Going Rogue/Issue 18 - Patch notes for build 1850.201009101722.3T2


Aibheil

 

Posted

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Originally Posted by PC_guy View Post
well yea but the time it takes to accomplish is balanced out by that massive fail rate compared to other trials.
I'm not entirely certain that failures are factored into the reward calculations; only completions. If that's the case, then only the handful of groups able to pull if off are counting, and they'll more than likely do it quickly.


 

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Originally Posted by Aura_Familia View Post
If it's taking 14 minutes. . . yeah that reward isn't increasing anytime soon.

Which is a shame.
This trial is the perfect example of why basing rewards primarily on time is problematic.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by GuyPerfect View Post
I'm not entirely certain that failures are factored into the reward calculations; only completions. If that's the case, then only the handful of groups able to pull if off are counting, and they'll more than likely do it quickly.
true, but you could also do something like making the temp powers more worth while so they're actually worth taking(rather, they're the reason to run the trial and not a consolation prize) so that farming it wont be a problem, making the rewards based on difficulty instead of time taken.


Or, they could bring back base raids and give CoP a purpose again and give IoPs as a reward. but that would make sense so it probably wont happen.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

I've gone on only one run of the CoP, and I have to say that even if the reward was increased, I don't see myself running this trial again, ever. It doesn't even matter than we failed it. It doesn't matter if the reward would be worth it if we did get it done.

Raids like this are the very reason why I don't play the Titan of MMOs.

Taking the time to gather 24 players together, and balance them out to three teams all for a single spawn and an AV? And if we get the 'wrong' AV we start over? Stuff that noise. If I'm going to be ona team, I'd rather do something, anything, where the actual teaming takes longer than the planning stages.


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Q: How do you wreck an Abrams?

A: You crash into another one.

 

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Originally Posted by M_I_Abrahms View Post
I've gone on only one run of the CoP, and I have to say that even if the reward was increased, I don't see myself running this trial again, ever. It doesn't even matter than we failed it. It doesn't matter if the reward would be worth it if we did get it done.

Raids like this are the very reason why I don't play the Titan of MMOs.

Taking the time to gather 24 players together, and balance them out to three teams all for a single spawn and an AV? And if we get the 'wrong' AV we start over? Stuff that noise. If I'm going to be ona team, I'd rather do something, anything, where the actual teaming takes longer than the planning stages.
Raids aren't everyone's cup of tea. Personally, I've done the CoP, we were successful, and if this raid were rewarded properly it would probably see a lot more use over on Justice. Hamidon, for example, is run at least once a week, oftentimes several.

The CoP takes time to learn and get the strategy down and optimized, but if the rewards were there, people would take the time to learn it. But as it stands right now, I'm taking my successful run and going home. Because it's not worth doing the trial anymore.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

here's the thing, though: I love the Rikti Raids. I even had fun at a recent Hami Raid now that I know they've found an alternative plan to "this is the point where everyone dies".

It's not raiding I don't like, it's the idea of planning taking the bulk of the play time. I swear we were sitting around for 45 minutes getting everything set up for what I'm now hearing would have been only a 15 minute team, had we not gotten the wrong AV.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

I've been pretty much convinced for a while now that "raiding" just isn't as fun as other styles of play. Even as boring as Farming the same mission over and over is, it's more fun to me than raiding. Shoot, about the only time you will see me even do a Rikti Raid is because I need the merits to buy a new robot. I do not delude myself though that other people don't like to raid, just not a big game pleaser for me. If I had my choice though, the raids would be replaced by actual TFs/SFs.


 

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Originally Posted by M_I_Abrahms View Post
here's the thing, though: I love the Rikti Raids. I even had fun at a recent Hami Raid now that I know they've found an alternative plan to "this is the point where everyone dies".

It's not raiding I don't like, it's the idea of planning taking the bulk of the play time. I swear we were sitting around for 45 minutes getting everything set up for what I'm now hearing would have been only a 15 minute team, had we not gotten the wrong AV.
but see thats just experience and the people you're raiding with. I mean I remember when itfs first came out the first few i was on took on average hour and a half just because alot of us didn't know what we were doing. now of course we knock em out in 20 minutes. but my point is that as time passes the prep time and planning for stuff decreases. it'll still be hard but you'll only spend 10 minutes getting stuff as apposed to 45.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by avatea View Post
=
controllers
  • mace mastery/personal force field - this power has been replaced with focused accuracy.
Amen !!!


 

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Originally Posted by EvilGeko View Post
Raids aren't everyone's cup of tea. Personally, I've done the CoP, we were successful, and if this raid were rewarded properly it would probably see a lot more use over on Justice. Hamidon, for example, is run at least once a week, oftentimes several.

The CoP takes time to learn and get the strategy down and optimized, but if the rewards were there, people would take the time to learn it. But as it stands right now, I'm taking my successful run and going home. Because it's not worth doing the trial anymore.

Say it with me, everyone: If you can't find a reason to do a task besides the little shiny or the merits at the end, you'll never be happy.

