I hate what super boosters have done to the community


Angelxman81

 

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Originally Posted by BenRGamer View Post
For example, from what I've heard, it's possible with Hurdle for Ninja Run to be better at Horizontal movement than Super Jump. And with i19, Hurdle's going to become completely inherent.

Does that sound like Ninja Run's a simple novelty power?
I heard we didn't land on the moon and that Elvis is alive.

If you can get Hurdle + Ninja Run to get you over 150 yards in a single bound, let me know. Meanwhile I will keep Super Jump.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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It's a cumulative effect. It might not be all that much now, but as they add more and more booster packs, it's a legitimate concern.


 

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Originally Posted by SwellGuy View Post
If you can get Hurdle + Ninja Run to get you over 150 yards in a single bound, let me know. Meanwhile I will keep Super Jump.
The fastest way to move with SJ is not to make one long jump, you go slower on the fall, but several small jumps. Which Ninja Run does quite well.


 

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Originally Posted by BenRGamer View Post
Look, I don't mind booster packs myself, just the unbalancing nature of the combined mini-powers.
not seeing it.

the only ones I EVER use are Ninja Run (which does nothing you can't duplicate with a 'free' power choice) and the Mutant one. When I team I get the occasional Mystic Fortune cast on me. Oh wait, I've used Self Destruct a couple of times to get back to my contact fast in Mercy.

Given the general environment of MASSIVE OVERKILL the game allows in terms of player power levels the sorts of piddly little effects included in boosters barely register.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by SwellGuy View Post
I heard we didn't land on the moon and that Elvis is alive.
Elvis IS alive... ON THE MOON!


 

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Originally Posted by Nethergoat View Post
not seeing it.

the only ones I EVER use are Ninja Run (which does nothing you can't duplicate with a 'free' power choice) and the Mutant one. When I team I get the occasional Mystic Fortune cast on me. Oh wait, I've used Self Destruct a couple of times to get back to my contact fast in Mercy.

Given the general environment of MASSIVE OVERKILL the game allows in terms of player power levels the sorts of piddly little effects included in boosters barely register.
This goes back to my earlier post. It's cumulative. As long as the devs are careful about what powers go into boosters, it should be relatively alright, but it is a concern.


 

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Originally Posted by BenRGamer View Post
This goes back to my earlier post. It's cumulative. As long as the devs are careful about what powers go into boosters, it should be relatively alright, but it is a concern.
I'm worried they might hike the sub fee to 30 bucks a month!

I mean, given the track record of the game there's no reason to think they will and every reason to think they won't, but IT IS A CONCERN.


They're both concerns, but neither one is valid based on observable history.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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I don't think it's a big deal, even cumulative. Sure, if I happen to get speed boost from the mutation and I have ninja run and I have inherent fitness, I can move really fast... So what? Doesn't make me tougher. The core of balance is combat, not travel. Travel's a convenience.


 

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Originally Posted by Nethergoat View Post
I'm worried they might hike the sub fee to 30 bucks a month!

I mean, given the track record of the game there's no reason to think they will and every reason to think they won't, but IT IS A CONCERN.


They're both concerns, but neither one is valid based on observable history.
Y'see, there's a difference there. They aren't hiking up the price, but they are giving out powers. Meaning one's being increased, you know, like math. Where one number stays the same, and one changes. Y'see how things can be different like that?

I'm just saying they need to be careful with the powers they hand out.


 

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Originally Posted by BenRGamer View Post
The fastest way to move with SJ is not to make one long jump, you go slower on the fall, but several small jumps. Which Ninja Run does quite well.
You are basing this on how it feels, correct? The powers' number display doesn't support your impression.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by BenRGamer View Post

I'm just saying they need to be careful with the powers they hand out.
what previous super booster powers have you observed that make such a concern legitimate?

/em throwconfetti?
Shadowy Presence?


There's exactly one power in any of the boosters that qualifies as "good" on an objective scale, and it's just a QOL improvement for low level travel.

it isn't a valid worry.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Well, the acceration only takes place when you're actually jumping, when you go down to the fall animation after the peak of your jump, it slows down considerably, which is why it's better for small jumps, you don't have to stop the accerlation to land


 

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Quote:
Originally Posted by BenRGamer View Post
Y'see, there's a difference there. They aren't hiking up the price, but they are giving out powers. Meaning one's being increased, you know, like math. Where one number stays the same, and one changes. Y'see how things can be different like that?

I'm just saying they need to be careful with the powers they hand out.
They aren't handing them out. They are selling them.

And if they aren't "careful" and decide to sell a PvE super power for $10? Then what? People will quit because someone else can beat the same enemy with one attack less than those without?

What if they decide not to sell that power? Then it is a valid concern they would have to raise subscription prices to keep the game going. Or just shut down the game.

So given the choice of:
a) NC selling booster powers
b) NC raising subscription prices
c) NC shutting down City

You find option "a" to be the worst one?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

All I'm saying is it's a slippery slope, y'know?

I mean, today it's Ninja Jump, but tomorrow it might be something a bit more useful, and the day after that one that's even more useful--and this is cumulative, like I said.


 

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Originally Posted by SwellGuy View Post
They aren't handing them out. They are selling them.

And if they aren't "careful" and decide to sell a PvE super power for $10? Then what? People will quit because someone else can beat the same enemy with one attack less than those without?

What if they decide not to sell that power? Then it is a valid concern they would have to raise subscription prices to keep the game going. Or just shut down the game.

