I hate what super boosters have done to the community
I don't hate what super boosters have done to the community. I hate what the community has done to super boosters.
Wait, you mean I'm not actually supposed to play thorough content on an MMO?
Seriously, the ITF is probably something most high-level characters are going to do once anyhow. Same with Rikti ship raids (maybe 2 or 3 passes to get enpugh Merits for all the costume bits?). You make it sound as if we're working in a salt mine |
I realize this is an edge case, but I'm obviously going to prefer a solution that favors my game habits.
and there are plenty of unlockables that take full on grinding.
I don't see a problem with cosmetic, QOL stuff being purchasable.
I wouldn't mind it being an either/or situation where you could buy it outright or grind for it in game, but since the game is a business it makes sense that they stick some stuff behind a paywall.
Some content gated stuff is unavailable to players who lack the time or inclination to 'play through' to it, some $$$ gated stuff is unavailable to players who lack the inclination to 'pay through' for it.
Seems equitable to me.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Games should be entertaining. They should not be a professional sport you have to dedicate your life to in order to succeed at. They benefit from not being harsh like real life and permit me to eat my cake and have it, too, something I may not always get to do in the real world. I play this game as my super hero escapism. I don't need real life hardships in here, too.
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
Whipping out your wallet isn't the answer to everything in life. That's as it should be, though some people seem to have lost sight of this. If everything was for sale, anyone could just whip out a credit card and buy themselves a championship cup or gold medal - items that not only look cool, but show others that the bearer achieved a particular thing - if they really wanted one, but didn't want to bother with the 'grind' involved with, you know, actually earning it legitimately. That really trivializes those sorts of items. And as I said before, not all costume pieces in CoX are tied to in-game accomplishments like that, but the fact that some of them are doesn't bother me in the slightest. I wouldn't mind if more of them were, in fact.
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The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
My point exactly. Let's take a little example of what kind of difference it would make to me.
Right now, it takes around 1000 Vanguard Merits on a single character to unlock the full Vanguard set on that specific character. I would be perfectly willing to accept raising this to 10 000 Vanguard Merits among all of my characters to unlock the set for all of those characters. So, for instance, if I want the Vanguard Sword, now I have to pay 100, and under my proposed system I'd have to pay 1000. 100 now seems expensive to me. 1000 for having the sword account-wide seems perfectly reasonable. Here's another example - you unlock Rularuu weapons for defeating 100 Overseers. I would happily defeat 1000 over however long a time that this may take, if it were to unlock the weapons for my entire account. Or even just that one weapon that just that one character can unlock. So a Broadsword Scrapper would have to slay 1000 Rularuu to unlock JUST Rularuu's Bane, but then all other Broadsword Scrappers on my account would have it unlocked. Right now, you need to do the ITF twice to earn the Nictus Romulus sword. I would gladly do it TWENTY times if it unlocked the sword for my entire account. I'm not against working for these things, I'm not against achieving "stuff" in the general sense. I'm against having to achieve it over and over and over again. I can put forth the work, as long as I know I only need to do it once. I may not like it, I may not agree with it, but I wouldn't complain. |
Unlocking Epic ATs is game-driven. Unlocking the Family Tommy Gun is story-driven.
I'm on record for having been against gating capes since those are such an iconic part of the superhero mythos, so my alternate story-based suggestion was that the heroes of Paragon City simply honored the request not to wear capes for a year in memory of Hero 1. Then the capes should be available at character creation, with special capes being something you unlock.
I don't know if that argument was heard, but it seems to have been somewhat implemented when wings were added to the game. Basic wings (angel and demon) are earned at 15 months, while variants can be found as dropped recipes or purchased. Again, I would've put them in for everyone at character creation, but I understand the business decision of rewarding long-time subscribers and giving new players incentive to stay. (Although the market makes that sort of moot with the demon wings.)
But overall, I do think specific, special, non-iconic items should be earned by each character as part of the story-driven aspect of the game.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
And this is where you fail. A Sword +1 is an improvement. A Helm of the Restricted Vision is an improvement. A damage enhancement is an improvement. A new set of gloves is NOT an improvement. Not always, anyway.