This is a social game, whether you like it or not, and when doing things that require being social, the rewards become more about being with fellow players and accomplishing something hard, rather than some sort of payment. If this wasn't the intent of the Devs with the CoP in it's current form, they wouldn't have set the reward so low in the first place.


Oh no, something requires time to learn. How is that a bad thing?


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Posted

im concerned about the nuke removal as well because technically, in hami raids, theres 50 poeple and if everyone brings nukes thats 50x chem nukes, ect which is double the overkill that the CoP is with only 24 poeple and with the high fail rate and low rewards , i can see the CoP being run even less now till they tie incarnate stuff to it


 

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Originally Posted by Avatea View Post
Warburg Missiles can no longer be used in the Cathedral of Pain.
Are you kidding me?!?!?!?!?
The cathedral of pain is already an insurmountable, nearly impossible task to complete and now you're going to take away the only equalizer that we had at our disposal? Why even turn it back on if there's no possible way to complete the task?
THIS IS A HORRIBLE DECISION!!!!!!


 

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Originally Posted by White Hot Flash View Post
This is a social game, whether you like it or not, and when doing things that require being social, the rewards become more about being with fellow players and accomplishing something hard, rather than some sort of payment. If this wasn't the intent of the Devs with the CoP in it's current form, they wouldn't have set the reward so low in the first place.
i wouldnt mind the CoP as is if we actually got rewards from the enemies instead of ONLY the AV at the end

the merit reward would be justified as is if we got drops and inf from the baddies in the trial but with almost no rewards theres no incentive to do it unless you want the badge or as mentioned to have fun


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
This is a social game, whether you like it or not, and when doing things that require being social, the rewards become more about being with fellow players and accomplishing something hard, rather than some sort of payment.
I have to agree personally and this is probably why I like TFs/SFs better than raids. More time to joke around and interact. Raids are just too much action all at once to be able to do anything but fight and try to stay alive.


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
This is a social game, whether you like it or not, and when doing things that require being social, the rewards become more about being with fellow players and accomplishing something hard, rather than some sort of payment. If this wasn't the intent of the Devs with the CoP in it's current form, they wouldn't have set the reward so low in the first place.
I would say it is far more likely that the developers wanted to low-ball the rewards so that if they had to lower the rewards there wouldn't be a huge outcry of "Nerf!"




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Bases

* Corrected the swapped prestige costs for Small Steel Lab Tank and Steel Alembic Tank.


More please, thank you!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

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Originally Posted by Avatea View Post
Patch notes for build 1850.201009101722.3T2.

Clockwork in Penelope Yin's mission to "Retrieve Clockwork info for Aaron" will no longer say the word "TEXT"
aww
I loved this!


Just Lucky that way...

 

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Originally Posted by _gyyv_ View Post
aww
I loved this!
will it be ".txt" from now on? lol


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Posted

Quote:
Originally Posted by White Hot Flash View Post
Say it with me, everyone: If you can't find a reason to do a task besides the little shiny or the merits at the end, you'll never be happy.
I'm happy with Hamidon, have been raiding him regularly for five years. I primarily do Hamidon for the reward. Most times I'm barely aware that there are 40+ other people around doing the same thing. So your ridiculous premise fails.

Quote:
This is a social game, whether you like it or not, and when doing things that require being social, the rewards become more about being with fellow players and accomplishing something hard, rather than some sort of payment. If this wasn't the intent of the Devs with the CoP in it's current form, they wouldn't have set the reward so low in the first place.
The set the reward low for two reasons most likely: 1) they have this inane idea that time should have the strongest correlations with reward; 2) they punish the first people who do new content with purposefully lower rewards so they don't have to "nerf" later. That's a shabby reason to not reward content properly, but there you go.

Quote:
Oh no, something requires time to learn. How is that a bad thing?
Who said it was a bad thing?

This is the very reason why using time to complete as a metric is completely asinine. When content first releases, it's hard because people are learning the encounters. When they get better at it, they get it on farm status. The difficulty hasn't changed, the players got better. This should be what most game developers want, people to work together and get better.

The rewards should not change because people got better. However in the time=reward nonsense, that's exactly what happens.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

We are aware of the issue regarding Mace Mastery for Controllers and will be addressing this soon. Sorry about that!

Thanks,


 

Posted

Quote:
Originally Posted by theOcho View Post
We are aware of the issue regarding Mace Mastery for Controllers and will be addressing this soon. Sorry about that!

Thanks,
how about some pvp fixes? ya know, while you're in an addressing mood


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

i think the biggest complaint about the rewards of the CoP is lack of everything from all kills in the mish except the reward on the AV

the low merit reward at the end just sort of kills all the fun because in the mish you get basically 0 reward aside from the the AV, so a failure literally gives everyone nothing and a completion is mediocre rewards at best


 

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GAH!!! What happened to Death Goggles!? It's got pieces missing from it! OR possibly, clipping badly on the Head of the Huge body type. What gives?

EDIT: Looks like most of the Science Pack Goggles have their tops missing...


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Does anyone know if the low merit rewards currently given out by all the praetoria arcs will be addressed soon? I'd love to hear from a dev on this.