"I am not nor have I ever been a villain..."


AmazingMOO

 

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I have to go with this. I've always looked at the NPCs knowing your AT as an in game mechanic, rather than an in character label.
Isn't it said, ingame somewhere, that the ATs we see are the FBSA's classifications for character powers? That would make the AT a matter of public record for any registered costumed vigilante, or any critter with a Threat record..


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

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Originally Posted by poptart_fairy View Post
The terribly convoluted backstory irritates me more than the metagaming, tbh.
Playing devil's advocate here, but this is more likely the reason the scrapper didn't want to roleplay nice.


 

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Originally Posted by Forbin_Project View Post
Antonio Nash is an NPC that interacts with players and as part of the game design can be used as a tool to provide both player information and character information. It's up to the player to have the common sense to differentiate between the two.
Except he wasn't talking about mechanics. He was saying what HE the NPC character was told. It wasn't an instruction to YOU the player, it was a description of something going on in the story.

AT is not simply a game convention.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
Except he wasn't talking about mechanics. He was saying what HE the NPC character was told. It wasn't an instruction to YOU the player, it was a description of something going on in the story.

AT is not simply a game convention.
The devs writers have a bad habit of mixing player and character information.

The combination of the two at the Consignment House NPC's which led to so much player confusion about the old 60 day rule is just one example of NPC's mixing player info and role playing poorly.


 

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Originally Posted by Dalantia View Post
Isn't it said, ingame somewhere, that the ATs we see are the FBSA's classifications for character powers? That would make the AT a matter of public record for any registered costumed vigilante, or any critter with a Threat record..
Even if that's the case a character isn't going to have instant access to that information. For example in the US everyone over 18 is required to have either a driver's licence or a state ID to be used for photo identification. It's part of the public record but we don't have instant access to it.

The ingame registration "documents" the in game authorities useare going to be even more classified than regular public records especially in places like the Rogue Islands and Praetoria. Knowledge is power and they will hoarde it because it is the key to their rule. Very few people will have complete unrestricted access to it and a player's character won't be one of those people.


 

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What Forbin said, basically. It's as bad as assuming someones name is hanging over their head (I can't even begin on how much that bugs me)


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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You're telling me my police scanner with a holographic display doesn't do face recognition or have database access to the files that allow me assess power level and alignment of other people.

Cause I'm having a hard time believing the giant holographic image and portable wrist projector was designed to make cops feel cool (unless it's to make them feel cool when they are working with people who bend time and space or bench press cargo ships).


 

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Originally Posted by LISAR View Post
You're telling me my police scanner with a holographic display doesn't do face recognition or have database access to the files that allow me assess power level and alignment of other people.

Cause I'm having a hard time believing the giant holographic image and portable wrist projector was designed to make cops feel cool (unless it's to make them feel cool when they are working with people who bend time and space or bench press cargo ships).
This has to be within the realm of reason.

Everything on your I.D. is canon.

Your security level, "archetype" or designation for classifying powers, your hero name, all that jazz.

However, I assume anyone in costume I wouldn't recognize in civilian clothes unless I know them or they want to be known.


 

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Originally Posted by EvilGeko View Post
I just started a new character in Atlas and walked up to Antonio Nash. This is what he said,



Your AT is not simply a game convention is it part of the LORE.
But that guy was BRIEFED on your abilities as a defender. He wouldn't have known what you were otherwise.


 

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Originally Posted by LISAR View Post
You're telling me my police scanner with a holographic display doesn't do face recognition or have database access to the files that allow me assess power level and alignment of other people.

Cause I'm having a hard time believing the giant holographic image and portable wrist projector was designed to make cops feel cool (unless it's to make them feel cool when they are working with people who bend time and space or bench press cargo ships).

1. Characters in Praetoria don't have police scanners.

2. No it doesn't give us that additional information because if it did we would get detailed information about the opponents we face in addition to the brief mission description. All we get if we are lucky is the leaders name and affiliation.

For all we know it's simply a matter of clearance. Street cops/costumed vigilantes (us) may not have the security clearance to access that additional information. Common sense tells us they aren't going to let a device like that out into the public where a cop could easily be killed and the scanner stolen without some heavy security measures. They don't want the criminal population getting access to that kind of information or the database it's kept in.


 

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Originally Posted by Forbin_Project View Post
1. Characters in Praetoria don't have police scanners.


 

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Wait... this happened in Praetoria?

