So sad...


Afterimage

 

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Originally Posted by Dechs Kaison View Post
All I'm going to say:

I've done this mission several times on a Ninja Blade/Dark Armor stalker who is currently level 44, and skipped taking fitness since it would be free in i19. He has a frankenslotted build with very few bonuses. My stalker runs missions at +1/x1.

Lethal damage is highly resisted by Malta.

Dark Armor without Stamina doesn't like to run all its toggles at once.

Stalkers do not deal well with ambushes.

I handled it fine. It took some inspirations, I won't lie, but it wasn't insanely hard.
I ran it solo a few times with my KinMelee/WP Stalker (Pre-47 she was SO-only. Currently, at 50, she's equipped with what I'd call a mid-line collection of IO sets.) and while it certainly was doable, it wasn't exactly what I'd call a "fun" mission. At Shade's typical +2/x1, it was a bear and a half. Even with Frosty running interference, it was hard to kill the mobs fast enough to get ahead of them.

Inspirations and temp powers do improve the situation a lot, but heaven help you when you run out of the type you need (Blues in my case, since the game just loves sending multiple-sapper spawns at me any time Malta comes up... ), and as many ambush waves as that mission had, running low was a real possibility.

So, while I can see the appeal of the "OMGAMBUSH!"-version from a sheer challenge point of view, I can't really mourn its passing. If I want my toon to be up to her eyes in sappers again, I'll just kick up my difficulty.


@Brightfires - @Talisander
That chick what plays the bird-things...

 

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Originally Posted by Doughboy View Post
You could just, you know, say that instead of trying to be snarky.
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Originally Posted by Doughboy View Post
Someone thought it was hard? Really? Hmm.
Holy "not as I do," Batman!

The cool part about horizons is that they go alllll the way around. A good broadening can be quite insightful.


 

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Yay! So happy they fixed this bugged POS!


 

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Originally Posted by GuyPerfect View Post
I'll admit the mission is pretty easy, solo. The fact that you used Inspirations counts against your argument, but unless you're an archetype that doesn't do damage, the old mission would have been within reasonable scope.
How does using inspirations count against the argument? They are meant to be used, that's why they drop so often. If I'm set to x3 or higher I pretty much always have at least one inspiration going, usually a purple or a red. Often both.

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On teams, though, the ambushes stacked much too quickly for teams to take out, especially with bosses in the mix. It was not an uncommon sight to see 50+ Malta standing around all in one location, which definitely doesn't cut muster for acceptable mission content under any circumstances...
Wow, really? Then you need to get on better teams. Here's a tip, in case you're one of the many many people that don't seem to realize this: level 40+ missions are meant for level 40+ players. Just because your 50 can sidekick up to seven lowbies, doesn't mean you should.

Quote:
Originally Posted by Impish Kat View Post
awwwww....

Well, on the bright side, now that it's such a "snoozefest", maybe y'all can raise your difficulty.
Moar lewt for joo!

.
Yeah, I would, except I was already running on x7. Maybe I'll turn it up to x8. I dunno, are the waves still on a set timer, or do you have to defeat the last wave before the next one's timer begins? If it's the latter, it's still going to be boring.

Quote:
Originally Posted by Bright View Post
(Blues in my case, since the game just loves sending multiple-sapper spawns at me any time Malta comes up... )
It really doesn't. Sappers are limited to one per spawn, and have been for a very long time.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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Originally Posted by Eva Destruction View Post
It really doesn't. Sappers are limited to one per spawn, and have been for a very long time.
And when four waves spawn at once, it doesn't matter. It's still multiple sappers.


 

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Originally Posted by Feycat View Post
And when four waves spawn at once, it doesn't matter. It's still multiple sappers.
They don't. Or rather, they didn't.

What's the bind for targeting a specific enemy? I'm using "targetcustomnext sapper," but that also targets dead ones. Is there one that only targets live ones?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
They don't. Or rather, they didn't.

What's the bind for targeting a specific enemy? I'm using "targetcustomnext sapper," but that also targets dead ones. Is there one that only targets live ones?
Actually, they did. That's why it was bugged.

I did that mission multiple times and repeatedly the ambushes would all spawn DIRECTLY ON TOP OF MY LOCATION (not down the hall or around a corner) in multiple waves, one after the other.

I use "target_enemy_next$$target_custom_next enemy alive quantum" on my tab key when I'm playing my Warshade that would probably work for Sappers too.


