"I am not nor have I ever been a villain..."
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I use my info box to write the origin of my characters. |I view it as akin to the little boxout that used toi appear in the first panel of every Marvel comic, 'Bitten by a radioactive spider, college student Peter Parker now uses the proportional strength and agility of a spider and his astonishing ability to stick to walls to fight crime.' and suchlike.
And that is one of the biggest reasons I don't believe in putting backstory in the info tab. First off, it sort of ruins the surprise, and secondly, I don't want anyone to ever have any excuse for that sort of behavior. My "info" describes what you see when you look at the character aside from what the toon looks like - some extra information the toon can't convey, such as age, a sly smile, or a dry, husky voice.
I leave backstory for people who can RP with me, and who my character trusts enough to share that information. And it frustrates the god-moders to no end. |
Eco.
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
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Or, you know, you can judge people by their actions. Hey look, he kills and can go all stealthy. Not only does that say stalker, to me it screams villain. Yes, I firmly believe heroes don't kill... and if you're ever roleplaying with me, that aspect of being a hero is pretty much ingrained into all my heroes. Want to kill but still want to be heroic? Maybe you should move on to the vigilante alignment... or at least argue that you're of that mindset even if your alignment doesn't seem to match your behavior.
I've always thought that the ATs were given to us in the game storyline as part of our |Hero Registration and/or Threat classification. Without going into details, 'someone' in an office somewhere says 'Hm, who've we got next...Ah, Indefatigable Man, and his powers are...ok, he's a Blaster. Next.' or similar.
Dimbulb in the OP could have RPed access to some sort of database that would have Angst-RiddenDemonHeroBoy listed as Stalker, and then said sth about all the other times he'd met Stalkers and they'd stuck katanas up his bottom from their hidign places in the shadows of BB or sth. |
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Villains like, say, Moon Knight, Batman, The Shadow, Invisible Kid, Robin, and dozens of others. A Stalker using Martial Arts is no more likely to be killing his targets than a Scrapper using a Broad Sword. Certainly he'd have an easier time avoiding killing by not using a sword. The difference between killing and arresting is determined by the player. Game mechanic wise there is no difference.
Or, you know, you can judge people by their actions. Hey look, he arrests and can go all stealthy. Not only does that say stalker, to me it screams villain.
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Yes, I firmly believe heroes don't kill... and if you're ever roleplaying with me, that aspect of being a hero is pretty much ingrained into all my heroes. Want to kill but still want to be heroic? Maybe you should move on to the vigilante alignment... or at least argue that you're of that mindset even if your alignment doesn't seem to match your behavior. |
Dr. Todt's theme.
i make stuff...
In a world of high magic and high technology, even a sword can be a weapon that's nonlethal.
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
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Depending on the level the other super may not know of Praetoria and may have only seen anyone using those techniques in the contested (PvP) zones...or he was a ******, there has not yet been any proof against that last claim.
Have to agree, though I don't think it's the extra-lore elements of this character that have caused the issue.
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I've mostly been avoiding the op directly since we have one side and no log.
You're not forced to kill in CoX, not when meta powers are involved.
That's not entirely true now that Going Rogue is live. In some missions you kill people, explicitly stated as so, too.
Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"
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Okay, now it feels like you're just being obtuse.
Not to the other players. RP is an odd narrative, one where the audience is also the co-creator.
I'm sure when Penguin sees Jasco, he sees a man struggling to make ends meet, a man who can't get a job because of a B&E conviction from when he was too young to know better, and man trying hard to make child support payments and take night classes at the same. But to Batman, he's just Black Turtleneck #2. |
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Apparently not according to the person i was replying to. i know full well that whether you call a defeat killing or not is usually left up to the player, but the poster i replied to was basically stating that Stalkers always kill. That, and only EEEEVIL people are stealthy. Neither of which is required by anything but their assumptions.
Dr. Todt's theme.
i make stuff...
