All Things Art: 'Lost' Costume Pieces


Abraxxus

 

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Add me as a "me too!" for the Malaise pants!


 

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Originally Posted by Umber View Post
Wow, maybe its from clipping but it almost looks like a fur mozzetta (the bishop-y shoulder capes). Here is the pic I have of the fur shoulders option:



/mozzettas would be an AWESOME costume option!

Wish we could have recluses fur collar option too!



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Originally Posted by Tyger View Post
Well there's been quite a few parts which leaked out, most recent being the Syndicate pattern for pants (now grandfathered on two of my characters). I guess that one just slipped through but there's a few NPC patterns which get withdrawn like the Hero 1 cape which Champions boasts as a feature of their creator.


My own personal one is something I only tried in i9 beta on the US server. Server transfers were being tested at the time and those early birds got a big worm in that their characters got flagged as GMs and got access to several special commands and some NPC parts. We got back details from a few as well as some lovely preset pieces like ghost pirates and PPD hardsuits (Ghost pirate tankman ftw!). What it did show up was a couple of Vanguard pieces that for some reason were cut out of the final available set - the back emblem and a second belt option with thigh guards.

As seen here, thigh guards (vanguard belt 1 iirc):

And here, back detail:



I did try both parts on in the editor and they didn't seem to clip, slip or other. The back detail was also mutually exclusive to capes from what I remember.
Wait, wait, wait...

WHAT?!

Your telling me that back part was actually possible in game, didn't clip, didn't slip and fulfilled the back criteria a la capes and wings etc? And we STILL dont have it?

...Someone better have a DAMN good reason why this is still player locked, or so help me...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
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Possibly posted already, but the four "skull" brooches for capes.


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Originally Posted by Techbot Alpha View Post
Wait, wait, wait...

WHAT?!

Your telling me that back part was actually possible in game, didn't clip, didn't slip and fulfilled the back criteria a la capes and wings etc? And we STILL dont have it?

...Someone better have a DAMN good reason why this is still player locked, or so help me...
The same reason other NPC pieces aren't available that fulfill those requirements? I don't see a problem here.



 

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Originally Posted by Thirty-Seven View Post
The same reason other NPC pieces aren't available that fulfill those requirements? I don't see a problem here.
I do.
They've said for a long damn time that backpieces, like the VG back armour, haven't been possible for 'technical reasons'.

Going on that post, not only is it possible to give characters back details so long as they are exclusive to capes and the like, AND hip details like the VG plates, but it's been available since I9. And hasn't been given to Player Characters yet.

Why? I'm waiting to see if David actually gets back to that one or not. But I'd be very interested in an answer.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Wait, wait, wait...

WHAT?!

Your telling me that back part was actually possible in game, didn't clip, didn't slip and fulfilled the back criteria a la capes and wings etc? And we STILL dont have it?

...Someone better have a DAMN good reason why this is still player locked, or so help me...
Or... what?

You'll rave and rant?

Nerdrage quit?

THE DEVS HAVE BEEN DENYING ME MY RIGHTFUL BACKPACK OF JUSTICE!!! THEY'RE ONLY DOING IT SO THEY CAN LAUGH AT ME AS I RUN AROUND BARE-BACKED, WHILE THEY PLAY WITH THEIR SEKRIT STUFF!!!

Seriously...

The reasons why we don't have backpacks have been thoroughly explained (In short it requires a modification of the skeletal rig to add another mounting point). The fact that a single NPC back-detail happend to bug its way through and looked half-way decent (and really it's a slightly raised texture) on a particular model does not mean that backpacks are suddenly possible.


 

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well, i understand the rigging issue, but here is the thing, right now, we have jetpacks, a lot of people would like a jetpack for thematic reasons, even if it did not automatically give flight, now i certainly respect their desire not to do things half heartedly, if the pieces exist right now, have been put on characters, even if it is with clipping, and the people are content with that, then perhaps it could be like tails, put it in the back category now, like wings and capes, use the existing art that already exists and they could make people happy until such time as they could make a node, then, like tails, they could transition them to a better rigged one, if they get around to it. seems like a win win here to me, we have jetpacks, several actually, right now, just let them be non functional back pieces and i think you will make many people very very happy. I cant obviously say it is easy, but compared to rerigging or making new art assets, i think it would be less work intensive. no nerdrage here, and im subbed till september of next year as of today, so i doubt im going anywhere just a modest proposal to make some people happy with less investment of work.

