Live Patch Notes - 6/8/10


Aggelakis

 

Posted

Quote:
Originally Posted by Mokalus View Post
Yeah, I considered that as a possibility, but there are other ally buffs which have negative aspects (two examples off the top of my head are Group Fly and Increase Density) yet you can never opt out of those powers.

The best I could come up with as a legitimate and consistent reason was the damage that the target can take when The Tower is rolled, but I'm not even sure if that's capable of KOing someone or if it's just a percentage of their current HP.

Even then, it seems like a bit of a hassle to put in a prompt that is going to be at best a pointless hoop to jump through 99% of the time, just to cover a 1% worst possible contingency.
They could always make the power icon under our health bar right-clickable so we can deactivate it that way.


 

Posted

Quote:
Originally Posted by Stargazer View Post
[Mitochondria Healer Powers.Resistance] is now at +50 Hold, and there's a new _Mission version that gives -57 Hold, for a total of -7 (+base) for the "Mission" Mitos.

I haven't checked closer, but unless the raid Mitos also get the _Mission power, then it seems like they would be perma-held.
Mea culpa.
Boss_Mitos have a base Hold of -100, so even with the +50 from their Resistance, Green Mitos still have an effective Hold protection of 50. That's less than a "base" Boss_Mito, but still quite significant.


 

Posted

Quote:
Originally Posted by Jet_Boy View Post
And now an update... within a few hours of the new patch. The GM ExFarm has been replaced with a new AV ExFarm.

It's final solution time... remove EXPs from AE

I wouldn't care as long as I still got my tickets.


But I'll wager a lot of other people would.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Avatea View Post
  • Players may once again choose to not accept or decline the Mystic Fortune buff power.
Meh. I liked not having that bleeding popup in my face.


Still @Shadow Kitty

"I became Archvillain before Statesman nerfed himself!"

 

Posted

Quote:
Originally Posted by American_Angel View Post
Now that is disfunctional math.

FYI, 20% of 10,000 experience (for tough mobs) is more like 2,000 experience lost.
Wasn't aware of what the actual numbers are but it doesn't matter. The body of my point still stands. People who run AE mishes still get plenty of reward for what they're doing, and if it bothers you that you're making a bit less than you were before when you're talking thousands of xp per kill either way, there's no pleasing you*

*you in the generic sense, not you personally.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.