Okay, then that person was explicitly incorrect. I could understand if you made a Villain, went Rogue, and then wanted to pretend for concept's sake that none of that ever happened...

... but it is a critical part of Praetoria's very concept that one's make up doesn't determine their persona. That's part and parcel of the "No one is who they seem" concept integral to experiencing Praetoria.


 

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Originally Posted by LISAR View Post
Nice try but everyone knows about /e listenpoliceband from the emote list on the Wiki

The screenshot I notice you didn't post is one that shows the police scanner listed under Praetorian contacts. Of course you can't post that pic because as I said before Praetorians don't have police scanners.



Oh look, A level 12 Praetorian character in Imperial City. Oh and look no police scanner listed under active contacts. Characters in Paragon and Rogue Isles get scanners and newspapers at level 5. Oh and the Detective tab is empty as well.


Better luck next time Lisar.


 

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Originally Posted by Decorum View Post
Characters in Praetoria aren't supposed to have Police Scanners.

What'd, someone dig out the emote code or is that just a weird "new issue glitch"?
/e listenpoliceband emote


 

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Originally Posted by Techbot Alpha View Post
What Forbin said, basically. It's as bad as assuming someones name is hanging over their head (I can't even begin on how much that bugs me)
You can turn that off you know. Their name doesn't HAVE to be hanging over their head.

This thread is actually a prime example why I very seldom roleplay. Different people follow different rules when they roleplay, and I usually don't feel like sorting out what rules the other person is playing by.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
You can turn that off you know. Their name doesn't HAVE to be hanging over their head.

This thread is actually a prime example why I very seldom roleplay. Different people follow different rules when they roleplay, and I usually don't feel like sorting out what rules the other person is playing by.
Then you'll love my rules for RP: "Nothing is true. Everything is permitted."
Oh wait, that's not my RP rules...


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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I've just been wondering about the acceptability of playing a villain AT to 20, switching them to hero, and saying that they've never been a villain. It seems kind of dumb to say that you must be a villain, Praetorian, or ex-villain if you control a small army of robots, but I'm sure somebody would complain if I tried to make a pure-hero one.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Honestly I'd expect you to get trouble from a Praetorian Loyalist more than a Paragon Hero. Sounds like he was too dense to RP.

"I was told all the people from your world were villains. Yet I am giving you a chance."

edit to add:
Or the Dr. Zoidberg approach. Say to him/her, "your roleplaying is bad and you should feel bad."


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by Forbin_Project View Post
Nice try but everyone knows about /e listenpoliceband from the emote list on the

Better luck next time Lisar.
Your point being?

So when you roleplay emotes can't be used either?

So is War Witch not drinking in Pocket D since she never goes "/em sips the colling dark liquid over the rim of her cup."?

Why bother using a structured environment if you wish to toss the game's canon and graphical properties out the window?

--edit--

Also so far I've counted the explicit reference to AT twice in the first comic of the second publisher.

In narrative Manticore refers to State's a their Tank and when he mentions the world being full of blasters and scrappers.


 

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Originally Posted by LISAR View Post
Your point being?

So when you roleplay emotes can't be used either?

So is War Witch not drinking in Pocket D since she never goes "/em sips the colling dark liquid over the rim of her cup."?

Why bother using a structured environment if you wish to toss the game's canon and graphical properties out the window?
Thank you for this post. It just proves that this is all a futile endeavour if that is what you take from Forbin's statement.

It is a case of can use emote versus should use emote.

Cindersnap, a Paragon hero who has never set foot in Praetoria, can use ;drinkenriche.

Considering it's very hard to get outside of Praetoria, should he use that willy nilly? Or the Protest Resistance/Loyalist Placards?

No.

Same for Paragon Police Department Scanner in Praetoria.


 

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Originally Posted by Zortel View Post
Thank you for this post. It just proves that this is all a futile endeavour if that is what you take from Forbin's statement.

It is a case of can use emote versus should use emote.

Cindersnap, a Paragon hero who has never set foot in Praetoria, can use ;drinkenriche.

Considering it's very hard to get outside of Praetoria, should he use that willy nilly? Or the Protest Resistance/Loyalist Placards?

No.

Same for Paragon Police Department Scanner in Praetoria.
Can't be too hard to get since all you have to do is pop down to the D.


 

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Ignore me. I misunderstood.


 

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Originally Posted by Jbot View Post
Ignore me.
But I don't wanna.