Quote:
Originally Posted by Techbot Alpha View Post
I do.
They've said for a long damn time that backpieces, like the VG back armour, haven't been possible for 'technical reasons'.

Going on that post, not only is it possible to give characters back details so long as they are exclusive to capes and the like, AND hip details like the VG plates, but it's been available since I9. And hasn't been given to Player Characters yet.

Why? I'm waiting to see if David actually gets back to that one or not. But I'd be very interested in an answer.
the obvious answer is that it works on a few body types and looks like hell on others or at different slider settings, and they want to make them look good, not have egregious clipping issues. some pieces already do, and people overlook them for their piece's inherent coolness (the bolero has this) but i dont blame them to not want to make the game have too many pieces that just get slapped on that clip badly, now see my above post for why i think some pieces could be allowable, but some, maybe we could be a little calmer and more rational about. and make less ultimatums. david did predicate these threads with a warning that if it gets nasty, he is out, so lets not burn the bridge with silly threats, even if made in jest.


 

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Freedom Phalanx pattern. I used to have this on a few chars. Probably a bug, but it was nice to have.

Ability to use wings with trenchcoat and bolero. Said numerous times that wings aren't part of the 2-cape block (which isn't consequential, since it's still allowed with some costume pieces). So want those back, please.

The short tail version which used to be with the bolero and tenchcoats, helped with clipping.

A bug i know, but the 90 degree rotated skirts were nice, looked really nice with some combianations.

And another bug. Where you could lose the trenchcoat-tail which ended up being a rather cool leather jacket imo.


Skintones for costume pieces. I know why they were removed, but could limit the options to pieces so chars cannot look nude. Mostly want for chest emblems, gloves, boots.


 

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Originally Posted by Pyrox Saberdon View Post
Upper and Lower baggy pants. You could set the pattern on both separate with their own colors as seen here.
Second. I miss my original costume.



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Quote:
Originally Posted by Hallowed View Post
The reasons why we don't have backpacks have been thoroughly explained (In short it requires a modification of the skeletal rig to add another mounting point). The fact that a single NPC back-detail happend to bug its way through and looked half-way decent (and really it's a slightly raised texture) on a particular model does not mean that backpacks are suddenly possible.
Well unless they've done some major shifting since i9; I have seen it's possible to have a backpack as a back detail and it must've hooked on to the same point as the cape being that it was mutually exclusive with them, much the same as wings are. And it wasn't a bug in the creator; it was a bug from using the character transfer before they fixed it so we didn't get turned into G-Ms by using it.


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Originally Posted by Dispari View Post
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Originally Posted by Techbot Alpha View Post
I do.
They've said for a long damn time that backpieces, like the VG back armour, haven't been possible for 'technical reasons'.
The 'technical reasons' they mention (and this has been spelled out by Positron, IIRC) is that they can only add 2 more attachment points to the player skeleton due to engine limitations; and they want to make really sure we want backpacks / knee guards before they do it so we don't then clamor for arm bands and hip holsters.

Plus there're possible clipping issues, but I think the developers are slowly realizing we don't care about clipping as much as they think we do.


 

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Originally Posted by PoptartsNinja View Post
The 'technical reasons' they mention (and this has been spelled out by Positron, IIRC) is that they can only add 2 more attachment points to the player skeleton due to engine limitations; and they want to make really sure we want backpacks / knee guards before they do it so we don't then clamor for arm bands and hip holsters.
That's an odd limitation. I'd really like to know the exact details behind this.


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I've been hoping for a serious engine re-write for the game just so we don't have these kinds of 'engine limitation problems' (only 2 more skeletal points, no quadrupeds, etc) for quite a while now. I don't *expect* it, but I'd love it.
Sh'loads of work? Obviously. Free the devs hands to potentially do a lot of things we clamor to have, but pose serious engine limitation problems? Would stand to reason.
It just irks me that the devs are constantly having to work with, and work around, limitations in the engine of a game that was never initially coded to provide the level of dynamic, adaptable, and awesome gameplay that the devs now are constantly trying to deliver to us, while having the engine seemingly fight them on the issue at every turn.


