Hallowe'en tips.....


BBQ_Pork

 

Posted

My praetorian under lvl 10, 6/7 has been TnT ing for over an hour and has yet to get a tip, is the min lvl 10 or something?


 

Posted

Quote:
Originally Posted by mu00man View Post
My praetorian under lvl 10, 6/7 has been TnT ing for over an hour and has yet to get a tip, is the min lvl 10 or something?
I was clicking on doors for about two and a half hours earlier tonight and I got one tip. So you may very well be just as unlucky as I am.

And yes, I was in a costume the entire time.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by Oliin View Post
I was clicking on doors for about two and a half hours earlier tonight and I got one tip. So you may very well be just as unlucky as I am.

And yes, I was in a costume the entire time.
Edit: someone was nice and pointed out the correct info, and looks like there isn't any tips for praetorians/under lvl 20.
http://wiki.cohtitan.com/wiki/Halloween_Event_2010 which states

Whispered Rumor Tip Mission
Whispered Rumor

* When a character goes Trick or Treating in a Temporary Costume (whether gained from a 'Treat' or a permanently bestowed one such as from attending a convention), there is a chance of a Halloween Tip Mission dropping from a 'Treat'.
o This Halloween Event Tip will drop even if you already have 3 Alignment Mission Tips.
o Testing has indicated that you need to be Level 20+ and not in Praetoria to get this Tip. No official word whether that is working as intended.

* The Tip is entitled Whispered Rumor and has a jack-o'-lantern picture on it.

* The Halloween Tip Mission grants some minor rewards plus one of five badges:


 

Posted

Quote:
Originally Posted by Golden Girl View Post
That's weird, as those codes are permanent, right? I would've thought the game would recognize them as different from the temp Halloween ones.
I don't see any functional difference in the power itself. Just difference in the Grant Condition and the Duration Timer.

If all powers in a category are flagged to work, how you got one isn't really relevant (i.e. Ice powers putting out Steel Canyon Fires)


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

The tip drop rate is a tad low IMO. There is clearly no cool down as I did get a tip on my first knock right after completing a Halloween tip mission. So it is definitely a random rate thing happening.

Working on a well-oiled team of 4-5 heroes, where folks would shout "TIP" the second they got one and all door knocking would cease AND we wouldn't let ourselves get distracted with any of the other invasion events, it still was taking 1.5+ hours to get all five badges on any given character.

Finished the night on a team of four heroes where we knocked from 12:10 am till 1:30 am till we collectively saw our first tip.

Random may be random. But for folks like myself hoping to badge on dozens of characters, this rate is a bit too low for enjoyment. I've now completed the tip accolade on four different heroes on live, all level 50 and each one has taken longer than 1.5 hours a piece. The one I did solo for three of the five badges took nearly 3 hours total.

So yeah, based on my experiences thus far, something feels pretty off. Similar to how off the ghost spawns were a couple Halloweens ago.


 

Posted

Quote:
Originally Posted by Shadowrush View Post
Oh! Yeah, I remember reading something about that in the objectives during the first time. For some reason I had forgotten about the "Clockwork Arrival" thing, and in subsequent missions to get the rest of the badges I had treated the timer as just the usual time limit needed to complete the mission or you'll fail. ^_^;

Thanks Lemur Lad. Will be fighting some Praetorian Clockworks later.
To go slightly off topic, I find this kind of timer to be vastly superior to the "if the time runs out, you FAIL!" variant in regular timed missions. Regular timers are just cheap. These timers, however, have an actual, non-cheating consequence for exceeding them.

I gotta' tell you, even when exceeding the timer spawns a +23 EB in the mission who proceeds to one-shot me, I STILL prefer that to just getting booted out of the instance.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Kheldians are also royally screwed.
This


 

Posted

So I wonder why its callen a tip mission if it doesnt drop from a mob, doesnt change (tip) your alignment at all. Is it just what the cool kids call missions now?


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I just spent 1.5 hours solo before I got a tip.After 6 years in this game(roughly) I should be used to the Halloween drop rates being messed up as soon as it's transfered from Test.Something always seems to get screwed up every year.

I really hope this is an honest transfer mistake, because if it is not . . . .then this flat out sucks.

I already have a job.

I do not need another, and getting these badges just became one.


 

Posted

Got a couple of tips in almost 2 hours, both when solo. Looks like teamed up i got no tip, neither my teammate


 

Posted

Quote:
Originally Posted by Loonie5 View Post
I just spent 1.5 hours solo before I got a tip.After 6 years in this game(roughly) I should be used to the Halloween drop rates being messed up as soon as it's transfered from Test.Something always seems to get screwed up every year.

I really hope this is an honest transfer mistake, because if it is not . . . .then this flat out sucks.

I already have a job.