For instance, I quested for the Roman swords, hoping to improve my Broadsword Scrapper. The swords I got for defeating 100 Cimerorans, however, do not work. At all. The reason I was looking for a new sword was because his current one wasn't as big as I'd liked, so I wanted a bigger one, and all the Roman swords are short, as Roman swords are. Fat lot of good that did me. Or how about capes? I quested for the right to wear a cape... Only when I got it, I realised that this character just didn't look good with a cape. So I waved my hand and went about my merry way, still capeless. By contrast, one day I decided I wanted a medieval knight character. I went into the editor, put on a full suit of Medieval armour, threw in a bunch of colours and I had a really cool character. Then I decided I wanted to have a Roman soldier, so I went into the editor and... Went back out, because I didn't have access to Roman pieces. Apparently, Romans are an "improvement" over medieval soldiers, despite the fact that Medieval soldiers had much better technology and, to boot, much cooler outfits. But because Roman armour is locked, it must be an "improvement," right? Right? You can't grade costumes from best to worst, so you can't put some of them as rewards. Practical rewards have a measurable worth based on how powerful they are. Costumes have no measurable worth whatsoever, unless you play the meta-game of how costly they are to the developers to make. Trying to claim unlocking a costume piece is an improvement is as ludicrous as claiming that unlocking the ability to use the colour blue is an improvement to the outfit of a Manchester United fan. Each item's individual worth is subjective and almost entirely dependent on the concept and costume of the character, therefore what you lock and what you allow is completely arbitrary. I can have an Egyptian sword from character creation, but I must unlock the Roman one, because... The Romans are better than the Egyptians? I can make a ninja character at when I join the game, but I have to wait a year to make a Saumrai character, because... Samurai are better than Ninja? I can have an Energy Shield at character creation, but I can't have an energy sword unless I buy it from Vanguard, because apparently energy swords are cool and energy shields are not. In other news: THIS MAKES NO SENSE! |
I don't like the idea of people being unable to create certain types of character because the necessary costume pieces aren't available at creation. A new player really should be able to create a hero who looks like a samurai or a Roman centurion or an ancient Greek god without having to do anything special beforehand. That's why I suggested that basic sets in these themes be added to the game for everyone, with more elaborate/ornate/(arguably) cooler versions being unlockable later. Account-wide unlocks for pieces might work, too. I don't like that idea quite as much as basic and unlockable 'advanced' pieces, but I wouldn't be up in arms if they implemented it. As things are now, you may well end up unlocking those Roman pieces on someone who will never wear them, and want them for someone else who really needs them at level 1 but can't wear them. I can see how that could be frustrating.
As far as your first point goes, though, I don't think I fail here. I think we can both agree that most players want to make their characters look better to them. What 'better' means varies from person to person, which is why some people aren't compelled to unlock some costume pieces. Still, it's hard to argue that expanding a character's possible wardrobe choices isn't an overall improvement, all subjective criteria aside. And costume pieces obviously have value to people, or no one would be complaining that they can't automatically have access to everything they want.
This is just entirely the wrong kind of game to have costume pieces gated behind grind heavy content.
You want a memento of your grand achievement? Great, that's what badges are for. No use in locking items in it aswell.
I wouldn't mind as much if, for instance, you got the complete vanguard costume set upon joining vanguard. That at least would make sense from a story point of view. But now by the time you get to look like an actual member of vanguard you've already done all the vanguard content there is and handfull of ship raids on top. You got your shiny vanguard outfit, but nowhere to use it anymore (from a story point of view).
Same thing with the Roman outfit.
And comparing grinding rikti till your eyes bleed to an Olympic gold medal, really?
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
This is just entirely the wrong kind of game to have costume pieces gated behind grind heavy content.
You want a memento of your grand achievement? Great, that's what badges are for. No use in locking items in it aswell. I wouldn't mind as much if, for instance, you got the complete vanguard costume set upon joining vanguard. That at least would make sense from a story point of view. But now by the time you get to look like an actual member of vanguard you've already done all the vanguard content there is and handfull of ship raids on top. You got your shiny vanguard outfit, but nowhere to use it anymore (from a story point of view). Same thing with the Roman outfit. And comparing grinding rikti till your eyes bleed to an Olympic gold medal, really? |
Badges are the equivalent of achievements or trophies in console games. Little bits of text to commemorate some in-game accomplishment. Some of them have some sort of tangible in-game reward associated with them (like accolades), but the vast majority don't. Outside of the borderline-OCD types who feel tormented if they're missing a badge in their 'collection', there's not a lot of reason to go after those 'non-essential' badges. Most of the people I know will chase down the ones that get them something, and a handful of others that they either stumble across or wanted for the particular badge title. That doesn't surprise me. People feel motivated to go after the things they desire. And that's another reason why it's not a bad idea to have some desirable content gated behind in-game accomplishments - it gives people something concrete to work towards, and motivates them to try new things that they might otherwise not bother with (like mothership raids and the ITF).