So given the choice of:
a) NC selling booster powers
b) NC raising subscription prices
c) NC shutting down City

You find option "a" to be the worst one?
You can sell Super Boosters without unbalancing the gameplay =P

I was never against Super Boosters, I'm just a little concerned about the powers is all.


 

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Originally Posted by BenRGamer View Post
All I'm saying is it's a slippery slope, y'know?
only in your imagination.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Samuel_Tow View Post
This I have to agree with, and for a couple of reasons. While costumes are cosmetic and just improve your creative toolset, powers are practical and really divide people into haves and have nots. I, as the owner of every Booster Pack under the sun, should not have the strong advantage I have over new players. I can, as of the time of this post, teleport directly to my mission and base, run very fast and jump very high as early as level 4, wield three extra attacks with no power picks in them, take a travel power at level 6 instead of 14, summon a pet which buffs me and reveal the entire map at the push of a button.

None of those, when taken alone, are all that big of a deal, but they add up over time. If we keep adding Ninja Run style powers to Booster Packs - and they WILL keep making Booster Packs - then after a certain point, we're going to start getting into seriously dangerous territory with no way to stop. Look at people these days, and how they complain that their booster doesn't come with an awesome power. We expect this because they keep providing it, and they keep providing it because we expect it. This is bad for the game long-term. It's bad for the game even now, as a matter of fact.

Additionally, anything that comes as part of a Booster is practically guaranteed to be kicked out of the development queue and will never, EVER be expanded upon, upgraded or improved. Look at trenchcoats. They gave us ONE and nothing has been added to that entire category for the entire time it has existed. We don't even have the option for sleeveless trenchcoats (in the same way as sleeveless jackets that you can use big gloves with). And I don't think we'll ever get any more. Why would we, when it's a veteran reward? And what about the Bolero. Think we'll ever get other Bolero styles? Because I don't see it. Booster Packs never get item upgrades once they've been released and paid for.

The same goes for Ninja Run. It could have been a pretty decent travel power, it could have added more options to our builds, it could have come with an entire set. It could have been slottable. But no. Because it's a paid-for power, not only will it never be slottable, but it also guarantees that we'll never get a pool power like it, because, well... What about those who PAID for a lesser version of a power you're giving for free? Won't someone think of the children!?!

We need to stop adding unbalancing powers to Super Boosters and start working those into the general powers system, because that's where the bulk of the game's value is. And we need to start adding items to categories originally introduced by veteran and purchased packs. Keep the veteran trenchcoat unavailable (if you must), but add other trenchcoats to it. In a Booster Pack, if necessary.
Like this guy said. Yeah, I know some of those are Vet powers, but it's still something the general playerbase has entirely inherently over the newbie.


 

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Originally Posted by BenRGamer View Post
You can sell Super Boosters without unbalancing the gameplay =P

I was never against Super Boosters, I'm just a little concerned about the powers is all.
Yes you keep writing that as if it has been unbalanced by the powers they have sold us.

Perhaps you consider two things unbalanced if one is 50.0001 and the other is 49.9999 but that returns me to my mountain and molehill.

You are welcome to hold any silly assumptions and impressions you want but don't expect others thinking rationally to fall in line with you.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by BenRGamer View Post
Like this guy said. Yeah, I know some of those are Vet powers, but it's still something the general playerbase has entirely inherently over the newbie.
Oh noes! I also have 3 1/2 years of accumulated IOs. Will the disparity never end?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by BenRGamer View Post
You can sell Super Boosters without unbalancing the gameplay =P

I was never against Super Boosters, I'm just a little concerned about the powers is all.
I am concerned that they will stop selling Super Boosters due to a slippery slope of scaring people who don't think about them and get concerned over nothing.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Yes, because a full attack chain at level 1, early travel powers, and a load of other small boosts equal to 0.0002.


 

Posted

Quote:
Originally Posted by BenRGamer View Post
All I'm saying is it's a slippery slope, y'know?

I mean, today it's Ninja Jump, but tomorrow it might be something a bit more useful, and the day after that one that's even more useful--and this is cumulative, like I said.
I can see that. I mean look what we got after Ninja Run was added. When was that? Oh yes it was November 12, 2009. They have certainly gone running pell mell into overpowering us in the last year with these things.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

That's because they were busy on the expansion =P Now that that's out of the way they can work on other booster packs alongside the issue work instead of it.

Edit: If they keep it in check, it should be fine, but I'd really rather not see any more powers right on the edge like Ninja Run was.


 

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Originally Posted by BenRGamer View Post
Yes, because a full attack chain at level 1, early travel powers, and a load of other small boosts equal to 0.0002.
I have 3 accounts and only one has all that yet neither of the other two are suffering as you seem to claim they should be.

I've been getting early travel power of flight since they added the safeguards and mayhems.

Perhaps if you would list all these amazing small boosts I get at level 1?

Ninja Run? Nope level 4.

Early Travel power? Level 6 at the earliest though I don't take it there because there are more useful real powers to take.

My buff pet?

I get to 50 just as fast on my account with none of it as I do on my account with all of it. Your concerns are complete and utter nonsense.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by BenRGamer View Post
That's because they were busy on the expansion =P Now that that's out of the way they can work on other booster packs alongside the issue work instead of it.
Nice try but if you want to defend your position in ignorance close your eyes because since last November we got:

Mutant Booster
Issue 17
Issue 18/GR
Party Pack


And they are still today working on Issues 19 and 20. You've convinced me. The game is doomed.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.