I do not need another, and getting these badges just became one.
I think the zombie rate is screwed too. I got all the vamps/wolves/ghosts solo and had only got 18 zombies in that time out of the bucket load you need.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by tanstaafl View Post
So I wonder why its callen a tip mission if it doesnt drop from a mob, doesnt change (tip) your alignment at all. Is it just what the cool kids call missions now?
The tip missions are named based on the concept of the tipster, an information source. Whether it be for a gambling bet, a newspaper article or a lead on a criminal investigation, tips are common parlance in English. The "tip" name has nothing to do with the fact that it can "tip"-over your alignment -- especially considering a Hero can run Hero tip missions and then run a Hero morality mission, which has absolutely nothing to do with alignment change at all.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Minotaur View Post
I think the zombie rate is screwed too. I got all the vamps/wolves/ghosts solo and had only got 18 zombies in that time out of the bucket load you need.
This one is a consequence of the change that they made last year that made a lot more higher-rank mobs spawn from Tricks. The first few times that this event ran, it was the exact opposite, where you'd get Dead Head and Malleus pretty early, even with their much higher numbers, and be waiting for Hunter, Buster and Shifter for a good while. In all honesty, if they want to keep it this way, Dead Head should be dropped to 20 or 25 and Malleus to maybe 40 or 50.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Something seems off about the Trick/Treat ratio (at least in my experience).

I had 15 Tricks before I got my first Treat.

I was well into my 20th door before I got my first costume.

I donned the costume but still didn't receive a Tip mission until an hour had passed. I quickly ran the mission and then continued, still in costume, to Trick or Treat.

My second Tip dropped 1.5 hours later. I ran that mission and then continued, still in costume, to Trick or Treat.

I gave up after another half-hour of futile door knocking.

Perhaps the Tip could drop from a Trick-spawned mission as well to lessen the grind?


So, you think you are strong because you can survive the soft cushions? We shall see!

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I don't see any functional difference in the power itself. Just difference in the Grant Condition and the Duration Timer.

If all powers in a category are flagged to work, how you got one isn't really relevant (i.e. Ice powers putting out Steel Canyon Fires)
But shouldn't that mean the Faultline Widow disguise power would work too?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
3 hours - in costume almost from the start, 27 salvage, 13 costume temp powers... no tip. My wife got one on like the 3rd treat.



I did get to bag Jack in Irons in Brickstown though so that was good. (thanks for helping DR and everyone else that might be here in the forums).
Got on this morning to do maintenance on that character. On a whim I put on the Crey Agent costume and clicked a door... Tip. LOL


 

Posted

Has anyone tested how starting side affects Halloween tipping? The reason I ask is this:

I focused on ToTing with my 32 claw/sr brute who started in Praetoria and went to redside at 20. She's opened more than 100 doors in St. Martial. So far her badge trackers are 42 classic costumes, 4 trick defeats (ghosts, witches, wolves, vamps) and 57 pieces of assorted halloween salvage. Admittedly 20 or so doors were not in costume, but still 80 in costume and no tip?

As a comparison test, I logged on my 50 kat/dark scrapper who originated and stayed blueside. 13 doors (2 to get costume, 11 in costume) earned 6 pieces of salvage, four costumes, no defeat badges, and at the 11th door in costume a tip dropped.

Now I know random and all that crap, but still 80 vs. 11? That seems off to me. My theory is that praetorian origin characters are flagged somehow and it's throwing off tip accessibility. Either that or maybe it's level range flagged wrong. Anyone else had similar results?



The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson

Read the Patriot newsletter. It's right, it's free.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Kheldians are also royally screwed.
Many people think playing a "human form only" Kheldian is silly and/or self-gimping.
It's ironic to have something in the game actually encourage/reward that kind of goofy behaviour.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

No, I think it's just fairly rare and you got lucky with the second character.

It doesn't help that there are always more tricks than treats and the tip only drops as a treat. I support the idea that the tips should drop from both treats and creatures... although I have no idea how that would effect the dropping of regular tips from those same creatures.


 

Posted

Quote:
Originally Posted by Minotaur View Post
Which is extremely irritating as the costume toggles off certain powers that make a big difference to survivability, arctic air being one of them.
Shadowfall being another that gets shut off when a costume is activated. Never realized how much I depend on that toggle until today.


"Misbegotten Moon"---Fighting stupidity with stupidity.

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Kheldians are also royally screwed.
You only have to have the costume on when you click the door. Feel free to shift form to do any trick battling.

Quote:
Originally Posted by Lemur Lad View Post
-you should stay after mission complete and defeat the Praetorian Clockworks for that badge too.
Why?


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Chyll View Post
Quote:
Originally Posted by Lemur Lad View Post
-you should stay after mission complete and defeat the Praetorian Clockworks for that badge too.
Why?
It's a new way for Primal characters to earn the Technophobe badge. Another way is to farm the first mission of blueside "The Instant Army" arc, but I19 will also make it pretty trivial since Primals will gain access to Praetoria directly.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Chyll View Post
Why?
...Because it's a badge? Besides, if you're a villain who has decided to remain so, or is unable to change sides, it is my understanding that this badge is currently unavailable to you through any other means.


@Skye McCloud

 

Posted

i used my stone brute for about 5 hours of ToT yesterday

apparently you can still use a costume while in granite so i was taking advantage of that, and during my best tip streaks i would get 1 approx every 10-20 min with constant door clicking

the worst dry spells i had were when i would go for about 30-45 min with no tip drops

so from what im seeing, the tip drop is extremely random and doesnt seem to have any certain drop rate (my stone guy was using the freakshow tank costume temp from the halloween event about 85% of the time i was ToTing)