Going Rogue/Issue 18 - Patch notes for build 1850.201009101722.3T2


Aibheil

 

Posted

Patch notes for build 1850.201009101722.3T2.

COMBINED

Alignment System

  • Characters under level 20 can no longer be awarded credit for alignment missions before level 20.
  • If you attempt to change alignment in an alignment-restricted zone (attempting to become a Villain in Atlas Park, for example), the alignment change will fail.

Game Store
  • Updated links for the Going Rogue upgrade/purchase button.

Powers

General
  • Burn (all versions) – the tick damage will now show up in combat chat as pet damage.

Critters
  • Rikti Chiefs shouldn’t skate any more.

Invention
  • Chance to Heal Self IO's will no longer heal enemies when slotted into Chain type powers.

Tasks
  • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
  • Warburg Missiles can no longer be used in the Cathedral of Pain.

Bases
  • Corrected the swapped prestige costs for Small Steel Lab Tank and Steel Alembic Tank.


Badges
  • Fixed a bug that prevented being awarded the Day Job Accolade Mercenary.
  • Fixed a bug that prevented being awarded the Day Job Accolade Rapid Response (Hero)/Trouble Maker (Villain)


CITY OF HEROES

City Zones
  • Someone had kidnapped all the wandering pedestrians in Paragon City. They have now been rescued to pace the streets once more.


Powers

Blasters
  • Force Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.
  • Fire Manipulation/Burn – This power will no longer damage the caster on its first tick.

Controllers
  • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.

Defenders
  • Power Mastery/Force of Nature - The bonus recovery of this power was marked to ignore Buffs and debuffs, including enhancements. This has been corrected and it is now enhanceable and buffable.

Tankers
  • Fixed a number of Patron Powers that were not unlocking properly at level 41:
  • Mu Mastery/Electrifying Fences
  • Mace Mastery/Web Grenade
  • Leviathan Mastery/School of Sharks

Badges
  • The Achievement badge for completing a Hero Morality Mission has been renamed "Gallant" from "Resolute" to correct a duplicate title with the Veteran badge "Resolute".


Tasks
  • Fixed a bug in the first mission of the Positron Task Force (Teleport Assault into Orenbega) which could cause critters not to move.
  • Peregrine Island - Maria Jenkins - Olympian Guards now spawn at an appropriate level.


CITY OF VILLAINS

Powers

Dominators
  • Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 3.0 to 2.75.
  • Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
  • Ice Mastery/Sleet - increased recharge time from 60s to 90s.

Masterminds
  • Ancillary Power Pools: attack powers in these pools were incorrectly given a chance to crit. This chance has been removed.
  • Field Mastery/Temporary Invulnerability – This power now properly accepts Resistance IO sets instead of Defense IO sets
  • Robotics/Battle Drones - fixed grammar in the info text.

Stalkers
  • Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.


PRAETORIA

Critters
  • Destroyer Crusher bats should no longer become invisible.
  • Praetorian Clockwork Dismantler - "Particle Burst" no longer automatically hits its target.


Tasks
  • All Praetoria Story Arcs will now give out the proper amount of completion XP, before some were giving out slightly lower XP than intended.
  • Charles Monroe must now be defeated before you actually arrest him.
  • Jessica Flores is clearer in her instructions for her mission to manipulate files inside Athena Labs.
  • Metronome now makes an effort to stop you from rescuing Susan Beck, but less so with Alec Parson.
  • Alec Parson will now really tell you important information over the micro-communicator as you are investigating the Haywire Clockwork in M.I.C.I.R.
  • Dumpster, the Resistance Leader in Praetor White's "Rescue PPD in Tunnels", will now appropriately display his information.
  • Clockwork in Penelope Yin's mission to "Retrieve Clockwork info for Aaron" will no longer say the word "TEXT"
  • The clues for Warrant's storyarc, Guns and Money, no longer have their titles chopped off.
  • The Resistance attack on Gravatech Labs now has a more 'heroic' pace to it.
  • The computer desk inside Athena Labs is now correctly oriented.
  • Neutropolis - On Neuron's "Help Test Neuron's Latest Experiment", the clone will use its powers as expected to fight back.
  • Neutropolis - Allies will now spawn at the correct level during Calvin Scott's "Assist the Storehouse Raid" mission.
  • Neutropolis - Penelope Yin: Players of opposing factions can no longer attack each other on Penelope Yin's final mission.

