Apex Task Force Strategy Discussion


Amygdala

 

Posted

I keep reading that there's supposed to be some advance warning before one of those Cheating Circles of Death appears, but I never saw any such indication. I just got blindsided by them over and over again, as did the rest of the team, until we finally gave up. I'm glad some people are getting enjoyment out of it, but you couldn't pay me to run through that meat-grinder again.


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Posted

The ATF really isn't that hard imo. The first run I did was a failure, we couldn't kill Battle Maiden, but that had more to do with the fact that the team didn't mesh at all and that 2 people had sneaked on board without a slotted alpha boost.

The second run went a lot better, only 2 people (the leader and me) having done it before, there were still just over 50 deaths though. But I personally only died twice, both times to the blue death, once because I wasn't paying attention, and once because I was completely blocked in by three patches and the wall, so I had nowhere to run when another landed on top of me hehe.

Just pay attention, and don't queue up your attacks so you aren't stuck in overly long animations when you should be running. Also don't run across the map as a spastic monkey to avoid the patches as I see some people do. Just moving a bit to the side works just fine.

About the ambushes: There are five (if I counted right) ambushes with BM's goons after you defeat her for the first time, after you killed the third BM spawns for the second time. If you kill off the group with BM and the final ambush they should stop. The swords however keep coming as far as I've seen. New ones only spawn after you've killed all the previous ones. So if you keep 2 or so bosses alive, but kill off all the rest, the secondary tank/brute/scrapper can keep the 2 bosses on himself so your squishies don't get mangled anymore while no new swords will spawn.
(Just observations based on 2 runs, if I'm way off base anywhere just point it out. )

Quote:
Originally Posted by JKCarrier View Post
I keep reading that there's supposed to be some advance warning before one of those Cheating Circles of Death appears, but I never saw any such indication. I just got blindsided by them over and over again, as did the rest of the team, until we finally gave up. I'm glad some people are getting enjoyment out of it, but you couldn't pay me to run through that meat-grinder again.
You get a blue nebular glowing effect around your feet a few seconds before it hits. Make sure your particle count is high enough in your graphic settings. I have heard that seems to influence the visibility of the warning effect.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Finished this yesterday as well as Tin Mage.

playing as a fire blaster slotted with nerve radial(end/range). Moving my camera to give me a slightly top-down view and sniping battle maiden was my plan so i could see hte pulsing blue from the blue plasma. It looked alot like what the War walkers do with their oribtal lance. only blue. Our ,main tank staid on Battle Maiden, and one scrapper took care of swords. everyone else pretty much moved around. I noticed that sometimes the blue plasma fires directly after you shoot soemthign off, and other times I was able to fire two or three powers at once. We may want to take a look and see exactly how many blue patches can be spawned at once.

IMO, it was the scrapper holding hte sword aggro that left me untouched pretyt much the whole time. and a blaster who can fire off snipes and debuffing melt armors is a happy, and deadly blaster.

we had one troller who kept the main tank from dying. But other than that , watch the ground, or patch of sky directyl nbelow you, and move out of the way before it shoots you. that is all.


 

Posted

Quote:
Originally Posted by JKCarrier View Post
I keep reading that there's supposed to be some advance warning before one of those Cheating Circles of Death appears, but I never saw any such indication. I just got blindsided by them over and over again, as did the rest of the team, until we finally gave up. I'm glad some people are getting enjoyment out of it, but you couldn't pay me to run through that meat-grinder again.
There is. It's not a pop up like the war walkers or protean's warnings, but it's there. She shows the 2 areas that she's going to target as a pair of blue patches, then a few seconds later BOOM. Watch for the blue patches, and adjust your location accordingly.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

Quote:
There is. It's not a pop up like the war walkers or protean's warnings, but it's there. She shows the 2 areas that she's going to target as a pair of blue patches, then a few seconds later BOOM. Watch for the blue patches, and adjust your location accordingly.
Ok how many patches are there supposed to be at a time?
The issue we had running this on Sunday was that there would be 3 or 4 patches appearing at once. So we kept on dodging out of the one forming under us, just to go to a spot where someone else had just run away from and end up in in their pile of nanites.


