I hate what super boosters have done to the community


Angelxman81

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I'd buy that booster pack!
How much would a "burden of proof" token cost?


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Posted

Quote:
Originally Posted by lothic View Post
how much would a "burden of proof" token cost?
9.95?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

If you are upset about booster packs, shouldn't you be more upset at the devs/publishers of the game for actually making the decision to do the booster packs than at a random forum dweller who has no power to decide anything?


 

Posted

Quote:
Originally Posted by Lucky View Post
Sorry to nitpick but I hate when I see stuff worded like "free" It aint free nothing is free in this game. They charge roughly $15 a month to roughly 100K people that's roughly 1.5million dollars a month. If you think 1.5million dollars is free well. The so called "free stuff" is actually what keeps the game going, booster packs just help little side projects.

This message brought to you buy it aint free inc.

The only thing free in life is sunshine and air.
Then you haven't really thought about what the 15$ a month you pay actually covers. There are several posts on these boards that break it down. Some of them even made by those who work in the industry. Things like sever maintenance, Salary, rent, electric bills.

If the game were making money on our 15$ a month, there wouldn't have just been a round of layoffs. Any new content is free, we pay for access, not new content.


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Posted

Quote:
Originally Posted by Kasoh View Post
Sometimes ideas people have may be good ideas, but aren't in the direction where the Development team wants to allocate resources. By framing the suggestion in the form of a Booster, it provides incentive to the Development team to give the idea a second look. Presumably, some things are issue material and others are Booster material, though that's supposition on my part.
My only problem with this is the inevitable question of:
What happens if such a pack doesn't sell?

The dev team has then allocated resources (which they may not have had) to something with no return.

Resources that could have been allocated to something that's already on their main schedule.


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Posted

With that said I'm ALL FOR the boosters.

If they need the extra money have at it. Just make sure it has something in there that is sure to make it sell well.

If it has something that's great, I buy it. If it doesn't then I don't.

It's fine to do an emote pack, just put something in there with it that makes it sell well.


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Posted

-Ninja Run, Self Destruct, Mystic Fortune and Secondary mutation are all highly amusing novelty powers, but that's what they are, novelties. They are the kind of thing that should be in a booster pack.

But...

- Changing height at the tailor, a feature almost everyone had been asking for since forever, should NOT have been sold in a booster pack.

-Open Present, an emote that has been in the game for years and was already animated and done, should NOT have been sold in a booster pack.

-The various sports and dance emotes of the Party Pack, ones Positron himself identified months ago as being part of Going Rogue and were part of the Going Rogue beta until they were pulled at the last minute, should NOT have been sold in a booster pack.

-Any of the repurposed enemy group costume parts David and the art guys are working to adapt to players(but really should always have been available to begin with), should NOT be sold in a booster pack.


Aditionally:

-Any feature sold in a booster pack, after a 12 month period of exclusivity, should also be able to be earned/unlocked in-game via Hero/Villain/Reward Merits.

-Really, that should apply to some Vet Rewards too at this point.



.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
-Ninja Run, Self Destruct, Mystic Fortune and Secondary mutation are all highly amusing novelty powers, but that's what they are, novelties. They are the kind of thing that should be in a booster pack.

But...

- Changing height at the tailor, a feature almost everyone had been asking for since forever, should NOT have been sold in a booster pack.

-Open Present, an emote that has been in the game for years and was already animated and done, should NOT have been sold in a booster pack.

-The various sports and dance emotes of the Party Pack, ones Positron himself identified months ago as being part of Going Rogue and were part of the Going Rogue beta until they were pulled at the last minute, should NOT have been sold in a booster pack.

-Any of the repurposed enemy group costume parts David and the art guys are working to adapt to players(but really should always have been available to begin with), should NOT be sold in a booster pack.


Aditionally:

-Any feature sold in a booster pack, after a 12 month period of exclusivity, should also be able to be earned/unlocked in-game via Hero/Villain/Reward Merits.

-Really, that should apply to some Vet Rewards too at this point.



.
I agree with most of this.

I would not be opposed to the last two, as more options to get items is not a bad thing.


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Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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Posted

Quote:
Originally Posted by Aura_Familia View Post
With that said I'm ALL FOR the boosters.

If they need the extra money have at it. Just make sure it has something in there that is sure to make it sell well.

If it has something that's great, I buy it. If it doesn't then I don't.

It's fine to do an emote pack, just put something in there with it that makes it sell well.
Costume options will all ways sell. At some point they will realize that Costumes, and power customization are this game's bread and butter.

I also agree that after 12 mo (or so) they should open them up to be purchased with hero/villain merits. This goes for the vet costumes too. A reflection of maturity I guess, because a few years ago I would have been dead set against it.