I also think you're exaggerating how much work unlocking these things requires. You make it sound like completing an ITF or doing a couple of ship raids are horribly onerous, involved tasks that demand a huge chunk of your life to complete. This isn't the 'entirely wrong type of game' to have content gated behind in-game accomplishments like that. The 'wrong type of game' for it would be those ultra-casual games on Facebook or the iPhone, and thankfully CoX isn't one of those.
Branching Paragon Police Department Epic Archetype, please!
The fact that you have to wait until level 35+ is problem. The only way I'll make and play a character is if the costume is completely finalized at character creation (costume recipes being the exception). I wouldn't be opposed to turning all unlockable pieces into costume recipes that drop upon completion of the required task. Of course that would mean the badge unlockables would need a change so that they are repeatable.
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Enough people grind TF's/do ship raids/etc. to ensure a steady supply on the market for the people who can't be bothered to actually do those things. Making them recipe drops like that would devalue their significance a bit, since you would no longer be able to look at somebody wearing Roman armor and say, 'Hey, that guy did the ITF', but people would still have to earn the influence/infamy to buy them from the market - they wouldn't just be a 'gimme'. And then it opens the door for somebody to raid/run ITF's/whatever to get costume bits for a friend, that kind of thing.
So yeah, I think that might actually be a good way of handling the unlockable costume parts. (Of course, now that I've said that, I expect a half-dozen people to storm in and tell me the idea absolutely sucks. )
You make it sound like completing an ITF or doing a couple of ship raids are horribly onerous, involved tasks that demand a huge chunk of your life to complete.
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So, yes, they are. Can we agree that maybe that's too much trouble to go through for a plumed helmet now, please?
I've failed more ITFs than I've succeeded. I've been on three mothership raids with my main character (the same one that keeps failing ITFs) and don't have enough merits for everything yet. The ITF generally takes my friends and I a couple hours to get through, and, when I bring my MMs, tends to end in failure rather than victory.
So, yes, they are. Can we agree that maybe that's too much trouble to go through for a plumed helmet now, please? |
Exactly.
The problem isn't that these tasks are too hard, it's that you're having a hard time with them. Just because you feel it's too much trouble for you to go through to get access to the pieces in question doesn't mean that everyone feels that way, either. I don't think lowering the bar every time someone gets frustrated because they can't have x right now is the answer, especially when the tasks involved require a bit of work, but aren't something the majority of players seem to struggle with.
Remember what I was saying a couple of posts back? The part about how tying unlocks to in-game accomplishments helps make those unlocks mean something? How the costume pieces you've unlocked in that fashion become a mark of achievement because they show that you accomplished something that someone else hasn't, for whatever reason?
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We already get something that marks our achievments in the game. They are called Badges. We also get game affecting rewards for some of those achievements. Thay are called Accolades. So there's no real justification for including costume pieces as part of the rewards.
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We already get something that marks our achievments in the game. They are called Badges. We also get game affecting rewards for some of those achievements. Thay are called Accolades. So there's no real justification for including costume pieces as part of the rewards.
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Originally Posted by Gray_Lensman
Badges are the equivalent of achievements or trophies in console games. Little bits of text to commemorate some in-game accomplishment. Some of them have some sort of tangible in-game reward associated with them (like accolades), but the vast majority don't. Outside of the borderline-OCD types who feel tormented if they're missing a badge in their 'collection', there's not a lot of reason to go after those 'non-essential' badges. Most of the people I know will chase down the ones that get them something, and a handful of others that they either stumble across or wanted for the particular badge title. That doesn't surprise me. People feel motivated to go after the things they desire. And that's another reason why it's not a bad idea to have some desirable content gated behind in-game accomplishments - it gives people something concrete to work towards, and motivates them to try new things that they might otherwise not bother with (like mothership raids and the ITF).
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So there's no real justification for including costume pieces as part of the rewards. |
Not only that, but more pieces would be added to the costume creator. Win-win.
As far as your first point goes, though, I don't think I fail here. I think we can both agree that most players want to make their characters look better to them. What 'better' means varies from person to person, which is why some people aren't compelled to unlock some costume pieces. Still, it's hard to argue that expanding a character's possible wardrobe choices isn't an overall improvement, all subjective criteria aside. And costume pieces obviously have value to people, or no one would be complaining that they can't automatically have access to everything they want.