Badges
  • Defeats of Nightstar as appearing in the Praetorian arcs now counts towards the Dimensional Warder badge.


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Posted

Could we also take the time to correct the badge name for the exploration badge:

Justice Avenger | Socialite

The villain name Socialite (exploration) is a duplicate name for the Accolade Socialite.


Thanks!


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Posted

Is there a reason why Scorpion Shield and Poisonous Ray are now locked from the Controller Mace Mastery Pool? I have Scorpion Shield, Poisonous Ray, and Summon Tarantula and only the summon is not locked in my bar.


 

Posted

Quote:
Originally Posted by Beef_Cake View Post
Could we also take the time to correct the badge name for the exploration badge:

Justice Avenger | Socialite

The villain name Socialite (exploration) is a duplicate name for the Accolade Socialite.


Thanks!
How about renaming it "Token Gesture" (unless THAT already exists)?

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aka
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Posted

Quote:
Originally Posted by Avatea View Post
  • Warburg Missiles can no longer be used in the Cathedral of Pain.
:/


 

Posted

Quote:
Originally Posted by Avatea View Post
Dominators[list][*]Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
Increasing scale results in a reduction??


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Posted

Quote:
Warburg Missiles can no longer be used in the Cathedral of Pain
this made me lol

also thanks for the pvp bug fixes in this patch.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Avatea View Post
Badges
  • The Achievement badge for completing a Hero Morality Mission has been renamed "Gallant" from "Resolute" to correct a duplicate title with the Veteran badge "Resolute".
I demand that the equivalent villain Achievement badge now be renamed "Goofus".



.


 

Posted

Quote:
Originally Posted by Avatea View Post
Invention

* Chance to Heal Self IO's will no longer heal enemies when slotted into Chain type powers.
But will they heal self? Once per use or will it check per chain?


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Sukothai View Post
I blame Nemesis for this!!!
Oh no! They're all Nemesis-bots!


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Someone had kidnapped all the wandering pedestrians in Paragon City. They have now been rescued to pace the streets once more.
Whoever did it discovered that Warburg missiles were more lucrative


 

Posted

Quote:
Originally Posted by Avatea View Post
Warburg Missiles can no longer be used in the Cathedral of Pain.
Rubbish! Filth! Slime! Muck!
Boo!
BOO!

BOOOOOOOOOOOOOOOOOO!!!


Someone explain why this and only this temporary power is outlawed?


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

You managed to break Controller scorp mastery and didnt actually add focused accuracy.

Also Doms PFF is now disabled.


 

Posted

Quote:
Originally Posted by Terror1 View Post
You managed to break Controller scorp mastery and didnt actually add focused accuracy.

Also Doms PFF is now disabled.
High level of professionalism...


 

Posted

Quote:
Originally Posted by Caligdoiel View Post
Rubbish! Filth! Slime! Muck!
Boo!
BOO!

BOOOOOOOOOOOOOOOOOO!!!


Someone explain why this and only this temporary power is outlawed?
Mostly math, AFAIK.

24 players x 24 nukes applied to 1 AV = imbalance in encounter.

At least that's how it's been explained by players, as there has been no red name elaboration on this change despite repeated requests by the general playerbase. I'm unsurprised, honestly.


 

Posted

OK, I keep hearing about it on the Globals and Broadcast chat in the game. I know it is giving me problems and I have a new computer built to run this game. So how many other people here in the forums are experiencing a LOT more lag then usual and mapserver disconnects too?