 

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Quote:
Originally Posted by Pyrox Saberdon View Post
Upper and Lower baggy pants. You could set the pattern on both separate with their own colors as seen here. I'm not sure witch of these are the right one from an old demo record of it has this listed:

0 1 PARTSNAME Pants_Baggy Pants Flames 0000ff 316131
0 1 PARTSNAME Baggy Cargo_01 Flames 00ff01 316131


THIS. A thousand times this.

Jay added back the ability to kind of recreate these with tight pants but not with baggy and not on Huge characters.

Back-Fire just wants to go to Icon and keep his pants!


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I'd like to have back the original skirts that didn't hug your hinder quite so much.


 

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Quote:
Originally Posted by PoptartsNinja View Post
The 'technical reasons' they mention (and this has been spelled out by Positron, IIRC) is that they can only add 2 more attachment points to the player skeleton due to engine limitations; and they want to make really sure we want backpacks / knee guards before they do it so we don't then clamor for arm bands and hip holsters.

Plus there're possible clipping issues, but I think the developers are slowly realizing we don't care about clipping as much as they think we do.
Which again seems wierd, given;


Quote:
Originally Posted by Tyger View Post
Well unless they've done some major shifting since i9; I have seen it's possible to have a backpack as a back detail and it must've hooked on to the same point as the cape being that it was mutually exclusive with them, much the same as wings are. And it wasn't a bug in the creator; it was a bug from using the character transfer before they fixed it so we didn't get turned into G-Ms by using it.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

At one time I think that this bandoleer, was available for females but not any more.



Now females only have access to the crossed bandoleer. Note both these toons are useing the armored torso, however only males get the single bandoleer. I have no proof of this other than my faulty memory. It should be changed in any case.


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All of this is incredibly useful, guys. Thank you very much. Just wanted to let you know that I've compiled a list, and that we're looking into it. Please continue to post if you remember anything else.


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Posted

Quote:
Originally Posted by PoptartsNinja View Post
The 'technical reasons' they mention (and this has been spelled out by Positron, IIRC) is that they can only add 2 more attachment points to the player skeleton due to engine limitations; and they want to make really sure we want backpacks / knee guards before they do it so we don't then clamor for arm bands and hip holsters.

Plus there're possible clipping issues, but I think the developers are slowly realizing we don't care about clipping as much as they think we do.
I don't see how the node issue applies to backpacks since they can always attach at the same point that wings do. And if that fails we've seen that chest details are capable of wrapping around the back (Roman and samurai chest details do this the most, but also older pieces like the ring strap and the stealth detail).



 

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Quote:
Originally Posted by Zaloopa View Post
I don't see how the node issue applies to backpacks since they can always attach at the same point that wings do. And if that fails we've seen that chest details are capable of wrapping around the back (Roman and samurai chest details do this the most, but also older pieces like the ring strap and the stealth detail).
Cause then you'd hear screaming from those that want a character that simply must have wings and a jetpack.


 

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Quote:
Originally Posted by Wolvorine View Post
I've been hoping for a serious engine re-write for the game just so we don't have these kinds of 'engine limitation problems' (only 2 more skeletal points, no quadrupeds, etc) for quite a while now. I don't *expect* it, but I'd love it.
That's not an engine limitation. That's just an imperial ***-ton of work for bugger all benefit.


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After almost 7 years we didnt had a backpart or leg/arm detail or single neck detail added, I doubt we ever see a new attachment point added to the players models.
But, hey, who knows. We now have tails separated from bells.
I think backparts are the most demanded new part to be added.
And for this thread, I want the legacy tight boots back.
Also would be cool if we could add textures, like metallic, leather straps, medieval, etc...


 

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Not sure if this is a "Lost" costume piece, but one of the "suit" pieces, I think the double breasted blazer has a pinstripe texture and as far as I can see, there are no corresponding matching sleeves.


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I'm not sure if this qualifies as a 'lost' costume piece, but it is definitely something I want. The female merit vendor in Sharkhead Isle near the black market truck is wearing a very awesome looking belt.



It seems to be a common trend for the Merits Vendors to be created from existing player enabled costume pieces, why is her belt an exception.. and can we have it? please?


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