 

Posted

Dunno how many there are supposed to be, but I only ever saw 2 at a time. Well, I guess technically 4, but only 2 warning patches (still safe to be in for a couple of seconds), and 2 patches of the last attack.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

Quote:
Originally Posted by DocBot View Post
Ok how many patches are there supposed to be at a time?
The issue we had running this on Sunday was that there would be 3 or 4 patches appearing at once. So we kept on dodging out of the one forming under us, just to go to a spot where someone else had just run away from and end up in in their pile of nanites.
At first, there's only 1 patch. After she leaves, you get 2, sometimes 3 patches. When she returns, you almost always get 3.

Here's some tips:

Adjust your camera to be ABOVE you, some distance away. The blue patches form at random, but they'll always start under a character's feet. Any powers like ice Slick that are tinted blue might make this very hard to notice, so pre-tint them ahead of time or don't use 'em. Also, turn off any outside music, and have your in-game volume up, they make a distinct V-V-VRRRMMM sound as they charge up.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
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Posted

So far from my two runs at it on live, both successful (in fact, Masters of Apex Badge on second run)...

Range is handy for the pylons. Melee should likely get ahold of some orange inspirations.

The rest is pretty easy.

Pull away towards the truck at the bottom of the stares, if you're trying to avoid having the poilice drones killed by the nuke for the badge (of not using the drones, but not letting them get destroyed either).

Second mission. Tackle the swords. When you see that blue patch appear, I can get off a qued up attack and jump out by the time it's used.

You have to keep moving.

BM, don't immobilize her. She seems to immobilize easily (had a Dark Melee using Midnight grasp immobilize her easily), you want to beable to pull her out of the blue patches.

Constant AFKers and laggers will not like this TF.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Nope. Lrn2dodg.
Basically, this. The only time I got damaged by the attacks is when I ran into them myself by accident. Yes, you do have enough time to dodge if you pay attention. Once you start seeing blue form around you, MOVE. Even if you're in an attack animation, you still have enough time to get out of the way. It's that simple, really.


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Posted

Quote:
Originally Posted by EvilRyu View Post
I can only see one major thing thats got to change on this tf. Its the damn death patches of doom™. Make it where they can not spawn right at the exit from the building. Too many times our whole team gets insta-killed just leaving the roof. No Lrn2Dodge isnt going to help that because by the time you character can move your already dead. Maybe give exiting the door a 3 second untouchable state or something, because right now its extreme cheating with the npcs which is something I know alot of us didnt want anymore in the lvl 50 content. We get that enough with Statesman/Tyrant/Hero-1/M.Bison's 100% resistance to damage crap.
That wouldn't be abusable at all. Oh wait....

Quote:
Originally Posted by Zombie Man View Post
Almost all the Granites I've teamed with had TP or massive unsuppressed movement bonuses, or, they'd only team with a Kin.

I feel bad for Dual Blades. Their combo bonuses will often be disrupted.
Speaking as a Dual Blades scrapper who got MoATF yesterday (I was on the same team as BrandX, actually, and BrandX is ALSO DB). And yes, combos pretty much don't happen against Battle Maiden; I deal.

I will say that the BM fight greatly increases the value of Scrapper ancillary pools' ranged attacks; the fight's made me strongly consider respeccing to an APP that has them.

Quote:
Originally Posted by Golden Girl View Post
What's Battle Maiden's regen rate like?
It feels slightly higher than other level 54 AVs, but not outrageously so. As a guess, she's getting about 3000 HP back each time her regen ticks? Maybe less.

Quote:
Originally Posted by JKCarrier View Post
I keep reading that there's supposed to be some advance warning before one of those Cheating Circles of Death appears, but I never saw any such indication. I just got blindsided by them over and over again, as did the rest of the team, until we finally gave up. I'm glad some people are getting enjoyment out of it, but you couldn't pay me to run through that meat-grinder again.
I've heard the warning patches don't show properly sometimes if people have their graphics settings turned down very low. Hopefully, this is fixed in the future.


 

Posted

When I was on an apex team, we didn't generally have trouble avoiding patches of doom (not to say there weren't related deaths), but we seemed to be a rather melee heavy team, and we had trouble coordinating where we dodged to. Basicly when there was blue to be seen, everyone scattered in 6 different directions. This had two side effects; it prolonged the fight against the waves of enemies, and made the AV (who was far too content to sit in a patch of doom and use her crossbow) take longer as we couldn't always coax her out so we could resume beating on her.

