Live Patch Notes - 6/8/10
By the way, I was referring to why my custom mobs gave 99%+ XP Monday, and now after the patch with the same powers and settings were at like 80-82%. I had to basically make them take all powers ( Extreme Settings basically ), to get the 100% again. Slightly furious about that is what I was remarking on.
Anyone else notice their custom mobs getting lower xp compared to pre-patch? |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I doubt the prompt was put back due to vocal complaints. Much more likley it was put back becasue it was meant to be there (insert dev reasoning) and was only removed as a short gap measure while they fixed the issue.
I suppose my main question is "why was the Mystic Fortune prompt created in the first place?", because disregarding the occasional comment from a neurotic RPer, I honestly can't think of a reason it was thought to be deserving of special treatment.
Also wanted to say that I and the overwhelming majority of Justice global channel users seem to either dislike the prompt, or don't care enough about it either way to comment. I don't recall ever reading a single person mourning its loss at i17 launch, or celebrating its return today.
All that being said, I very much appreciate the rest of the QoL and bugfixes from this patch.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
I suppose my main question is "why was the Mystic Fortune prompt created in the first place?", because disregarding the occasional comment from a neurotic RPer, I honestly can't think of a reason it was thought to be deserving of special treatment.
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Because it is possible to roll the dice on the fortune and come out behind in an area that is important to you, it is important to make sure that the player has an option to avoid it.
Me, I don't like the solution? I'd just ditch the penalty, tone down the benefit, and so on. But the choices have been made.
Not yet, back to annoyance for now.
Either way is going to annoy some players, so I believe they put it back to 'the way it was' until a superior fix could be put in place. Arguements hold weight on both sides. I prefer the 'no prompt', but alas, I suspect, we will get a prompt option sometime...just, as always, requires patience. |
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
And now an update... within a few hours of the new patch. The GM ExFarm has been replaced with a new AV ExFarm.
It's final solution time... remove EXPs from AE |
*rolls eyes*
One of the buffs includes a penalty to defence.
Because it is possible to roll the dice on the fortune and come out behind in an area that is important to you, it is important to make sure that the player has an option to avoid it. Me, I don't like the solution? I'd just ditch the penalty, tone down the benefit, and so on. But the choices have been made. |
Believe it or not I saw a few posters complaining about the fortune buffs on religious grounds, so $deity only knows why the prompt was added back in.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
One of the buffs includes a penalty to defence.
Because it is possible to roll the dice on the fortune and come out behind in an area that is important to you, it is important to make sure that the player has an option to avoid it. Me, I don't like the solution? I'd just ditch the penalty, tone down the benefit, and so on. But the choices have been made. |
The best I could come up with as a legitimate and consistent reason was the damage that the target can take when The Tower is rolled, but I'm not even sure if that's capable of KOing someone or if it's just a percentage of their current HP.
Even then, it seems like a bit of a hassle to put in a prompt that is going to be at best a pointless hoop to jump through 99% of the time, just to cover a 1% worst possible contingency.
A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations
- Jonathan Coulton
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
As of this patch, rescues no longer have "BOSS_DISPLAYNAME" guarding the hostage :-P
The Shadow controls have been completely redone. This is not documented at all.
When customized settings are off, you have a slider control that ranges several levels of degree. I did not check them all.
When set to customized controls, you now have the option of setting Level of Detail (Low, Med., High, same as before). You now also choose the range and size of the rendered maps. Apparently, this cuts down on the times on outdoor maps where your framerate drops while trying to calculate and render shadows from the far size of the visible zone.
It is bugged, in that every time you close the options window, the control reverts back to the basic slider. If you have changed the customized settings, they revert to whatever the basic slider was last set to.
Also, the help text next to the range and size settings are spectacularly less than descriptive. Doesn't really help me to understand what the settings are doing.
Scrappers
[list][*]Broadsword and Shield Defense the Head Splitter power will no longer play the Air Superiority attack animation when flying with a shield readied. |
And with the talk of the prompt for Mystic Fortune, wouldn't it just be easy to put an option in Options/General to Enable/Disable an "Auto-Decline"..? I don't see how that wouldn't put an end to the problem. They wouldn't get the buff if they didn't want it, and there wouldn't be an annoying prompt. And they can Disable it whenever they want in case they do want the buff again.
Virtue, Protector
@FaintPsycho
Thank god they fixed the damn cimerora stuck in the mud bug - that's all I really care about in this update. I found this so annoying I basically stopped going to cim.
Jet_Boy wants a final nail: And now an update... within a few hours of the new patch. The GM ExFarm has been replaced with a new AV ExFarm. It's final solution time... remove EXPs from AE |
Dec out.
Talen Lee notes: One of the buffs includes a penalty to defence. Because it is possible to roll the dice on the fortune and come out behind in an area that is important to you, it is important to make sure that the player has an option to avoid it. Me, I don't like the solution? I'd just ditch the penalty, tone down the benefit, and so on. But the choices have been made. |
macskull focuses on significance: Nah, only [The Fool] has any debuff at all associated with it, and even then it's a -3% tohit debuff, which pales compared to even the weakest NPC tohit debuffs and is entirely negligible when thrown into the equation with accuracy slotting and tohit/accuracy buffs. Until I start fighting characters several levels above me, I don't see a decrease in my hit rolls. Even if you do pretend the tohit debuff is significant, the damage and recharge bonuses granted by the power more than even it out in the long run. |
Dec out.
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The annoying part of that damage is that it breaks Hide on Stalkers (not other forms of stealth, which is odd).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
is glad I never bought the magic DE-buff pack
Ignoring anyone is a mistake. You might miss something viral to your cause.
Ninja Blade does not equal Katana. Different draw animations entirely, just saying.
Story arcs:
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Not that it particularly bothered me, but The Tower actively damages you when cast. Just sayin'.
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Really the few 'debuff' effects that are in the power are SO very minor, and they are all offset by some decent buffs. I really don't get people upset by this.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
This hardly seems like a bug. It's been this way forever.
I always assumed it was because the story award does not scale. |
Even with all of that, it wasn't worth the time to exploit, even with the fastest badge missions. Too much set-up for too little pay-off.
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Now, at least, that is settled.
Thanks again!
and round up everyone that knows more than they do"-Dylan