So sad...


Afterimage

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Golden Girl made a post that is relevant to the discussion and isn't punctuated by inane emoticons....is this the first sign of the Forum Apocalypse?

Check out the i19 feedback thread about future lore. She used a winky, but we have maintained a real conversation for several posts.

Edit: GG, I actually meant that nicely, not snarkily.


 

Posted

I've been on both ends of the spectrum with this mish: easily solo'ed at +2/x8 with a Plant/Psi dominator and limped through at +0/x1 with a mind/nrg dom. I imagine for anyone without mez protection this mish becomes a real bear. Of course, that's only half the story. Use BF's and you're still at the mercy of being sapped of endurance.


 

Posted

Quote:
Originally Posted by Feycat View Post
Bugged. The mission was bugged. The ambushes were not behaving properly for everyone. Bugged.

I don't know why that's so difficult for people to understand.
So? Bases used to be bugged, when we were spinning desks to stack items. Some people liked the bug, so they made it into a feature. Those who didn't like it didn't use it.

Some people liked the Malta ambushes of DOOOMM. Those who didn't like it always had the option of dismissing the tip.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
So? Bases used to be bugged, when we were spinning desks to stack items. Some people liked the bug, so they made it into a feature. Those who didn't like it didn't use it.

Some people liked the Malta ambushes of DOOOMM. Those who didn't like it always had the option of dismissing the tip.


 

Posted

Damn. Another mission I will auto complete, or drop when I get it.

I used to LOVE doing this at x8 on my Elec/Ninjitsu/Mu stalker.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

No need to be so mean to each other :|


I know it was a bug and bugs need fixing, just... it took all the fun out of it.

I really hope they'll add something similar that we can do for fun in the future!
Instead of everything being boringly slow :|


 

Posted

Quote:
Originally Posted by Test_Rat View Post
Damn. Another mission I will auto complete, or drop when I get it.

I used to LOVE doing this at x8 on my Elec/Ninjitsu/Mu stalker.


^ That stalker is utter ridiculousness. That thing was Incarnate before i19.


 

Posted

I shall end this with a quote from the Honoree thread:


Quote:
Originally Posted by EvilGeko View Post
....asked what people who are average skilled and (in his estimation) are not able to complete this mission should do. I said I think they should practice and become a better player. If you think that makes me an elitist, then you're entitled to that opinion. But there is no hobby, no game, no vocation, no nothing worth doing where this advice doesn't hold. If you want to accomplish things, you might need to learn about them. Saying that's elitist is so inane, that I think you must just be reacting emotionally to the mission and not to what I said. Because what I said is so completely non-controversial in any other context.


 

Posted

Quote:
Originally Posted by Sapphic_Neko View Post
No need to be so mean to each other :|
...
Seriously...
It was bugged, they fixed it... It was not due to any players complaining about it.
*shrugs*
When people post in forums to demean others by calling them wimpy whiners and call the wahmbulance and all... And they do an awful lot of complaining and whining... It really doesn't do anybody any good (Really, I have much more entertaining ways to get enjoyment).

Cheer up, Sapphic! Look what sadness does! Nothing good!!

And... Zloth leaving??
I owe that man many thanks for learning about Demo Editing and for all of the resources, commands and such that he has provided.


EDIT: For the URR URR another crybaby that couldn't handle this mission crowd... I recall doing this mission once or twice... only solo... I don't recall having any problems... I seemed to enjoy it *shrugs* The only really memorable thing about it was I took some screenshots of EK and Frostfire hanging out.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by RadDidIt View Post

I'm stealing this since it's far more appropriate to the people who are actually doing the complaining here: namely, the people complaining that the bug got fixed. I drink your tears of anguish.

Eh. Ptui. Tears are too salty.


 

Posted

Quote:
Originally Posted by Mirai View Post
I'm stealing this since it's far more appropriate to the people who are actually doing the complaining here: namely, the people complaining that the bug got fixed. I drink your tears of anguish.

