So sad...
That mission was a little too extreme and very obviously suffering from the same bug as some of the early Praetoria missions. I ran into it three or four times and sometimes it summoned a handful of enemies, and other times a comically huge army of Sappers that were instant death for any character who did not have good defense and/or endurance drain protection. I'm going to guess there were somewhere between 4 and 8 Sappers total. I lost count of the number of waves that showed up in the end because everytime it felt like, surely, that's the end, another group would show up, sometimes directly under my feet. I would guess there were 10 to 15 seconds between waves; far too quickly for a low or medium-ish damage character to handle the waves.
I think we should save these sorts of missions for the alpha levels. I do like to do the crazy stuff. Too bad no one ever builds and runs these kinds of gauntlet missions for the AE. I'd be down with running a team doing a recreation of this mission (hint hint).
Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.
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Just an IMO but if there is any mission in the game that should not ground your bones to glass, its the one undertaken by the toons people messed up and need to respec.
Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.
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I never knew this mish was bugged. Everytime I've done it I didn't have to much of a problem with it set on +1/x2. I thought the spawns were spread out nicely.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Honestly, I am also saddened that the combined ambushes were bugs.. I mean it makes sense and I knew they likely weren't intended, but they were FUN. I've been through Praetoria on a Blaster and I did the Malta tip on a Blaster too, and neither time I expected it and it was FUN.
AR/En Blaster vs +0/x4 Malta was challenging but not overpowering, I had to think fast and quickly make up a Break Free, pop it and some greens, mercilessly consume blues untill they were extinct then work out the best place to get to for a tactical Full Auto in the blink of an eye before they ripped through my non-existant defenses. Yeah, obscenely difficult for some ATs but the ones who find it difficult I'd imagine have trouble with normal content solo anyway so it's to be expected (I'm looking at you, Empathy defenders).
It's good that they fixed it, it's good that the devs are keeping on top of bugs and fixes.. But did they have to fix that one first? Hopefully they can add it in later missions, maybe solo Incarnate content though I'd much prefer it for normal gameplay, it may be too easy with Incarnate abilities added on top. Perhaps an Ambush Swarm AE option?
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Heh, I just ran this mission yesterday and the waves came in so slow I actually thought it was bugged, didn't know what I was supposed to do and almost filed a bug report. From one extreme to another, it seems.
Virtue: @Santorican
Dark/Shield Build Thread
If you miss those stacked ambushes, why not rebuild the original in AE? I'm sure with a little creativity you could make a mission even more severe. Then you could do it over and over as often as you want.
Here's my "so sad" story:
Zloth is leaving Paragon! Yes, the mastermind behind demoedit is calling it quits. <cries> --NT |
*chases after him, spamming [Recall Friend]*
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
If you miss those stacked ambushes, why not rebuild the original in AE? I'm sure with a little creativity you could make a mission even more severe. Then you could do it over and over as often as you want.
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When did they remove the limit on ambushes in AE missions anyway?
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
You can solo just about anything with a tray fulla purples. But should missions be designed under the assumption that the player will have them? Does the technique permit the assumption that the player can just use Inspirations if the mission was poorly designed?
To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player. On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed. |
I find it strange that so many people completely ignore their use in this game, even to the point of insisting that it is akin to cheating to use them in certain situations. Yes, I've actually seen that claim being made more than once, and I'm not talking just about PvP.
Noone complains about having to use healing, mana or +strenght potions in other games, so why would it be any different here?
I've reached the point that when someone dies and I can't give him a wakey because his inventory is full, I refuse to help him rez for the rest of the teaming session.
Inspirations. USE THEM.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I thought it was just me! Holy crap this mission was nerfed. It use to be intense and crazy when I was set to spawn for 6. Now it's just boring. Kinda like a mini hero respec trial. I'm a sad Munki....
...when someone dies and I can't give him a wakey because his inventory is full...
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I get not using them when trying some solo challenge(AVs, Pylons, etc.), but when teaming or general solo missions I pop them like a crack head on a bender.
Inspirations. USE THEM. |
Thelonious Monk
It was nice to have something a bit different.
Just to say, while I /bugged the crap out of the mission while it was bugged because it kept spawning 3-5 waves instantly and on top of my location, I do think the waves are way too slow now. They didn't need to make it 3 minutes between waves when they fixed it insta-gibbing people :P
I've reached the point that when someone dies and I can't give him a wakey because his inventory is full, I refuse to help him rez for the rest of the teaming session.
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Just to say, while I /bugged the crap out of the mission while it was bugged because it kept spawning 3-5 waves instantly and on top of my location, I do think the waves are way too slow now. They didn't need to make it 3 minutes between waves when they fixed it insta-gibbing people :P
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I'm in mourning...
My favorite tip mission is destroyed and turned into the most boring one ever. Malta gunslinger action figure. The waves were spaced out over an eternity and half! They used to overlap so nicely, it used to be mad, crazy and stupid fun. Now it's just a boring snoozefest... They've respeccified it >< *sadface* |
It's a shame really that they're having so much trouble timing ambushes. They're always either *AMBUSH*AMBUAMBUAMBUSH* Or *AMBUSH*[Insert Infinity]*AMBUSH*[Insert Infinity]*AMBUSH*[Exit, Complete Mish]*
So in other words what you're saying is that if I log into a PvP zone and fill out a bug petition PvP will be fixed!?
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Ahhhh think this another case of the oh no this hero respec is too hard, waves spawn too quickly they need to be slowed down.
Soon we will be at the stage when the only ambush we will get is a solo Rikti Monkey charging at us in a 8 man team.
If people cannot Learn to play do not punish the ones that do.
I've seen people mention raise the difficulty, but why has it got to be the ones that learn to play all the time that have to adjust things, hmm let the ones who can't play have a turn.
P.S. for all you that find the game hard, if you hit the Space-bar you jump.
Too many 50's to list here's a few you may know.
Slazenger, Area51, Area53, Area54, Erruption, Mind Plague, Thresher, Sheath, Broadside, Debt
Ahhhh think this another case of the oh no this hero respec is too hard, waves spawn too quickly they need to be slowed down.
Soon we will be at the stage when the only ambush we will get is a solo Rikti Monkey charging at us in a 8 man team. If people cannot Learn to play do not punish the ones that do. I've seen people mention raise the difficulty, but why has it got to be the ones that learn to play all the time that have to adjust things, hmm let the ones who can't play have a turn. P.S. for all you that find the game hard, if you hit the Space-bar you jump. |
As for "skill" at play, exactly how hard is it to take an IO'ed-to-a-fare-thee-well toon through most stuff? If you call that "skill" great, fine and wonderful. I'll just proceed to laugh at you.
This was about a mission that was dropping multiple spawns of Malta, with each spawn containing a sapper, nearly simultaneously. While it's not a guaranteed death sentence, for a toon with lower damage outputs and few defenses, it essentially is the same thing.
Most of the content in the game, barring stuff specifically labeled as "team content" or "Incarnate" should be reasonably able to be completed by an SO'ed toon with a few well chosen inspies at default difficulty.
Having three or four sappers spawn on top of an SO'ed defender is not "reasonable".
Yes, you can drop the mission.
Yes, you can snag a team to do the mish.
Not.
The.
Point.
As for why "skilled" players must up the diff?
Seriously?
Howsabout we just chuck you, naked, into EVE or something similar.
Count me among those saddened by this so-called "fix." The mission was fun as it was, and now it's just another easymode snoozefest. Reminds me of the change to the old respec trial. Heaven forbid something in game require more than drooling and facerolling to complete.