All in all though, it was an enjoyable departure from the ever larger bags of HP they tend to send us up against.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

If you get patches at the door way it is your own team's fault.

They only spawn where you were standing when Battle Maiden triggers her power.

Don't stand by the door.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Nope. Lrn2dodg.
Based on my experience doing the Apex TF as a stone tank, this is a good summary. Basically:

1) Don't queue up long-animating powers. Queueing up Combustion after Fire Sword Circle is especially bad, since both powers will root you even if your intended target is not in range.
2) Don't crowd the tank. The tank needs to run, too, so don't block their path.
3) Hoverblasters need to stay high up, or on the ground. Mid-air blue patches are hard to spot, and harder to dodge.

As a side note, it pays to spend a few minutes doing nothing but dodging blue patches. It gives you a feel for the mechanics of them, and what dodging patterns work best.


 

Posted

In regards to the graphics settings, and not being able to see the blue fumes before the Circle of Blue Death, I personally play on min settings for everything. Next year I get to save up so that I might one day play in mid-ranged ultra mode... But I play min settings and I could see them just fine on my first and so far only time running the ATF.

Also, I kinda of chuckled at the "Lrn2dodg" Zombie said because when I was on the ATF, the only person on the team that had run the TF before only said "Keep moving". I had no idea why, or what for until I died, and then they said "avoid the blue flames". So once I, on my tank, got the idea, I started doing hit and run style and just wished to myself that I had PvPed more.


 

Posted

Quote:
Originally Posted by Reiska View Post
That wouldn't be abusable at all. Oh wait....



Speaking as a Dual Blades scrapper who got MoATF yesterday (I was on the same team as BrandX, actually, and BrandX is ALSO DB). And yes, combos pretty much don't happen against Battle Maiden; I deal.

I will say that the BM fight greatly increases the value of Scrapper ancillary pools' ranged attacks; the fight's made me strongly consider respeccing to an APP that has them.



It feels slightly higher than other level 54 AVs, but not outrageously so. As a guess, she's getting about 3000 HP back each time her regen ticks? Maybe less.



I've heard the warning patches don't show properly sometimes if people have their graphics settings turned down very low. Hopefully, this is fixed in the future.
I actually managed to get the combo's off.

However, it (the Apex TF) makes me want to respec into some sort of blast due to the pylons, but I hate the having it just for that :/ Especially since it's redraw. Lots of oranges help though.


Scrapper confront comes in handy with BM, if there isnt a tank.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by ChaosAngelGeno View Post
You take a glancing blow from a AoE, not full damage but then sword comes by and finishes you off, you die. You take damage or use an attack, SS or SJ is suppressed for a bit, you take some damage. Granted yes, you should keep moving. But you honestly believe that someone isn't going to take damage?

Constructive, non-one line thoughts please?
I died 3 times on my last 4 completed ATFs (granted, on the first one I died more often). On a squishy. Just pay attention and don't chain attacks. You got plenty of time to finish whatever animation you were in and move to the side a bit.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Spatch View Post
2. I found myself having MUCH less difficulty avoiding face-planting compared to my melee counterparts. The swords do not appear to have a fly capability or ranged damage (if they did, I didn't notice), so they did not provide me with any significant problems. Having a solid contingent of flying ranged damage on the team would also be greatly helpful.
I noticed this, and enjoyed the safety of Hover untill someone killed the last of one of the mobs and the next wave came in with their crossbows and sniped me down

Unfortunatly I was the only ranged damage of note and we struggled before giving up.


 

Posted

Certain AT's are at a disadvange in this TF.

Stone Tanks with Grantite.

Any MasterMind - Pets just dont dodge the blue patches. (MY Bots/traps MM felt useless - just kept killing swords and such)

Any AT Healer type that requires a target to heal with. (Kins, dark, etc..)

MY Crab with perma pets lost a ton of DPS because the pets just dont stay up long enough.

Dodging out of the way of attacks is simple.


 

Posted

The death patches always appear targeted on a player.

This means we players can control where they appear by choosing where we stand.