Eh. Ptui. Tears are too salty.
It's different when it's a bug of this level. I don't care that it's gone, I really don't. It's the people who are complaining that "it was too hard" that really bugs me. It's a group of people dedicated to ending your existence. It should be hard.

I take back my last statement. I do care it's gone.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
To say "I soloed this mission with Inspirations so it therefore didn't need to be changed" is problematic, since Inspirations can render virtually all combat totally in the favor of the player.

On the other hand, to say "I could not solo this mission without Inspirations" testifies to the mission's difficulty, which in turn indicates if a mission that was meant to be soloable may need to be changed.
It's not a binary scale. It's not necessary that mission difficulty must be either pablum or apocalypse. There's nothing wrong with having a mission that requires a player to burn some inspirations, but not so hard that it requires a trayfull of purples/reds/whatevers.

Let's be honest, the vast majority of missions tend to be on the pablum scale of things. As a result, I think a lot of people have decided that getting defeated is a bug, not an incentive to try new things to not get defeated. Personally, I wish the game had more tough, but not impossible missions; missions that are really difficult to get through without getting defeated; missions that do require a few inspirations, temporary powers, or patience and debt from an average player to get through successfully.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by RadDidIt View Post
It's different when it's a bug of this level. I don't care that it's gone, I really don't. It's the people who are complaining that "it was too hard" that really bugs me. It's a group of people dedicated to ending your existence. It should be hard.

I take back my last statement. I do care it's gone.

No matter the level of complaints or enjoyment of something, if it's bugged the devs will fix it. Whining or no whining won't really make a different if a mission or feature isn't working as intended.

I'm surprised that after all this time folks haven't figured that out.

Personally I figured that the mission wasn't working as intended, even though I enjoyed smashing the faces of multiple malta ambushes one after the other.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
No matter the level of complaints or enjoyment of something, if it's bugged the devs will fix it. Whining or no whining won't really make a different if a mission or feature isn't working as intended.

I'm surprised that after all this time folks haven't figured that out.

Personally I figured that the mission wasn't working as intended, even though I enjoyed smashing the faces of multiple malta ambushes one after the other.
I, honestly, had no idea it was broken.


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Seriously...
It was bugged, they fixed it... It was not due to any players complaining about it.
*shrugs*
/this.

Seriously, do people REALLY think that the only way things get changed - and *fixed* - is from the devs combing through the forums to see what people talk about? If that were the case, PVP would have been revised again since I13.

Personally, I'm wondering if this fixed ALL the ambushes like this - like the one Praetorian one (can't recall faction right offhand - Resistance Warden, I believe) that piled five TEST ambushes *right* outside the door where the person you were supposed to find was imprisoned. (And this is not a "use inspirations" - end of the mission, ALL FIVE ambushes at once, spawning directly outside the door, no reasonable way to avoid them, on a level 17 or so - Dom, in my case.)

If it means that missions like that are fixed? Even better. Those of you who want a pile of malta can turn UP your settings. (Edit: And for those trying to make a comparison to the Honoree thread, well, this isn't a matter of "You will face EBs or AVs, bring friends." This was a bugged mission, like it or not, and it got fixed, like it or not. The two are not the same.)


 

Posted

Quote:
Originally Posted by BrandX View Post
I thought it felt different than before.

Before it was one of the tips I enjoyed doing.

While it's not one of the ones I will drop when I get it, it felt slower. :/
Ramp up your difficulty and the ambushes are now bigger and more challenging. Honestly, I don't see why bugs shouldn't be fixed.


 

Posted

Quote:
Originally Posted by RadDidIt View Post
I, honestly, had no idea it was broken.
After they SPECIFICALLY issued patches to fix such ambush bugs in Praetoria, I kind of assumed that tip mission was going to be fixed also.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

I've run the mission many times with my empath. At +1/x3, it was...challenging, but not outright deadly. I didn't generally run it that high, though. On the whole, I didn't have any trouble with it.