 

Posted

Obsidius: I don't really see how this is any different from players making nuke runs for other large encounters like the STF, LRSF, ITF, etc. except the scale of players. I figure if they're willing to put in the obscene amount of effort to harvest the nukes (24 players all farming scientists at once in Warburg? The spawn sizes must go NUTS) then they should be allowed to use them. The devs shouldn't punish players for using the tools that the devs gave them just because the new (old) endboss has an achilles heel in the form of massive nuclear assault. Some of the best monsters in the history of myth and legend had that "one weakness" that turned the fight from victory to defeat. Are the devs suddenly Stop Having Fun Guys?


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

Quote:
Originally Posted by RebelGeek View Post
Is there a reason why Scorpion Shield and Poisonous Ray are now locked from the Controller Mace Mastery Pool? I have Scorpion Shield, Poisonous Ray, and Summon Tarantula and only the summon is not locked in my bar.

I am having same issue. Shield and Ray are disabled. Sent petition, but since I never got a reply other than a survey request from the last 2 petitions I sent, not holding my breath.


 

Posted

Quote:
Originally Posted by Obsidius View Post
Mostly math, AFAIK.

24 players x 24 nukes applied to 1 AV = imbalance in encounter.

At least that's how it's been explained by players, as there has been no red name elaboration on this change despite repeated requests by the general playerbase. I'm unsurprised, honestly.
if thats the case, then there could/should have been other tweaks to the trial. a reward increase, maybe a change to the storm AV, amongst other things. this makes the trail much harder to run (i don't think i've seen a completion where nukes weren't used) and for the same reward, I don't think theres a reason to run it now.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Caligdoiel View Post
Obsidius: I don't really see how this is any different from players making nuke runs for other large encounters like the STF, LRSF, ITF, etc. except the scale of players.
I'm not saying it is or isn't. I'm only stating the most plausible reason developed by experienced players in the vacuum that has become red name responses to feedback. But I think you already knew that.


 

Posted

Quote:
Originally Posted by PC_guy View Post
if thats the case, then there could/should have been other tweaks to the trial. a reward increase, maybe a change to the storm AV, amongst other things. this makes the trail much harder to run (i don't think i've seen a completion where nukes weren't used) and for the same reward, I don't think theres a reason to run it now.
Then you obviously missed this thread. I was on a half PuG blue side CoP last night with the Storm AV, and we rocked it in less than 14 minutes with absolutely no use of temporary powers.


@Celestial Lord and @Celestial Lord Too

 

Posted

I can just imagine myself a year from now...

"So that's their fix? I hope this isn't another 1850.201009101722.3T2"

Poor Castle too. If he hasn't pulled all his hair out already over the sheer sloppiness of this patch, there are many angry customers ready to help him get the rest of it.


 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Then you obviously missed this thread. I was on a half PuG blue side CoP last night with the Storm AV, and we rocked it in less than 14 minutes with absolutely no use of temporary powers.
If it's taking 14 minutes. . . yeah that reward isn't increasing anytime soon.

Which is a shame.


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
Then you obviously missed this thread. I was on a half PuG blue side CoP last night with the Storm AV, and we rocked it in less than 14 minutes with absolutely no use of temporary powers.
I didn't say it coudlnt' be done, just that I hadn't seen it :P

but honestly that is probably the exception rather than the rule. the point still stands that the trail needs some work and there could have been a number of other things done to make it better. this just seems like a quick fix that i don't really think was warrented, of course im not a dev i don't know but still.

Quote:
If it's taking 14 minutes. . . yeah that reward isn't increasing anytime soon.

Which is a shame.
well yea but the time it takes to accomplish is balanced out by that massive fail rate compared to other trials.

the trial is hard, and thats a good thing, but it was still hard even with nukes and the reward is laughable inspite of the time it takes.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.