In the Age of IO's, is SR obsolete?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Perhaps AAO should be capping somewhere closer to 12.5 + (2.5*10) = 37.5%
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I personnally would prefer AAO as a defensive toggle like Invincibility or RttC : adding a fixed amount of resistance (or defense), and a small amount for each target around. It would make on one hand the set more survivable, and on the other hand a less obvious choice each time you want your scrapper to deal more damage (that is pretty much all the time). But I guess it's too late now for such a change.
Actually, I find the experience to be very rare. Most people run slower than I want to go and most people do not want a TF to be played by one or two peeps on the team. I want to go fast, but I want to go fast together (mostly, splits happen at that speed, but splits are different than having 6 people wait for 2 people to play). I have no problem with speed runs, but I prefer it when they are whole team speed runs.
However, I was not telling that story to try to indicate that there is a problem where people are frequently relegating squishies into non-players. I do not think that is happening frequently. People seem quite happy to have blasters and while most teams do not bother to protect them very well, most teams do have a tank of some sort and simply letting them go in first is usually barely enough protection. I was simply demonstrating that I undertsand when you say that blasters have limitations that armored ATs do not have, while I was also stating that those limitations are frequently not a big deal. |
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If you think you can have just as much survivability (and fun) with 0% defense, farming kora fruit to mail to yourself, and constantly popping purples, have at it. But I hope you can see that the comparison is rather extreme, yes?
Look, I admit that inspiration use is a slippery slope. But that doesn't mean that inspiration use is irrelevant to a balance discussion or to the capabilities of a set in normal use. Normal use of inspirations is relevant to a discussion of the set in normal use. Does that not make sense?
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
SR is fine...
in comparison to everything else but shields...
On the flipside, I'm often told that my opinions don't matter because I'm supposed to be some highly skilled player running around on the fringes of performance and thus have no understanding of how "normal" players play the game.
Yea, I find that to be total BS as well. |
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
Can you blame some of us for being wary? The devs don't exactly have a history of exercising a "light touch" when it comes to dolling out nerfs.
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Being wary of power level adjustments in general? No, I don't find that unreasonable at all.
Irrationally nay-saying proposed changes from folks that understand the whys and hows of power level adjustments for no other reason but that they understand things and honestly care about game balance? Yes, I find that rather ridiculous.
Would you like to know what I blame the devs for in general and Castle for in particular? Taking too long to make changes that are obviously needed.
Be well, people of CoH.
Virtue: @Santorican
Dark/Shield Build Thread
Would you like to know what I blame the devs for in general and Castle for in particular? Taking too long to make changes that are obviously needed.
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And that's a long time to have a fear component in Burn or set that was generally lol'd at like MA.
If buffs and nerfs were more frequent, like in WoW, I think there would be a lot less opposition to "trying" something or feeling out new numbers for 4-8 months.
Edit:
I'm not advocating for people like Deus_Otiosus either, for the record. >.>
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
As someone who plays two SD characters (SD/DM tank and Elec/SD scrapper) I do think SD is somewhat too powerful. SC nerf is well deserved, when I first used it on my Elec/SD I lolwatbbq'd when I realized it was more powerful than Lightning Rod. I'm not yet sure what I think of AAO, but having constant BU levels of +dmg for next to no cost (0.21/sec) seems fairly overpowered to me.
Sure, it would annoy me some to see it nerfed, but at least I won't have to rework my build like I had to with the BotZ rebalance. SD would still be very powerful, even with the "nerfs".
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Read what I said. Specifically the blaster paper AOE advantage is undercut by other limitations. I didn't say can't I said they don't get as much out of them. When you start talking about having to pull and team to use them effectively, it only reinforces the point.
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When he said pull, I am pretty sure he was talking pulling an entire spawn in order to gather them up, much as you were saying a scrapper would do in order to cause spawn collapse.
Teaming is not actually seen as a disadvantage by most people. Therefore most people don't consider the fact that you may need a team as a limitation, since they were going to have a team anyway. |
Hazard zones and x4 mission settings pretty much comprise the solo-leveling method for my blasters and the AoEs make it both a survivable experience as well as good XP/hour. On the flip side, when I run one of my Scrappers and my wife or friends play Blasters, which happens quite frequently, I run in and get aggro, gather mobs, and the blasters tear them apart quickly while I focus on hard targets/mezzers. Nothing lives very long, and the Blasters are generally quite safe. Either way, I don't see a Blaster's AoEs as being difficult to employ effectively, and I certainly don't see them as worthy of being "factored out".
I did read what you said. I didn't go into any sort of detail based upon how you've responded to Umbral's posts, because you ignore some data points in order for your own to hold water. As an example, your prior post's argument started with throwing out the fact that Blasters have more AoEs. So, a balance discussion should not include all relevant information? This alone solidifies my decision to not argue with you, because it will only frustrate me.
