Cape & Aura missions


Aett_Thorn

 

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I was never a fan of having to run a mission to get capes/auras, anyway. The blueside story's neat, now that it's been upgraded, but people can already buy a cape if they want, and wear it right out of the character creator. Kind of defeats the purpose of making everyone work for it and establishing a reason for it via the lore.

Dev's made epics easier to get to. I don't see why they can't make capes make sense.


 

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It's like you're waiter telling you have to eat your entree first before they'll bring you your dessert.
This happens more than you might think, heh.


 

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Um. What am I missing here? The cape and aura missions are on a per-character basis - why is that a problem? And if it's a problem, should we then complain that all badges and accolades are on a per-character basis as well? Surely some of those badges are far more tedious to get than doing a few missions...


 

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If you don't eat yer meat, you can't have any pudding!
How can you have any pudding, if you don't eat yer meat?!
Hehe, points for the reference Kat.


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Um. What am I missing here? The cape and aura missions are on a per-character basis - why is that a problem? And if it's a problem, should we then complain that all badges and accolades are on a per-character basis as well? Surely some of those badges are far more tedious to get than doing a few missions...
Its not that. The OP already had done the old cape mission on this specific toon and now can't understand why he's (I'm assuming "he" of course, heh) being forced to do the new version of the cape mission prior to doing the aura mission.


 

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Originally Posted by Impish Kat View Post
If you don't eat yer meat, you can't have any pudding!
How can you have any pudding, if you don't eat yer meat?!

.
Word, Mr. Floyd quoter. Perchance, have you watched the Wizard of Oz to Floyd? Fun stuff.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
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Posted

It's really not a huge issue and like the OP I have found myself standing in front of the City Rep in Atlas scratching my head as I tried to work on getting an aura only to be offered a cape mission.. While I was standing there with the cape I earned at 20 billowing behind me. I do like the new cape mission better and run it on every character at 20 even ones I have no desire have wear a cape (doesn't fit the character's concept or hairstyle .. in case you were wondering LOL).

Now to defend the OP's potion a bit. Okay so they came up with a "new" cape mission that's fine but if I already earned a cape why am I "forced" to earn one again just to get at the Aura missions? Let's look at this from another perspective. They changed the Positron Task Force and now it requires doing 2 shorter TFs in order to get the badge needed for the Task Force Commander accolade. I have numerous characters that have that accolade, as do countless other players, and most got it prior to the change by running the "OLD" Posi TF. Would the reaction to the OP's question be the same if we were talking about a decision the Dev's made that stripped all of us of TF Commander until we went back and ran Posi 1 and Posi 2 since.. "We have a new Task Force that covers that now and you haven't done it" ????

Yeah it only takes 15 or 20 minutes to do the cape mission but it seems a little silly to be standing there, with my cape on, and have the City Rep telling me to do it again because the old way doesn't count anymore.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Meh I had to do all the level starter missions (level 30 when I got them) before I even could get my cape mish. Oh yeah! I just grabbed a bunch of low level players and dragged them with me fighting snakes at level 30 on Mercy island.


 

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Originally Posted by Wicked_Wendy View Post
Let's look at this from another perspective. They changed the Positron Task Force and now it requires doing 2 shorter TFs in order to get the badge needed for the Task Force Commander accolade. I have numerous characters that have that accolade, as do countless other players, and most got it prior to the change by running the "OLD" Posi TF. Would the reaction to the OP's question be the same if we were talking about a decision the Dev's made that stripped all of us of TF Commander until we went back and ran Posi 1 and Posi 2 since.. "We have a new Task Force that covers that now and you haven't done it" ????
This comparison would be more apt if adding the new cape mission took capes away from players who earned them with the old mission. But they didn't. Is it annoying that players now have to redo the cape mission to get the aura mission? Sure. I think it definitely should be optional. But no earned rewards were actually taken away.


 

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Originally Posted by DSorrow View Post
Seriously, the arc takes, what, 15 minutes to do?
Probably that is how long it takes. But the OP still has a point.


Enjoy your day please.

 

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Originally Posted by dogtags View Post
meh i had to do all the level starter missions (level 30 when i got them) before i even could get my cape mish. Oh yeah! I just grabbed a bunch of low level players and dragged them with me fighting snakes at level 30 on mercy island.
lol


 

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I'm with the crowd that wants to offer both missions at 30th and allow us to skip the cape. It is annoying to be forced to run the cape to get the aura if you've already done it, don't want a cape, or can't use a cape because of wings. It doesn't matter how long it takes.


 

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The discussion to allow a not linked Cape to Aura mish is good reasoning. Very much doubt that will change at all though. They are about to push forward the next expansion....

Plus they are working on Part 2 of this game as we speak...so I doubt they will make many more changes from here out.


 

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I would think most of one's toons over the level of 40 already got their Aura and so, the complaint that the Rep is offering the new cape mission is moot.

And any toon under 30 is only going to come across the new cape mission.

This only affects toons that were between 30 and 40 when the change was implemented. It's not like "I have to bring my 70 alts through a new cape mission!"

But you know, the Devs hate toons in their 30s! And want to exploit them!!


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Originally Posted by DogTags View Post
The discussion to allow a not linked Cape to Aura mish is good reasoning. Very much doubt that will change at all though. They are about to push forward the next expansion....

Plus they are working on Part 2 of this game as we speak...so I doubt they will make many more changes from here out.
Ummmm, you don't know that, none of us do. City of Heroes 2 was recently copyrighted, but that could have been for any number of reasons, not necessarily a sequel. And any sequel would be a good ways out even if it is being worked on. CoX has received plenty of updates and changes while they have been working on Going Rogue, so a lot of what you say doesn't add up.

