So sad...
Urghhh....Not forggeting the fact their 'Brawl' does mid damage, very fast, with stupidly high acc for a 'weakened' punch. Oh, and seemingly uncaring of my Scrappers SR defences at the time.
I ended up kiting them with Repulsing Torrent for a good long time. I wouldn't have minded if they didn't all Auto aggro on me. Still beat it, cheaty AI aside. |
On a related not has anyone recently ran the villain tip mish about the Council Parade? Those "returning" meks were spawning so slowly I ended up playing around on mids just to pass the time.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
@Brightfires - @Talisander
That chick what plays the bird-things...
There are still some tip missions with stacked ambushes. I just ran a level 50 Villain tip last night that got me an ambush of Rikti and one of Longbow at the same time, then two more ambushes back to back while I was still fighting those. Hectic and fun.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
My characters at Virtueverse
Faces of the City
They're definitely not limited to one-per-spawn, however, they seem to be limited that way on default spawns (IE: 0x1)
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Then I must routinely get mixed bits of more than one spawn standing around together, because seeing two Sappers together has been in no way unusal in my experience. This mission is particular has always handed me a horde of the things.
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I've also noticed that "special" spawns (patrols, ambushes, boss spawns, anything but the general guys standing around to populate the mission with enemies) are more likely to contain a Sapper, even on a low difficulty. It used to be that on Unyielding I could go through an entire mission and not see a single one, and the boss at the end would inevitably be hanging out with one.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
See, to me, that says that you are getting more than one spawn in very close proximity. In my experience, there may be more than one Operation Engineer (which makes "pick the one that'll drop an Auto Turret if allowed" fun), but only one Sapper. It just looks like more if ambushes get dropped on you mere seconds apart, as this mission is/was infamous for.
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I haven't run this tip mission since the update, so I don't know what it would give me now, but it was always a serious sapper-fest when I tried it previously... That's why I started dismissing it on sight. The sheer number of goons running in all at once was evil, but not impossible (At least not as long as the Inspirations held out-). The evil was in being sapped into oblivion on top of being over-run.
@Brightfires - @Talisander
That chick what plays the bird-things...
I've been farming tips lately and I've soloed the Malta mission loads of times. I did the 'hide behind a corner' tactic and was always able to deal with the malta ambushes as they came.
There's no glowie in that mission, btw, that I could see. There's an NPC to talk to and Frostfire's incredibly obvious to spot.
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
With Sapphic Neko on this, the original was hard, but 'do-able' solo with most toons. Frankly if people find some tips too hard they can always dismiss the contact.
Allodoxaphobia is the fear of opinions.
Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. MARCUS AURELIUS (121-180 AD)
I always thought the ambushes were ridiculous but I thought that was by design. I had to tone down my settings to +1/8 when running it on my DM/SR. When I tried it on my usual settings I couldn't figure out why the devs would put FF in the mission just to die within the first 30 seconds of the ambushes. It was a fun mission and I enjoyed the challenge; however what some of players need to realize is that not every toon is built to handle ambushes of that nature. I actually wonder how a traps toon would fair? My guess is they wouldn't do too well after the initial ambush.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
what some of players need to realize is that not every toon is built to handle ambushes of that nature. I actually wonder how a traps toon would fair? My guess is they wouldn't do too well after the initial ambush.
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So yes, little disappointed as I had a 'Save Frostfire' optional sub-quest with that one. He only perished about a third of the time I did it.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I ended up kiting them with Repulsing Torrent for a good long time. I wouldn't have minded if they didn't all Auto aggro on me.
Still beat it, cheaty AI aside.