So sad...


Afterimage

 

Posted

Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.


 

Posted

That mission was a little too extreme and very obviously suffering from the same bug as some of the early Praetoria missions. I ran into it three or four times and sometimes it summoned a handful of enemies, and other times a comically huge army of Sappers that were instant death for any character who did not have good defense and/or endurance drain protection. I'm going to guess there were somewhere between 4 and 8 Sappers total. I lost count of the number of waves that showed up in the end because everytime it felt like, surely, that's the end, another group would show up, sometimes directly under my feet. I would guess there were 10 to 15 seconds between waves; far too quickly for a low or medium-ish damage character to handle the waves.

I think we should save these sorts of missions for the alpha levels. I do like to do the crazy stuff. Too bad no one ever builds and runs these kinds of gauntlet missions for the AE. I'd be down with running a team doing a recreation of this mission (hint hint).


 

Posted

Quote:
Originally Posted by Emberly View Post
Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.

Just an IMO but if there is any mission in the game that should not ground your bones to glass, its the one undertaken by the toons people messed up and need to respec.


 

Posted

Quote:
Originally Posted by Emberly View Post
Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.
This

I never knew this mish was bugged. Everytime I've done it I didn't have to much of a problem with it set on +1/x2. I thought the spawns were spread out nicely.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
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Posted

Honestly, I am also saddened that the combined ambushes were bugs.. I mean it makes sense and I knew they likely weren't intended, but they were FUN. I've been through Praetoria on a Blaster and I did the Malta tip on a Blaster too, and neither time I expected it and it was FUN.

AR/En Blaster vs +0/x4 Malta was challenging but not overpowering, I had to think fast and quickly make up a Break Free, pop it and some greens, mercilessly consume blues untill they were extinct then work out the best place to get to for a tactical Full Auto in the blink of an eye before they ripped through my non-existant defenses. Yeah, obscenely difficult for some ATs but the ones who find it difficult I'd imagine have trouble with normal content solo anyway so it's to be expected (I'm looking at you, Empathy defenders).

It's good that they fixed it, it's good that the devs are keeping on top of bugs and fixes.. But did they have to fix that one first? Hopefully they can add it in later missions, maybe solo Incarnate content though I'd much prefer it for normal gameplay, it may be too easy with Incarnate abilities added on top. Perhaps an Ambush Swarm AE option?


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Heh, I just ran this mission yesterday and the waves came in so slow I actually thought it was bugged, didn't know what I was supposed to do and almost filed a bug report. From one extreme to another, it seems.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Heh, I just ran this mission yesterday and the waves came in so slow I actually thought it was bugged, didn't know what I was supposed to do and almost filed a bug report. From one extreme to another, it seems.
This was my reaction at first as well.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Heh, I just ran this mission yesterday and the waves came in so slow I actually thought it was bugged, didn't know what I was supposed to do and almost filed a bug report. From one extreme to another, it seems.
Maybe if enough people bug it they will change it back? Reverse psychology?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

If you miss those stacked ambushes, why not rebuild the original in AE? I'm sure with a little creativity you could make a mission even more severe. Then you could do it over and over as often as you want.


 

Posted

Quote:
Originally Posted by Santorican View Post
Maybe if enough people bug it they will change it back? Reverse psychology?
That would assume that they didn't actually know what an actual "bug" was.


 

Posted

Quote:
Originally Posted by NuclearToast View Post
Here's my "so sad" story:

Zloth is leaving Paragon! Yes, the mastermind behind demoedit is calling it quits. <cries>

--NT
Wait, what? SINCE WHEN?! HE CAN'T LEAVE!

*chases after him, spamming [Recall Friend]*

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

Quote:
Originally Posted by Afterimage View Post
If you miss those stacked ambushes, why not rebuild the original in AE? I'm sure with a little creativity you could make a mission even more severe. Then you could do it over and over as often as you want.
You can't really. The best you can do is set up a boss and have ambushes trigger at 3/4, 1/2, and 1/4 health. You can't set them to timers. Part of the fun of that mission is that it's a race against the clock. The ambushes will come, and the trick is to get them down before you're swamped.

When did they remove the limit on ambushes in AE missions anyway?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
You can solo just about anything with a tray fulla purples. But should missions be designed under the assumption that the player will have them? Does the technique permit the assumption that the player can just use Inspirations if the mission was poorly designed?

To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player.

On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed.
Yes, as far as I'm concerned missions can (should) be designed with inspirations in mind. And indeed you can solo just about anything with the right mix of inspirations, that's why I really don't get a lot of the 'this is too hard! fix it!' complaints.

I find it strange that so many people completely ignore their use in this game, even to the point of insisting that it is akin to cheating to use them in certain situations. Yes, I've actually seen that claim being made more than once, and I'm not talking just about PvP.

Noone complains about having to use healing, mana or +strenght potions in other games, so why would it be any different here?

I've reached the point that when someone dies and I can't give him a wakey because his inventory is full, I refuse to help him rez for the rest of the teaming session.

Inspirations. USE THEM.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

I thought it was just me! Holy crap this mission was nerfed. It use to be intense and crazy when I was set to spawn for 6. Now it's just boring. Kinda like a mini hero respec trial. I'm a sad Munki....


Quote:
Originally Posted by TrueMetal View Post
...when someone dies and I can't give him a wakey because his inventory is full...
This blows me away every time it happens. I typically only play my 50s, so there are plenty of inspiration slots. When I'm teaming I don't understand not using them.

I get not using them when trying some solo challenge(AVs, Pylons, etc.), but when teaming or general solo missions I pop them like a crack head on a bender.

Quote:
Inspirations. USE THEM.
nuff said


 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
No need to be so mean to each other :|


I know it was a bug and bugs need fixing, just... it took all the fun out of it.

