So sad...
You could just, you know, say that instead of trying to be snarky.
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The cool part about horizons is that they go alllll the way around. A good broadening can be quite insightful.
Yay! So happy they fixed this bugged POS!
I'll admit the mission is pretty easy, solo. The fact that you used Inspirations counts against your argument, but unless you're an archetype that doesn't do damage, the old mission would have been within reasonable scope.
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On teams, though, the ambushes stacked much too quickly for teams to take out, especially with bosses in the mix. It was not an uncommon sight to see 50+ Malta standing around all in one location, which definitely doesn't cut muster for acceptable mission content under any circumstances... |
awwwww....
Well, on the bright side, now that it's such a "snoozefest", maybe y'all can raise your difficulty. Moar lewt for joo! . |
It really doesn't. Sappers are limited to one per spawn, and have been for a very long time.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
And when four waves spawn at once, it doesn't matter. It's still multiple sappers.
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What's the bind for targeting a specific enemy? I'm using "targetcustomnext sapper," but that also targets dead ones. Is there one that only targets live ones?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
They don't. Or rather, they didn't.
What's the bind for targeting a specific enemy? I'm using "targetcustomnext sapper," but that also targets dead ones. Is there one that only targets live ones? |
I did that mission multiple times and repeatedly the ambushes would all spawn DIRECTLY ON TOP OF MY LOCATION (not down the hall or around a corner) in multiple waves, one after the other.
I use "target_enemy_next$$target_custom_next enemy alive quantum" on my tab key when I'm playing my Warshade that would probably work for Sappers too.
@Golden Girl
City of Heroes comics and artwork
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Actually, they did. That's why it was bugged.
I did that mission multiple times and repeatedly the ambushes would all spawn DIRECTLY ON TOP OF MY LOCATION (not down the hall or around a corner) in multiple waves, one after the other. I use "target_enemy_next$$target_custom_next enemy alive quantum" on my tab key when I'm playing my Warshade that would probably work for Sappers too. |
edit: I think the first time I ran this I was either at x3 or x4. At some point I figured it wasn't worth running tips that high so I downed it to x2, primarily because some tip missions were trickier than standard content. Even so, I tired of the ambushes and eventually just auto-dismissed this tip.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player.
On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed.
Wow, really? Then you need to get on better teams. Here's a tip, in case you're one of the many many people that don't seem to realize this: level 40+ missions are meant for level 40+ players. Just because your 50 can sidekick up to seven lowbies, doesn't mean you should.
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The fact that the enemies were ambushes was a key factor in the mission's difficulty, since ambushes automatically aggro onto team members at random. You can't have the Tanker charge in and grab all the aggro like you can with normal spawns because aggro has already been established before the enemy is even encountered.
If you're a squishy, you get shot with an ice bullet, spammed with stun grenades and choked by gas missiles before the Tanker can even say "Master of Olympus," which in turn means the group's debuff and healing support is easily incapacitated and everyone gets sapped into limp rags and turned into swiss cheese.
Every 15-20 seconds.
It's not a problem that players face solo, since all enemies in the ambush consistently aggro onto them, and the spawns are much smaller (unless the difficulty settings are cranked up). There's a recurring theme in this thread that "I did this mission solo and it was easy," which is only telling one part of the story.
Lame. For those who could pound it, the mission was great fun. For those who couldn't, that's why they made -1/x0 and inspirations. Or auto-complete/abandon.
Link to your sources please? I've not heard anything about this.
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Lame. For those who could pound it, the mission was great fun. For those who couldn't, that's why they made -1/x0 and inspirations. Or auto-complete/abandon.
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Good luck
Jer
I thought it felt different than before.
Before it was one of the tips I enjoyed doing.
While it's not one of the ones I will drop when I get it, it felt slower. :/
BrandX Future Staff Fighter
The BrandX Collection
Lame. For those who could pound it, the mission was great fun. For those who couldn't, that's why they made -1/x0 and inspirations. Or auto-complete/abandon.
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It was bugged. The bug got fixed.
If the players thought the mission was too difficult then they should LOWER their difficulty setting. DUH! I never found that mission to be too difficult.
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I don't know why that's so difficult for people to understand.
If the players thought the mission was too difficult then they should LOWER their difficulty setting. DUH! I never found that mission to be too difficult.
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Had problems with it the first time... because I was still set pretty high, and ended up getting my solo butt swarmed by Malta. Those settings with ambushes coming right on each others heels? Just bad news. Drop the setting a little and it's cake.
I can see it being an issue with teams, though, perhaps, as mentioned earlier, so I'm not complaining.
Sorry, sometimes you die. Sometimes, you need a team. Sometimes, you gotta use inspirs, think on the fly, use tactics. Sometimes you have to throw your keyboard at the screen, calm down, take a breath, and do the previously stated things.
Loved that mish. I actually felt really threatened by the one of the strongest factions in the game. You know, that faction specifically made to KILL YOU. Whose entire concept revolves around stopping you dead in your tracks.
Sometimes, you FAIL.
I haven't done it since the patch, but that mission was already very easy. Talk to the Longbow officer, walk over to Frostfire, take cover around a corner and defeat the Malta ops as they run to you.
Someone thought it was hard? Really? Hmm. |
Holy "not as I do," Batman!
The cool part about horizons is that they go alllll the way around. A good broadening can be quite insightful. |
Anyway, if the mission was bugged, that's quite different than it simply being too difficult.
I did that mission multiple times and repeatedly the ambushes would all spawn DIRECTLY ON TOP OF MY LOCATION (not down the hall or around a corner) in multiple waves, one after the other.
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Terrain, like inspirations, is there to be used.
To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player.
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On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed. |
The fact that the enemies were ambushes was a key factor in the mission's difficulty, since ambushes automatically aggro onto team members at random. You can't have the Tanker charge in and grab all the aggro like you can with normal spawns because aggro has already been established before the enemy is even encountered. |
It's not a problem that players face solo, since all enemies in the ambush consistently aggro onto them, and the spawns are much smaller (unless the difficulty settings are cranked up). There's a recurring theme in this thread that "I did this mission solo and it was easy," which is only telling one part of the story. |
Golden Girl made a post that is relevant to the discussion and isn't punctuated by inane emoticons....is this the first sign of the Forum Apocalypse?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I've done this mission several times on a Ninja Blade/Dark Armor stalker who is currently level 44, and skipped taking fitness since it would be free in i19. He has a frankenslotted build with very few bonuses. My stalker runs missions at +1/x1.
Lethal damage is highly resisted by Malta.
Dark Armor without Stamina doesn't like to run all its toggles at once.
Stalkers do not deal well with ambushes.
I handled it fine. It took some inspirations, I won't lie, but it wasn't insanely hard.
Inspirations and temp powers do improve the situation a lot, but heaven help you when you run out of the type you need (Blues in my case, since the game just loves sending multiple-sapper spawns at me any time Malta comes up... ), and as many ambush waves as that mission had, running low was a real possibility.
So, while I can see the appeal of the "OMGAMBUSH!"-version from a sheer challenge point of view, I can't really mourn its passing. If I want my toon to be up to her eyes in sappers again, I'll just kick up my difficulty.
@Brightfires - @Talisander
That chick what plays the bird-things...