Originally Posted by Bill Z Bubba
![]() Perhaps they've learned a lesson regarding nerfing. They could always bump up the damage debuff on AAO to soften the blow of nerfing the damage buff.
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Originally Posted by Bill Z Bubba
![]() Perhaps they've learned a lesson regarding nerfing. They could always bump up the damage debuff on AAO to soften the blow of nerfing the damage buff.
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That's primarily what this entire thread is about, any pretense of altruism or game balance is a falsehood. |
So yes, cutting down the ability to enhance the DDR would neuter SD vs. -DEF enemies. I'm not sure that's a very good place for the set to be, because while it kills faster - it doesn't kill THAT much faster as to make massive -DEF irrelevant.
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The min/maxers who love SD want SD to stay as is, and the min/maxers who love some other set want SD to be nerfed. |
I don't know the answer to how much AAO should be nerfed. It's only real sibling is Fiery Embrace but that's about to be changed in a way that it is no longer a damage buff but will instead be extra damage similar to procs.
Gut answer? Leave the initial damage buff alone at 12.5% and drop the amount per enemy considerably. As it stands it caps out at 81.25% dam buff while also providing a solid taunt aura and a 7.5% damage debuff to enemies. There's another toggle out there that a scrapper can take that buffs damage. It only provides 10.5% damage buff and costs .39 end/sec where AAO only costs .208 end/sec. Perhaps AAO should be capping somewhere closer to 12.5 + (2.5*10) = 37.5% |
Mighty wide brush strokes there.
How about I turn it around and tell everyone what Your motivations are? You know fully well that your pet set is idiotically overpowered and don't want it nerfed for purely selfish reasons. You care nothing about game balance because it makes your epeen shrink up at the thought of any reduction in performance. Correct? |
So we're supposed to care if Joe Q Public gets his panties in a wad at nerfs when they don't care if something is broken?
No, thanks. Such philosophies are worthless to me.
If they don't care because they never see how good it can be, then they won't notice any adjustment in the first place.
Oh. Do purple inspirations not drop from those enemies? Do you not monitor your defense so if it starts dropping you can eat one to stop the cascade?
Here's a shocking revelation: I play /SD without capped DDR. I fight all kinds of enemies. I haven't had my defense drop to the point where I might as well not have a secondary in...I don't even remember. Learn to play. |
Why do people still think this? How are you building your Shield Defense characters? It has GREAT survivability without heavy IO investment if you build it right. The right powers and a Steadfast Protection get you one small purple from soft cap. Combine that with your faster kill speed and you're mostly immortal at that point in normal play. Everything else is gravy.
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Except that they're not.
I'm curious if you actually took my advice or just attempted to and failed miserably. For the assumptions I gave you, those numbers aren't even right. And you didn't even do the adjustment for the improved damage (which increases the value by 25% to compensate for faster kill speed fo SD which was the most important part). Unless you planned on spamming Aid Self ad nauseum (which is what that Aid Self tab assumes), those numbers would be substantially different. Now, comically enough, even with those numbers, I'm still right because you forgot to factor in the fact that Shield is killing things 25% faster. Seriously, with your own assumptions, Shield is second only to Ice and Dark (the values ignore endurance issues so the Dark value isn't really that high). Try again. Maybe you'll actually get it right one of these days. |
Against a SINGLE hard target. Blasters more than compensate for this through their superior AoE capabilities.
I am amazed that you're still attempting to create a balance issue between entire ATs. |
And blasters never have to fight single hard targets ? I don't want to poke you on this but that is nearly as bad as Umbrals assumption that AAO runs flat out all the time, and there is no other source of plus damage available.
The superior AOE ability is a bit of a canard. While some blaster sets are superior in number of aoe powers much of that has to be factored out. Most blaster nukes are not particularly viable and have such long recharge times even if you can bypass their problems you couldn't use them often enough. The other nominal advantage of blaster AOE is that its large, well when you are on an at that can pull the enemies into melee range and survive to fire off the AOEs that advantage is considerably reduced. The inability of blasters to lead with AOEs when spawns contain mezzers also detracts from this. |
By your argument, you lead me to believe that you have little to no Blaster experience with either teaming, pulling, fighting spawns in hazard zones, or in x8 missions.
If you believe that the Blaster AT is generally incapable of utilising their AoEs, which is what you're implying, then you're experiencing an entirely different MMO than I am and no argument I could provide would be sufficient. |
Read what I said. Specifically the blaster paper AOE advantage is undercut by other limitations. I didn't say can't I said they don't get as much out of them. When you start talking about having to pull and team to use them effectively, it only reinforces the point.
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Personally, I don't believe you. And the learn to play argument...that's so mature.
Additionally I understand more now about the scrapper forum, there'll never be agreement as there is too much ego flying around. I love the way you all refer to 'average players', as though you are some sort of superstar players. Yes some players are better than others, but spending billions on a character certainly helps bridge that gap. |
On the flipside, I'm often told that my opinions don't matter because I'm supposed to be some highly skilled player running around on the fringes of performance and thus have no understanding of how "normal" players play the game.
Yea, I find that to be total BS as well. |
Personally, I don't believe you. And the learn to play argument...that's so mature.
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Additionally I understand more now about the scrapper forum, there'll never be agreement as there is too much ego flying around. I love the way you all refer to 'average players', as though you are some sort of superstar players. Yes some players are better than others, but spending billions on a character certainly helps bridge that gap. |
I was left with two choices. Play "watch other people play" or leave the team. When I asked if they wanted me to get a scrapper or tanker, I wish they would have said yes. |
That is pretty much the way many TFs are going now. STF would have that but ghost widow makes large amounts of melee less desirable.
Citadel,Manticore, Numina, ITF are all being run in a similar manner and I have seen Master of Khans virtually soloed at high speed by tanks the team being mostly superfluous except for the final encounter. Its not a really good situation for the game. I have to think the HVMs are an attempt to devalue speed tfing but that is a little like Ben Tre destroying the game to save it. |
Then up the difficulty
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Additionally I understand more now about the scrapper forum, there'll never be agreement as there is too much ego flying around.
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I love the way you all refer to 'average players', as though you are some sort of superstar players. Yes some players are better than others, but spending billions on a character certainly helps bridge that gap.
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On the flipside, I'm often told that my opinions don't matter because I'm supposed to be some highly skilled player running around on the fringes of performance and thus have no understanding of how "normal" players play the game.
Yea, I find that to be total BS as well. |
Yeah, the problem is there's no point in bringing toons that can't solo most of it. Of course the speed runners want you to bring that debuffer...they just don't care if you die as long as you're there to help with the AV.
And LOL at turning up difficulty. Trying to get most teams to do that is like pulling teeth. |
Yea, tone the DDR down. Seems reasonable.
If AAO has to go under the knife, I'd do something like the numbers are absolutely identical when surrounded by 4-5 enemies but then drop sharply after that. You'd get a benefit, but not as much of one.
Though I'm still not convinced AAO needs a nerf.
That is pretty much the way many TFs are going now. STF would have that but ghost widow makes large amounts of melee less desirable.
Citadel,Manticore, Numina, ITF are all being run in a similar manner and I have seen Master of Khans virtually soloed at high speed by tanks the team being mostly superfluous except for the final encounter. Its not a really good situation for the game. I have to think the HVMs are an attempt to devalue speed tfing but that is a little like Ben Tre destroying the game to save it. |