That said, the spawn behavior in it was highly erratic, resulting in an uneven play experience with the mission--one player might get a long, boring stretch between spawns, while another had them spawn almost simultaneously on top of the character's head. It's good that the bug was fixed, because erratic behavior in software is a bad thing.

If it turns out that the gaps between spawns are too long now, they could be shortened. They could even be varied, so that waves come at different intervals. If so, however, it should be done in a controlled and deliberate way.

tl;dr: Challenge is good, but bugs are bad.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

I really doubt that mission was working as intended. Bugs are supposed to be fixed. It doesn't have anything to do with making whiners happy.

If you guys want harder missions, there is that whole difficulty slider thing going. Crank it up to +4/x8 and have fun with it.

Persons playing at +0/x1 difficulty should not be hit with missions that are far beyond what that difficulty setting is supposed to deliver.

The nice thing about the difficulty settings is that they allow people to find their fun zone and play there without bothering other people.

If +4/x8 difficulty isn't hard enough for you, ask the developers to offer +6/x16 or something. Was adding higher difficulty levels to the game twice catering to whiners? The default difficulty was working as intended wasn't it? That wasn't a bug. Who are the whiners here, really?


 

Posted

Quote:
Originally Posted by SeedyXX View Post
On the other hand, you can still turn up the difficulty to +4/x8.
I think it's a safe bet that the people who are disappointed about the mission being (nerfed/fixed) weren't running it at +0/x1.


 

Posted

The first time I tried running this mission, with no prior knowledge, on my defender at +0/x1, I got rushed by multiple waves spaced about ten seconds apart, each with a Sapper. Ten seconds is about how long it takes me to take down half of a solo ambush. In very short order, I was sapped and dead. I /bugged it. Ambushes aren't supposed to work that way, in my experience.

I've attempted the mission only once since, with a scrapper. THAT was one heck of a rush, and I still only barely pulled it off; it was never "easy", and I don't know if I could do it twice. Every other time I've gotten the tip, I've dismissed it. Not for me.

Those who wish to measure the size of their e-peens have stuff like the Scrapper Challenges. IMO, it's nice to know the game won't throw multiple near-simultaneous waves of You Lose Now at someone who's been innocently soloing through tip content.

IMO, it's not even that it's hard, it's that it's so much harder than any other tip mission I've seen in the same range - if your average tip is a 3 or 4, that one cranked it up to 9 or 10. And there's nothing to suggest this to someone who hasn't run it before and doesn't immediately go "oh hell, THAT one" and drop the tip as soon as it turns up.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by TonyV View Post
There's nothing wrong with having a mission that requires a player to burn some inspirations
If this is the intent, it should have that orange text that says "this mission could be tough" like the EB/AV missions do. I'm all for missions that are hard to solo, even missions that are impossible to solo, as long as the author indicates that you're not intended to solo it.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
/this.

Seriously, do people REALLY think that the only way things get changed - and *fixed* - is from the devs combing through the forums to see what people talk about? If that were the case, PVP would have been revised again since I13.

Personally, I'm wondering if this fixed ALL the ambushes like this - like the one Praetorian one (can't recall faction right offhand - Resistance Warden, I believe) that piled five TEST ambushes *right* outside the door where the person you were supposed to find was imprisoned. (And this is not a "use inspirations" - end of the mission, ALL FIVE ambushes at once, spawning directly outside the door, no reasonable way to avoid them, on a level 17 or so - Dom, in my case.)

If it means that missions like that are fixed? Even better. Those of you who want a pile of malta can turn UP your settings. (Edit: And for those trying to make a comparison to the Honoree thread, well, this isn't a matter of "You will face EBs or AVs, bring friends." This was a bugged mission, like it or not, and it got fixed, like it or not. The two are not the same.)
So in other words what you're saying is that if I log into a PvP zone and fill out a bug petition PvP will be fixed!?


Virtue: @Santorican

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