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I would also disagree with your assessment that most people want to make their characters look "better," because this assumes they want to, or are at least willing to make their characters worse to begin with, and in this game in particular, they're willing to do so on purpose. While I'm well aware that a select few people have described their process of character design like this, they are by far not "most" people. Most people that I've spoken with, at least among those who even care about costumes, have only ever expressed the desire to make their character costumes GOOD, preferably from the start. Obviously as new costume pieces which didn't exist before, we all flock to the editor to improve our old costumes and to make them better. Many will agree that characters way back when looked much worse than they look now. But they didn't look worse because we chose to make them that way. They looked worse because we had no choice to make.
Furthermore, the costume editor as it stands now permits a LOT more character types to be made than it once did. In fact, only now can we make actual, obvious robots thanks to the Praetorian Clockwork pieces, whereas before they all looked like men and women in suits. People, at least among those I've spoken with, didn't make characters back in 2004 which didn't look anylthing at all like what they were supposed to, only to wait years and years to actually make them work. No, actually, some did, and proceeded to abandon said character for many years until the right powersets or costumes became available.
People make their costumes "better" not by unlocking "better" costume items, which, for the most part, aren't better in the slightest, but by getting new ideas, getting help from other people or becoming better at using the costume editor or better at comprehending their own tastes.
Remember what I was saying a couple of posts back? The part about how tying unlocks to in-game accomplishments helps make those unlocks mean something? How the costume pieces you've unlocked in that fashion become a mark of achievement because they show that you accomplished something that someone else hasn't, for whatever reason?
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Let me boil this down to a single sentence: Things I get for free are worth it to me even when they suck because they didn't cost me anything, whereas things that cost me a lot had better damn well be frikkin' amazing or I'm going to kick someone's *** so hard his kids will be born bouncing.
The problem isn't that these tasks are too hard, it's that you're having a hard time with them. Just because you feel it's too much trouble for you to go through to get access to the pieces in question doesn't mean that everyone feels that way, either. I don't think lowering the bar every time someone gets frustrated because they can't have x right now is the answer, especially when the tasks involved require a bit of work, but aren't something the majority of players seem to struggle with.
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Almost every character I have uses an aura of some sort on at least one of their costumes. Do you have any idea... ANY IDEA... how many times I've done that god damn mission, over and over and over again? I don't even read the text any more. I don't need to. I know what everyone says, to the letter. It might have been cool once... I think. I don't know. It's been so long since I cared that I've lost track.
But at least the aura mission is simple and easy. Not like running all of the original TFs, now, is it? Just suppose I need the Task Force Commander epaulettes on... Let's be conservaitve and say four characters. That's eight TFs four times, all with these specific characters. At which point am I within my right to complain the god damn epaulettes wouldn't be worth it if they deposited money in my credit card?
If they were global unlocks, I wouldn't complain. Then I could collect them all and never have to "start over," forever having the ability to make awesome costumes without having to make mediocre costumes first because half the decent weapons are locked.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have five Broadsword users, two axe users, two Dual Blades users and three Shield users. |
On a more serious note: yeah, unlocks not being global is annoying, especially with such a generic piece as epaullets.
I'd have to say that I'm all for more Global Unloocks. Especially for 'standard' costume types like Roman Armor and Samurai armor.
Vanguard Armor I can accept as being story based and dependent on your character joining Vanguard, but that could be remedied by unlocking it globally, but making your character have to be 35(and gone to the Warzone) to access the pieces. Not a perfect solution, but still better than grinding it a hundred times.
I don't necessarily agree with Sam's overall assessment about achieving things in games, but I know where it comes from. MMOs are usually much less about gameplay than they are about the social aspect, persistent world aspect and character advancement, so 'work' in them pretty much always feels like a grind.
At the same time, I enjoy putting in effort in something that I think is worthwhile and getting rewarded for it.
I recently picked up X3: Terran Conflict, and while I agree that the game has a harsh learning curve and is pretty brutal when you make mistakes in it, I'm having a blast in it and feel like I've accomplished something just getting enough cash together to buy my first freighter.
My point is that I can enjoy some games where my skill is tested and I need to be at least marginally competent to get things I want, but hate that aspect of things in other games(like MMOs).
Personally, I'd play longer and more often if it meant I could get those costume bits without having to shill out $10 for every booster. But that's just how I roll. Others could certainly have the option to bypass and just pay for the items. Heck, if they made a booster for all the Vanguard and Roman stuff, I'd be fine with that, because you can either earn it in-game or pay extra for it.
Be well, people of CoH.