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As to my reference to teaming and pulling, I was just listing examples of how a Blaster's AoEs are indeed both usable and should not be discounted when compared with ST damage. |
Hazard zones and x4 mission settings pretty much comprise the solo-leveling method for my blasters and the AoEs make it both a survivable experience as well as good XP/hour. On the flip side, when I run one of my Scrappers and my wife or friends play Blasters, which happens quite frequently, I run in and get aggro, gather mobs, and the blasters tear them apart quickly while I focus on hard targets/mezzers. Nothing lives very long, and the Blasters are generally quite safe. Either way, I don't see a Blaster's AoEs as being difficult to employ effectively, and I certainly don't see them as worthy of being "factored out". |
Look, I admit that inspiration use is a slippery slope. But that doesn't mean that inspiration use is irrelevant to a balance discussion or to the capabilities of a set in normal use. Normal use of inspirations is relevant to a discussion of the set in normal use. Does that not make sense?
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Umbral has simply stated his position as fact without justifying it. He then goes on to use assumptions that further justify his position. Just looking at his setpoint he is working with a fully saturated AAO all the time. My position is that shield defense has a tremendous ability to benefit from large amounts of inf spent on it that sr doesn't match
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Even more amusingly, I provided all of the tools necessary (and instructions as to how to use those tools as well) to demonstrate that SD is more powerful than all of the other sets when the offensive aspects are actually accounted for (something that you refused to do). I already fulfilled my burden of proof , as I see it (and everyone else except for you), especially since everyone that actually knows the game seems to agree with me while you still seems to be clinging to the argument that SD is somehow only usable when you spend large amounts of inf on it (which isn't even true if you actually look at things empirically).
Again I really think we should continue with figuring out how to balance out Shield Defense as well as Super Reflexes and less focusing on petty arguing on any other AT. This conversation should be about SR and Shield Defense. Someone brought up to buff Elude almost like MoG, I think that would go a long way into helping SR. I also think they should switch the order Evasion and Lucky in order to really help out SRs large AoE hole.
Virtue: @Santorican
Dark/Shield Build Thread
Again I really think we should continue with figuring out how to balance out Shield Defense as well as Super Reflexes and less focusing on petty arguing on any other AT. This conversation should be about SR and Shield Defense. Someone brought up to buff Elude almost like MoG, I think that would go a long way into helping SR. I also think they should switch the order Evasion and Lucky in order to really help out SRs large AoE hole.
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It is simple and I had suggested it in the past to drop the AAO cap now the break point it where does it get balanced what is the magical #% of damage buff. I am not the expert on that part I waiting for the better numbers guys then me to help with that part.
12.5 + 7% * x= y
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
I think this is the only board I have ever been on where people playing a particular set step forward and say that something isn't right and their own set is too powerful.
If /Shields is going to be adjusted again right after the Shield Charge nerf then I would rather see a simple change to the maximum targets that will affect AAOs to the top end isn't quite as abusive rather than some of the other nerfs.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
As for SR, I'd really like to be able to slot resistance sets someplace for obvious reasons; either in Quickness to boost slow resistance or in the passives to boost the scaling resists.
As for actually changing power order, I don't think you'll see it or if you do it will be very rare. I suspect the devs have a good solution about what to do with slotted IOs if they change the order of powers. They would have to unslot those somehow, and then deal with characters who log off with a full enhancement tray before the patch. My guess is that the IO removal also has to be hand programmed.
Although perhaps in the case of Lucky and Evasion they could just give a free respec and leave things slotted as is since both are defense powers, but combining powers or adding new powers is probably a giant pain.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I like the idea of boosting slow resist. You don't feel very super-reflexy when you are moving like Captain Molasses
It would also make it easier to skip boxing-tough, which seems almost mandatory now due to the +3% defense unique.
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Figure out some way to give Scrappers the Brute power progression order. Since the most annoying part of the set is the AOE defense coming in so late.
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Figure out some way to make elude useful. Add resistance, or regen, +damage or +recharge, or something. A teir 9 "god mode" being the most skipable power is stupid.
Just throwing this out there: Can Scrapper's AAO Not generate more aggro than my Elec Tanker's Taunt Aura?
Shields a great set, it really just needs to be toned down.
Also, can SR's Elude give free placate? that would be neat.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
I think this is the only board I have ever been on where people playing a particular set step forward and say that something isn't right and their own set is too powerful.
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As for actually changing power order, I don't think you'll see it or if you do it will be very rare. I suspect the devs have a good solution about what to do with slotted IOs if they change the order of powers. They would have to unslot those somehow, and then deal with characters who log off with a full enhancement tray before the patch. My guess is that the IO removal also has to be hand programmed.
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This too.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
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- No inspiration use
- Some use of dropped inspirations as appropriate to the situation
- Farming kora fruit and mailing inspirations to your no to low defense toons to stack purples as required to soft cap
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I did not read the whole thread, but just wanted to post my 2 cents and answer the OP question, from my subjective perspective and experience.
I'm having a hard time figuring out a satisfying IO build on my level 50 Claws/SR I really enjoy playing, even if concept wise it's one of my favorite character ever. On mid-expensive builds (not needing any purple or pvp IO for that purpose), I usually manage to get more survivability in most situations from my other scrappers, and with also more room to choose my secondary powers (SR requires to take pretty much everything but Elude).
If this toon was to remake I would not choose /SR as a secondary, my mids-fu and the set don't get along very well