 

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Originally Posted by Dechs Kaison View Post
This is what happens when people who can't play the game get their way.
The weird thing is that all Tips missions can be dismissed without impacting the 5-per-day limit - so if you get one you don't like, you can just dismiss it and wait for the next drop.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by NuclearToast View Post
Here's my "so sad" story:

Zloth is leaving Paragon! Yes, the mastermind behind demoedit is calling it quits. <cries>

--NT
Link to your sources please? I've not heard anything about this.


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
They don't. Or rather, they didn't.

What's the bind for targeting a specific enemy? I'm using "targetcustomnext sapper," but that also targets dead ones. Is there one that only targets live ones?
Try adding 'live' before sapper. I'd have to be on my game machine to be certain since I use it on voids, quants and cysts.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

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Originally Posted by Dechs Kaison View Post
My stalker runs missions at +1/x1.
Wimp.


 

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Originally Posted by Feycat View Post
Actually, they did. That's why it was bugged.

I did that mission multiple times and repeatedly the ambushes would all spawn DIRECTLY ON TOP OF MY LOCATION (not down the hall or around a corner) in multiple waves, one after the other.

I use "target_enemy_next$$target_custom_next enemy alive quantum" on my tab key when I'm playing my Warshade that would probably work for Sappers too.
Seemed to be the case when I ran it too with my Ill/TA. I suppose if I laid out Oil Slick and Spectral Terror, popped some insps before talking to the Longbow I *might* have been ok for a bit; Phantasm probably not so much. If Phantasm is down and PA runs out, there's gonna be problems.

edit: I think the first time I ran this I was either at x3 or x4. At some point I figured it wasn't worth running tips that high so I downed it to x2, primarily because some tip missions were trickier than standard content. Even so, I tired of the ambushes and eventually just auto-dismissed this tip.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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Originally Posted by Eva Destruction View Post
How does using inspirations count against the argument?
You can solo just about anything with a tray fulla purples. But should missions be designed under the assumption that the player will have them? Does the technique permit the assumption that the player can just use Inspirations if the mission was poorly designed?

To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player.

On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed.


Quote:
Originally Posted by Eva Destruction View Post
Wow, really? Then you need to get on better teams. Here's a tip, in case you're one of the many many people that don't seem to realize this: level 40+ missions are meant for level 40+ players. Just because your 50 can sidekick up to seven lowbies, doesn't mean you should.
Who said anything about lackeying seven lowbies? I only ever run tips on my 50s, and when waves of Malta with 2 bosses each come at you every 15-20 seconds, even on a team of 8, things can get pretty ugly pretty fast.

The fact that the enemies were ambushes was a key factor in the mission's difficulty, since ambushes automatically aggro onto team members at random. You can't have the Tanker charge in and grab all the aggro like you can with normal spawns because aggro has already been established before the enemy is even encountered.

If you're a squishy, you get shot with an ice bullet, spammed with stun grenades and choked by gas missiles before the Tanker can even say "Master of Olympus," which in turn means the group's debuff and healing support is easily incapacitated and everyone gets sapped into limp rags and turned into swiss cheese.

Every 15-20 seconds.

It's not a problem that players face solo, since all enemies in the ambush consistently aggro onto them, and the spawns are much smaller (unless the difficulty settings are cranked up). There's a recurring theme in this thread that "I did this mission solo and it was easy," which is only telling one part of the story.


 

Posted

Lame. For those who could pound it, the mission was great fun. For those who couldn't, that's why they made -1/x0 and inspirations. Or auto-complete/abandon.


 

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Originally Posted by Shadow Ravenwolf View Post
Link to your sources please? I've not heard anything about this.
This Zloth (I couldn't find the link to the page with his demo-whatever stuff). And he said so on our supergroup forums. He will be missed for many reasons, not the least of which are his gigabytes of screenshots.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Originally Posted by Jophiel View Post
Lame. For those who could pound it, the mission was great fun. For those who couldn't, that's why they made -1/x0 and inspirations. Or auto-complete/abandon.
On the other hand, you can still turn up the difficulty to +4/x8. Personally, I find Malta boring at any difficulty.

Good luck
Jer



 

Posted

I thought it felt different than before.

Before it was one of the tips I enjoyed doing.