I really hope they'll add something similar that we can do for fun in the future!
Instead of everything being boringly slow :|
It never felt like a bug and with the devs continued insistence on dumbing the game down and spoon feeding everyone it's an easy enough assumption to make that they'd aimed the mission at the least skilled players.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
It never felt like a bug and with the devs continued insistence on dumbing the game down and spoon feeding everyone it's an easy enough assumption to make that they'd aimed the mission at the least skilled players.
If they really wanted to make people happy they would make all ambush missions use the same variable that could be modified in the difficulty settings. It could scale from 100% wave timer (current in game average) to 0% (all ambushes spawn at same time). This would probably be a huge undertaking though.


 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
This was my reaction at first as well.
Mine too. By far my favorite tip mission and last night I was sitting waiting for the ambushes wondering what was taking so long. On x7. I sure hope they can find some sort of good middle ground; I loved the frenetic stacked up ambushes.

It was nice to have something a bit different.


 

Posted

Quote:
Originally Posted by TrueMetal View Post
Yes, as far as I'm concerned missions can (should) be designed with inspirations in mind. And indeed you can solo just about anything with the right mix of inspirations, that's why I really don't get a lot of the 'this is too hard! fix it!' complaints.
Agreed



------->"Sic Semper Tyrannis"<-------

 

Posted

Just to say, while I /bugged the crap out of the mission while it was bugged because it kept spawning 3-5 waves instantly and on top of my location, I do think the waves are way too slow now. They didn't need to make it 3 minutes between waves when they fixed it insta-gibbing people :P


 

Posted

Quote:
Originally Posted by TrueMetal View Post
I've reached the point that when someone dies and I can't give him a wakey because his inventory is full, I refuse to help him rez for the rest of the teaming session.
I put those people up there with Scrappers who don't have their mez protection at level 30, or "healers" who never buff. Yes, it ticks me off that much. If you're not using inspirations, you're not helping the team as much as you could be. If you're solo, then you will probably end up on the forums complaining that [insert newest piece of content that usually contains an EB] is too hard.

Quote:
Originally Posted by Feycat View Post
Just to say, while I /bugged the crap out of the mission while it was bugged because it kept spawning 3-5 waves instantly and on top of my location, I do think the waves are way too slow now. They didn't need to make it 3 minutes between waves when they fixed it insta-gibbing people :P
I'm pretty sure the next wave won't spawn until the last one is dead. The wait time doesn't seem any shorter when I get a Zeus or someone runs and I have to go find him.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
I'm in mourning...


My favorite tip mission is destroyed and turned into the most boring one ever.

Malta gunslinger action figure.

The waves were spaced out over an eternity and half!
They used to overlap so nicely, it used to be mad, crazy and stupid fun.
Now it's just a boring snoozefest... They've respeccified it ><


*sadface*
A couple missions out there (one of the Roy Cooling ones especially) have ambushes spaced WAAAAAAAAAAAAAAAAAAAAA*PANT*PANT*PANT*AAAAAAAAAAAA AAY the hell out. Some of them so much the ambush groups wind up just sitting there in parts of the map and you, back with the guy you're supposed to protect, could wait forever...

It's a shame really that they're having so much trouble timing ambushes. They're always either *AMBUSH*AMBUAMBUAMBUSH* Or *AMBUSH*[Insert Infinity]*AMBUSH*[Insert Infinity]*AMBUSH*[Exit, Complete Mish]*



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Posted

Quote:
Originally Posted by Santorican View Post
So in other words what you're saying is that if I log into a PvP zone and fill out a bug petition PvP will be fixed!?
According to some, PvP has already been "fixed".



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Posted

Ahhhh think this another case of the oh no this hero respec is too hard, waves spawn too quickly they need to be slowed down.

Soon we will be at the stage when the only ambush we will get is a solo Rikti Monkey charging at us in a 8 man team.

If people cannot Learn to play do not punish the ones that do.

I've seen people mention raise the difficulty, but why has it got to be the ones that learn to play all the time that have to adjust things, hmm let the ones who can't play have a turn.

P.S. for all you that find the game hard, if you hit the Space-bar you jump.


Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt

 

Posted

Quote:
Originally Posted by Slazenger View Post
Ahhhh think this another case of the oh no this hero respec is too hard, waves spawn too quickly they need to be slowed down.

Soon we will be at the stage when the only ambush we will get is a solo Rikti Monkey charging at us in a 8 man team.

If people cannot Learn to play do not punish the ones that do.

I've seen people mention raise the difficulty, but why has it got to be the ones that learn to play all the time that have to adjust things, hmm let the ones who can't play have a turn.

P.S. for all you that find the game hard, if you hit the Space-bar you jump.
What part about "mission bugged, devs fixed" was unclear?

As for "skill" at play, exactly how hard is it to take an IO'ed-to-a-fare-thee-well toon through most stuff? If you call that "skill" great, fine and wonderful. I'll just proceed to laugh at you.

This was about a mission that was dropping multiple spawns of Malta, with each spawn containing a sapper, nearly simultaneously. While it's not a guaranteed death sentence, for a toon with lower damage outputs and few defenses, it essentially is the same thing.

Most of the content in the game, barring stuff specifically labeled as "team content" or "Incarnate" should be reasonably able to be completed by an SO'ed toon with a few well chosen inspies at default difficulty.

Having three or four sappers spawn on top of an SO'ed defender is not "reasonable".

Yes, you can drop the mission.
Yes, you can snag a team to do the mish.

Not.
The.
Point.

As for why "skilled" players must up the diff?

Seriously?

Howsabout we just chuck you, naked, into EVE or something similar.



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