The strategy I'm intending to try next time I do the TF is to have the entire team hug Battle Maiden. Squishies only stand back about 10 feet to be outside of her whirling sword radius, and stay to the same side, all in one spot. This will make all the patches fall on/near her current location. When the warning fields show up, everyone moves out together, and we taunt/drag BM with us as best we can. Then when the next patches fall, we move again, etcetera, basically kiting her in stages all at once as we avoid the death patches. I feel this method has a few advantages:

1. It ensures you never blunder out of one patch and into another.
2. Since the whole team's together and moving together, if you see someone else moving, you know you need to move even it you miss the warning graphics. Having a macro to warn that you hit will help too.
3. It reduces the distance you have to move and thus the time spent moving - thus reducing the amount BM will regen while you move, and reducing the distance she has to move to stay in melee. That hopefully will also keep her in 'melee mode' AI, rather than indulging in her tendency to switch to ranged and park in a death patch.
4. It ensures that the field's never 'mostly covered' in patches, so there's always plenty of room to fight. This should help pets stay alive as well.
5. It makes the adds somewhat more manageable as the melees will be well-able to taunt them off the squishies, and gather them around BM, making them fuel for powers like invincibility, RTTC, heat loss or fulcrum shift, as well as probably bringing them into the effect of toggle debuff and your own team's patch/rain powers.

The major disadvantages I see with this method are that the patches will fall 'stacked' so the chance of making it out of them if you don't move in time will be smaller, and squishies who stand too close might get hit by whirling sword from BM. However, the chance of surviving a long time in a death patch is small already, and BM's whirling sword doesn't really hit all -that- hard, so even if you get winged it's likely to be more a reminder to back off a bit and give her more personal space. I don't consider them severe enough to make this tactic anything but an improvement over 'randomly running around when you see blue on the ground.'

The reason to hug BM, by the way, is more to hug your melees who are fighting her. If you're on an all-ranged team, you can just hug each other anyplace you choose; if BM switches to ranged mode and gets into a shootout with you - hurray. Her ranged attacks deals less damage, though she does have an exploding crossbow bolt AOE.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Do the flying swords have repel resist? Or would huddling up to a bubbler make you pretty much immune to the melee-only swords?


 

Posted

Quote:
Originally Posted by JKCarrier View Post
I keep reading that there's supposed to be some advance warning before one of those Cheating Circles of Death appears, but I never saw any such indication. I just got blindsided by them over and over again, as did the rest of the team, until we finally gave up. I'm glad some people are getting enjoyment out of it, but you couldn't pay me to run through that meat-grinder again.
There's a noise and a graphical effect. The effect is very hard to notice if you've got your graphics setting turned down, or if there's already another blue swirling effect near you. (The ATF I ran, we had a Cold Corruptor with a matching blue Arctic Fog; he got caught many times.) The sound effect is also hard to hear if you have your volume turned down, or if there are too many other sound effects going on.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
There's a noise and a graphical effect. The effect is very hard to notice if you've got your graphics setting turned down, or if there's already another blue swirling effect near you. (The ATF I ran, we had a Cold Corruptor with a matching blue Arctic Fog; he got caught many times.) The sound effect is also hard to hear if you have your volume turned down, or if there are too many other sound effects going on.
Heh, we have Ice/Storm controller on our ATFs, so I have to dodge both death circles and Ice/Storm, that makes these runs much more fun


 

Posted

I expect that it can be easy to wind up with a team composition that is doomed to failure in the final BM battle. We had 2 Tanks, 2 MMs, 1 dominator, 1 scrap, 1 blaster, and a corruptor, and we just couldn't get enough damage to beat BM's regen rate with all the running around the mission required. We gave it up after about 45 minutes of fighting her and picking up a number of deaths each from either BM damage or Nanite storms, or both. A well constructed team should be able to manage it without much trouble at all, but the wrong PUG configuration might be doomed to failure.


 

Posted

Quote:
Originally Posted by RockPile View Post
Certain AT's are at a disadvange in this TF.

Stone Tanks with Grantite.Any MasterMind - Pets just dont dodge the blue patches. (MY Bots/traps MM felt useless - just kept killing swords and such)

Any AT Healer type that requires a target to heal with. (Kins, dark, etc..)

MY Crab with perma pets lost a ton of DPS because the pets just dont stay up long enough.

Dodging out of the way of attacks is simple.
Funny...I didnt feel disadvantaged on my Stone Brute with Granite on