations do.
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We only get to run the arc once (edit: per character), so most people aren't going to inspect him, either because they have an in-powerset power that does so, or with yet another temp power. I was planning to inspect him, but I forgot, and now I don't yet have anyone ready/able to run the arc again.
Since you clearly know/believe it does more, would you mind enlightening us rather than just pointing out there's more we don't know?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's similar to my feelings toward Inspirations. Often, our heroes just aren't good enough without a little... bump... toot... snort... splash... hit... taste... or whatever to get them through the tough missions. Just. Plain. Not. Good. Enough. Can't cut the proverbial mustard. Even with all those enhancing enhancements.
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I'm as guilty as anyone can be of running around trying to do everything I can without using inspirations, sometimes to a fault. But at the end of the day, I don't gripe much about it because I understand that I'm running around with my left arm and leg tied behind my back by doing that. That's my choice, and I shouldn't be upset with anyone but me when my choices make my life harder
Looking at it from another angle, wouldn't it be cool if, say, when we used a red inspiration, there was a cool sound effect - bloop bloop bloop! - and our toons got BIGGER, signifying their enhanced damage potential? |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You can get up to 500 Vanguard Merits from 1 ship raid, but I'm with you and don't find the raids very fun to do. I don't care if people can solo the Trapdoor mission because I'm confident that any character is capable of completing it without temp powers, using the right strategy.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Why? It's the only thing it tells us it does. In big, red, flashy letters.
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Trapdoor's clones also buff resistance. At least, they did when I last ran Trapdoor, which was admittedly before the latest patches. This could be not so easy to detect when there's just one or maybe two clones out there and you kill him fast, but I'm surprised the people that let the clones go nuts didn't notice that. The first time I ran the mission, it was actually the first thing I noticed, even before the regen.
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Ironically, it seems to have distracted players from watching the big flashy numbers everyone is usually focused on.
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But I also never let him get more than a couple of clones out, so I'm sure that's part of it too.
Trapdoor's clones also buff resistance. At least, they did when I last ran Trapdoor, which was admittedly before the latest patches. This could be not so easy to detect when there's just one or maybe two clones out there and you kill him fast, but I'm surprised the people that let the clones go nuts didn't notice that. The first time I ran the mission, it was actually the first thing I noticed, even before the regen. |
So it buffs his regen and his resistance? That seems a bit rude, because the resistance makes each point of regen effectively worth more, so the DPS requirement needed to defeat him actually accelerates with number of clones instead of increasing linearly.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I know when I've been attacking him, especially since the patch, I've been focusing on either my power icons (making sure I'm attacking with as full an attack chain as I can manage to maximize DPS) and then also sometimes firing at him while looking around for clones. You can actually see me do this several times in the video. So I have certainly been distracted away from the damage "floats".
But I also never let him get more than a couple of clones out, so I'm sure that's part of it too. I wondered if this was what you would tell us. It could explain one report we had in this thread of someone's MM robots doing dinky damage to him. So it buffs his regen and his resistance? That seems a bit rude, because the resistance makes each point of regen effectively worth more, so the DPS requirement needed to defeat him actually accelerates with number of clones instead of increasing linearly. |
The lava won't hurt him once he has 3 or 4 out.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yep.
More and more I think the strategy folks having problems to try is going to be to kill existing clones, then beat on Trapdoor, then hit him with -regen (stabbing him with Envenomed Dagger if nothing else), go kill the current clone, then come back. This means you aren't facing his increased resistance and hopefully can blunt his regen some while you're off defeating each summoned clone. If you can't find a clone fast enough, you're going to lose ground.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
ONE teammate should be all you need. One person to stay on trapdoor and another to find and kill his clones if you don't have the outright damage to do it all yourself. I don't see why that is such a big deal for some people. The vast majority of content (even most of what tells you to bring a team) is soloable. Are a few exceptions that unacceptable?
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