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Posted

Quote:
Originally Posted by Johnny_Butane View Post

-Any feature sold in a booster pack, after a 12 month period of exclusivity, should also be able to be earned/unlocked in-game via Hero/Villain/Reward Merits.

-Really, that should apply to some Vet Rewards too at this point.



.
Nope, not OK with that on either count. These are paid for addons. Maybe lower the price after 12 months, but earning them for free is not OK with me.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
Costume options will all ways sell. At some point they will realize that Costumes, and power customization are this game's bread and butter.

I also agree that after 12 mo (or so) they should open them up to be purchased with hero/villain merits. This goes for the vet costumes too. A reflection of maturity I guess, because a few years ago I would have been dead set against it.
If they were costume options I would agree.

The emote pack aren't costume options.

If they had thrown in some costume options in there I might have actually bought it.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Zyphoid View Post
If the game were making money on our 15$ a month, there wouldn't have just been a round of layoffs.
Maybe. Maybe not.

Quote:
Any new content is free, we pay for access, not new content.
If everyone currently paying for access stopped paying for access right now how long would we keep getting all that new 'free' content?


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
If they were costume options I would agree.

The emote pack aren't costume options.

If they had thrown in some costume options in there I might have actually bought it.
I agree 100% and said as much in all of the feed back threads.

Quote:
If everyone currently paying for access stopped paying for access right now how long would we keep getting all that new 'free' content?
Depends, DDO functions on micro transactions, and that includes quests, and areas. I personally would rather not see that happen though.

If you look at other MMOs and compare their content updates with CoX's you can see why they are called "free". Everyone I can think of off the top of my head sells the things we have gotten in issue updates in the past. Guess it is all perception, I see myself as paying for access, and the content in the issues as being free. Others may see it differently, and they are welcome to, but be realistic about what the 15$ a month covers.


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Posted

I think they should do away with the "free" issues altogether and just release a paid expansion once a year as well as booster packs on top of that.

That or just raise the monthly subscription fee to a rate that will provide them with a profit while implementing boosters and expansions for "free" once again. Maybe $20, $25 or $30/month. I love this game so I would be willing to pay that per month to play.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
-

-Any feature sold in a booster pack, after a 12 month period of exclusivity, should also be able to be earned/unlocked in-game via Hero/Villain/Reward Merits.

-Really, that should apply to some Vet Rewards too at this point.

.
I don't agree with this. There are new players all the time, I paid to get something today, you waited 12 months to get it for free but someone joining the game at 12 months +1 day gets it for free immediately. That's a bad business model.


 

Posted

Quote:
Originally Posted by Lothic View Post
How much would a "burden of proof" token cost?
The burden of proof temp power is a target debuff that reduces the accuracy and potency of the target's attacks. It recharges in 15 minutes, and holds a maximum of 6 tokens. (Extra tokens can be purchased through the NCSoft store or encountered as special drops, see below).

The burden of proof temp power is only available through the NCSoft store as a booster pack. The booster also includes:

- a special "Rules Lawyer" badge, which must be set as the title to enable the temp power to work.
- the OBJECTION emote, complete with audible component and "visual sound" effect. (Don't ask how we got that through legal)
- a HAHA point and laugh emote (which our legal team requires us to state that it is in no way associated with Sherman from the Simpsons)

- Two Special in-game minigames:

"Ambulance Chase" and "Attorneys Attack"

Ambulance Chase: Any time you defeat a foe on a city map, there is a chance that, rather than disappear, an ambulance will appear to take the foe to the map's hospital. At that point, 1-8 attorneys will appear at random locations on the map, all closing in on the ambulance. The hero is awarded for each attorney he defeats and penalized influence for each that makes it to the hospital when the ambulance arrives.

"Attorneys Attack": (Aka "City of Lawyers") all civilians on all maps have a random chance of being replaced by lawyers. If these targetable friendlies sustain any damage (or are even taunted), they'll aggro on the player, draining endurance, health, and influence. Defeating an attorney, however, gives substantial reward (and a chance for an extra temp power token)-- and the reward multiplies for chains of lawyer kills, so line em up against a wall, fire away, and take them down fast.


 

Posted

Quote:
Originally Posted by Lothic View Post
How much would a "burden of proof" token cost?
Quote:
Originally Posted by SwellGuy View Post
9.95?
*notes probable incoming flood of "Want 'Burden of Proof' badge NAO!" posts*


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Hy-Beams View Post
I don't agree with this. There are new players all the time, I paid to get something today, you waited 12 months to get it for free but someone joining the game at 12 months +1 day gets it for free immediately. That's a bad business model.
So long as the cost is in A-Merits and are comparable to those for PvP recipes, I don't see a huge issue with it.