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Oh look, I see what you did there. You changed my words to prove a point. Except, in changing my words, you clearly changed the meaning entirely which does not prove your point at all. "He arrests and can go all stealthy" doesn't remotely sound like a stalker. Its like an entirely different sentence... that happens to be wrong.
"Or, you know, you can judge people by their actions. Hey look, he arrests and can go all stealthy. Not only does that say stalker, to me it screams villain."
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Villains like, say, Moon Knight, Batman, The Shadow, Invisible Kid, Robin, and dozens of others. A Stalker using Martial Arts is no more likely to be killing his targets than a Scrapper using a Broad Sword. Certainly he'd have an easier time avoiding killing by not using a sword. The difference between killing and arresting is determined by the player. Game mechanic wise there is no difference.
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Well then there's a lot of soldiers and police officers and mothers who simply aren't heroes because they ended up having to kill someone to save others, not matter how many lives were spared by their actions. Sucks to be them.
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You're not forced to kill in CoX, not when meta powers are involved.
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Apparently not according to the person i was replying to. i know full well that whether you call a defeat killing or not is usually left up to the player, but the poster i replied to was basically stating that Stalkers always kill. That, and only EEEEVIL people are stealthy. Neither of which is required by anything but their assumptions.
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I have a friend who plays a character that is very anti-demon, anti-undead. He maintains that there are no good demons or undead. So forget what you've learned about vampires with souls from Buffy or sparkly non-human-killing vampires from Twilight, if you're playing a good vampire and bump into him, there is no way in hell you're going to roleplay or OOC change his character's mind about teaming with you. What actually IS the case and how others choose to perceive it will not always match up... nor should any given person be forced to fall in line with your perception of your character.
Deal with it. Move on. Find another team.
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I was pointing out how inherently stupid the analogy was. Comparing metahumans to the average soldier or mother on the street is...yeah.
That's not entirely true now that Going Rogue is live. In some missions you kill people, explicitly stated as so, too.
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Go back and read the context of what you responded to. For god's sake, just do it. Please. Then think on how silly you're being.
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The terribly convoluted backstory irritates me more than the metagaming, tbh.
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Playing devil's advocate here, but this is more likely the reason the scrapper didn't want to roleplay nice.
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Case in point:
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This thread is actually a prime example why I very seldom roleplay. Different people follow different rules when they roleplay, and I usually don't feel like sorting out what rules the other person is playing by.
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Offhand suggestion for those who purposely refrain from posting an origin in the 'ol info pane: how about posting a "public" origin there and using your alter-ego and other personal info as the reveal for those you roleplay with? Just a suggestion, based on the following line of reasoning: you're a superhero/villain and likely notorious to some degree in this (modern, media-intensive) world, but since other players are not privy to all the supposed media that permeates these characters' environment (and it really does, evinced by the fact that random people on the street are constantly talking about the things spandex-types have been doing), that's something you need to fill in. If you are somehow an enigma, avoiding that kind of public attention while routinely farting radioactive clouds and shooting lasers out of your eyes that's very unusual -- so post that in the info pane. Or some other subtle (not overbearing) hint at how you want to play it.
Being a snot about it because not every player is inclined to drag your basic character info out of you through roleplay reads as attention-****ing.
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I kinda want to meet him with my heroic zombie MM now - he and his men are only undead because of a poorly-worded oath. Literally no misanthropy at all: he swore to protect the bloodline of his king for the rest of time, and a thousand years of being dead isn't stopping him. Of course, I wouldn't expect him to trust this character right away, or even eventually... I just think it could be interesting.
I have a friend who plays a character that is very anti-demon, anti-undead. He maintains that there are no good demons or undead. So forget what you've learned about vampires with souls from Buffy or sparkly non-human-killing vampires from Twilight, if you're playing a good vampire and bump into him, there is no way in hell you're going to roleplay or OOC change his character's mind about teaming with you.
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I went from this
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To this