While it's not one of the ones I will drop when I get it, it felt slower. :/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Jophiel View Post
Lame. For those who could pound it, the mission was great fun. For those who couldn't, that's why they made -1/x0 and inspirations. Or auto-complete/abandon.
This was not a matter of the devs reducing the difficulty due to players complaining about the difficulty.

It was bugged. The bug got fixed.


 

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If the players thought the mission was too difficult then they should LOWER their difficulty setting. DUH! I never found that mission to be too difficult.


 

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Originally Posted by Forbin_Project View Post
If the players thought the mission was too difficult then they should LOWER their difficulty setting. DUH! I never found that mission to be too difficult.
Bugged. The mission was bugged. The ambushes were not behaving properly for everyone. Bugged.

I don't know why that's so difficult for people to understand.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
If the players thought the mission was too difficult then they should LOWER their difficulty setting. DUH! I never found that mission to be too difficult.
/this.

Had problems with it the first time... because I was still set pretty high, and ended up getting my solo butt swarmed by Malta. Those settings with ambushes coming right on each others heels? Just bad news. Drop the setting a little and it's cake.

I can see it being an issue with teams, though, perhaps, as mentioned earlier, so I'm not complaining.


 

Posted




Sorry, sometimes you die. Sometimes, you need a team. Sometimes, you gotta use inspirs, think on the fly, use tactics. Sometimes you have to throw your keyboard at the screen, calm down, take a breath, and do the previously stated things.

Loved that mish. I actually felt really threatened by the one of the strongest factions in the game. You know, that faction specifically made to KILL YOU. Whose entire concept revolves around stopping you dead in your tracks.

Sometimes, you FAIL.


 

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Originally Posted by Doughboy View Post
I haven't done it since the patch, but that mission was already very easy. Talk to the Longbow officer, walk over to Frostfire, take cover around a corner and defeat the Malta ops as they run to you.

Someone thought it was hard? Really? Hmm.
Quote:
Originally Posted by GuyPerfect View Post
Holy "not as I do," Batman!

The cool part about horizons is that they go alllll the way around. A good broadening can be quite insightful.
You have an unusual definition of snarky. I was just surprised. <shrug>

Anyway, if the mission was bugged, that's quite different than it simply being too difficult.


 

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Originally Posted by Feycat View Post
I did that mission multiple times and repeatedly the ambushes would all spawn DIRECTLY ON TOP OF MY LOCATION (not down the hall or around a corner) in multiple waves, one after the other.
Then why were you standing in a spot where they spawn? I used to charge into the first spawn, then when the second or third wave showed up and made a mess I'd head for the cross-shaped thing in the middle of the big room. That way I wouldn't have Sappers and Titans and Gunslingers tearing me a new one from snipe range, they'd have to come closer where I could punch them in the face. Since all but the first wave come from the doorway, anything past that is not a good place to stand.

Terrain, like inspirations, is there to be used.

Quote:
Originally Posted by GuyPerfect View Post
To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player.
But to say "I soloed this mission using the inspirations that dropped during the mission" is WAI, as far as I'm concerned.
Quote:
On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed.
By your logic, "I could not solo this mission with my FF/Elec Defender with only two attacks" also means the mission needs to be changed. In both cases, you're playing with one hand tied behind your back.

Quote:
The fact that the enemies were ambushes was a key factor in the mission's difficulty, since ambushes automatically aggro onto team members at random. You can't have the Tanker charge in and grab all the aggro like you can with normal spawns because aggro has already been established before the enemy is even encountered.
They can if people understand the concept of "line of sight." The majority of players seem not to, and will stand out in the open when they KNOW an ambush is coming and know which direction it's coming from instead of HIDING so the tank can scoop the ambush BEFORE it kills all the squishies.

Quote:
It's not a problem that players face solo, since all enemies in the ambush consistently aggro onto them, and the spawns are much smaller (unless the difficulty settings are cranked up). There's a recurring theme in this thread that "I did this mission solo and it was easy," which is only telling one part of the story.
I did this mission solo and it wasn't easy, which is why I liked it.

Quote:
Originally Posted by Golden Girl View Post
The weird thing is that all Tips missions can be dismissed without impacting the 5-per-day limit - so if you get one you don't like, you can just dismiss it and wait for the next drop.
Golden Girl made a post that is relevant to the discussion and isn't punctuated by inane emoticons....is this the first sign of the Forum Apocalypse?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World