 

Posted

Quote:
Originally Posted by Zyphoid View Post
If the game were making money on our 15$ a month, there wouldn't have just been a round of layoffs
You assume.

The game had somewhat higher subs at COV launch. They still laid off a number of people in the following months. That size of a team was no longer needed - they brought in extra help. It's not a stretch to assume the same reasoning was used for most of the post-GR layoffs. (BAB may have *wanted* to leave at this point, for all we know. I don't think anyone's said publicly.)


 

Posted

Quote:
Originally Posted by Vanden View Post
Why are people so damn eager to get rid of their money?
Because, I'm quite sure we wouldn't have had even half of the stuff we've gotten in the boosters without micro-transactions or without the sub fee going up. What's great about the pack is that they are a choice. I can choose whether those items are important to me or not. For example, I have bought and love the magic, tech and natural packs. I bought, but only sorta like the mutant pack. Didn't feel the science, wedding, and going rogue packs were worth it to me.

I like that choice.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
-Ninja Run, Self Destruct, Mystic Fortune and Secondary mutation are all highly amusing novelty powers, but that's what they are, novelties. They are the kind of thing that should be in a booster pack.

But...

- Changing height at the tailor, a feature almost everyone had been asking for since forever, should NOT have been sold in a booster pack.

-Open Present, an emote that has been in the game for years and was already animated and done, should NOT have been sold in a booster pack.

-The various sports and dance emotes of the Party Pack, ones Positron himself identified months ago as being part of Going Rogue and were part of the Going Rogue beta until they were pulled at the last minute, should NOT have been sold in a booster pack.

-Any of the repurposed enemy group costume parts David and the art guys are working to adapt to players(but really should always have been available to begin with), should NOT be sold in a booster pack.


Aditionally:

-Any feature sold in a booster pack, after a 12 month period of exclusivity, should also be able to be earned/unlocked in-game via Hero/Villain/Reward Merits.

-Really, that should apply to some Vet Rewards too at this point.
I agree with you, except for the last two points. Those are just dumb.

Also, that the emotes were in the GR beta doesn't necessarily mean that they were gonna be a part of GR. Other boosterpacks have been beta tested during issue betas. Is there an actual quote from Posi somewhere saying that they were a part of GR?


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Because I want to actually use the costume pieces, and if I don't pay money for them, they'll get stuck behind running the Alpha TF three times, killing 1000 War Walkers, having been subscribed for 100 months or possessing 500 badges or some other nonsense like that.

Recent content seems to suggest this is now less likely the case than it was before, but as long as we have a Vanguard set which costs 1000 Merits, Rularuu weapons which require 100 level 40+ Overseers which always spawn in groups of twos and threes, Nictus Romulus items which require doing the ITF twice on the same character and Rikti weapons which can only be unlcoked in rare, annoying, lag-infested events, I choose to disbelief that anything has changed in a meaningful way.
This, this, and this.


Branching Paragon Police Department Epic Archetype, please!

 

Posted

No more Solid-Emote boosters.

No Solid-Costume Boosters.

If a booster doesn't have 3 of the following: emotes, costumes, a temp power, and a new functionality it should not be released.

Lowering the price on super-boosters: Agreed. After 12 months drop the price to $5. It gives new players more incentive to pick them up a year after they were released (When the new guy joins the game) and plays on the "Small Amounts" process of our minds. (Basically; I just spent $30 on the game, I might as well spend another $5 for something cool)

With every release or (more likely) every other release new costume pieces or emotes should be released as part of the free expansion. Perhaps as a lead-in for a new booster that's coming out a few months later, but definitely free for the average player. How about putting two new pieces (gloves and boots, or gloves and head-gear, or chest detail and belt, etc) into the game which combines with the booster pieces released simultaneously to make a full outfit or two? That'd tick on the "Collect!" portion of our brains which makes many of us want the full-set if we have a single piece of it.

It would definitely drive up the booster sales, and the one-year price drop would help out the less affluent among us to pick up the pieces at a later date.

-Rachel-


 

Posted

Quote:
Originally Posted by TrueMetal View Post
Also, that the emotes were in the GR beta doesn't necessarily mean that they were gonna be a part of GR.
http://boards.cityofheroes.com/showthread.php?t=218838

Quote:
"When will we get new dance emotes? by bAssackwards

Posi - There are new ones in GR."

He didn't say "There's a new booster pack of them coming out alongside of GR".

He said they're "in GR" meaning as part of GR. Said emotes were in the GR beta, they are used by by GR NPCs and with the exception of people using the pack, are only seen by people who bought GR. They were made and intended for GR. That's pretty cut and dry.


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