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Originally Posted by Zombie Man View Post
I would think most of one's toons over the level of 40 already got their Aura and so, the complaint that the Rep is offering the new cape mission is moot.

And any toon under 30 is only going to come across the new cape mission.

This only affects toons that were between 30 and 40 when the change was implemented. It's not like "I have to bring my 70 alts through a new cape mission!"

But you know, the Devs hate toons in their 30s! And want to exploit them!!
It's a quality of life thing. I'll have to doublecheck, but I think one of my new characters (since this change) did the new cape mission, but now the City Rep is asking him to do it again. I think there is something goofy with how these missions are being recognized, and it wouldn't hurt to have it tweaked. Should hopefully be a minor coding issue, but who knows. Still annoying and I wouldn't mind having it reworked.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I dont have the Article in front of me. PC gamer last month has COH2 pegged in development in one of it's reports.

I also ran across a blog post prior to this article saying the same.

The pattern with most games losing focus because of a sequel is less tweaking of the old as they push forward into the new. I'm not saying no updates will happen. Nor I am saying they won't change this cape aura mission thing. I am only saying with history of games development into sequels it is a low chance they will change this cape aura mission... some of these tweaks are moot .... they may just focus on bugs and the new content fixes vs old. And its a more probable chance they will do that as COH2 gets going.

PS: You are not incorrect I just think behind on the news is all. April 6th the trademark was announced on G4 and Gamespot. At the same time only speculated that it may have already been in development and they just got the name now.

July PC Gamer mentioned it already in a partially developed form indirectly. That's the problem with the article I do have. Very vague but they hinted at it already developed.


 

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Originally Posted by Red_Raccoon View Post
This comparison would be more apt if adding the new cape mission took capes away from players who earned them with the old mission. But they didn't. Is it annoying that players now have to redo the cape mission to get the aura mission? Sure. I think it definitely should be optional. But no earned rewards were actually taken away.
I never said any reward was taken away but the point I was making was WHY are these two seperate items somehow linked? As I mentioned in my first post I do have characters that don't wear a cape at all. Now personally even if I KNOW I will never drape a cape over a character's shoulders I always do my cape mission at 20 level.. I view it as a small rite of passage from the lower levels of the game to the higher ones. I also have never teamed to earn a cape... I like to solo the mission to add to the feeling that I EARNED it rather than 5-6 people helped me obtain one. All that aside there may be other players out there with no desire to have a cape on a character but like the idea of an aura depending on the characters background story or whatever. The two missions are ten levels apart and aside from both being costume pieces and the same contact gives you each set of missions have absolutely nothing else in common so WHY do we have to earn a cape before we can go out and collect the items required to create an aura?


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Originally Posted by Zombie Man View Post
I would think most of one's toons over the level of 40 already got their Aura and so, the complaint that the Rep is offering the new cape mission is moot.

And any toon under 30 is only going to come across the new cape mission.

This only affects toons that were between 30 and 40 when the change was implemented. It's not like "I have to bring my 70 alts through a new cape mission!"

But you know, the Devs hate toons in their 30s! And want to exploit them!!
No, this is incorrect. It could potentially effect any toon over 20 who has a cape, or any new toon who doesn't want a cape.

If the toon already has a cape and wants an aura they have to 're-earn' the cape again. This makes no sense at all.

If the toon is a new one who doesn't want a cape but wants the aura then they have to earn the cape first, which isn't quite as annoying as having to redo the mission again but is still a pain.


 

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Originally Posted by Wicked_Wendy View Post
I never said any reward was taken away but the point I was making was WHY are these two seperate items somehow linked?
You compared it to a hypothetical situation involving a reward being taken away (in fact, the OP made the same exact comparison), which I think is unfair because that is a significantly different situation.

I think most of us agree that there is no good reason for the cape and aura mission to be linked.


 

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Originally Posted by Thirty-Seven View Post
Exploiting the player?!? Really? That's what you are going with? Those two examples have not one thing in common with one another. What, you still burning about the AE issues after i14?

/e facepalm
I have no problem with AE... at all. I may have a problem with the way some people use it, but not AE itself. But that's not even remotely connected to the issue.


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Also, the word you are looking for is ridiculous! There is NO "e" in that word. Never has been. Unless, you meant that you are being "diculous" again, which I might agree with.
I have words for you, but I suspect even if I spell them incorrectly, they'll be quickly modded away. So just use your imagination.


 

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what is it with people nowadays and moaning over the smallest things...
it takes 10-15 minutes..its like it a tf size thing to do. its like the enhacement missions on heroes. dont see u moaning about them


 

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Anyone that neither has the desire or time to complete these mishs, send me your passwords and I will square you away double time...all for some pudding.


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Originally Posted by Nerfed2Hell View Post
Its funny, when someone finds an exploit, its all hush-hush while they rush to fix it... and anyone that takes advantage of the exploit in the meantime is subject to punishment. But when they do something wrong that only exploits the player, just tell the players to enjoy it because its new content.

Whoop-de-freakin'-doo. I did do the new mission content already on other characters. So having to do it again on a character I shouldn't need to is rediculous.

Especially when I have older characters that have auras and no cape. That's right, before the new content, you didn't have to complete the cape mission to get to the auras... you only had to be eligible (level requirement). So why is it that now after this new content is in place, the aura mission is dependant also on completing the cape mission first?


Its B.S.
I want your life, because if this is the issue you decided to take a stance on, the rest of it must be gravy!


 

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Originally Posted by Nerfed2Hell View Post
Its an annoyance to have to do it again. But hey, since you don't mind... why don't you do it for me?
Give me your login info and I will.


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